[FL-2627] Flipper applications: SDK, build and debug system (#1387)
* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
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applications/main/lfrfid/scenes/lfrfid_scene_read_key_menu.c
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applications/main/lfrfid/scenes/lfrfid_scene_read_key_menu.c
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#include "../lfrfid_i.h"
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typedef enum {
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SubmenuIndexSave,
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SubmenuIndexEmulate,
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SubmenuIndexWrite,
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} SubmenuIndex;
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void lfrfid_scene_read_key_menu_submenu_callback(void* context, uint32_t index) {
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LfRfid* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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void lfrfid_scene_read_key_menu_on_enter(void* context) {
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LfRfid* app = context;
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Submenu* submenu = app->submenu;
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submenu_add_item(
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submenu, "Save", SubmenuIndexSave, lfrfid_scene_read_key_menu_submenu_callback, app);
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submenu_add_item(
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submenu, "Emulate", SubmenuIndexEmulate, lfrfid_scene_read_key_menu_submenu_callback, app);
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submenu_add_item(
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submenu, "Write", SubmenuIndexWrite, lfrfid_scene_read_key_menu_submenu_callback, app);
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submenu_set_selected_item(
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submenu, scene_manager_get_scene_state(app->scene_manager, LfRfidSceneReadKeyMenu));
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view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewSubmenu);
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}
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bool lfrfid_scene_read_key_menu_on_event(void* context, SceneManagerEvent event) {
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LfRfid* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SubmenuIndexWrite) {
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scene_manager_next_scene(app->scene_manager, LfRfidSceneWrite);
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consumed = true;
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} else if(event.event == SubmenuIndexSave) {
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string_reset(app->file_name);
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scene_manager_next_scene(app->scene_manager, LfRfidSceneSaveName);
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consumed = true;
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} else if(event.event == SubmenuIndexEmulate) {
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scene_manager_next_scene(app->scene_manager, LfRfidSceneEmulate);
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consumed = true;
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}
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scene_manager_set_scene_state(app->scene_manager, LfRfidSceneReadKeyMenu, event.event);
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}
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return consumed;
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}
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void lfrfid_scene_read_key_menu_on_exit(void* context) {
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LfRfid* app = context;
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submenu_reset(app->submenu);
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}
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