[FL-2627] Flipper applications: SDK, build and debug system (#1387)
* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
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applications/main/lfrfid/scenes/lfrfid_scene_save_name.c
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76
applications/main/lfrfid/scenes/lfrfid_scene_save_name.c
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#include "m-string.h"
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#include <lib/toolbox/random_name.h>
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#include "../lfrfid_i.h"
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void lfrfid_scene_save_name_on_enter(void* context) {
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LfRfid* app = context;
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TextInput* text_input = app->text_input;
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string_t folder_path;
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string_init(folder_path);
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bool key_name_is_empty = string_empty_p(app->file_name);
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if(key_name_is_empty) {
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string_set_str(app->file_path, LFRFID_APP_FOLDER);
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set_random_name(app->text_store, LFRFID_TEXT_STORE_SIZE);
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string_set_str(folder_path, LFRFID_APP_FOLDER);
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} else {
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lfrfid_text_store_set(app, "%s", string_get_cstr(app->file_name));
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path_extract_dirname(string_get_cstr(app->file_path), folder_path);
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}
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text_input_set_header_text(text_input, "Name the card");
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text_input_set_result_callback(
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text_input,
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lfrfid_text_input_callback,
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app,
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app->text_store,
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LFRFID_KEY_NAME_SIZE,
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key_name_is_empty);
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FURI_LOG_I("", "%s %s", string_get_cstr(folder_path), app->text_store);
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ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
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string_get_cstr(folder_path), LFRFID_APP_EXTENSION, string_get_cstr(app->file_name));
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text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
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string_clear(folder_path);
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view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewTextInput);
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}
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bool lfrfid_scene_save_name_on_event(void* context, SceneManagerEvent event) {
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LfRfid* app = context;
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SceneManager* scene_manager = app->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == LfRfidEventNext) {
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consumed = true;
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if(!string_empty_p(app->file_name)) {
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lfrfid_delete_key(app);
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}
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string_set_str(app->file_name, app->text_store);
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if(lfrfid_save_key(app)) {
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scene_manager_next_scene(scene_manager, LfRfidSceneSaveSuccess);
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} else {
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scene_manager_search_and_switch_to_previous_scene(
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scene_manager, LfRfidSceneReadKeyMenu);
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}
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}
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}
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return consumed;
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}
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void lfrfid_scene_save_name_on_exit(void* context) {
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LfRfid* app = context;
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TextInput* text_input = app->text_input;
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void* validator_context = text_input_get_validator_callback_context(text_input);
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text_input_set_validator(text_input, NULL, NULL);
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validator_is_file_free((ValidatorIsFile*)validator_context);
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text_input_reset(text_input);
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}
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