[FL-2627] Flipper applications: SDK, build and debug system (#1387)
* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
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61
applications/main/u2f/scenes/u2f_scene_error.c
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61
applications/main/u2f/scenes/u2f_scene_error.c
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#include "../u2f_app_i.h"
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static void u2f_scene_error_event_callback(GuiButtonType result, InputType type, void* context) {
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furi_assert(context);
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U2fApp* app = context;
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if((result == GuiButtonTypeLeft) && (type == InputTypeShort)) {
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view_dispatcher_send_custom_event(app->view_dispatcher, U2fCustomEventErrorBack);
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}
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}
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void u2f_scene_error_on_enter(void* context) {
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U2fApp* app = context;
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if(app->error == U2fAppErrorNoFiles) {
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widget_add_icon_element(app->widget, 0, 0, &I_SDQuestion_35x43);
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widget_add_string_multiline_element(
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app->widget,
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81,
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4,
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AlignCenter,
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AlignTop,
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FontSecondary,
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"No SD card or\napp data found.\nThis app will not\nwork without\nrequired files.");
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widget_add_button_element(
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app->widget, GuiButtonTypeLeft, "Back", u2f_scene_error_event_callback, app);
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} else if(app->error == U2fAppErrorCloseRpc) {
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widget_add_icon_element(app->widget, 78, 0, &I_ActiveConnection_50x64);
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widget_add_string_multiline_element(
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app->widget, 3, 2, AlignLeft, AlignTop, FontPrimary, "Connection\nis active!");
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widget_add_string_multiline_element(
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app->widget,
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3,
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30,
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AlignLeft,
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AlignTop,
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FontSecondary,
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"Disconnect from\nPC or phone to\nuse this function.");
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}
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view_dispatcher_switch_to_view(app->view_dispatcher, U2fAppViewError);
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}
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bool u2f_scene_error_on_event(void* context, SceneManagerEvent event) {
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U2fApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == U2fCustomEventErrorBack) {
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view_dispatcher_stop(app->view_dispatcher);
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consumed = true;
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}
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}
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return consumed;
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}
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void u2f_scene_error_on_exit(void* context) {
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U2fApp* app = context;
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widget_reset(app->widget);
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}
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