[FL-2627] Flipper applications: SDK, build and debug system (#1387)
* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
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#include "../infrared_i.h"
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static void infrared_scene_edit_button_select_submenu_callback(void* context, uint32_t index) {
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Infrared* infrared = context;
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view_dispatcher_send_custom_event(infrared->view_dispatcher, index);
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}
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void infrared_scene_edit_button_select_on_enter(void* context) {
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Infrared* infrared = context;
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Submenu* submenu = infrared->submenu;
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InfraredRemote* remote = infrared->remote;
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InfraredAppState* app_state = &infrared->app_state;
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const char* header = infrared->app_state.edit_mode == InfraredEditModeRename ?
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"Rename Button:" :
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"Delete Button:";
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submenu_set_header(submenu, header);
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const size_t button_count = infrared_remote_get_button_count(remote);
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for(size_t i = 0; i < button_count; ++i) {
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InfraredRemoteButton* button = infrared_remote_get_button(remote, i);
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submenu_add_item(
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submenu,
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infrared_remote_button_get_name(button),
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i,
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infrared_scene_edit_button_select_submenu_callback,
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context);
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}
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if(button_count && app_state->current_button_index != InfraredButtonIndexNone) {
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submenu_set_selected_item(submenu, app_state->current_button_index);
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app_state->current_button_index = InfraredButtonIndexNone;
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}
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewSubmenu);
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}
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bool infrared_scene_edit_button_select_on_event(void* context, SceneManagerEvent event) {
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Infrared* infrared = context;
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InfraredAppState* app_state = &infrared->app_state;
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SceneManager* scene_manager = infrared->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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app_state->current_button_index = event.event;
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const InfraredEditMode edit_mode = app_state->edit_mode;
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if(edit_mode == InfraredEditModeRename) {
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scene_manager_next_scene(scene_manager, InfraredSceneEditRename);
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} else if(edit_mode == InfraredEditModeDelete) {
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scene_manager_next_scene(scene_manager, InfraredSceneEditDelete);
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} else {
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furi_assert(0);
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}
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consumed = true;
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}
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return consumed;
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}
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void infrared_scene_edit_button_select_on_exit(void* context) {
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Infrared* infrared = context;
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submenu_reset(infrared->submenu);
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}
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