Recator application build system: cleaner flags naming, set release flag to yes by default, include unit test and debug apps (#443)

This commit is contained in:
あく
2021-04-30 14:07:13 +03:00
committed by GitHub
parent 024ced4672
commit b90d72fadf
7 changed files with 315 additions and 320 deletions

View File

@@ -1,9 +1,6 @@
#include "applications.h"
#ifdef APP_TEST
int32_t flipper_test_app(void* p);
#endif
int32_t application_blink(void* p);
int32_t application_uart_write(void* p);
int32_t application_input_dump(void* p);
@@ -38,23 +35,23 @@ int32_t passport(void* p);
int32_t app_accessor(void* p);
const FlipperApplication FLIPPER_SERVICES[] = {
#ifdef APP_CLI
#ifdef SRV_CLI
{.app = cli_task, .name = "cli_task", .stack_size = 2048, .icon = A_Plugins_14},
#endif
#ifdef APP_EXAMPLE_BLINK
#ifdef SRV_EXAMPLE_BLINK
{.app = application_blink, .name = "blink", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_INPUT
#ifdef SRV_INPUT
{.app = input_task, .name = "input_task", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_EXAMPLE_INPUT_DUMP
#ifdef SRV_EXAMPLE_INPUT_DUMP
{.app = application_input_dump, .name = "input dump", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_GUI
#ifdef SRV_GUI
{.app = backlight_control,
.name = "backlight_control",
.stack_size = 1024,
@@ -63,54 +60,133 @@ const FlipperApplication FLIPPER_SERVICES[] = {
{.app = gui_task, .name = "gui_task", .stack_size = 8192, .icon = A_Plugins_14},
#endif
#ifdef APP_MENU
#ifdef SRV_MENU
{.app = menu_task, .name = "menu_task", .stack_size = 1024, .icon = A_Plugins_14},
{.app = app_loader, .name = "app_loader", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_SD_FILESYSTEM
#ifdef SRV_SD_FILESYSTEM
{.app = sd_filesystem, .name = "sd_filesystem", .stack_size = 4096, .icon = A_Plugins_14},
#endif
#ifdef APP_DOLPHIN
#ifdef SRV_DOLPHIN
{.app = dolphin_task, .name = "dolphin_task", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_POWER
#ifdef SRV_POWER
{.app = power_task, .name = "power_task", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_BT
#ifdef SRV_BT
{.app = bt_task, .name = "bt_task", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_LF_RFID
#ifdef SRV_LF_RFID
{.app = lf_rfid_workaround,
.name = "lf rfid workaround",
.stack_size = 1024,
.icon = A_Plugins_14},
#endif
#ifdef APP_IRDA
#ifdef SRV_IRDA
{.app = irda, .name = "irda", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_NFC
#ifdef SRV_NFC
{.app = nfc_task, .name = "nfc_task", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_TEST
{.app = flipper_test_app, .name = "test app", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_EXAMPLE_QRCODE
#ifdef SRV_EXAMPLE_QRCODE
{.app = u8g2_qrcode, .name = "u8g2_qrcode", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_EXAMPLE_DISPLAY
#ifdef SRV_EXAMPLE_DISPLAY
{.app = u8g2_example, .name = "u8g2_example", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef SRV_SPEAKER_DEMO
{.app = coreglitch_demo_0,
.name = "coreglitch_demo_0",
.stack_size = 1024,
.icon = A_Plugins_14},
#endif
#ifdef SRV_SD_TEST
{.app = sd_card_test, .name = "sd_card_test", .stack_size = 4096, .icon = A_Plugins_14},
#endif
#ifdef SRV_MUSIC_PLAYER
{.app = music_player, .name = "music player", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef SRV_IBUTTON
{.app = app_ibutton, .name = "ibutton", .stack_size = 4096, .icon = A_Plugins_14},
#endif
#ifdef SRV_GPIO_DEMO
{.app = app_gpio_test, .name = "gpio test", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef SRV_FLOOPPER_BLOOPPER
{.app = floopper_bloopper, .name = "Floopper Bloopper", .stack_size = 1024, .icon = A_Games_14},
#endif
#ifdef SRV_SDNFC
{.app = sdnfc, .name = "sdnfc", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef SRV_GUI_TEST
{.app = gui_test, .name = "gui_test", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef SRV_KEYPAD_TEST
{.app = keypad_test, .name = "keypad_test", .icon = A_Plugins_14},
#endif
#ifdef SRV_ACCESSOR
{.app = app_accessor, .name = "accessor", .stack_size = 4096, .icon = A_Plugins_14},
#endif
};
const size_t FLIPPER_SERVICES_COUNT = sizeof(FLIPPER_SERVICES) / sizeof(FlipperApplication);
// Main menu APP
const FlipperApplication FLIPPER_APPS[] = {
#ifdef APP_SUBGHZ
{.app = subghz_app, .name = "Sub-1 GHz", .stack_size = 1024, .icon = A_Sub1ghz_14},
#endif
#ifdef APP_LF_RFID
{.app = lf_rfid_workaround, .name = "125 kHz RFID", .stack_size = 1024, .icon = A_125khz_14},
#endif
#ifdef APP_IRDA
{.app = irda, .name = "Infrared", .stack_size = 1024, .icon = A_Infrared_14},
#endif
#ifdef APP_IBUTTON
{.app = app_ibutton, .name = "iButton", .stack_size = 4096, .icon = A_iButton_14},
#endif
#ifdef APP_GPIO_DEMO
{.app = app_gpio_test, .name = "GPIO", .stack_size = 1024, .icon = A_GPIO_14},
#endif
};
const size_t FLIPPER_APPS_COUNT = sizeof(FLIPPER_APPS) / sizeof(FlipperApplication);
// Plugin menu
const FlipperApplication FLIPPER_PLUGINS[] = {
#ifdef APP_MUSIC_PLAYER
{.app = music_player, .name = "music player", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_FLOOPPER_BLOOPPER
{.app = floopper_bloopper, .name = "Floopper Bloopper", .stack_size = 1024, .icon = A_Games_14},
#endif
#ifdef APP_SPEAKER_DEMO
{.app = coreglitch_demo_0,
.name = "coreglitch_demo_0",
@@ -118,24 +194,26 @@ const FlipperApplication FLIPPER_SERVICES[] = {
.icon = A_Plugins_14},
#endif
};
const size_t FLIPPER_PLUGINS_COUNT = sizeof(FLIPPER_PLUGINS) / sizeof(FlipperApplication);
// Plugin menu
const FlipperApplication FLIPPER_DEBUG_APPS[] = {
#ifdef APP_EXAMPLE_BLINK
{.app = application_blink, .name = "blink", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_EXAMPLE_INPUT_DUMP
{.app = application_input_dump, .name = "input dump", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_SD_TEST
{.app = sd_card_test, .name = "sd_card_test", .stack_size = 4096, .icon = A_Plugins_14},
#endif
#ifdef APP_MUSIC_PLAYER
{.app = music_player, .name = "music player", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_IBUTTON
{.app = app_ibutton, .name = "ibutton", .stack_size = 4096, .icon = A_Plugins_14},
#endif
#ifdef APP_GPIO_DEMO
{.app = app_gpio_test, .name = "gpio test", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_FLOOPPER_BLOOPPER
{.app = floopper_bloopper, .name = "Floopper Bloopper", .stack_size = 1024, .icon = A_Games_14},
#ifdef APP_VIBRO_DEMO
{.app = application_vibro, .name = "vibro", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_SDNFC
@@ -154,96 +232,15 @@ const FlipperApplication FLIPPER_SERVICES[] = {
{.app = app_accessor, .name = "accessor", .stack_size = 4096, .icon = A_Plugins_14},
#endif
};
const size_t FLIPPER_SERVICES_COUNT = sizeof(FLIPPER_SERVICES) / sizeof(FlipperApplication);
// Main menu APP
const FlipperApplication FLIPPER_APPS[] = {
#ifdef BUILD_SUBGHZ
{.app = subghz_app, .name = "Sub-1 GHz", .stack_size = 1024, .icon = A_Sub1ghz_14},
#endif
#ifdef BUILD_LF_RFID
{.app = lf_rfid_workaround, .name = "125 kHz RFID", .stack_size = 1024, .icon = A_125khz_14},
#endif
#ifdef BUILD_IRDA
{.app = irda, .name = "Infrared", .stack_size = 1024, .icon = A_Infrared_14},
#endif
#ifdef BUILD_IBUTTON
{.app = app_ibutton, .name = "iButton", .stack_size = 4096, .icon = A_iButton_14},
#endif
#ifdef BUILD_GPIO_DEMO
{.app = app_gpio_test, .name = "GPIO", .stack_size = 1024, .icon = A_GPIO_14},
#endif
};
const size_t FLIPPER_APPS_COUNT = sizeof(FLIPPER_APPS) / sizeof(FlipperApplication);
// Plugin menu
const FlipperApplication FLIPPER_PLUGINS[] = {
#ifdef BUILD_MUSIC_PLAYER
{.app = music_player, .name = "music player", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef BUILD_FLOOPPER_BLOOPPER
{.app = floopper_bloopper, .name = "Floopper Bloopper", .stack_size = 1024, .icon = A_Games_14},
#endif
#ifdef BUILD_SPEAKER_DEMO
{.app = coreglitch_demo_0,
.name = "coreglitch_demo_0",
.stack_size = 1024,
.icon = A_Plugins_14},
#endif
};
const size_t FLIPPER_PLUGINS_COUNT = sizeof(FLIPPER_PLUGINS) / sizeof(FlipperApplication);
// Plugin menu
const FlipperApplication FLIPPER_DEBUG_APPS[] = {
#ifdef BUILD_EXAMPLE_BLINK
{.app = application_blink, .name = "blink", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef BUILD_EXAMPLE_INPUT_DUMP
{.app = application_input_dump, .name = "input dump", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef BUILD_SD_TEST
{.app = sd_card_test, .name = "sd_card_test", .stack_size = 4096, .icon = A_Plugins_14},
#endif
#ifdef BUILD_VIBRO_DEMO
{.app = application_vibro, .name = "vibro", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef BUILD_SDNFC
{.app = sdnfc, .name = "sdnfc", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef BUILD_GUI_TEST
{.app = gui_test, .name = "gui_test", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef BUILD_KEYPAD_TEST
{.app = keypad_test, .name = "keypad_test", .icon = A_Plugins_14},
#endif
#ifdef BUILD_ACCESSOR
{.app = app_accessor, .name = "accessor", .stack_size = 4096, .icon = A_Plugins_14},
#ifdef APP_UNIT_TESTS
{.app = flipper_test_app, .name = "Unit Tests", .stack_size = 1024, .icon = A_Plugins_14},
#endif
};
const size_t FLIPPER_DEBUG_APPS_COUNT = sizeof(FLIPPER_DEBUG_APPS) / sizeof(FlipperApplication);
#ifdef APP_DOLPHIN
#ifdef SRV_DOLPHIN
const FlipperApplication FLIPPER_SCENE =
{.app = scene_app, .name = "Scenes", .stack_size = 1024, .icon = A_Games_14};