[FL-2627] Flipper applications: SDK, build and debug system (#1387)
* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
575
applications/services/desktop/animations/animation_manager.c
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575
applications/services/desktop/animations/animation_manager.c
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#include <gui/view_stack.h>
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#include <stdint.h>
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#include <furi.h>
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#include <furi_hal.h>
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#include <m-string.h>
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#include <portmacro.h>
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#include <dolphin/dolphin.h>
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#include <power/power_service/power.h>
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#include <storage/storage.h>
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#include <assets_icons.h>
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#include "views/bubble_animation_view.h"
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#include "views/one_shot_animation_view.h"
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#include "animation_storage.h"
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#include "animation_manager.h"
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#define TAG "AnimationManager"
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#define HARDCODED_ANIMATION_NAME "L1_Tv_128x47"
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#define NO_SD_ANIMATION_NAME "L1_NoSd_128x49"
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#define BAD_BATTERY_ANIMATION_NAME "L1_BadBattery_128x47"
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#define NO_DB_ANIMATION_NAME "L0_NoDb_128x51"
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#define BAD_SD_ANIMATION_NAME "L0_SdBad_128x51"
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#define SD_OK_ANIMATION_NAME "L0_SdOk_128x51"
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#define URL_ANIMATION_NAME "L0_Url_128x51"
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#define NEW_MAIL_ANIMATION_NAME "L0_NewMail_128x51"
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typedef enum {
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AnimationManagerStateIdle,
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AnimationManagerStateBlocked,
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AnimationManagerStateFreezedIdle,
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AnimationManagerStateFreezedBlocked,
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} AnimationManagerState;
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struct AnimationManager {
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bool sd_show_url;
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bool sd_shown_no_db;
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bool sd_shown_sd_ok;
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bool levelup_pending;
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bool levelup_active;
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AnimationManagerState state;
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FuriPubSubSubscription* pubsub_subscription_storage;
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FuriPubSubSubscription* pubsub_subscription_dolphin;
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BubbleAnimationView* animation_view;
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OneShotView* one_shot_view;
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FuriTimer* idle_animation_timer;
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StorageAnimation* current_animation;
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AnimationManagerInteractCallback interact_callback;
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AnimationManagerSetNewIdleAnimationCallback new_idle_callback;
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AnimationManagerSetNewIdleAnimationCallback check_blocking_callback;
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void* context;
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string_t freezed_animation_name;
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int32_t freezed_animation_time_left;
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ViewStack* view_stack;
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};
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static StorageAnimation*
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animation_manager_select_idle_animation(AnimationManager* animation_manager);
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static void animation_manager_replace_current_animation(
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AnimationManager* animation_manager,
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StorageAnimation* storage_animation);
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static void animation_manager_start_new_idle(AnimationManager* animation_manager);
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static bool animation_manager_check_blocking(AnimationManager* animation_manager);
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static bool animation_manager_is_valid_idle_animation(
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const StorageAnimationManifestInfo* info,
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const DolphinStats* stats);
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static void animation_manager_switch_to_one_shot_view(AnimationManager* animation_manager);
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static void animation_manager_switch_to_animation_view(AnimationManager* animation_manager);
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void animation_manager_set_context(AnimationManager* animation_manager, void* context) {
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furi_assert(animation_manager);
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animation_manager->context = context;
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}
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void animation_manager_set_new_idle_callback(
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AnimationManager* animation_manager,
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AnimationManagerSetNewIdleAnimationCallback callback) {
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furi_assert(animation_manager);
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animation_manager->new_idle_callback = callback;
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}
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void animation_manager_set_check_callback(
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AnimationManager* animation_manager,
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AnimationManagerCheckBlockingCallback callback) {
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furi_assert(animation_manager);
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animation_manager->check_blocking_callback = callback;
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}
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void animation_manager_set_interact_callback(
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AnimationManager* animation_manager,
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AnimationManagerInteractCallback callback) {
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furi_assert(animation_manager);
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animation_manager->interact_callback = callback;
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}
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static void animation_manager_check_blocking_callback(const void* message, void* context) {
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const StorageEvent* storage_event = message;
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switch(storage_event->type) {
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case StorageEventTypeCardMount:
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case StorageEventTypeCardUnmount:
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case StorageEventTypeCardMountError:
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furi_assert(context);
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AnimationManager* animation_manager = context;
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if(animation_manager->check_blocking_callback) {
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animation_manager->check_blocking_callback(animation_manager->context);
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}
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break;
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default:
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break;
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}
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}
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static void animation_manager_timer_callback(void* context) {
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furi_assert(context);
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AnimationManager* animation_manager = context;
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if(animation_manager->new_idle_callback) {
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animation_manager->new_idle_callback(animation_manager->context);
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}
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}
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static void animation_manager_interact_callback(void* context) {
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furi_assert(context);
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AnimationManager* animation_manager = context;
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if(animation_manager->interact_callback) {
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animation_manager->interact_callback(animation_manager->context);
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}
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}
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/* reaction to animation_manager->check_blocking_callback() */
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void animation_manager_check_blocking_process(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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if(animation_manager->state == AnimationManagerStateIdle) {
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bool blocked = animation_manager_check_blocking(animation_manager);
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if(!blocked) {
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Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
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DolphinStats stats = dolphin_stats(dolphin);
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furi_record_close(RECORD_DOLPHIN);
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const StorageAnimationManifestInfo* manifest_info =
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animation_storage_get_meta(animation_manager->current_animation);
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bool valid = animation_manager_is_valid_idle_animation(manifest_info, &stats);
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if(!valid) {
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animation_manager_start_new_idle(animation_manager);
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}
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}
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}
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}
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/* reaction to animation_manager->new_idle_callback() */
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void animation_manager_new_idle_process(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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if(animation_manager->state == AnimationManagerStateIdle) {
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animation_manager_start_new_idle(animation_manager);
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}
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}
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/* reaction to animation_manager->interact_callback() */
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bool animation_manager_interact_process(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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bool consumed = true;
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if(animation_manager->levelup_pending) {
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animation_manager->levelup_pending = false;
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animation_manager->levelup_active = true;
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animation_manager_switch_to_one_shot_view(animation_manager);
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Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
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dolphin_upgrade_level(dolphin);
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furi_record_close(RECORD_DOLPHIN);
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} else if(animation_manager->levelup_active) {
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animation_manager->levelup_active = false;
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animation_manager_start_new_idle(animation_manager);
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animation_manager_switch_to_animation_view(animation_manager);
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} else if(animation_manager->state == AnimationManagerStateBlocked) {
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bool blocked = animation_manager_check_blocking(animation_manager);
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if(!blocked) {
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animation_manager_start_new_idle(animation_manager);
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}
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} else {
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consumed = false;
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}
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return consumed;
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}
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static void animation_manager_start_new_idle(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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StorageAnimation* new_animation = animation_manager_select_idle_animation(animation_manager);
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animation_manager_replace_current_animation(animation_manager, new_animation);
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const BubbleAnimation* bubble_animation =
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animation_storage_get_bubble_animation(animation_manager->current_animation);
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animation_manager->state = AnimationManagerStateIdle;
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furi_timer_start(animation_manager->idle_animation_timer, bubble_animation->duration * 1000);
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}
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static bool animation_manager_check_blocking(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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StorageAnimation* blocking_animation = NULL;
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Storage* storage = furi_record_open(RECORD_STORAGE);
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FS_Error sd_status = storage_sd_status(storage);
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if(sd_status == FSE_INTERNAL) {
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blocking_animation = animation_storage_find_animation(BAD_SD_ANIMATION_NAME);
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furi_assert(blocking_animation);
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} else if(sd_status == FSE_NOT_READY) {
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animation_manager->sd_shown_sd_ok = false;
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animation_manager->sd_shown_no_db = false;
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} else if(sd_status == FSE_OK) {
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if(!animation_manager->sd_shown_sd_ok) {
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blocking_animation = animation_storage_find_animation(SD_OK_ANIMATION_NAME);
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furi_assert(blocking_animation);
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animation_manager->sd_shown_sd_ok = true;
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} else if(!animation_manager->sd_shown_no_db) {
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if(!storage_file_exists(storage, EXT_PATH("Manifest"))) {
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blocking_animation = animation_storage_find_animation(NO_DB_ANIMATION_NAME);
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furi_assert(blocking_animation);
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animation_manager->sd_shown_no_db = true;
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animation_manager->sd_show_url = true;
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}
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} else if(animation_manager->sd_show_url) {
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blocking_animation = animation_storage_find_animation(URL_ANIMATION_NAME);
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furi_assert(blocking_animation);
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animation_manager->sd_show_url = false;
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}
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}
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Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
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DolphinStats stats = dolphin_stats(dolphin);
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furi_record_close(RECORD_DOLPHIN);
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if(!blocking_animation && stats.level_up_is_pending) {
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blocking_animation = animation_storage_find_animation(NEW_MAIL_ANIMATION_NAME);
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furi_assert(blocking_animation);
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if(blocking_animation) {
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animation_manager->levelup_pending = true;
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}
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}
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if(blocking_animation) {
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furi_timer_stop(animation_manager->idle_animation_timer);
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animation_manager_replace_current_animation(animation_manager, blocking_animation);
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/* no timer starting because this is blocking animation */
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animation_manager->state = AnimationManagerStateBlocked;
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}
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furi_record_close(RECORD_STORAGE);
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return !!blocking_animation;
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}
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static void animation_manager_replace_current_animation(
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AnimationManager* animation_manager,
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StorageAnimation* storage_animation) {
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furi_assert(storage_animation);
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StorageAnimation* previous_animation = animation_manager->current_animation;
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const BubbleAnimation* animation = animation_storage_get_bubble_animation(storage_animation);
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bubble_animation_view_set_animation(animation_manager->animation_view, animation);
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const char* new_name = animation_storage_get_meta(storage_animation)->name;
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FURI_LOG_I(TAG, "Select \'%s\' animation", new_name);
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animation_manager->current_animation = storage_animation;
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if(previous_animation) {
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animation_storage_free_storage_animation(&previous_animation);
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}
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}
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AnimationManager* animation_manager_alloc(void) {
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AnimationManager* animation_manager = malloc(sizeof(AnimationManager));
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animation_manager->animation_view = bubble_animation_view_alloc();
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animation_manager->view_stack = view_stack_alloc();
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View* animation_view = bubble_animation_get_view(animation_manager->animation_view);
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view_stack_add_view(animation_manager->view_stack, animation_view);
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string_init(animation_manager->freezed_animation_name);
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animation_manager->idle_animation_timer =
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furi_timer_alloc(animation_manager_timer_callback, FuriTimerTypeOnce, animation_manager);
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bubble_animation_view_set_interact_callback(
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animation_manager->animation_view, animation_manager_interact_callback, animation_manager);
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Storage* storage = furi_record_open(RECORD_STORAGE);
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animation_manager->pubsub_subscription_storage = furi_pubsub_subscribe(
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storage_get_pubsub(storage), animation_manager_check_blocking_callback, animation_manager);
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furi_record_close(RECORD_STORAGE);
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Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
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animation_manager->pubsub_subscription_dolphin = furi_pubsub_subscribe(
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dolphin_get_pubsub(dolphin), animation_manager_check_blocking_callback, animation_manager);
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furi_record_close(RECORD_DOLPHIN);
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animation_manager->sd_shown_sd_ok = true;
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if(!animation_manager_check_blocking(animation_manager)) {
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animation_manager_start_new_idle(animation_manager);
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}
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return animation_manager;
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}
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void animation_manager_free(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
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furi_pubsub_unsubscribe(
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dolphin_get_pubsub(dolphin), animation_manager->pubsub_subscription_dolphin);
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furi_record_close(RECORD_DOLPHIN);
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Storage* storage = furi_record_open(RECORD_STORAGE);
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furi_pubsub_unsubscribe(
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storage_get_pubsub(storage), animation_manager->pubsub_subscription_storage);
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furi_record_close(RECORD_STORAGE);
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string_clear(animation_manager->freezed_animation_name);
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View* animation_view = bubble_animation_get_view(animation_manager->animation_view);
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view_stack_remove_view(animation_manager->view_stack, animation_view);
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bubble_animation_view_free(animation_manager->animation_view);
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furi_timer_free(animation_manager->idle_animation_timer);
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}
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View* animation_manager_get_animation_view(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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return view_stack_get_view(animation_manager->view_stack);
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}
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static bool animation_manager_is_valid_idle_animation(
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const StorageAnimationManifestInfo* info,
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const DolphinStats* stats) {
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furi_assert(info);
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furi_assert(info->name);
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bool result = true;
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if(!strcmp(info->name, BAD_BATTERY_ANIMATION_NAME)) {
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Power* power = furi_record_open(RECORD_POWER);
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bool battery_is_well = power_is_battery_healthy(power);
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furi_record_close(RECORD_POWER);
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result = !battery_is_well;
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}
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if(!strcmp(info->name, NO_SD_ANIMATION_NAME)) {
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Storage* storage = furi_record_open(RECORD_STORAGE);
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FS_Error sd_status = storage_sd_status(storage);
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furi_record_close(RECORD_STORAGE);
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result = (sd_status == FSE_NOT_READY);
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}
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if((stats->butthurt < info->min_butthurt) || (stats->butthurt > info->max_butthurt)) {
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result = false;
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}
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if((stats->level < info->min_level) || (stats->level > info->max_level)) {
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result = false;
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}
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return result;
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}
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static StorageAnimation*
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animation_manager_select_idle_animation(AnimationManager* animation_manager) {
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UNUSED(animation_manager);
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StorageAnimationList_t animation_list;
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StorageAnimationList_init(animation_list);
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animation_storage_fill_animation_list(&animation_list);
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Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
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DolphinStats stats = dolphin_stats(dolphin);
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furi_record_close(RECORD_DOLPHIN);
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uint32_t whole_weight = 0;
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StorageAnimationList_it_t it;
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for(StorageAnimationList_it(it, animation_list); !StorageAnimationList_end_p(it);) {
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StorageAnimation* storage_animation = *StorageAnimationList_ref(it);
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const StorageAnimationManifestInfo* manifest_info =
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animation_storage_get_meta(storage_animation);
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bool valid = animation_manager_is_valid_idle_animation(manifest_info, &stats);
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if(valid) {
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whole_weight += manifest_info->weight;
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StorageAnimationList_next(it);
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} else {
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animation_storage_free_storage_animation(&storage_animation);
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/* remove and increase iterator */
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StorageAnimationList_remove(animation_list, it);
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}
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}
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uint32_t lucky_number = furi_hal_random_get() % whole_weight;
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uint32_t weight = 0;
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StorageAnimation* selected = NULL;
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for
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M_EACH(item, animation_list, StorageAnimationList_t) {
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if(lucky_number < weight) {
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break;
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}
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weight += animation_storage_get_meta(*item)->weight;
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selected = *item;
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}
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||||
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for
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M_EACH(item, animation_list, StorageAnimationList_t) {
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if(*item != selected) {
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animation_storage_free_storage_animation(item);
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}
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}
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StorageAnimationList_clear(animation_list);
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/* cache animation, if failed - choose reliable animation */
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if(!animation_storage_get_bubble_animation(selected)) {
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const char* name = animation_storage_get_meta(selected)->name;
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FURI_LOG_E(TAG, "Can't upload animation described in manifest: \'%s\'", name);
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animation_storage_free_storage_animation(&selected);
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selected = animation_storage_find_animation(HARDCODED_ANIMATION_NAME);
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}
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furi_assert(selected);
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return selected;
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}
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bool animation_manager_is_animation_loaded(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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return animation_manager->current_animation;
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}
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||||
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||||
void animation_manager_unload_and_stall_animation(AnimationManager* animation_manager) {
|
||||
furi_assert(animation_manager);
|
||||
furi_assert(animation_manager->current_animation);
|
||||
furi_assert(!string_size(animation_manager->freezed_animation_name));
|
||||
furi_assert(
|
||||
(animation_manager->state == AnimationManagerStateIdle) ||
|
||||
(animation_manager->state == AnimationManagerStateBlocked));
|
||||
|
||||
if(animation_manager->state == AnimationManagerStateBlocked) {
|
||||
animation_manager->state = AnimationManagerStateFreezedBlocked;
|
||||
} else if(animation_manager->state == AnimationManagerStateIdle) {
|
||||
animation_manager->state = AnimationManagerStateFreezedIdle;
|
||||
|
||||
animation_manager->freezed_animation_time_left =
|
||||
xTimerGetExpiryTime(animation_manager->idle_animation_timer) - xTaskGetTickCount();
|
||||
if(animation_manager->freezed_animation_time_left < 0) {
|
||||
animation_manager->freezed_animation_time_left = 0;
|
||||
}
|
||||
furi_timer_stop(animation_manager->idle_animation_timer);
|
||||
} else {
|
||||
furi_assert(0);
|
||||
}
|
||||
|
||||
FURI_LOG_I(
|
||||
TAG,
|
||||
"Unload animation \'%s\'",
|
||||
animation_storage_get_meta(animation_manager->current_animation)->name);
|
||||
|
||||
StorageAnimationManifestInfo* meta =
|
||||
animation_storage_get_meta(animation_manager->current_animation);
|
||||
/* copy str, not move, because it can be internal animation */
|
||||
string_set_str(animation_manager->freezed_animation_name, meta->name);
|
||||
|
||||
bubble_animation_freeze(animation_manager->animation_view);
|
||||
animation_storage_free_storage_animation(&animation_manager->current_animation);
|
||||
}
|
||||
|
||||
void animation_manager_load_and_continue_animation(AnimationManager* animation_manager) {
|
||||
furi_assert(animation_manager);
|
||||
furi_assert(!animation_manager->current_animation);
|
||||
furi_assert(string_size(animation_manager->freezed_animation_name));
|
||||
furi_assert(
|
||||
(animation_manager->state == AnimationManagerStateFreezedIdle) ||
|
||||
(animation_manager->state == AnimationManagerStateFreezedBlocked));
|
||||
|
||||
if(animation_manager->state == AnimationManagerStateFreezedBlocked) {
|
||||
StorageAnimation* restore_animation = animation_storage_find_animation(
|
||||
string_get_cstr(animation_manager->freezed_animation_name));
|
||||
/* all blocked animations must be in flipper -> we can
|
||||
* always find blocking animation */
|
||||
furi_assert(restore_animation);
|
||||
animation_manager_replace_current_animation(animation_manager, restore_animation);
|
||||
animation_manager->state = AnimationManagerStateBlocked;
|
||||
} else if(animation_manager->state == AnimationManagerStateFreezedIdle) {
|
||||
/* check if we missed some system notifications, and set current_animation */
|
||||
bool blocked = animation_manager_check_blocking(animation_manager);
|
||||
if(!blocked) {
|
||||
/* if no blocking - try restore last one idle */
|
||||
StorageAnimation* restore_animation = animation_storage_find_animation(
|
||||
string_get_cstr(animation_manager->freezed_animation_name));
|
||||
if(restore_animation) {
|
||||
Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
|
||||
DolphinStats stats = dolphin_stats(dolphin);
|
||||
furi_record_close(RECORD_DOLPHIN);
|
||||
const StorageAnimationManifestInfo* manifest_info =
|
||||
animation_storage_get_meta(restore_animation);
|
||||
bool valid = animation_manager_is_valid_idle_animation(manifest_info, &stats);
|
||||
if(valid) {
|
||||
animation_manager_replace_current_animation(
|
||||
animation_manager, restore_animation);
|
||||
animation_manager->state = AnimationManagerStateIdle;
|
||||
|
||||
if(animation_manager->freezed_animation_time_left) {
|
||||
furi_timer_start(
|
||||
animation_manager->idle_animation_timer,
|
||||
animation_manager->freezed_animation_time_left);
|
||||
} else {
|
||||
const BubbleAnimation* animation = animation_storage_get_bubble_animation(
|
||||
animation_manager->current_animation);
|
||||
furi_timer_start(
|
||||
animation_manager->idle_animation_timer, animation->duration * 1000);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
FURI_LOG_E(
|
||||
TAG,
|
||||
"Failed to restore \'%s\'",
|
||||
string_get_cstr(animation_manager->freezed_animation_name));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
/* Unknown state is an error. But not in release version.*/
|
||||
furi_assert(0);
|
||||
}
|
||||
|
||||
/* if can't restore previous animation - select new */
|
||||
if(!animation_manager->current_animation) {
|
||||
animation_manager_start_new_idle(animation_manager);
|
||||
}
|
||||
FURI_LOG_I(
|
||||
TAG,
|
||||
"Load animation \'%s\'",
|
||||
animation_storage_get_meta(animation_manager->current_animation)->name);
|
||||
|
||||
bubble_animation_unfreeze(animation_manager->animation_view);
|
||||
string_reset(animation_manager->freezed_animation_name);
|
||||
furi_assert(animation_manager->current_animation);
|
||||
}
|
||||
|
||||
static void animation_manager_switch_to_one_shot_view(AnimationManager* animation_manager) {
|
||||
furi_assert(animation_manager);
|
||||
furi_assert(!animation_manager->one_shot_view);
|
||||
Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
|
||||
DolphinStats stats = dolphin_stats(dolphin);
|
||||
furi_record_close(RECORD_DOLPHIN);
|
||||
|
||||
animation_manager->one_shot_view = one_shot_view_alloc();
|
||||
one_shot_view_set_interact_callback(
|
||||
animation_manager->one_shot_view, animation_manager_interact_callback, animation_manager);
|
||||
View* prev_view = bubble_animation_get_view(animation_manager->animation_view);
|
||||
View* next_view = one_shot_view_get_view(animation_manager->one_shot_view);
|
||||
view_stack_remove_view(animation_manager->view_stack, prev_view);
|
||||
view_stack_add_view(animation_manager->view_stack, next_view);
|
||||
if(stats.level == 1) {
|
||||
one_shot_view_start_animation(animation_manager->one_shot_view, &A_Levelup1_128x64);
|
||||
} else if(stats.level == 2) {
|
||||
one_shot_view_start_animation(animation_manager->one_shot_view, &A_Levelup2_128x64);
|
||||
} else {
|
||||
furi_assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
static void animation_manager_switch_to_animation_view(AnimationManager* animation_manager) {
|
||||
furi_assert(animation_manager);
|
||||
furi_assert(animation_manager->one_shot_view);
|
||||
|
||||
View* prev_view = one_shot_view_get_view(animation_manager->one_shot_view);
|
||||
View* next_view = bubble_animation_get_view(animation_manager->animation_view);
|
||||
view_stack_remove_view(animation_manager->view_stack, prev_view);
|
||||
view_stack_add_view(animation_manager->view_stack, next_view);
|
||||
one_shot_view_free(animation_manager->one_shot_view);
|
||||
animation_manager->one_shot_view = NULL;
|
||||
}
|
||||
159
applications/services/desktop/animations/animation_manager.h
Normal file
159
applications/services/desktop/animations/animation_manager.h
Normal file
@@ -0,0 +1,159 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/view.h>
|
||||
#include <gui/icon_i.h>
|
||||
#include <stdint.h>
|
||||
#include <dolphin/dolphin.h>
|
||||
|
||||
typedef struct AnimationManager AnimationManager;
|
||||
|
||||
typedef struct {
|
||||
uint8_t x;
|
||||
uint8_t y;
|
||||
const char* text;
|
||||
Align align_h;
|
||||
Align align_v;
|
||||
} Bubble;
|
||||
|
||||
typedef struct FrameBubble {
|
||||
Bubble bubble;
|
||||
uint8_t start_frame;
|
||||
uint8_t end_frame;
|
||||
const struct FrameBubble* next_bubble;
|
||||
} FrameBubble;
|
||||
|
||||
typedef struct {
|
||||
const FrameBubble* const* frame_bubble_sequences;
|
||||
uint8_t frame_bubble_sequences_count;
|
||||
const Icon icon_animation;
|
||||
const uint8_t* frame_order;
|
||||
uint8_t passive_frames;
|
||||
uint8_t active_frames;
|
||||
uint8_t active_cycles;
|
||||
uint16_t duration;
|
||||
uint16_t active_cooldown;
|
||||
} BubbleAnimation;
|
||||
|
||||
typedef void (*AnimationManagerSetNewIdleAnimationCallback)(void* context);
|
||||
typedef void (*AnimationManagerCheckBlockingCallback)(void* context);
|
||||
typedef void (*AnimationManagerInteractCallback)(void*);
|
||||
|
||||
/**
|
||||
* Allocate Animation Manager
|
||||
*
|
||||
* @return animation manager instance
|
||||
*/
|
||||
AnimationManager* animation_manager_alloc(void);
|
||||
|
||||
/**
|
||||
* Free Animation Manager
|
||||
*
|
||||
* @animation_manager instance
|
||||
*/
|
||||
void animation_manager_free(AnimationManager* animation_manager);
|
||||
|
||||
/**
|
||||
* Get View of Animation Manager
|
||||
*
|
||||
* @animation_manager instance
|
||||
* @return view
|
||||
*/
|
||||
View* animation_manager_get_animation_view(AnimationManager* animation_manager);
|
||||
|
||||
/**
|
||||
* Set context for all callbacks for Animation Manager
|
||||
*
|
||||
* @animation_manager instance
|
||||
* @context context
|
||||
*/
|
||||
void animation_manager_set_context(AnimationManager* animation_manager, void* context);
|
||||
|
||||
/**
|
||||
* Set callback for Animation Manager for defered calls
|
||||
* for animation_manager_new_idle_process().
|
||||
* Animation Manager doesn't have it's own thread, so main thread gives
|
||||
* callbacks to A.M. to call when it should perform some inner manipulations.
|
||||
* This callback is called from other threads and should notify main thread
|
||||
* when to call animation_manager_new_idle_process().
|
||||
* So scheme is this:
|
||||
* A.M. sets callbacks,
|
||||
* callbacks notifies main thread
|
||||
* main thread in its own context calls appropriate *_process() function.
|
||||
*
|
||||
* @animation_manager instance
|
||||
* @callback callback
|
||||
*/
|
||||
void animation_manager_set_new_idle_callback(
|
||||
AnimationManager* animation_manager,
|
||||
AnimationManagerSetNewIdleAnimationCallback callback);
|
||||
|
||||
/**
|
||||
* Function to call in main thread as a response to
|
||||
* set_new_idle_callback's call.
|
||||
*
|
||||
* @animation_manager instance
|
||||
*/
|
||||
void animation_manager_new_idle_process(AnimationManager* animation_manager);
|
||||
|
||||
/**
|
||||
* Set callback for Animation Manager for defered calls
|
||||
* for animation_manager_check_blocking_process().
|
||||
*
|
||||
* @animation_manager instance
|
||||
* @callback callback
|
||||
*/
|
||||
void animation_manager_set_check_callback(
|
||||
AnimationManager* animation_manager,
|
||||
AnimationManagerCheckBlockingCallback callback);
|
||||
|
||||
/**
|
||||
* Function to call in main thread as a response to
|
||||
* set_new_idle_callback's call.
|
||||
*
|
||||
* @animation_manager instance
|
||||
*/
|
||||
void animation_manager_check_blocking_process(AnimationManager* animation_manager);
|
||||
|
||||
/**
|
||||
* Set callback for Animation Manager for defered calls
|
||||
* for animation_manager_interact_process().
|
||||
*
|
||||
* @animation_manager instance
|
||||
* @callback callback
|
||||
*/
|
||||
void animation_manager_set_interact_callback(
|
||||
AnimationManager* animation_manager,
|
||||
AnimationManagerInteractCallback callback);
|
||||
|
||||
/**
|
||||
* Function to call in main thread as a response to
|
||||
* set_new_idle_callback's call.
|
||||
*
|
||||
* @animation_manager instance
|
||||
* @return true if event was consumed
|
||||
*/
|
||||
bool animation_manager_interact_process(AnimationManager* animation_manager);
|
||||
|
||||
/** Check if animation loaded
|
||||
*
|
||||
* @animation_manager instance
|
||||
*/
|
||||
bool animation_manager_is_animation_loaded(AnimationManager* animation_manager);
|
||||
|
||||
/**
|
||||
* Unload and Stall animation actions. Draw callback in view
|
||||
* paints first frame of current animation until
|
||||
* animation_manager_load_and_continue_animation() is called.
|
||||
* Can't be called multiple times. Every Stall has to be finished
|
||||
* with Continue.
|
||||
*
|
||||
* @animation_manager instance
|
||||
*/
|
||||
void animation_manager_unload_and_stall_animation(AnimationManager* animation_manager);
|
||||
|
||||
/**
|
||||
* Load and Contunue execution of animation manager.
|
||||
*
|
||||
* @animation_manager instance
|
||||
*/
|
||||
void animation_manager_load_and_continue_animation(AnimationManager* animation_manager);
|
||||
535
applications/services/desktop/animations/animation_storage.c
Normal file
535
applications/services/desktop/animations/animation_storage.c
Normal file
@@ -0,0 +1,535 @@
|
||||
|
||||
#include <stdint.h>
|
||||
#include <flipper_format/flipper_format.h>
|
||||
#include <furi.h>
|
||||
#include <core/dangerous_defines.h>
|
||||
#include <storage/storage.h>
|
||||
#include <gui/icon_i.h>
|
||||
#include <m-string.h>
|
||||
|
||||
#include "animation_manager.h"
|
||||
#include "animation_storage.h"
|
||||
#include "animation_storage_i.h"
|
||||
#include <assets_dolphin_internal.h>
|
||||
#include <assets_dolphin_blocking.h>
|
||||
|
||||
#define ANIMATION_META_FILE "meta.txt"
|
||||
#define ANIMATION_DIR EXT_PATH("dolphin")
|
||||
#define ANIMATION_MANIFEST_FILE ANIMATION_DIR "/manifest.txt"
|
||||
#define TAG "AnimationStorage"
|
||||
|
||||
static void animation_storage_free_bubbles(BubbleAnimation* animation);
|
||||
static void animation_storage_free_frames(BubbleAnimation* animation);
|
||||
static void animation_storage_free_animation(BubbleAnimation** storage_animation);
|
||||
static BubbleAnimation* animation_storage_load_animation(const char* name);
|
||||
|
||||
static bool animation_storage_load_single_manifest_info(
|
||||
StorageAnimationManifestInfo* manifest_info,
|
||||
const char* name) {
|
||||
furi_assert(manifest_info);
|
||||
|
||||
bool result = false;
|
||||
Storage* storage = furi_record_open(RECORD_STORAGE);
|
||||
FlipperFormat* file = flipper_format_file_alloc(storage);
|
||||
flipper_format_set_strict_mode(file, true);
|
||||
string_t read_string;
|
||||
string_init(read_string);
|
||||
|
||||
do {
|
||||
uint32_t u32value;
|
||||
if(FSE_OK != storage_sd_status(storage)) break;
|
||||
if(!flipper_format_file_open_existing(file, ANIMATION_MANIFEST_FILE)) break;
|
||||
|
||||
if(!flipper_format_read_header(file, read_string, &u32value)) break;
|
||||
if(string_cmp_str(read_string, "Flipper Animation Manifest")) break;
|
||||
|
||||
manifest_info->name = NULL;
|
||||
|
||||
/* skip other animation names */
|
||||
flipper_format_set_strict_mode(file, false);
|
||||
while(flipper_format_read_string(file, "Name", read_string) &&
|
||||
string_cmp_str(read_string, name))
|
||||
;
|
||||
if(string_cmp_str(read_string, name)) break;
|
||||
flipper_format_set_strict_mode(file, true);
|
||||
|
||||
manifest_info->name = malloc(string_size(read_string) + 1);
|
||||
strcpy((char*)manifest_info->name, string_get_cstr(read_string));
|
||||
|
||||
if(!flipper_format_read_uint32(file, "Min butthurt", &u32value, 1)) break;
|
||||
manifest_info->min_butthurt = u32value;
|
||||
if(!flipper_format_read_uint32(file, "Max butthurt", &u32value, 1)) break;
|
||||
manifest_info->max_butthurt = u32value;
|
||||
if(!flipper_format_read_uint32(file, "Min level", &u32value, 1)) break;
|
||||
manifest_info->min_level = u32value;
|
||||
if(!flipper_format_read_uint32(file, "Max level", &u32value, 1)) break;
|
||||
manifest_info->max_level = u32value;
|
||||
if(!flipper_format_read_uint32(file, "Weight", &u32value, 1)) break;
|
||||
manifest_info->weight = u32value;
|
||||
result = true;
|
||||
} while(0);
|
||||
|
||||
if(!result && manifest_info->name) {
|
||||
free((void*)manifest_info->name);
|
||||
}
|
||||
string_clear(read_string);
|
||||
flipper_format_free(file);
|
||||
|
||||
furi_record_close(RECORD_STORAGE);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void animation_storage_fill_animation_list(StorageAnimationList_t* animation_list) {
|
||||
furi_assert(sizeof(StorageAnimationList_t) == sizeof(void*));
|
||||
furi_assert(!StorageAnimationList_size(*animation_list));
|
||||
|
||||
Storage* storage = furi_record_open(RECORD_STORAGE);
|
||||
FlipperFormat* file = flipper_format_file_alloc(storage);
|
||||
/* Forbid skipping fields */
|
||||
flipper_format_set_strict_mode(file, true);
|
||||
string_t read_string;
|
||||
string_init(read_string);
|
||||
|
||||
do {
|
||||
uint32_t u32value;
|
||||
StorageAnimation* storage_animation = NULL;
|
||||
|
||||
if(FSE_OK != storage_sd_status(storage)) break;
|
||||
if(!flipper_format_file_open_existing(file, ANIMATION_MANIFEST_FILE)) break;
|
||||
if(!flipper_format_read_header(file, read_string, &u32value)) break;
|
||||
if(string_cmp_str(read_string, "Flipper Animation Manifest")) break;
|
||||
do {
|
||||
storage_animation = malloc(sizeof(StorageAnimation));
|
||||
storage_animation->external = true;
|
||||
storage_animation->animation = NULL;
|
||||
storage_animation->manifest_info.name = NULL;
|
||||
|
||||
if(!flipper_format_read_string(file, "Name", read_string)) break;
|
||||
storage_animation->manifest_info.name = malloc(string_size(read_string) + 1);
|
||||
strcpy((char*)storage_animation->manifest_info.name, string_get_cstr(read_string));
|
||||
|
||||
if(!flipper_format_read_uint32(file, "Min butthurt", &u32value, 1)) break;
|
||||
storage_animation->manifest_info.min_butthurt = u32value;
|
||||
if(!flipper_format_read_uint32(file, "Max butthurt", &u32value, 1)) break;
|
||||
storage_animation->manifest_info.max_butthurt = u32value;
|
||||
if(!flipper_format_read_uint32(file, "Min level", &u32value, 1)) break;
|
||||
storage_animation->manifest_info.min_level = u32value;
|
||||
if(!flipper_format_read_uint32(file, "Max level", &u32value, 1)) break;
|
||||
storage_animation->manifest_info.max_level = u32value;
|
||||
if(!flipper_format_read_uint32(file, "Weight", &u32value, 1)) break;
|
||||
storage_animation->manifest_info.weight = u32value;
|
||||
|
||||
StorageAnimationList_push_back(*animation_list, storage_animation);
|
||||
} while(1);
|
||||
|
||||
animation_storage_free_storage_animation(&storage_animation);
|
||||
} while(0);
|
||||
|
||||
string_clear(read_string);
|
||||
flipper_format_free(file);
|
||||
|
||||
// add hard-coded animations
|
||||
for(size_t i = 0; i < dolphin_internal_size; ++i) {
|
||||
StorageAnimationList_push_back(*animation_list, (StorageAnimation*)&dolphin_internal[i]);
|
||||
}
|
||||
|
||||
furi_record_close(RECORD_STORAGE);
|
||||
}
|
||||
|
||||
StorageAnimation* animation_storage_find_animation(const char* name) {
|
||||
furi_assert(name);
|
||||
furi_assert(strlen(name));
|
||||
StorageAnimation* storage_animation = NULL;
|
||||
|
||||
for(size_t i = 0; i < dolphin_blocking_size; ++i) {
|
||||
if(!strcmp(dolphin_blocking[i].manifest_info.name, name)) {
|
||||
storage_animation = (StorageAnimation*)&dolphin_blocking[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!storage_animation) {
|
||||
for(size_t i = 0; i < dolphin_internal_size; ++i) {
|
||||
if(!strcmp(dolphin_internal[i].manifest_info.name, name)) {
|
||||
storage_animation = (StorageAnimation*)&dolphin_internal[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* look through external animations */
|
||||
if(!storage_animation) {
|
||||
storage_animation = malloc(sizeof(StorageAnimation));
|
||||
storage_animation->external = true;
|
||||
|
||||
bool result = false;
|
||||
result =
|
||||
animation_storage_load_single_manifest_info(&storage_animation->manifest_info, name);
|
||||
if(result) {
|
||||
storage_animation->animation = animation_storage_load_animation(name);
|
||||
result = !!storage_animation->animation;
|
||||
}
|
||||
if(!result) {
|
||||
animation_storage_free_storage_animation(&storage_animation);
|
||||
}
|
||||
}
|
||||
|
||||
return storage_animation;
|
||||
}
|
||||
|
||||
StorageAnimationManifestInfo* animation_storage_get_meta(StorageAnimation* storage_animation) {
|
||||
furi_assert(storage_animation);
|
||||
return &storage_animation->manifest_info;
|
||||
}
|
||||
|
||||
const BubbleAnimation*
|
||||
animation_storage_get_bubble_animation(StorageAnimation* storage_animation) {
|
||||
furi_assert(storage_animation);
|
||||
animation_storage_cache_animation(storage_animation);
|
||||
return storage_animation->animation;
|
||||
}
|
||||
|
||||
void animation_storage_cache_animation(StorageAnimation* storage_animation) {
|
||||
furi_assert(storage_animation);
|
||||
|
||||
if(storage_animation->external) {
|
||||
if(!storage_animation->animation) {
|
||||
storage_animation->animation =
|
||||
animation_storage_load_animation(storage_animation->manifest_info.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void animation_storage_free_animation(BubbleAnimation** animation) {
|
||||
furi_assert(animation);
|
||||
|
||||
if(*animation) {
|
||||
animation_storage_free_bubbles(*animation);
|
||||
animation_storage_free_frames(*animation);
|
||||
if((*animation)->frame_order) {
|
||||
free((void*)(*animation)->frame_order);
|
||||
}
|
||||
free(*animation);
|
||||
*animation = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void animation_storage_free_storage_animation(StorageAnimation** storage_animation) {
|
||||
furi_assert(storage_animation);
|
||||
furi_assert(*storage_animation);
|
||||
|
||||
if((*storage_animation)->external) {
|
||||
animation_storage_free_animation((BubbleAnimation**)&(*storage_animation)->animation);
|
||||
|
||||
if((*storage_animation)->manifest_info.name) {
|
||||
free((void*)(*storage_animation)->manifest_info.name);
|
||||
}
|
||||
free(*storage_animation);
|
||||
}
|
||||
|
||||
*storage_animation = NULL;
|
||||
}
|
||||
|
||||
static bool animation_storage_cast_align(string_t align_str, Align* align) {
|
||||
if(!string_cmp_str(align_str, "Bottom")) {
|
||||
*align = AlignBottom;
|
||||
} else if(!string_cmp_str(align_str, "Top")) {
|
||||
*align = AlignTop;
|
||||
} else if(!string_cmp_str(align_str, "Left")) {
|
||||
*align = AlignLeft;
|
||||
} else if(!string_cmp_str(align_str, "Right")) {
|
||||
*align = AlignRight;
|
||||
} else if(!string_cmp_str(align_str, "Center")) {
|
||||
*align = AlignCenter;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void animation_storage_free_frames(BubbleAnimation* animation) {
|
||||
furi_assert(animation);
|
||||
|
||||
const Icon* icon = &animation->icon_animation;
|
||||
for(int i = 0; i < icon->frame_count; ++i) {
|
||||
if(icon->frames[i]) {
|
||||
free((void*)icon->frames[i]);
|
||||
}
|
||||
}
|
||||
|
||||
free((void*)icon->frames);
|
||||
}
|
||||
|
||||
static bool animation_storage_load_frames(
|
||||
Storage* storage,
|
||||
const char* name,
|
||||
BubbleAnimation* animation,
|
||||
uint32_t* frame_order,
|
||||
uint8_t width,
|
||||
uint8_t height) {
|
||||
uint16_t frame_order_count = animation->passive_frames + animation->active_frames;
|
||||
|
||||
/* The frames should go in order (0...N), without omissions */
|
||||
size_t max_frame_count = 0;
|
||||
for(int i = 0; i < frame_order_count; ++i) {
|
||||
max_frame_count = MAX(max_frame_count, frame_order[i]);
|
||||
}
|
||||
|
||||
if((max_frame_count >= frame_order_count) || (max_frame_count >= 256 /* max uint8_t */)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Icon* icon = (Icon*)&animation->icon_animation;
|
||||
FURI_CONST_ASSIGN(icon->frame_count, max_frame_count + 1);
|
||||
FURI_CONST_ASSIGN(icon->frame_rate, 0);
|
||||
FURI_CONST_ASSIGN(icon->height, height);
|
||||
FURI_CONST_ASSIGN(icon->width, width);
|
||||
icon->frames = malloc(sizeof(const uint8_t*) * icon->frame_count);
|
||||
|
||||
bool frames_ok = false;
|
||||
File* file = storage_file_alloc(storage);
|
||||
FileInfo file_info;
|
||||
string_t filename;
|
||||
string_init(filename);
|
||||
size_t max_filesize = ROUND_UP_TO(width, 8) * height + 1;
|
||||
|
||||
for(int i = 0; i < icon->frame_count; ++i) {
|
||||
frames_ok = false;
|
||||
string_printf(filename, ANIMATION_DIR "/%s/frame_%d.bm", name, i);
|
||||
|
||||
if(storage_common_stat(storage, string_get_cstr(filename), &file_info) != FSE_OK) break;
|
||||
if(file_info.size > max_filesize) {
|
||||
FURI_LOG_E(
|
||||
TAG,
|
||||
"Filesize %d, max: %d (width %d, height %d)",
|
||||
file_info.size,
|
||||
max_filesize,
|
||||
width,
|
||||
height);
|
||||
break;
|
||||
}
|
||||
if(!storage_file_open(file, string_get_cstr(filename), FSAM_READ, FSOM_OPEN_EXISTING)) {
|
||||
FURI_LOG_E(TAG, "Can't open file \'%s\'", string_get_cstr(filename));
|
||||
break;
|
||||
}
|
||||
|
||||
FURI_CONST_ASSIGN_PTR(icon->frames[i], malloc(file_info.size));
|
||||
if(storage_file_read(file, (void*)icon->frames[i], file_info.size) != file_info.size) {
|
||||
FURI_LOG_E(TAG, "Read failed: \'%s\'", string_get_cstr(filename));
|
||||
break;
|
||||
}
|
||||
storage_file_close(file);
|
||||
frames_ok = true;
|
||||
}
|
||||
|
||||
if(!frames_ok) {
|
||||
FURI_LOG_E(
|
||||
TAG,
|
||||
"Load \'%s\' failed, %dx%d, size: %d",
|
||||
string_get_cstr(filename),
|
||||
width,
|
||||
height,
|
||||
file_info.size);
|
||||
animation_storage_free_frames(animation);
|
||||
} else {
|
||||
furi_check(animation->icon_animation.frames);
|
||||
for(int i = 0; i < animation->icon_animation.frame_count; ++i) {
|
||||
furi_check(animation->icon_animation.frames[i]);
|
||||
}
|
||||
}
|
||||
|
||||
storage_file_free(file);
|
||||
string_clear(filename);
|
||||
|
||||
return frames_ok;
|
||||
}
|
||||
|
||||
static bool animation_storage_load_bubbles(BubbleAnimation* animation, FlipperFormat* ff) {
|
||||
uint32_t u32value;
|
||||
string_t str;
|
||||
string_init(str);
|
||||
bool success = false;
|
||||
furi_assert(!animation->frame_bubble_sequences);
|
||||
|
||||
do {
|
||||
if(!flipper_format_read_uint32(ff, "Bubble slots", &u32value, 1)) break;
|
||||
if(u32value > 20) break;
|
||||
animation->frame_bubble_sequences_count = u32value;
|
||||
if(animation->frame_bubble_sequences_count == 0) {
|
||||
animation->frame_bubble_sequences = NULL;
|
||||
success = true;
|
||||
break;
|
||||
}
|
||||
animation->frame_bubble_sequences =
|
||||
malloc(sizeof(FrameBubble*) * animation->frame_bubble_sequences_count);
|
||||
|
||||
int32_t current_slot = 0;
|
||||
for(int i = 0; i < animation->frame_bubble_sequences_count; ++i) {
|
||||
FURI_CONST_ASSIGN_PTR(
|
||||
animation->frame_bubble_sequences[i], malloc(sizeof(FrameBubble)));
|
||||
}
|
||||
|
||||
const FrameBubble* bubble = animation->frame_bubble_sequences[0];
|
||||
int8_t index = -1;
|
||||
for(;;) {
|
||||
if(!flipper_format_read_int32(ff, "Slot", ¤t_slot, 1)) break;
|
||||
if((current_slot != 0) && (index == -1)) break;
|
||||
|
||||
if(current_slot == index) {
|
||||
FURI_CONST_ASSIGN_PTR(bubble->next_bubble, malloc(sizeof(FrameBubble)));
|
||||
bubble = bubble->next_bubble;
|
||||
} else if(current_slot == index + 1) {
|
||||
++index;
|
||||
bubble = animation->frame_bubble_sequences[index];
|
||||
} else {
|
||||
/* slots have to start from 0, be ascending sorted, and
|
||||
* have exact number of slots as specified in "Bubble slots" */
|
||||
break;
|
||||
}
|
||||
if(index >= animation->frame_bubble_sequences_count) break;
|
||||
|
||||
if(!flipper_format_read_uint32(ff, "X", &u32value, 1)) break;
|
||||
FURI_CONST_ASSIGN(bubble->bubble.x, u32value);
|
||||
if(!flipper_format_read_uint32(ff, "Y", &u32value, 1)) break;
|
||||
FURI_CONST_ASSIGN(bubble->bubble.y, u32value);
|
||||
|
||||
if(!flipper_format_read_string(ff, "Text", str)) break;
|
||||
if(string_size(str) > 100) break;
|
||||
|
||||
string_replace_all_str(str, "\\n", "\n");
|
||||
|
||||
FURI_CONST_ASSIGN_PTR(bubble->bubble.text, malloc(string_size(str) + 1));
|
||||
strcpy((char*)bubble->bubble.text, string_get_cstr(str));
|
||||
|
||||
if(!flipper_format_read_string(ff, "AlignH", str)) break;
|
||||
if(!animation_storage_cast_align(str, (Align*)&bubble->bubble.align_h)) break;
|
||||
if(!flipper_format_read_string(ff, "AlignV", str)) break;
|
||||
if(!animation_storage_cast_align(str, (Align*)&bubble->bubble.align_v)) break;
|
||||
|
||||
if(!flipper_format_read_uint32(ff, "StartFrame", &u32value, 1)) break;
|
||||
FURI_CONST_ASSIGN(bubble->start_frame, u32value);
|
||||
if(!flipper_format_read_uint32(ff, "EndFrame", &u32value, 1)) break;
|
||||
FURI_CONST_ASSIGN(bubble->end_frame, u32value);
|
||||
}
|
||||
success = (index + 1) == animation->frame_bubble_sequences_count;
|
||||
} while(0);
|
||||
|
||||
if(!success) {
|
||||
if(animation->frame_bubble_sequences) {
|
||||
FURI_LOG_E(TAG, "Failed to load animation bubbles");
|
||||
animation_storage_free_bubbles(animation);
|
||||
}
|
||||
}
|
||||
|
||||
string_clear(str);
|
||||
return success;
|
||||
}
|
||||
|
||||
static BubbleAnimation* animation_storage_load_animation(const char* name) {
|
||||
furi_assert(name);
|
||||
BubbleAnimation* animation = malloc(sizeof(BubbleAnimation));
|
||||
|
||||
uint32_t height = 0;
|
||||
uint32_t width = 0;
|
||||
uint32_t* u32array = NULL;
|
||||
Storage* storage = furi_record_open(RECORD_STORAGE);
|
||||
FlipperFormat* ff = flipper_format_file_alloc(storage);
|
||||
/* Forbid skipping fields */
|
||||
flipper_format_set_strict_mode(ff, true);
|
||||
string_t str;
|
||||
string_init(str);
|
||||
animation->frame_bubble_sequences = NULL;
|
||||
|
||||
bool success = false;
|
||||
do {
|
||||
uint32_t u32value;
|
||||
|
||||
if(FSE_OK != storage_sd_status(storage)) break;
|
||||
|
||||
string_printf(str, ANIMATION_DIR "/%s/" ANIMATION_META_FILE, name);
|
||||
if(!flipper_format_file_open_existing(ff, string_get_cstr(str))) break;
|
||||
if(!flipper_format_read_header(ff, str, &u32value)) break;
|
||||
if(string_cmp_str(str, "Flipper Animation")) break;
|
||||
|
||||
if(!flipper_format_read_uint32(ff, "Width", &width, 1)) break;
|
||||
if(!flipper_format_read_uint32(ff, "Height", &height, 1)) break;
|
||||
|
||||
if(!flipper_format_read_uint32(ff, "Passive frames", &u32value, 1)) break;
|
||||
animation->passive_frames = u32value;
|
||||
if(!flipper_format_read_uint32(ff, "Active frames", &u32value, 1)) break;
|
||||
animation->active_frames = u32value;
|
||||
|
||||
uint8_t frames = animation->passive_frames + animation->active_frames;
|
||||
uint32_t count = 0;
|
||||
if(!flipper_format_get_value_count(ff, "Frames order", &count)) break;
|
||||
if(count != frames) {
|
||||
FURI_LOG_E(TAG, "Error loading animation: frames order");
|
||||
break;
|
||||
}
|
||||
u32array = malloc(sizeof(uint32_t) * frames);
|
||||
if(!flipper_format_read_uint32(ff, "Frames order", u32array, frames)) break;
|
||||
animation->frame_order = malloc(sizeof(uint8_t) * frames);
|
||||
for(int i = 0; i < frames; ++i) {
|
||||
FURI_CONST_ASSIGN(animation->frame_order[i], u32array[i]);
|
||||
}
|
||||
|
||||
/* passive and active frames must be loaded up to this point */
|
||||
if(!animation_storage_load_frames(storage, name, animation, u32array, width, height))
|
||||
break;
|
||||
|
||||
if(!flipper_format_read_uint32(ff, "Active cycles", &u32value, 1)) break;
|
||||
animation->active_cycles = u32value;
|
||||
if(!flipper_format_read_uint32(ff, "Frame rate", &u32value, 1)) break;
|
||||
FURI_CONST_ASSIGN(animation->icon_animation.frame_rate, u32value);
|
||||
if(!flipper_format_read_uint32(ff, "Duration", &u32value, 1)) break;
|
||||
animation->duration = u32value;
|
||||
if(!flipper_format_read_uint32(ff, "Active cooldown", &u32value, 1)) break;
|
||||
animation->active_cooldown = u32value;
|
||||
|
||||
if(!animation_storage_load_bubbles(animation, ff)) break;
|
||||
success = true;
|
||||
} while(0);
|
||||
|
||||
string_clear(str);
|
||||
flipper_format_free(ff);
|
||||
if(u32array) {
|
||||
free(u32array);
|
||||
}
|
||||
|
||||
if(!success) {
|
||||
if(animation->frame_order) {
|
||||
free((void*)animation->frame_order);
|
||||
}
|
||||
free(animation);
|
||||
animation = NULL;
|
||||
}
|
||||
|
||||
return animation;
|
||||
}
|
||||
|
||||
static void animation_storage_free_bubbles(BubbleAnimation* animation) {
|
||||
if(!animation->frame_bubble_sequences) return;
|
||||
|
||||
for(int i = 0; i < animation->frame_bubble_sequences_count;) {
|
||||
const FrameBubble* const* bubble = &animation->frame_bubble_sequences[i];
|
||||
|
||||
if((*bubble) == NULL) break;
|
||||
|
||||
while((*bubble)->next_bubble != NULL) {
|
||||
bubble = &(*bubble)->next_bubble;
|
||||
}
|
||||
|
||||
if((*bubble)->bubble.text) {
|
||||
free((void*)(*bubble)->bubble.text);
|
||||
}
|
||||
if((*bubble) == animation->frame_bubble_sequences[i]) {
|
||||
++i;
|
||||
}
|
||||
free((void*)*bubble);
|
||||
FURI_CONST_ASSIGN_PTR(*bubble, NULL);
|
||||
}
|
||||
free((void*)animation->frame_bubble_sequences);
|
||||
animation->frame_bubble_sequences = NULL;
|
||||
}
|
||||
89
applications/services/desktop/animations/animation_storage.h
Normal file
89
applications/services/desktop/animations/animation_storage.h
Normal file
@@ -0,0 +1,89 @@
|
||||
#pragma once
|
||||
#include <stdint.h>
|
||||
#include <m-list.h>
|
||||
#include "views/bubble_animation_view.h"
|
||||
#include <m-string.h>
|
||||
|
||||
/** Main structure to handle animation data.
|
||||
* Contains all, including animation playing data (BubbleAnimation),
|
||||
* data for random animation selection (StorageAnimationMeta) and
|
||||
* flag of location internal/external */
|
||||
typedef struct StorageAnimation StorageAnimation;
|
||||
|
||||
typedef struct {
|
||||
const char* name;
|
||||
uint8_t min_butthurt;
|
||||
uint8_t max_butthurt;
|
||||
uint8_t min_level;
|
||||
uint8_t max_level;
|
||||
uint8_t weight;
|
||||
} StorageAnimationManifestInfo;
|
||||
|
||||
/** Container to return available animations list */
|
||||
LIST_DEF(StorageAnimationList, StorageAnimation*, M_PTR_OPLIST)
|
||||
#define M_OPL_StorageAnimationList_t() LIST_OPLIST(StorageAnimationList)
|
||||
|
||||
/**
|
||||
* Fill list of available animations.
|
||||
* List will contain all idle animations on inner flash
|
||||
* and all available on SD-card, mentioned in manifest.txt.
|
||||
* Performs caching of animation. If fail - falls back to
|
||||
* inner animation.
|
||||
* List has to be initialized.
|
||||
*
|
||||
* @list list to fill with animations data
|
||||
*/
|
||||
void animation_storage_fill_animation_list(StorageAnimationList_t* list);
|
||||
|
||||
/**
|
||||
* Get bubble animation of storage animation.
|
||||
* Bubble Animation is a structure which describes animation
|
||||
* independent of it's place of storage and meta data.
|
||||
* It contain all what is need to be played.
|
||||
* If storage_animation is not cached - caches it.
|
||||
*
|
||||
* @storage_animation animation from which extract bubble animation
|
||||
* @return bubble_animation, NULL if failed to cache data.
|
||||
*/
|
||||
const BubbleAnimation* animation_storage_get_bubble_animation(StorageAnimation* storage_animation);
|
||||
|
||||
/**
|
||||
* Performs caching animation data (Bubble Animation)
|
||||
* if this is not done yet.
|
||||
*
|
||||
* @storage_animation animation to cache
|
||||
*/
|
||||
void animation_storage_cache_animation(StorageAnimation* storage_animation);
|
||||
|
||||
/**
|
||||
* Find animation by name.
|
||||
* Search through the inner flash, and SD-card if has.
|
||||
*
|
||||
* @name name of animation
|
||||
* @return found animation. NULL if nothing found.
|
||||
*/
|
||||
StorageAnimation* animation_storage_find_animation(const char* name);
|
||||
|
||||
/**
|
||||
* Get meta information of storage animation.
|
||||
* This information allows to randomly select animation.
|
||||
* Also it contains name. Never returns NULL.
|
||||
*
|
||||
* @storage_animation item of whom we have to extract meta.
|
||||
* @return meta itself
|
||||
*/
|
||||
StorageAnimationManifestInfo* animation_storage_get_meta(StorageAnimation* storage_animation);
|
||||
|
||||
/**
|
||||
* Free storage_animation, which previously acquired
|
||||
* by Animation Storage.
|
||||
*
|
||||
* @storage_animation item to free. NULL-ed after all.
|
||||
*/
|
||||
void animation_storage_free_storage_animation(StorageAnimation** storage_animation);
|
||||
|
||||
/**
|
||||
* Has to be called at least 1 time to initialize runtime structures
|
||||
* of animations in inner flash.
|
||||
*/
|
||||
void animation_storage_initialize_internal_animations(void);
|
||||
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
#include "animation_storage.h"
|
||||
#include "animation_manager.h"
|
||||
|
||||
struct StorageAnimation {
|
||||
const BubbleAnimation* animation;
|
||||
bool external;
|
||||
StorageAnimationManifestInfo manifest_info;
|
||||
};
|
||||
@@ -0,0 +1,409 @@
|
||||
|
||||
#include "../animation_manager.h"
|
||||
#include "../animation_storage.h"
|
||||
#include "bubble_animation_view.h"
|
||||
|
||||
#include <furi_hal.h>
|
||||
#include <furi.h>
|
||||
#include <gui/canvas.h>
|
||||
#include <gui/elements.h>
|
||||
#include <gui/view.h>
|
||||
#include <gui/icon_i.h>
|
||||
#include <input/input.h>
|
||||
#include <stdint.h>
|
||||
#include <core/dangerous_defines.h>
|
||||
|
||||
#define ACTIVE_SHIFT 2
|
||||
|
||||
typedef struct {
|
||||
const BubbleAnimation* current;
|
||||
const FrameBubble* current_bubble;
|
||||
uint8_t current_frame;
|
||||
uint8_t active_cycle;
|
||||
uint8_t active_bubbles;
|
||||
uint8_t passive_bubbles;
|
||||
uint8_t active_shift;
|
||||
TickType_t active_ended_at;
|
||||
Icon* freeze_frame;
|
||||
} BubbleAnimationViewModel;
|
||||
|
||||
struct BubbleAnimationView {
|
||||
View* view;
|
||||
FuriTimer* timer;
|
||||
BubbleAnimationInteractCallback interact_callback;
|
||||
void* interact_callback_context;
|
||||
};
|
||||
|
||||
static void bubble_animation_activate(BubbleAnimationView* view, bool force);
|
||||
static void bubble_animation_activate_right_now(BubbleAnimationView* view);
|
||||
|
||||
static uint8_t bubble_animation_get_frame_index(BubbleAnimationViewModel* model) {
|
||||
furi_assert(model);
|
||||
uint8_t icon_index = 0;
|
||||
const BubbleAnimation* animation = model->current;
|
||||
|
||||
if(model->current_frame < animation->passive_frames) {
|
||||
icon_index = model->current_frame;
|
||||
} else {
|
||||
icon_index =
|
||||
(model->current_frame - animation->passive_frames) % animation->active_frames +
|
||||
animation->passive_frames;
|
||||
}
|
||||
furi_assert(icon_index < (animation->passive_frames + animation->active_frames));
|
||||
|
||||
return animation->frame_order[icon_index];
|
||||
}
|
||||
|
||||
static void bubble_animation_draw_callback(Canvas* canvas, void* model_) {
|
||||
furi_assert(model_);
|
||||
furi_assert(canvas);
|
||||
|
||||
BubbleAnimationViewModel* model = model_;
|
||||
const BubbleAnimation* animation = model->current;
|
||||
|
||||
if(model->freeze_frame) {
|
||||
uint8_t y_offset = canvas_height(canvas) - icon_get_height(model->freeze_frame);
|
||||
canvas_draw_icon(canvas, 0, y_offset, model->freeze_frame);
|
||||
return;
|
||||
}
|
||||
|
||||
if(!animation) {
|
||||
return;
|
||||
}
|
||||
|
||||
furi_assert(model->current_frame < 255);
|
||||
|
||||
uint8_t index = bubble_animation_get_frame_index(model);
|
||||
uint8_t width = icon_get_width(&animation->icon_animation);
|
||||
uint8_t height = icon_get_height(&animation->icon_animation);
|
||||
uint8_t y_offset = canvas_height(canvas) - height;
|
||||
canvas_draw_bitmap(
|
||||
canvas, 0, y_offset, width, height, animation->icon_animation.frames[index]);
|
||||
|
||||
const FrameBubble* bubble = model->current_bubble;
|
||||
if(bubble) {
|
||||
if((model->current_frame >= bubble->start_frame) &&
|
||||
(model->current_frame <= bubble->end_frame)) {
|
||||
const Bubble* b = &bubble->bubble;
|
||||
elements_bubble_str(canvas, b->x, b->y, b->text, b->align_h, b->align_v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static const FrameBubble*
|
||||
bubble_animation_pick_bubble(BubbleAnimationViewModel* model, bool active) {
|
||||
const FrameBubble* bubble = NULL;
|
||||
|
||||
if((model->active_bubbles == 0) && (model->passive_bubbles == 0)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
uint8_t index =
|
||||
furi_hal_random_get() % (active ? model->active_bubbles : model->passive_bubbles);
|
||||
const BubbleAnimation* animation = model->current;
|
||||
|
||||
for(int i = 0; i < animation->frame_bubble_sequences_count; ++i) {
|
||||
if((animation->frame_bubble_sequences[i]->start_frame < animation->passive_frames) ^
|
||||
active) {
|
||||
if(!index) {
|
||||
bubble = animation->frame_bubble_sequences[i];
|
||||
}
|
||||
--index;
|
||||
}
|
||||
}
|
||||
|
||||
return bubble;
|
||||
}
|
||||
|
||||
static bool bubble_animation_input_callback(InputEvent* event, void* context) {
|
||||
furi_assert(context);
|
||||
furi_assert(event);
|
||||
|
||||
BubbleAnimationView* animation_view = context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event->type == InputTypePress) {
|
||||
bubble_animation_activate(animation_view, false);
|
||||
}
|
||||
|
||||
if(event->key == InputKeyRight) {
|
||||
/* Right button reserved for animation activation, so consume */
|
||||
consumed = true;
|
||||
if(event->type == InputTypeShort) {
|
||||
if(animation_view->interact_callback) {
|
||||
animation_view->interact_callback(animation_view->interact_callback_context);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
static void bubble_animation_activate(BubbleAnimationView* view, bool force) {
|
||||
furi_assert(view);
|
||||
bool activate = true;
|
||||
BubbleAnimationViewModel* model = view_get_model(view->view);
|
||||
if(model->current == NULL) {
|
||||
activate = false;
|
||||
} else if(model->freeze_frame) {
|
||||
activate = false;
|
||||
} else if(model->current->active_frames == 0) {
|
||||
activate = false;
|
||||
}
|
||||
|
||||
if(model->current != NULL) {
|
||||
if(!force) {
|
||||
if((model->active_ended_at + model->current->active_cooldown * 1000) >
|
||||
xTaskGetTickCount()) {
|
||||
activate = false;
|
||||
} else if(model->active_shift) {
|
||||
activate = false;
|
||||
} else if(model->current_frame >= model->current->passive_frames) {
|
||||
activate = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
view_commit_model(view->view, false);
|
||||
|
||||
if(!activate && !force) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(ACTIVE_SHIFT > 0) {
|
||||
BubbleAnimationViewModel* model = view_get_model(view->view);
|
||||
model->active_shift = ACTIVE_SHIFT;
|
||||
view_commit_model(view->view, false);
|
||||
} else {
|
||||
bubble_animation_activate_right_now(view);
|
||||
}
|
||||
}
|
||||
|
||||
static void bubble_animation_activate_right_now(BubbleAnimationView* view) {
|
||||
furi_assert(view);
|
||||
|
||||
uint8_t frame_rate = 0;
|
||||
|
||||
BubbleAnimationViewModel* model = view_get_model(view->view);
|
||||
if(model->current && (model->current->active_frames > 0) && (!model->freeze_frame)) {
|
||||
model->current_frame = model->current->passive_frames;
|
||||
model->current_bubble = bubble_animation_pick_bubble(model, true);
|
||||
frame_rate = model->current->icon_animation.frame_rate;
|
||||
}
|
||||
view_commit_model(view->view, true);
|
||||
|
||||
if(frame_rate) {
|
||||
furi_timer_start(view->timer, 1000 / frame_rate);
|
||||
}
|
||||
}
|
||||
|
||||
static void bubble_animation_next_frame(BubbleAnimationViewModel* model) {
|
||||
furi_assert(model);
|
||||
|
||||
if(!model->current) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(model->current_frame < model->current->passive_frames) {
|
||||
model->current_frame = (model->current_frame + 1) % model->current->passive_frames;
|
||||
} else {
|
||||
++model->current_frame;
|
||||
model->active_cycle +=
|
||||
!((model->current_frame - model->current->passive_frames) %
|
||||
model->current->active_frames);
|
||||
if(model->active_cycle >= model->current->active_cycles) {
|
||||
// switch to passive
|
||||
model->active_cycle = 0;
|
||||
model->current_frame = 0;
|
||||
model->current_bubble = bubble_animation_pick_bubble(model, false);
|
||||
model->active_ended_at = xTaskGetTickCount();
|
||||
}
|
||||
|
||||
if(model->current_bubble) {
|
||||
if(model->current_frame > model->current_bubble->end_frame) {
|
||||
model->current_bubble = model->current_bubble->next_bubble;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void bubble_animation_timer_callback(void* context) {
|
||||
furi_assert(context);
|
||||
BubbleAnimationView* view = context;
|
||||
bool activate = false;
|
||||
|
||||
BubbleAnimationViewModel* model = view_get_model(view->view);
|
||||
|
||||
if(model->active_shift > 0) {
|
||||
activate = (--model->active_shift == 0);
|
||||
}
|
||||
|
||||
if(!model->freeze_frame && !activate) {
|
||||
bubble_animation_next_frame(model);
|
||||
}
|
||||
|
||||
view_commit_model(view->view, !activate);
|
||||
|
||||
if(activate) {
|
||||
bubble_animation_activate_right_now(view);
|
||||
}
|
||||
}
|
||||
|
||||
/* always freeze first passive frame, because
|
||||
* animation is always activated at unfreezing and played
|
||||
* passive frame first, and 2 frames after - active
|
||||
*/
|
||||
static Icon* bubble_animation_clone_first_frame(const Icon* icon_orig) {
|
||||
furi_assert(icon_orig);
|
||||
furi_assert(icon_orig->frames);
|
||||
furi_assert(icon_orig->frames[0]);
|
||||
|
||||
Icon* icon_clone = malloc(sizeof(Icon));
|
||||
memcpy(icon_clone, icon_orig, sizeof(Icon));
|
||||
|
||||
icon_clone->frames = malloc(sizeof(uint8_t*));
|
||||
/* icon bitmap can be either compressed or not. It is compressed if
|
||||
* compressed size is less than original, so max size for bitmap is
|
||||
* uncompressed (width * height) + 1 byte (in uncompressed case)
|
||||
* for compressed header
|
||||
*/
|
||||
size_t max_bitmap_size = ROUND_UP_TO(icon_orig->width, 8) * icon_orig->height + 1;
|
||||
FURI_CONST_ASSIGN_PTR(icon_clone->frames[0], malloc(max_bitmap_size));
|
||||
memcpy((void*)icon_clone->frames[0], icon_orig->frames[0], max_bitmap_size);
|
||||
FURI_CONST_ASSIGN(icon_clone->frame_count, 1);
|
||||
|
||||
return icon_clone;
|
||||
}
|
||||
|
||||
static void bubble_animation_release_frame(Icon** icon) {
|
||||
furi_assert(icon);
|
||||
furi_assert(*icon);
|
||||
|
||||
free((void*)(*icon)->frames[0]);
|
||||
free((void*)(*icon)->frames);
|
||||
free(*icon);
|
||||
*icon = NULL;
|
||||
}
|
||||
|
||||
static void bubble_animation_enter(void* context) {
|
||||
furi_assert(context);
|
||||
BubbleAnimationView* view = context;
|
||||
bubble_animation_activate(view, false);
|
||||
|
||||
BubbleAnimationViewModel* model = view_get_model(view->view);
|
||||
uint8_t frame_rate = 0;
|
||||
if(model->current != NULL) {
|
||||
frame_rate = model->current->icon_animation.frame_rate;
|
||||
}
|
||||
view_commit_model(view->view, false);
|
||||
|
||||
if(frame_rate) {
|
||||
furi_timer_start(view->timer, 1000 / frame_rate);
|
||||
}
|
||||
}
|
||||
|
||||
static void bubble_animation_exit(void* context) {
|
||||
furi_assert(context);
|
||||
BubbleAnimationView* view = context;
|
||||
furi_timer_stop(view->timer);
|
||||
}
|
||||
|
||||
BubbleAnimationView* bubble_animation_view_alloc(void) {
|
||||
BubbleAnimationView* view = malloc(sizeof(BubbleAnimationView));
|
||||
view->view = view_alloc();
|
||||
view->interact_callback = NULL;
|
||||
view->timer = furi_timer_alloc(bubble_animation_timer_callback, FuriTimerTypePeriodic, view);
|
||||
|
||||
view_allocate_model(view->view, ViewModelTypeLocking, sizeof(BubbleAnimationViewModel));
|
||||
view_set_context(view->view, view);
|
||||
view_set_draw_callback(view->view, bubble_animation_draw_callback);
|
||||
view_set_input_callback(view->view, bubble_animation_input_callback);
|
||||
view_set_enter_callback(view->view, bubble_animation_enter);
|
||||
view_set_exit_callback(view->view, bubble_animation_exit);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
void bubble_animation_view_free(BubbleAnimationView* view) {
|
||||
furi_assert(view);
|
||||
|
||||
view_set_draw_callback(view->view, NULL);
|
||||
view_set_input_callback(view->view, NULL);
|
||||
view_set_context(view->view, NULL);
|
||||
|
||||
view_free(view->view);
|
||||
view->view = NULL;
|
||||
free(view);
|
||||
}
|
||||
|
||||
void bubble_animation_view_set_interact_callback(
|
||||
BubbleAnimationView* view,
|
||||
BubbleAnimationInteractCallback callback,
|
||||
void* context) {
|
||||
furi_assert(view);
|
||||
|
||||
view->interact_callback_context = context;
|
||||
view->interact_callback = callback;
|
||||
}
|
||||
|
||||
void bubble_animation_view_set_animation(
|
||||
BubbleAnimationView* view,
|
||||
const BubbleAnimation* new_animation) {
|
||||
furi_assert(view);
|
||||
furi_assert(new_animation);
|
||||
|
||||
BubbleAnimationViewModel* model = view_get_model(view->view);
|
||||
furi_assert(model);
|
||||
model->current = new_animation;
|
||||
|
||||
model->active_ended_at = xTaskGetTickCount() - (model->current->active_cooldown * 1000);
|
||||
model->active_bubbles = 0;
|
||||
model->passive_bubbles = 0;
|
||||
for(int i = 0; i < new_animation->frame_bubble_sequences_count; ++i) {
|
||||
if(new_animation->frame_bubble_sequences[i]->start_frame < new_animation->passive_frames) {
|
||||
++model->passive_bubbles;
|
||||
} else {
|
||||
++model->active_bubbles;
|
||||
}
|
||||
}
|
||||
|
||||
/* select bubble sequence */
|
||||
model->current_bubble = bubble_animation_pick_bubble(model, false);
|
||||
model->current_frame = 0;
|
||||
model->active_cycle = 0;
|
||||
view_commit_model(view->view, true);
|
||||
|
||||
furi_timer_start(view->timer, 1000 / new_animation->icon_animation.frame_rate);
|
||||
}
|
||||
|
||||
void bubble_animation_freeze(BubbleAnimationView* view) {
|
||||
furi_assert(view);
|
||||
|
||||
BubbleAnimationViewModel* model = view_get_model(view->view);
|
||||
furi_assert(model->current);
|
||||
furi_assert(!model->freeze_frame);
|
||||
model->freeze_frame = bubble_animation_clone_first_frame(&model->current->icon_animation);
|
||||
model->current = NULL;
|
||||
view_commit_model(view->view, false);
|
||||
furi_timer_stop(view->timer);
|
||||
}
|
||||
|
||||
void bubble_animation_unfreeze(BubbleAnimationView* view) {
|
||||
furi_assert(view);
|
||||
uint8_t frame_rate;
|
||||
|
||||
BubbleAnimationViewModel* model = view_get_model(view->view);
|
||||
furi_assert(model->freeze_frame);
|
||||
bubble_animation_release_frame(&model->freeze_frame);
|
||||
furi_assert(model->current);
|
||||
frame_rate = model->current->icon_animation.frame_rate;
|
||||
view_commit_model(view->view, true);
|
||||
|
||||
furi_timer_start(view->timer, 1000 / frame_rate);
|
||||
bubble_animation_activate(view, false);
|
||||
}
|
||||
|
||||
View* bubble_animation_get_view(BubbleAnimationView* view) {
|
||||
furi_assert(view);
|
||||
|
||||
return view->view;
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/view.h>
|
||||
#include "../animation_manager.h"
|
||||
|
||||
/** Bubble Animation instance */
|
||||
typedef struct BubbleAnimationView BubbleAnimationView;
|
||||
|
||||
/** Callback type to be called when interact button pressed */
|
||||
typedef void (*BubbleAnimationInteractCallback)(void*);
|
||||
|
||||
/**
|
||||
* Allocate bubble animation view.
|
||||
* This is animation with bubbles, and 2 phases:
|
||||
* active and passive.
|
||||
*
|
||||
* @return instance of new bubble animation
|
||||
*/
|
||||
BubbleAnimationView* bubble_animation_view_alloc(void);
|
||||
|
||||
/**
|
||||
* Free bubble animation view.
|
||||
*
|
||||
* @view bubble animation view instance
|
||||
*/
|
||||
void bubble_animation_view_free(BubbleAnimationView* view);
|
||||
|
||||
/**
|
||||
* Set callback for interact action for animation.
|
||||
* Currently this is right button.
|
||||
*
|
||||
* @view bubble animation view instance
|
||||
* @callback callback to call when button pressed
|
||||
* @context context
|
||||
*/
|
||||
void bubble_animation_view_set_interact_callback(
|
||||
BubbleAnimationView* view,
|
||||
BubbleAnimationInteractCallback callback,
|
||||
void* context);
|
||||
|
||||
/**
|
||||
* Set new animation.
|
||||
* BubbleAnimation doesn't posses Bubble Animation object
|
||||
* so it doesn't handle any memory manipulation on Bubble Animations.
|
||||
*
|
||||
* @view bubble animation view instance
|
||||
* @new_bubble_animation new animation to set
|
||||
*/
|
||||
void bubble_animation_view_set_animation(
|
||||
BubbleAnimationView* view,
|
||||
const BubbleAnimation* new_bubble_animation);
|
||||
|
||||
/**
|
||||
* Get view of bubble animation.
|
||||
*
|
||||
* @view bubble animation view instance
|
||||
* @return view
|
||||
*/
|
||||
View* bubble_animation_get_view(BubbleAnimationView* view);
|
||||
|
||||
/**
|
||||
* Freeze current playing animation. Saves a frame to be shown
|
||||
* during next unfreeze called.
|
||||
* bubble_animation_freeze() stops any reference to 'current' animation
|
||||
* so it can be freed. Therefore lock unfreeze should be preceeded with
|
||||
* new animation set.
|
||||
*
|
||||
* Freeze/Unfreeze usage example:
|
||||
*
|
||||
* animation_view_alloc()
|
||||
* set_animation()
|
||||
* ...
|
||||
* freeze_animation()
|
||||
* // release animation
|
||||
* ...
|
||||
* // allocate animation
|
||||
* set_animation()
|
||||
* unfreeze()
|
||||
*
|
||||
* @view bubble animation view instance
|
||||
*/
|
||||
void bubble_animation_freeze(BubbleAnimationView* view);
|
||||
|
||||
/**
|
||||
* Starts bubble animation after freezing.
|
||||
*
|
||||
* @view bubble animation view instance
|
||||
*/
|
||||
void bubble_animation_unfreeze(BubbleAnimationView* view);
|
||||
@@ -0,0 +1,130 @@
|
||||
|
||||
#include "one_shot_animation_view.h"
|
||||
#include <furi.h>
|
||||
#include <portmacro.h>
|
||||
#include <gui/canvas.h>
|
||||
#include <gui/view.h>
|
||||
#include <gui/icon_i.h>
|
||||
#include <stdint.h>
|
||||
|
||||
typedef void (*OneShotInteractCallback)(void*);
|
||||
|
||||
struct OneShotView {
|
||||
View* view;
|
||||
TimerHandle_t update_timer;
|
||||
OneShotInteractCallback interact_callback;
|
||||
void* interact_callback_context;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
const Icon* icon;
|
||||
uint32_t index;
|
||||
bool block_input;
|
||||
} OneShotViewModel;
|
||||
|
||||
static void one_shot_view_update_timer_callback(TimerHandle_t xTimer) {
|
||||
OneShotView* view = (void*)pvTimerGetTimerID(xTimer);
|
||||
|
||||
OneShotViewModel* model = view_get_model(view->view);
|
||||
if((model->index + 1) < model->icon->frame_count) {
|
||||
++model->index;
|
||||
} else {
|
||||
model->block_input = false;
|
||||
model->index = model->icon->frame_count - 2;
|
||||
}
|
||||
view_commit_model(view->view, true);
|
||||
}
|
||||
|
||||
static void one_shot_view_draw(Canvas* canvas, void* model_) {
|
||||
furi_assert(canvas);
|
||||
furi_assert(model_);
|
||||
|
||||
OneShotViewModel* model = model_;
|
||||
furi_check(model->index < model->icon->frame_count);
|
||||
uint8_t y_offset = canvas_height(canvas) - model->icon->height;
|
||||
canvas_draw_bitmap(
|
||||
canvas,
|
||||
0,
|
||||
y_offset,
|
||||
model->icon->width,
|
||||
model->icon->height,
|
||||
model->icon->frames[model->index]);
|
||||
}
|
||||
|
||||
static bool one_shot_view_input(InputEvent* event, void* context) {
|
||||
furi_assert(context);
|
||||
furi_assert(event);
|
||||
|
||||
OneShotView* view = context;
|
||||
bool consumed = false;
|
||||
|
||||
OneShotViewModel* model = view_get_model(view->view);
|
||||
consumed = model->block_input;
|
||||
view_commit_model(view->view, false);
|
||||
|
||||
if(!consumed) {
|
||||
if(event->key == InputKeyRight) {
|
||||
/* Right button reserved for animation activation, so consume */
|
||||
consumed = true;
|
||||
if(event->type == InputTypeShort) {
|
||||
if(view->interact_callback) {
|
||||
view->interact_callback(view->interact_callback_context);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
OneShotView* one_shot_view_alloc(void) {
|
||||
OneShotView* view = malloc(sizeof(OneShotView));
|
||||
view->view = view_alloc();
|
||||
view->update_timer =
|
||||
xTimerCreate(NULL, 1000, pdTRUE, view, one_shot_view_update_timer_callback);
|
||||
|
||||
view_allocate_model(view->view, ViewModelTypeLocking, sizeof(OneShotViewModel));
|
||||
view_set_context(view->view, view);
|
||||
view_set_draw_callback(view->view, one_shot_view_draw);
|
||||
view_set_input_callback(view->view, one_shot_view_input);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
void one_shot_view_free(OneShotView* view) {
|
||||
furi_assert(view);
|
||||
|
||||
xTimerDelete(view->update_timer, portMAX_DELAY);
|
||||
view_free(view->view);
|
||||
view->view = NULL;
|
||||
free(view);
|
||||
}
|
||||
|
||||
void one_shot_view_set_interact_callback(
|
||||
OneShotView* view,
|
||||
OneShotInteractCallback callback,
|
||||
void* context) {
|
||||
furi_assert(view);
|
||||
|
||||
view->interact_callback_context = context;
|
||||
view->interact_callback = callback;
|
||||
}
|
||||
|
||||
void one_shot_view_start_animation(OneShotView* view, const Icon* icon) {
|
||||
furi_assert(view);
|
||||
furi_assert(icon);
|
||||
furi_check(icon->frame_count >= 2);
|
||||
|
||||
OneShotViewModel* model = view_get_model(view->view);
|
||||
model->index = 0;
|
||||
model->icon = icon;
|
||||
model->block_input = true;
|
||||
view_commit_model(view->view, true);
|
||||
xTimerChangePeriod(view->update_timer, 1000 / model->icon->frame_rate, portMAX_DELAY);
|
||||
}
|
||||
|
||||
View* one_shot_view_get_view(OneShotView* view) {
|
||||
furi_assert(view);
|
||||
|
||||
return view->view;
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include <furi.h>
|
||||
#include <gui/view.h>
|
||||
#include <stdint.h>
|
||||
|
||||
typedef void (*OneShotInteractCallback)(void*);
|
||||
typedef struct OneShotView OneShotView;
|
||||
|
||||
OneShotView* one_shot_view_alloc(void);
|
||||
void one_shot_view_free(OneShotView* view);
|
||||
void one_shot_view_set_interact_callback(
|
||||
OneShotView* view,
|
||||
OneShotInteractCallback callback,
|
||||
void* context);
|
||||
void one_shot_view_start_animation(OneShotView* view, const Icon* icon);
|
||||
View* one_shot_view_get_view(OneShotView* view);
|
||||
17
applications/services/desktop/application.fam
Normal file
17
applications/services/desktop/application.fam
Normal file
@@ -0,0 +1,17 @@
|
||||
App(
|
||||
appid="desktop",
|
||||
name="DesktopSrv",
|
||||
apptype=FlipperAppType.SERVICE,
|
||||
entry_point="desktop_srv",
|
||||
cdefines=["SRV_DESKTOP"],
|
||||
requires=[
|
||||
"gui",
|
||||
"dolphin",
|
||||
"storage",
|
||||
"input",
|
||||
],
|
||||
provides=["desktop_settings"],
|
||||
conflicts=["updater"],
|
||||
stack_size=2 * 1024,
|
||||
order=60,
|
||||
)
|
||||
338
applications/services/desktop/desktop.c
Normal file
338
applications/services/desktop/desktop.c
Normal file
@@ -0,0 +1,338 @@
|
||||
#include <storage/storage.h>
|
||||
#include <assets_icons.h>
|
||||
#include <gui/gui.h>
|
||||
#include <gui/view_stack.h>
|
||||
#include <notification/notification.h>
|
||||
#include <notification/notification_messages.h>
|
||||
#include <furi.h>
|
||||
#include <furi_hal.h>
|
||||
|
||||
#include "animations/animation_manager.h"
|
||||
#include "desktop/scenes/desktop_scene.h"
|
||||
#include "desktop/scenes/desktop_scene_i.h"
|
||||
#include "desktop/views/desktop_view_locked.h"
|
||||
#include "desktop/views/desktop_view_pin_input.h"
|
||||
#include "desktop/views/desktop_view_pin_timeout.h"
|
||||
#include "desktop_i.h"
|
||||
#include "helpers/pin_lock.h"
|
||||
#include "helpers/slideshow_filename.h"
|
||||
|
||||
static void desktop_auto_lock_arm(Desktop*);
|
||||
static void desktop_auto_lock_inhibit(Desktop*);
|
||||
static void desktop_start_auto_lock_timer(Desktop*);
|
||||
|
||||
static void desktop_loader_callback(const void* message, void* context) {
|
||||
furi_assert(context);
|
||||
Desktop* desktop = context;
|
||||
const LoaderEvent* event = message;
|
||||
|
||||
if(event->type == LoaderEventTypeApplicationStarted) {
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalBeforeAppStarted);
|
||||
} else if(event->type == LoaderEventTypeApplicationStopped) {
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAfterAppFinished);
|
||||
}
|
||||
}
|
||||
|
||||
static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
|
||||
UNUSED(context);
|
||||
furi_assert(canvas);
|
||||
canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
|
||||
}
|
||||
|
||||
static bool desktop_custom_event_callback(void* context, uint32_t event) {
|
||||
furi_assert(context);
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
|
||||
switch(event) {
|
||||
case DesktopGlobalBeforeAppStarted:
|
||||
animation_manager_unload_and_stall_animation(desktop->animation_manager);
|
||||
desktop_auto_lock_inhibit(desktop);
|
||||
return true;
|
||||
case DesktopGlobalAfterAppFinished:
|
||||
animation_manager_load_and_continue_animation(desktop->animation_manager);
|
||||
// TODO: Implement a message mechanism for loading settings and (optionally)
|
||||
// locking and unlocking
|
||||
LOAD_DESKTOP_SETTINGS(&desktop->settings);
|
||||
desktop_auto_lock_arm(desktop);
|
||||
return true;
|
||||
case DesktopGlobalAutoLock:
|
||||
if(!loader_is_locked(desktop->loader)) {
|
||||
desktop_lock(desktop);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return scene_manager_handle_custom_event(desktop->scene_manager, event);
|
||||
}
|
||||
|
||||
static bool desktop_back_event_callback(void* context) {
|
||||
furi_assert(context);
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
return scene_manager_handle_back_event(desktop->scene_manager);
|
||||
}
|
||||
|
||||
static void desktop_tick_event_callback(void* context) {
|
||||
furi_assert(context);
|
||||
Desktop* app = context;
|
||||
scene_manager_handle_tick_event(app->scene_manager);
|
||||
}
|
||||
|
||||
static void desktop_input_event_callback(const void* value, void* context) {
|
||||
furi_assert(value);
|
||||
furi_assert(context);
|
||||
const InputEvent* event = value;
|
||||
Desktop* desktop = context;
|
||||
if(event->type == InputTypePress) {
|
||||
desktop_start_auto_lock_timer(desktop);
|
||||
}
|
||||
}
|
||||
|
||||
static void desktop_auto_lock_timer_callback(void* context) {
|
||||
furi_assert(context);
|
||||
Desktop* desktop = context;
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAutoLock);
|
||||
}
|
||||
|
||||
static void desktop_start_auto_lock_timer(Desktop* desktop) {
|
||||
furi_timer_start(
|
||||
desktop->auto_lock_timer, furi_ms_to_ticks(desktop->settings.auto_lock_delay_ms));
|
||||
}
|
||||
|
||||
static void desktop_stop_auto_lock_timer(Desktop* desktop) {
|
||||
furi_timer_stop(desktop->auto_lock_timer);
|
||||
}
|
||||
|
||||
static void desktop_auto_lock_arm(Desktop* desktop) {
|
||||
if(desktop->settings.auto_lock_delay_ms) {
|
||||
desktop->input_events_subscription = furi_pubsub_subscribe(
|
||||
desktop->input_events_pubsub, desktop_input_event_callback, desktop);
|
||||
desktop_start_auto_lock_timer(desktop);
|
||||
}
|
||||
}
|
||||
|
||||
static void desktop_auto_lock_inhibit(Desktop* desktop) {
|
||||
desktop_stop_auto_lock_timer(desktop);
|
||||
if(desktop->input_events_subscription) {
|
||||
furi_pubsub_unsubscribe(desktop->input_events_pubsub, desktop->input_events_subscription);
|
||||
desktop->input_events_subscription = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void desktop_lock(Desktop* desktop) {
|
||||
desktop_auto_lock_inhibit(desktop);
|
||||
scene_manager_set_scene_state(
|
||||
desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
|
||||
notification_message(desktop->notification, &sequence_display_backlight_off_delay_1000);
|
||||
}
|
||||
|
||||
void desktop_unlock(Desktop* desktop) {
|
||||
view_port_enabled_set(desktop->lock_viewport, false);
|
||||
Gui* gui = furi_record_open(RECORD_GUI);
|
||||
gui_set_lockdown(gui, false);
|
||||
furi_record_close(RECORD_GUI);
|
||||
desktop_view_locked_unlock(desktop->locked_view);
|
||||
scene_manager_search_and_switch_to_previous_scene(desktop->scene_manager, DesktopSceneMain);
|
||||
desktop_auto_lock_arm(desktop);
|
||||
}
|
||||
|
||||
Desktop* desktop_alloc() {
|
||||
Desktop* desktop = malloc(sizeof(Desktop));
|
||||
|
||||
desktop->animation_manager = animation_manager_alloc();
|
||||
desktop->gui = furi_record_open(RECORD_GUI);
|
||||
desktop->scene_thread = furi_thread_alloc();
|
||||
desktop->view_dispatcher = view_dispatcher_alloc();
|
||||
desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
|
||||
|
||||
view_dispatcher_enable_queue(desktop->view_dispatcher);
|
||||
view_dispatcher_attach_to_gui(
|
||||
desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeDesktop);
|
||||
view_dispatcher_set_tick_event_callback(
|
||||
desktop->view_dispatcher, desktop_tick_event_callback, 500);
|
||||
|
||||
view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
|
||||
view_dispatcher_set_custom_event_callback(
|
||||
desktop->view_dispatcher, desktop_custom_event_callback);
|
||||
view_dispatcher_set_navigation_event_callback(
|
||||
desktop->view_dispatcher, desktop_back_event_callback);
|
||||
|
||||
desktop->lock_menu = desktop_lock_menu_alloc();
|
||||
desktop->debug_view = desktop_debug_alloc();
|
||||
desktop->hw_mismatch_popup = popup_alloc();
|
||||
desktop->locked_view = desktop_view_locked_alloc();
|
||||
desktop->pin_input_view = desktop_view_pin_input_alloc();
|
||||
desktop->pin_timeout_view = desktop_view_pin_timeout_alloc();
|
||||
desktop->slideshow_view = desktop_view_slideshow_alloc();
|
||||
|
||||
desktop->main_view_stack = view_stack_alloc();
|
||||
desktop->main_view = desktop_main_alloc();
|
||||
View* dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
|
||||
view_stack_add_view(desktop->main_view_stack, desktop_main_get_view(desktop->main_view));
|
||||
view_stack_add_view(desktop->main_view_stack, dolphin_view);
|
||||
view_stack_add_view(
|
||||
desktop->main_view_stack, desktop_view_locked_get_view(desktop->locked_view));
|
||||
|
||||
/* locked view (as animation view) attends in 2 scenes: main & locked,
|
||||
* because it has to draw "Unlocked" label on main scene */
|
||||
desktop->locked_view_stack = view_stack_alloc();
|
||||
view_stack_add_view(desktop->locked_view_stack, dolphin_view);
|
||||
view_stack_add_view(
|
||||
desktop->locked_view_stack, desktop_view_locked_get_view(desktop->locked_view));
|
||||
|
||||
view_dispatcher_add_view(
|
||||
desktop->view_dispatcher,
|
||||
DesktopViewIdMain,
|
||||
view_stack_get_view(desktop->main_view_stack));
|
||||
view_dispatcher_add_view(
|
||||
desktop->view_dispatcher,
|
||||
DesktopViewIdLocked,
|
||||
view_stack_get_view(desktop->locked_view_stack));
|
||||
view_dispatcher_add_view(
|
||||
desktop->view_dispatcher,
|
||||
DesktopViewIdLockMenu,
|
||||
desktop_lock_menu_get_view(desktop->lock_menu));
|
||||
view_dispatcher_add_view(
|
||||
desktop->view_dispatcher, DesktopViewIdDebug, desktop_debug_get_view(desktop->debug_view));
|
||||
view_dispatcher_add_view(
|
||||
desktop->view_dispatcher,
|
||||
DesktopViewIdHwMismatch,
|
||||
popup_get_view(desktop->hw_mismatch_popup));
|
||||
view_dispatcher_add_view(
|
||||
desktop->view_dispatcher,
|
||||
DesktopViewIdPinTimeout,
|
||||
desktop_view_pin_timeout_get_view(desktop->pin_timeout_view));
|
||||
view_dispatcher_add_view(
|
||||
desktop->view_dispatcher,
|
||||
DesktopViewIdPinInput,
|
||||
desktop_view_pin_input_get_view(desktop->pin_input_view));
|
||||
view_dispatcher_add_view(
|
||||
desktop->view_dispatcher,
|
||||
DesktopViewIdSlideshow,
|
||||
desktop_view_slideshow_get_view(desktop->slideshow_view));
|
||||
|
||||
// Lock icon
|
||||
desktop->lock_viewport = view_port_alloc();
|
||||
view_port_set_width(desktop->lock_viewport, icon_get_width(&I_Lock_8x8));
|
||||
view_port_draw_callback_set(desktop->lock_viewport, desktop_lock_icon_callback, desktop);
|
||||
view_port_enabled_set(desktop->lock_viewport, false);
|
||||
gui_add_view_port(desktop->gui, desktop->lock_viewport, GuiLayerStatusBarLeft);
|
||||
|
||||
// Special case: autostart application is already running
|
||||
desktop->loader = furi_record_open(RECORD_LOADER);
|
||||
if(loader_is_locked(desktop->loader) &&
|
||||
animation_manager_is_animation_loaded(desktop->animation_manager)) {
|
||||
animation_manager_unload_and_stall_animation(desktop->animation_manager);
|
||||
}
|
||||
|
||||
desktop->notification = furi_record_open(RECORD_NOTIFICATION);
|
||||
desktop->app_start_stop_subscription = furi_pubsub_subscribe(
|
||||
loader_get_pubsub(desktop->loader), desktop_loader_callback, desktop);
|
||||
|
||||
desktop->input_events_pubsub = furi_record_open(RECORD_INPUT_EVENTS);
|
||||
desktop->input_events_subscription = NULL;
|
||||
|
||||
desktop->auto_lock_timer =
|
||||
furi_timer_alloc(desktop_auto_lock_timer_callback, FuriTimerTypeOnce, desktop);
|
||||
|
||||
return desktop;
|
||||
}
|
||||
|
||||
void desktop_free(Desktop* desktop) {
|
||||
furi_assert(desktop);
|
||||
|
||||
furi_pubsub_unsubscribe(
|
||||
loader_get_pubsub(desktop->loader), desktop->app_start_stop_subscription);
|
||||
|
||||
if(desktop->input_events_subscription) {
|
||||
furi_pubsub_unsubscribe(desktop->input_events_pubsub, desktop->input_events_subscription);
|
||||
desktop->input_events_subscription = NULL;
|
||||
}
|
||||
|
||||
desktop->loader = NULL;
|
||||
desktop->input_events_pubsub = NULL;
|
||||
furi_record_close(RECORD_LOADER);
|
||||
furi_record_close(RECORD_NOTIFICATION);
|
||||
furi_record_close(RECORD_INPUT_EVENTS);
|
||||
|
||||
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdMain);
|
||||
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
|
||||
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLocked);
|
||||
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdDebug);
|
||||
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
|
||||
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinInput);
|
||||
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
|
||||
|
||||
view_dispatcher_free(desktop->view_dispatcher);
|
||||
scene_manager_free(desktop->scene_manager);
|
||||
|
||||
animation_manager_free(desktop->animation_manager);
|
||||
view_stack_free(desktop->main_view_stack);
|
||||
desktop_main_free(desktop->main_view);
|
||||
view_stack_free(desktop->locked_view_stack);
|
||||
desktop_view_locked_free(desktop->locked_view);
|
||||
desktop_lock_menu_free(desktop->lock_menu);
|
||||
desktop_view_locked_free(desktop->locked_view);
|
||||
desktop_debug_free(desktop->debug_view);
|
||||
popup_free(desktop->hw_mismatch_popup);
|
||||
desktop_view_pin_timeout_free(desktop->pin_timeout_view);
|
||||
|
||||
furi_record_close(RECORD_GUI);
|
||||
desktop->gui = NULL;
|
||||
|
||||
furi_thread_free(desktop->scene_thread);
|
||||
|
||||
furi_record_close("menu");
|
||||
|
||||
furi_timer_free(desktop->auto_lock_timer);
|
||||
|
||||
free(desktop);
|
||||
}
|
||||
|
||||
static bool desktop_check_file_flag(const char* flag_path) {
|
||||
Storage* storage = furi_record_open(RECORD_STORAGE);
|
||||
bool exists = storage_common_stat(storage, flag_path, NULL) == FSE_OK;
|
||||
furi_record_close(RECORD_STORAGE);
|
||||
|
||||
return exists;
|
||||
}
|
||||
|
||||
int32_t desktop_srv(void* p) {
|
||||
UNUSED(p);
|
||||
Desktop* desktop = desktop_alloc();
|
||||
|
||||
bool loaded = LOAD_DESKTOP_SETTINGS(&desktop->settings);
|
||||
if(!loaded) {
|
||||
memset(&desktop->settings, 0, sizeof(desktop->settings));
|
||||
SAVE_DESKTOP_SETTINGS(&desktop->settings);
|
||||
}
|
||||
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
|
||||
|
||||
desktop_pin_lock_init(&desktop->settings);
|
||||
|
||||
if(!desktop_pin_lock_is_locked()) {
|
||||
if(!loader_is_locked(desktop->loader)) {
|
||||
desktop_auto_lock_arm(desktop);
|
||||
}
|
||||
} else {
|
||||
desktop_lock(desktop);
|
||||
}
|
||||
|
||||
if(desktop_check_file_flag(SLIDESHOW_FS_PATH)) {
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopSceneSlideshow);
|
||||
}
|
||||
|
||||
if(!furi_hal_version_do_i_belong_here()) {
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
|
||||
}
|
||||
|
||||
if(furi_hal_rtc_get_fault_data()) {
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopSceneFault);
|
||||
}
|
||||
|
||||
view_dispatcher_run(desktop->view_dispatcher);
|
||||
desktop_free(desktop);
|
||||
|
||||
return 0;
|
||||
}
|
||||
3
applications/services/desktop/desktop.h
Normal file
3
applications/services/desktop/desktop.h
Normal file
@@ -0,0 +1,3 @@
|
||||
#pragma once
|
||||
|
||||
typedef struct Desktop Desktop;
|
||||
77
applications/services/desktop/desktop_i.h
Normal file
77
applications/services/desktop/desktop_i.h
Normal file
@@ -0,0 +1,77 @@
|
||||
#pragma once
|
||||
|
||||
#include "desktop.h"
|
||||
#include "animations/animation_manager.h"
|
||||
#include "views/desktop_view_pin_timeout.h"
|
||||
#include "views/desktop_view_pin_input.h"
|
||||
#include "views/desktop_view_locked.h"
|
||||
#include "views/desktop_view_main.h"
|
||||
#include "views/desktop_view_lock_menu.h"
|
||||
#include "views/desktop_view_debug.h"
|
||||
#include "views/desktop_view_slideshow.h"
|
||||
#include <desktop/desktop_settings.h>
|
||||
|
||||
#include <furi.h>
|
||||
#include <gui/gui.h>
|
||||
#include <gui/view_stack.h>
|
||||
#include <gui/view_dispatcher.h>
|
||||
#include <gui/modules/popup.h>
|
||||
#include <gui/scene_manager.h>
|
||||
|
||||
#include <loader/loader.h>
|
||||
#include <notification/notification_app.h>
|
||||
|
||||
#define STATUS_BAR_Y_SHIFT 13
|
||||
|
||||
typedef enum {
|
||||
DesktopViewIdMain,
|
||||
DesktopViewIdLockMenu,
|
||||
DesktopViewIdLocked,
|
||||
DesktopViewIdDebug,
|
||||
DesktopViewIdHwMismatch,
|
||||
DesktopViewIdPinInput,
|
||||
DesktopViewIdPinTimeout,
|
||||
DesktopViewIdSlideshow,
|
||||
DesktopViewIdTotal,
|
||||
} DesktopViewId;
|
||||
|
||||
struct Desktop {
|
||||
// Scene
|
||||
FuriThread* scene_thread;
|
||||
// GUI
|
||||
Gui* gui;
|
||||
ViewDispatcher* view_dispatcher;
|
||||
SceneManager* scene_manager;
|
||||
|
||||
Popup* hw_mismatch_popup;
|
||||
DesktopLockMenuView* lock_menu;
|
||||
DesktopDebugView* debug_view;
|
||||
DesktopViewLocked* locked_view;
|
||||
DesktopMainView* main_view;
|
||||
DesktopViewPinTimeout* pin_timeout_view;
|
||||
DesktopSlideshowView* slideshow_view;
|
||||
|
||||
ViewStack* main_view_stack;
|
||||
ViewStack* locked_view_stack;
|
||||
|
||||
DesktopSettings settings;
|
||||
DesktopViewPinInput* pin_input_view;
|
||||
|
||||
ViewPort* lock_viewport;
|
||||
|
||||
AnimationManager* animation_manager;
|
||||
|
||||
Loader* loader;
|
||||
NotificationApp* notification;
|
||||
|
||||
FuriPubSubSubscription* app_start_stop_subscription;
|
||||
FuriPubSub* input_events_pubsub;
|
||||
FuriPubSubSubscription* input_events_subscription;
|
||||
FuriTimer* auto_lock_timer;
|
||||
};
|
||||
|
||||
Desktop* desktop_alloc();
|
||||
|
||||
void desktop_free(Desktop* desktop);
|
||||
void desktop_lock(Desktop* desktop);
|
||||
void desktop_unlock(Desktop* desktop);
|
||||
49
applications/services/desktop/desktop_settings.h
Normal file
49
applications/services/desktop/desktop_settings.h
Normal file
@@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
|
||||
#include "desktop_settings_filename.h"
|
||||
|
||||
#include <furi_hal.h>
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
#include <toolbox/saved_struct.h>
|
||||
#include <storage/storage.h>
|
||||
|
||||
#define DESKTOP_SETTINGS_VER (4)
|
||||
|
||||
#define DESKTOP_SETTINGS_PATH INT_PATH(DESKTOP_SETTINGS_FILE_NAME)
|
||||
#define DESKTOP_SETTINGS_MAGIC (0x17)
|
||||
#define PIN_MAX_LENGTH 12
|
||||
|
||||
#define DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG "run_pin_setup"
|
||||
|
||||
#define SAVE_DESKTOP_SETTINGS(x) \
|
||||
saved_struct_save( \
|
||||
DESKTOP_SETTINGS_PATH, \
|
||||
(x), \
|
||||
sizeof(DesktopSettings), \
|
||||
DESKTOP_SETTINGS_MAGIC, \
|
||||
DESKTOP_SETTINGS_VER)
|
||||
|
||||
#define LOAD_DESKTOP_SETTINGS(x) \
|
||||
saved_struct_load( \
|
||||
DESKTOP_SETTINGS_PATH, \
|
||||
(x), \
|
||||
sizeof(DesktopSettings), \
|
||||
DESKTOP_SETTINGS_MAGIC, \
|
||||
DESKTOP_SETTINGS_VER)
|
||||
|
||||
#define MAX_PIN_SIZE 10
|
||||
#define MIN_PIN_SIZE 4
|
||||
|
||||
typedef struct {
|
||||
InputKey data[MAX_PIN_SIZE];
|
||||
uint8_t length;
|
||||
} PinCode;
|
||||
|
||||
typedef struct {
|
||||
uint16_t favorite_primary;
|
||||
uint16_t favorite_secondary;
|
||||
PinCode pin_code;
|
||||
uint8_t is_locked;
|
||||
uint32_t auto_lock_delay_ms;
|
||||
} DesktopSettings;
|
||||
@@ -0,0 +1,3 @@
|
||||
#pragma once
|
||||
|
||||
#define DESKTOP_SETTINGS_FILE_NAME ".desktop.settings"
|
||||
140
applications/services/desktop/helpers/pin_lock.c
Normal file
140
applications/services/desktop/helpers/pin_lock.c
Normal file
@@ -0,0 +1,140 @@
|
||||
|
||||
#include <notification/notification.h>
|
||||
#include <notification/notification_messages.h>
|
||||
#include <stddef.h>
|
||||
#include <furi.h>
|
||||
#include <furi_hal.h>
|
||||
#include <gui/gui.h>
|
||||
|
||||
#include "../helpers/pin_lock.h"
|
||||
#include "../desktop_i.h"
|
||||
#include <cli/cli.h>
|
||||
#include <cli/cli_vcp.h>
|
||||
|
||||
static const NotificationSequence sequence_pin_fail = {
|
||||
&message_display_backlight_on,
|
||||
|
||||
&message_red_255,
|
||||
&message_vibro_on,
|
||||
&message_delay_100,
|
||||
&message_vibro_off,
|
||||
&message_red_0,
|
||||
|
||||
&message_delay_250,
|
||||
|
||||
&message_red_255,
|
||||
&message_vibro_on,
|
||||
&message_delay_100,
|
||||
&message_vibro_off,
|
||||
&message_red_0,
|
||||
NULL,
|
||||
};
|
||||
|
||||
static const uint8_t desktop_helpers_fails_timeout[] = {
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
30,
|
||||
60,
|
||||
90,
|
||||
120,
|
||||
150,
|
||||
180,
|
||||
/* +60 for every next fail */
|
||||
};
|
||||
|
||||
void desktop_pin_lock_error_notify() {
|
||||
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
|
||||
notification_message(notification, &sequence_pin_fail);
|
||||
furi_record_close(RECORD_NOTIFICATION);
|
||||
}
|
||||
|
||||
uint32_t desktop_pin_lock_get_fail_timeout() {
|
||||
uint32_t pin_fails = furi_hal_rtc_get_pin_fails();
|
||||
uint32_t pin_timeout = 0;
|
||||
uint32_t max_index = COUNT_OF(desktop_helpers_fails_timeout) - 1;
|
||||
if(pin_fails <= max_index) {
|
||||
pin_timeout = desktop_helpers_fails_timeout[pin_fails];
|
||||
} else {
|
||||
pin_timeout = desktop_helpers_fails_timeout[max_index] + (pin_fails - max_index) * 60;
|
||||
}
|
||||
|
||||
return pin_timeout;
|
||||
}
|
||||
|
||||
void desktop_pin_lock(DesktopSettings* settings) {
|
||||
furi_assert(settings);
|
||||
|
||||
furi_hal_rtc_set_pin_fails(0);
|
||||
furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
|
||||
Cli* cli = furi_record_open(RECORD_CLI);
|
||||
cli_session_close(cli);
|
||||
furi_record_close(RECORD_CLI);
|
||||
settings->is_locked = 1;
|
||||
SAVE_DESKTOP_SETTINGS(settings);
|
||||
}
|
||||
|
||||
void desktop_pin_unlock(DesktopSettings* settings) {
|
||||
furi_assert(settings);
|
||||
|
||||
furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
|
||||
Cli* cli = furi_record_open(RECORD_CLI);
|
||||
cli_session_open(cli, &cli_vcp);
|
||||
furi_record_close(RECORD_CLI);
|
||||
settings->is_locked = 0;
|
||||
SAVE_DESKTOP_SETTINGS(settings);
|
||||
}
|
||||
|
||||
void desktop_pin_lock_init(DesktopSettings* settings) {
|
||||
furi_assert(settings);
|
||||
|
||||
if(settings->pin_code.length > 0) {
|
||||
if(settings->is_locked == 1) {
|
||||
furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
|
||||
} else {
|
||||
if(desktop_pin_lock_is_locked()) {
|
||||
settings->is_locked = 1;
|
||||
SAVE_DESKTOP_SETTINGS(settings);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
furi_hal_rtc_set_pin_fails(0);
|
||||
furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
|
||||
}
|
||||
|
||||
if(desktop_pin_lock_is_locked()) {
|
||||
Cli* cli = furi_record_open(RECORD_CLI);
|
||||
cli_session_close(cli);
|
||||
furi_record_close(RECORD_CLI);
|
||||
}
|
||||
}
|
||||
|
||||
bool desktop_pin_lock_verify(const PinCode* pin_set, const PinCode* pin_entered) {
|
||||
bool result = false;
|
||||
if(desktop_pins_are_equal(pin_set, pin_entered)) {
|
||||
furi_hal_rtc_set_pin_fails(0);
|
||||
result = true;
|
||||
} else {
|
||||
uint32_t pin_fails = furi_hal_rtc_get_pin_fails();
|
||||
furi_hal_rtc_set_pin_fails(pin_fails + 1);
|
||||
result = false;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
bool desktop_pin_lock_is_locked() {
|
||||
return furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock);
|
||||
}
|
||||
|
||||
bool desktop_pins_are_equal(const PinCode* pin_code1, const PinCode* pin_code2) {
|
||||
furi_assert(pin_code1);
|
||||
furi_assert(pin_code2);
|
||||
bool result = false;
|
||||
|
||||
if(pin_code1->length == pin_code2->length) {
|
||||
result = !memcmp(pin_code1->data, pin_code2->data, pin_code1->length);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
21
applications/services/desktop/helpers/pin_lock.h
Normal file
21
applications/services/desktop/helpers/pin_lock.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include "../desktop.h"
|
||||
#include <desktop/desktop_settings.h>
|
||||
|
||||
void desktop_pin_lock_error_notify();
|
||||
|
||||
uint32_t desktop_pin_lock_get_fail_timeout();
|
||||
|
||||
void desktop_pin_lock(DesktopSettings* settings);
|
||||
|
||||
void desktop_pin_unlock(DesktopSettings* settings);
|
||||
|
||||
bool desktop_pin_lock_is_locked();
|
||||
|
||||
void desktop_pin_lock_init(DesktopSettings* settings);
|
||||
|
||||
bool desktop_pin_lock_verify(const PinCode* pin_set, const PinCode* pin_entered);
|
||||
|
||||
bool desktop_pins_are_equal(const PinCode* pin_code1, const PinCode* pin_code2);
|
||||
125
applications/services/desktop/helpers/slideshow.c
Normal file
125
applications/services/desktop/helpers/slideshow.c
Normal file
@@ -0,0 +1,125 @@
|
||||
#include "slideshow.h"
|
||||
|
||||
#include <stddef.h>
|
||||
#include <storage/storage.h>
|
||||
#include <gui/icon.h>
|
||||
#include <gui/icon_i.h>
|
||||
#include <core/dangerous_defines.h>
|
||||
|
||||
#define SLIDESHOW_MAGIC 0x72676468
|
||||
#define SLIDESHOW_MAX_SUPPORTED_VERSION 1
|
||||
|
||||
struct Slideshow {
|
||||
Icon icon;
|
||||
uint32_t current_frame;
|
||||
bool loaded;
|
||||
};
|
||||
|
||||
#pragma pack(push, 1)
|
||||
|
||||
typedef struct {
|
||||
uint32_t magic;
|
||||
uint8_t version;
|
||||
uint8_t width;
|
||||
uint8_t height;
|
||||
uint8_t frame_count;
|
||||
} SlideshowFileHeader;
|
||||
_Static_assert(sizeof(SlideshowFileHeader) == 8, "Incorrect SlideshowFileHeader size");
|
||||
|
||||
typedef struct {
|
||||
uint16_t size;
|
||||
} SlideshowFrameHeader;
|
||||
_Static_assert(sizeof(SlideshowFrameHeader) == 2, "Incorrect SlideshowFrameHeader size");
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
Slideshow* slideshow_alloc() {
|
||||
Slideshow* ret = malloc(sizeof(Slideshow));
|
||||
ret->loaded = false;
|
||||
return ret;
|
||||
}
|
||||
|
||||
void slideshow_free(Slideshow* slideshow) {
|
||||
Icon* icon = &slideshow->icon;
|
||||
if(icon) {
|
||||
for(int frame_idx = 0; frame_idx < icon->frame_count; ++frame_idx) {
|
||||
uint8_t* frame_data = (uint8_t*)icon->frames[frame_idx];
|
||||
free(frame_data);
|
||||
}
|
||||
free((uint8_t**)icon->frames);
|
||||
}
|
||||
free(slideshow);
|
||||
}
|
||||
|
||||
bool slideshow_load(Slideshow* slideshow, const char* fspath) {
|
||||
Storage* storage = furi_record_open(RECORD_STORAGE);
|
||||
File* slideshow_file = storage_file_alloc(storage);
|
||||
slideshow->loaded = false;
|
||||
do {
|
||||
if(!storage_file_open(slideshow_file, fspath, FSAM_READ, FSOM_OPEN_EXISTING)) {
|
||||
break;
|
||||
}
|
||||
SlideshowFileHeader header;
|
||||
if((storage_file_read(slideshow_file, &header, sizeof(header)) != sizeof(header)) ||
|
||||
(header.magic != SLIDESHOW_MAGIC) ||
|
||||
(header.version > SLIDESHOW_MAX_SUPPORTED_VERSION)) {
|
||||
break;
|
||||
}
|
||||
Icon* icon = &slideshow->icon;
|
||||
FURI_CONST_ASSIGN(icon->frame_count, header.frame_count);
|
||||
FURI_CONST_ASSIGN(icon->width, header.width);
|
||||
FURI_CONST_ASSIGN(icon->height, header.height);
|
||||
icon->frames = malloc(header.frame_count * sizeof(uint8_t*));
|
||||
for(int frame_idx = 0; frame_idx < header.frame_count; ++frame_idx) {
|
||||
SlideshowFrameHeader frame_header;
|
||||
if(storage_file_read(slideshow_file, &frame_header, sizeof(frame_header)) !=
|
||||
sizeof(frame_header)) {
|
||||
break;
|
||||
}
|
||||
FURI_CONST_ASSIGN_PTR(icon->frames[frame_idx], malloc(frame_header.size));
|
||||
uint8_t* frame_data = (uint8_t*)icon->frames[frame_idx];
|
||||
if(storage_file_read(slideshow_file, frame_data, frame_header.size) !=
|
||||
frame_header.size) {
|
||||
break;
|
||||
}
|
||||
slideshow->loaded = (frame_idx + 1) == header.frame_count;
|
||||
}
|
||||
} while(false);
|
||||
storage_file_free(slideshow_file);
|
||||
furi_record_close(RECORD_STORAGE);
|
||||
return slideshow->loaded;
|
||||
}
|
||||
|
||||
bool slideshow_is_loaded(Slideshow* slideshow) {
|
||||
return slideshow->loaded;
|
||||
}
|
||||
|
||||
bool slideshow_is_one_page(Slideshow* slideshow) {
|
||||
return slideshow->loaded && (slideshow->icon.frame_count == 1);
|
||||
}
|
||||
|
||||
bool slideshow_advance(Slideshow* slideshow) {
|
||||
uint8_t next_frame = slideshow->current_frame + 1;
|
||||
if(next_frame < slideshow->icon.frame_count) {
|
||||
slideshow->current_frame = next_frame;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void slideshow_goback(Slideshow* slideshow) {
|
||||
if(slideshow->current_frame > 0) {
|
||||
slideshow->current_frame--;
|
||||
}
|
||||
}
|
||||
|
||||
void slideshow_draw(Slideshow* slideshow, Canvas* canvas, uint8_t x, uint8_t y) {
|
||||
furi_assert(slideshow->current_frame < slideshow->icon.frame_count);
|
||||
canvas_draw_bitmap(
|
||||
canvas,
|
||||
x,
|
||||
y,
|
||||
slideshow->icon.width,
|
||||
slideshow->icon.height,
|
||||
slideshow->icon.frames[slideshow->current_frame]);
|
||||
}
|
||||
15
applications/services/desktop/helpers/slideshow.h
Normal file
15
applications/services/desktop/helpers/slideshow.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/canvas.h>
|
||||
|
||||
typedef struct Slideshow Slideshow;
|
||||
|
||||
Slideshow* slideshow_alloc();
|
||||
|
||||
void slideshow_free(Slideshow* slideshow);
|
||||
bool slideshow_load(Slideshow* slideshow, const char* fspath);
|
||||
bool slideshow_is_loaded(Slideshow* slideshow);
|
||||
bool slideshow_is_one_page(Slideshow* slideshow);
|
||||
void slideshow_goback(Slideshow* slideshow);
|
||||
bool slideshow_advance(Slideshow* slideshow);
|
||||
void slideshow_draw(Slideshow* slideshow, Canvas* canvas, uint8_t x, uint8_t y);
|
||||
@@ -0,0 +1,3 @@
|
||||
#pragma once
|
||||
|
||||
#define SLIDESHOW_FILE_NAME ".slideshow"
|
||||
30
applications/services/desktop/scenes/desktop_scene.c
Normal file
30
applications/services/desktop/scenes/desktop_scene.c
Normal file
@@ -0,0 +1,30 @@
|
||||
#include "desktop_scene.h"
|
||||
|
||||
// Generate scene on_enter handlers array
|
||||
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
|
||||
void (*const desktop_on_enter_handlers[])(void*) = {
|
||||
#include "desktop_scene_config.h"
|
||||
};
|
||||
#undef ADD_SCENE
|
||||
|
||||
// Generate scene on_event handlers array
|
||||
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
|
||||
bool (*const desktop_on_event_handlers[])(void* context, SceneManagerEvent event) = {
|
||||
#include "desktop_scene_config.h"
|
||||
};
|
||||
#undef ADD_SCENE
|
||||
|
||||
// Generate scene on_exit handlers array
|
||||
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
|
||||
void (*const desktop_on_exit_handlers[])(void* context) = {
|
||||
#include "desktop_scene_config.h"
|
||||
};
|
||||
#undef ADD_SCENE
|
||||
|
||||
// Initialize scene handlers configuration structure
|
||||
const SceneManagerHandlers desktop_scene_handlers = {
|
||||
.on_enter_handlers = desktop_on_enter_handlers,
|
||||
.on_event_handlers = desktop_on_event_handlers,
|
||||
.on_exit_handlers = desktop_on_exit_handlers,
|
||||
.scene_num = DesktopSceneNum,
|
||||
};
|
||||
29
applications/services/desktop/scenes/desktop_scene.h
Normal file
29
applications/services/desktop/scenes/desktop_scene.h
Normal file
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/scene_manager.h>
|
||||
|
||||
// Generate scene id and total number
|
||||
#define ADD_SCENE(prefix, name, id) DesktopScene##id,
|
||||
typedef enum {
|
||||
#include "desktop_scene_config.h"
|
||||
DesktopSceneNum,
|
||||
} DesktopScene;
|
||||
#undef ADD_SCENE
|
||||
|
||||
extern const SceneManagerHandlers desktop_scene_handlers;
|
||||
|
||||
// Generate scene on_enter handlers declaration
|
||||
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
|
||||
#include "desktop_scene_config.h"
|
||||
#undef ADD_SCENE
|
||||
|
||||
// Generate scene on_event handlers declaration
|
||||
#define ADD_SCENE(prefix, name, id) \
|
||||
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
|
||||
#include "desktop_scene_config.h"
|
||||
#undef ADD_SCENE
|
||||
|
||||
// Generate scene on_exit handlers declaration
|
||||
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
|
||||
#include "desktop_scene_config.h"
|
||||
#undef ADD_SCENE
|
||||
@@ -0,0 +1,9 @@
|
||||
ADD_SCENE(desktop, main, Main)
|
||||
ADD_SCENE(desktop, lock_menu, LockMenu)
|
||||
ADD_SCENE(desktop, debug, Debug)
|
||||
ADD_SCENE(desktop, hw_mismatch, HwMismatch)
|
||||
ADD_SCENE(desktop, fault, Fault)
|
||||
ADD_SCENE(desktop, locked, Locked)
|
||||
ADD_SCENE(desktop, pin_input, PinInput)
|
||||
ADD_SCENE(desktop, pin_timeout, PinTimeout)
|
||||
ADD_SCENE(desktop, slideshow, Slideshow)
|
||||
65
applications/services/desktop/scenes/desktop_scene_debug.c
Normal file
65
applications/services/desktop/scenes/desktop_scene_debug.c
Normal file
@@ -0,0 +1,65 @@
|
||||
|
||||
#include <dolphin/dolphin.h>
|
||||
#include <dolphin/helpers/dolphin_deed.h>
|
||||
|
||||
#include "../desktop_i.h"
|
||||
#include "../views/desktop_view_debug.h"
|
||||
#include "desktop_scene.h"
|
||||
|
||||
void desktop_scene_debug_callback(DesktopEvent event, void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
|
||||
}
|
||||
|
||||
void desktop_scene_debug_on_enter(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
|
||||
desktop_debug_get_dolphin_data(desktop->debug_view);
|
||||
|
||||
desktop_debug_set_callback(desktop->debug_view, desktop_scene_debug_callback, desktop);
|
||||
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdDebug);
|
||||
}
|
||||
|
||||
bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
switch(event.event) {
|
||||
case DesktopDebugEventExit:
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
|
||||
dolphin_flush(dolphin);
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
case DesktopDebugEventDeed:
|
||||
dolphin_deed(dolphin, DolphinDeedTestRight);
|
||||
desktop_debug_get_dolphin_data(desktop->debug_view);
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
case DesktopDebugEventWrongDeed:
|
||||
dolphin_deed(dolphin, DolphinDeedTestLeft);
|
||||
desktop_debug_get_dolphin_data(desktop->debug_view);
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
case DesktopDebugEventSaveState:
|
||||
dolphin_flush(dolphin);
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
furi_record_close(RECORD_DOLPHIN);
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void desktop_scene_debug_on_exit(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
desktop_debug_reset_screen_idx(desktop->debug_view);
|
||||
}
|
||||
52
applications/services/desktop/scenes/desktop_scene_fault.c
Normal file
52
applications/services/desktop/scenes/desktop_scene_fault.c
Normal file
@@ -0,0 +1,52 @@
|
||||
#include <furi_hal.h>
|
||||
|
||||
#include "../desktop_i.h"
|
||||
|
||||
#define DesktopFaultEventExit 0x00FF00FF
|
||||
|
||||
void desktop_scene_fault_callback(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopFaultEventExit);
|
||||
}
|
||||
|
||||
void desktop_scene_fault_on_enter(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
|
||||
Popup* popup = desktop->hw_mismatch_popup;
|
||||
popup_set_context(popup, desktop);
|
||||
popup_set_header(
|
||||
popup,
|
||||
"Flipper crashed\n and was rebooted",
|
||||
60,
|
||||
14 + STATUS_BAR_Y_SHIFT,
|
||||
AlignCenter,
|
||||
AlignCenter);
|
||||
|
||||
char* message = (char*)furi_hal_rtc_get_fault_data();
|
||||
popup_set_text(popup, message, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
|
||||
popup_set_callback(popup, desktop_scene_fault_callback);
|
||||
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
|
||||
}
|
||||
|
||||
bool desktop_scene_fault_on_event(void* context, SceneManagerEvent event) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
switch(event.event) {
|
||||
case DesktopFaultEventExit:
|
||||
scene_manager_previous_scene(desktop->scene_manager);
|
||||
consumed = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void desktop_scene_fault_on_exit(void* context) {
|
||||
UNUSED(context);
|
||||
furi_hal_rtc_set_fault_data(0);
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
#include <gui/scene_manager.h>
|
||||
#include <furi_hal.h>
|
||||
|
||||
#include "desktop_scene.h"
|
||||
#include "../desktop_i.h"
|
||||
|
||||
#define HW_MISMATCH_BACK_EVENT (0UL)
|
||||
|
||||
void desktop_scene_hw_mismatch_callback(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, HW_MISMATCH_BACK_EVENT);
|
||||
}
|
||||
|
||||
void desktop_scene_hw_mismatch_on_enter(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
furi_assert(desktop);
|
||||
Popup* popup = desktop->hw_mismatch_popup;
|
||||
|
||||
char* text_buffer = malloc(256);
|
||||
scene_manager_set_scene_state(
|
||||
desktop->scene_manager, DesktopSceneHwMismatch, (uint32_t)text_buffer);
|
||||
|
||||
snprintf(
|
||||
text_buffer,
|
||||
256,
|
||||
"HW target: %d\nFW target: %d",
|
||||
furi_hal_version_get_hw_target(),
|
||||
version_get_target(NULL));
|
||||
popup_set_context(popup, desktop);
|
||||
popup_set_header(
|
||||
popup, "!!!! HW Mismatch !!!!", 60, 14 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
|
||||
popup_set_text(popup, text_buffer, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
|
||||
popup_set_callback(popup, desktop_scene_hw_mismatch_callback);
|
||||
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
|
||||
}
|
||||
|
||||
bool desktop_scene_hw_mismatch_on_event(void* context, SceneManagerEvent event) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
switch(event.event) {
|
||||
case HW_MISMATCH_BACK_EVENT:
|
||||
scene_manager_previous_scene(desktop->scene_manager);
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void desktop_scene_hw_mismatch_on_exit(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
furi_assert(desktop);
|
||||
Popup* popup = desktop->hw_mismatch_popup;
|
||||
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
|
||||
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
|
||||
popup_set_callback(popup, NULL);
|
||||
popup_set_context(popup, NULL);
|
||||
char* text_buffer =
|
||||
(char*)scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneHwMismatch);
|
||||
free(text_buffer);
|
||||
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneHwMismatch, 0);
|
||||
}
|
||||
4
applications/services/desktop/scenes/desktop_scene_i.h
Normal file
4
applications/services/desktop/scenes/desktop_scene_i.h
Normal file
@@ -0,0 +1,4 @@
|
||||
#pragma once
|
||||
|
||||
#define SCENE_LOCKED_FIRST_ENTER 0
|
||||
#define SCENE_LOCKED_REPEAT_ENTER 1
|
||||
@@ -0,0 +1,85 @@
|
||||
#include <gui/scene_manager.h>
|
||||
#include <applications.h>
|
||||
#include <furi_hal.h>
|
||||
#include <toolbox/saved_struct.h>
|
||||
#include <stdbool.h>
|
||||
#include <loader/loader.h>
|
||||
|
||||
#include "../desktop_i.h"
|
||||
#include <desktop/desktop_settings.h>
|
||||
#include "../views/desktop_view_lock_menu.h"
|
||||
#include "desktop_scene_i.h"
|
||||
#include "desktop_scene.h"
|
||||
#include "../helpers/pin_lock.h"
|
||||
|
||||
#define TAG "DesktopSceneLock"
|
||||
|
||||
void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
|
||||
}
|
||||
|
||||
void desktop_scene_lock_menu_on_enter(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
|
||||
LOAD_DESKTOP_SETTINGS(&desktop->settings);
|
||||
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
|
||||
desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
|
||||
desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pin_code.length > 0);
|
||||
desktop_lock_menu_set_idx(desktop->lock_menu, 0);
|
||||
|
||||
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
|
||||
}
|
||||
|
||||
bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeTick) {
|
||||
bool check_pin_changed =
|
||||
scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
|
||||
if(check_pin_changed) {
|
||||
LOAD_DESKTOP_SETTINGS(&desktop->settings);
|
||||
if(desktop->settings.pin_code.length > 0) {
|
||||
desktop_lock_menu_pin_set(desktop->lock_menu, 1);
|
||||
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
|
||||
}
|
||||
}
|
||||
} else if(event.type == SceneManagerEventTypeCustom) {
|
||||
switch(event.event) {
|
||||
case DesktopLockMenuEventLock:
|
||||
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
|
||||
desktop_lock(desktop);
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopLockMenuEventPinLock:
|
||||
if(desktop->settings.pin_code.length > 0) {
|
||||
desktop_pin_lock(&desktop->settings);
|
||||
desktop_lock(desktop);
|
||||
} else {
|
||||
LoaderStatus status =
|
||||
loader_start(desktop->loader, "Desktop", DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG);
|
||||
if(status == LoaderStatusOk) {
|
||||
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1);
|
||||
} else {
|
||||
FURI_LOG_E(TAG, "Unable to start desktop settings");
|
||||
}
|
||||
}
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopLockMenuEventExit:
|
||||
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
|
||||
scene_manager_search_and_switch_to_previous_scene(
|
||||
desktop->scene_manager, DesktopSceneMain);
|
||||
consumed = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void desktop_scene_lock_menu_on_exit(void* context) {
|
||||
UNUSED(context);
|
||||
}
|
||||
113
applications/services/desktop/scenes/desktop_scene_locked.c
Normal file
113
applications/services/desktop/scenes/desktop_scene_locked.c
Normal file
@@ -0,0 +1,113 @@
|
||||
#include <furi.h>
|
||||
#include <furi_hal.h>
|
||||
#include <gui/scene_manager.h>
|
||||
#include <gui/view_stack.h>
|
||||
#include <stdint.h>
|
||||
#include <portmacro.h>
|
||||
|
||||
#include "../desktop.h"
|
||||
#include "../desktop_i.h"
|
||||
#include "../helpers/pin_lock.h"
|
||||
#include "../animations/animation_manager.h"
|
||||
#include "../views/desktop_events.h"
|
||||
#include "../views/desktop_view_pin_input.h"
|
||||
#include "../views/desktop_view_locked.h"
|
||||
#include "desktop_scene.h"
|
||||
#include "desktop_scene_i.h"
|
||||
|
||||
#define WRONG_PIN_HEADER_TIMEOUT 3000
|
||||
#define INPUT_PIN_VIEW_TIMEOUT 15000
|
||||
|
||||
static void desktop_scene_locked_callback(DesktopEvent event, void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
|
||||
}
|
||||
|
||||
static void desktop_scene_locked_new_idle_animation_callback(void* context) {
|
||||
furi_assert(context);
|
||||
Desktop* desktop = context;
|
||||
view_dispatcher_send_custom_event(
|
||||
desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation);
|
||||
}
|
||||
|
||||
void desktop_scene_locked_on_enter(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
|
||||
// callbacks for 1-st layer
|
||||
animation_manager_set_new_idle_callback(
|
||||
desktop->animation_manager, desktop_scene_locked_new_idle_animation_callback);
|
||||
animation_manager_set_check_callback(desktop->animation_manager, NULL);
|
||||
animation_manager_set_interact_callback(desktop->animation_manager, NULL);
|
||||
|
||||
// callbacks for 2-nd layer
|
||||
desktop_view_locked_set_callback(desktop->locked_view, desktop_scene_locked_callback, desktop);
|
||||
|
||||
bool switch_to_timeout_scene = false;
|
||||
uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLocked);
|
||||
if(state == SCENE_LOCKED_FIRST_ENTER) {
|
||||
bool pin_locked = desktop_pin_lock_is_locked();
|
||||
view_port_enabled_set(desktop->lock_viewport, true);
|
||||
Gui* gui = furi_record_open(RECORD_GUI);
|
||||
gui_set_lockdown(gui, true);
|
||||
furi_record_close(RECORD_GUI);
|
||||
|
||||
if(pin_locked) {
|
||||
LOAD_DESKTOP_SETTINGS(&desktop->settings);
|
||||
desktop_view_locked_lock(desktop->locked_view, true);
|
||||
uint32_t pin_timeout = desktop_pin_lock_get_fail_timeout();
|
||||
if(pin_timeout > 0) {
|
||||
scene_manager_set_scene_state(
|
||||
desktop->scene_manager, DesktopScenePinTimeout, pin_timeout);
|
||||
switch_to_timeout_scene = true;
|
||||
} else {
|
||||
desktop_view_locked_close_doors(desktop->locked_view);
|
||||
}
|
||||
} else {
|
||||
desktop_view_locked_lock(desktop->locked_view, false);
|
||||
desktop_view_locked_close_doors(desktop->locked_view);
|
||||
}
|
||||
scene_manager_set_scene_state(
|
||||
desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_REPEAT_ENTER);
|
||||
}
|
||||
|
||||
if(switch_to_timeout_scene) {
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopScenePinTimeout);
|
||||
} else {
|
||||
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLocked);
|
||||
}
|
||||
}
|
||||
|
||||
bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
switch(event.event) {
|
||||
case DesktopLockedEventUnlocked:
|
||||
desktop_unlock(desktop);
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopLockedEventUpdate:
|
||||
if(desktop_view_locked_is_locked_hint_visible(desktop->locked_view)) {
|
||||
notification_message(desktop->notification, &sequence_display_backlight_off);
|
||||
}
|
||||
desktop_view_locked_update(desktop->locked_view);
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopLockedEventShowPinInput:
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopScenePinInput);
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopAnimationEventNewIdleAnimation:
|
||||
animation_manager_new_idle_process(desktop->animation_manager);
|
||||
consumed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void desktop_scene_locked_on_exit(void* context) {
|
||||
UNUSED(context);
|
||||
}
|
||||
180
applications/services/desktop/scenes/desktop_scene_main.c
Normal file
180
applications/services/desktop/scenes/desktop_scene_main.c
Normal file
@@ -0,0 +1,180 @@
|
||||
#include <furi.h>
|
||||
#include <furi_hal.h>
|
||||
#include <applications.h>
|
||||
#include <assets_icons.h>
|
||||
#include <loader/loader.h>
|
||||
|
||||
#include "../desktop_i.h"
|
||||
#include "../views/desktop_events.h"
|
||||
#include "../views/desktop_view_main.h"
|
||||
#include "desktop_scene.h"
|
||||
#include "desktop_scene_i.h"
|
||||
|
||||
#define TAG "DesktopSrv"
|
||||
|
||||
static void desktop_scene_main_new_idle_animation_callback(void* context) {
|
||||
furi_assert(context);
|
||||
Desktop* desktop = context;
|
||||
view_dispatcher_send_custom_event(
|
||||
desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation);
|
||||
}
|
||||
|
||||
static void desktop_scene_main_check_animation_callback(void* context) {
|
||||
furi_assert(context);
|
||||
Desktop* desktop = context;
|
||||
view_dispatcher_send_custom_event(
|
||||
desktop->view_dispatcher, DesktopAnimationEventCheckAnimation);
|
||||
}
|
||||
|
||||
static void desktop_scene_main_interact_animation_callback(void* context) {
|
||||
furi_assert(context);
|
||||
Desktop* desktop = context;
|
||||
view_dispatcher_send_custom_event(
|
||||
desktop->view_dispatcher, DesktopAnimationEventInteractAnimation);
|
||||
}
|
||||
|
||||
#ifdef APP_ARCHIVE
|
||||
static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
|
||||
furi_assert(desktop);
|
||||
furi_assert(flipper_app);
|
||||
furi_assert(flipper_app->app);
|
||||
furi_assert(flipper_app->name);
|
||||
|
||||
if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) {
|
||||
FURI_LOG_E("Desktop", "Thread is already running");
|
||||
return;
|
||||
}
|
||||
|
||||
furi_thread_set_name(desktop->scene_thread, flipper_app->name);
|
||||
furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size);
|
||||
furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
|
||||
|
||||
furi_thread_start(desktop->scene_thread);
|
||||
}
|
||||
#endif
|
||||
|
||||
void desktop_scene_main_callback(DesktopEvent event, void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
|
||||
}
|
||||
|
||||
void desktop_scene_main_on_enter(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
DesktopMainView* main_view = desktop->main_view;
|
||||
|
||||
animation_manager_set_context(desktop->animation_manager, desktop);
|
||||
animation_manager_set_new_idle_callback(
|
||||
desktop->animation_manager, desktop_scene_main_new_idle_animation_callback);
|
||||
animation_manager_set_check_callback(
|
||||
desktop->animation_manager, desktop_scene_main_check_animation_callback);
|
||||
animation_manager_set_interact_callback(
|
||||
desktop->animation_manager, desktop_scene_main_interact_animation_callback);
|
||||
|
||||
desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
|
||||
|
||||
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdMain);
|
||||
}
|
||||
|
||||
bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
switch(event.event) {
|
||||
case DesktopMainEventOpenMenu:
|
||||
loader_show_menu();
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
case DesktopMainEventOpenLockMenu:
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
case DesktopMainEventOpenDebug:
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug);
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
case DesktopMainEventOpenArchive:
|
||||
#ifdef APP_ARCHIVE
|
||||
desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
|
||||
#endif
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
case DesktopMainEventOpenPowerOff: {
|
||||
LoaderStatus status = loader_start(desktop->loader, "Power", "off");
|
||||
if(status != LoaderStatusOk) {
|
||||
FURI_LOG_E(TAG, "loader_start failed: %d", status);
|
||||
}
|
||||
consumed = true;
|
||||
break;
|
||||
}
|
||||
|
||||
case DesktopMainEventOpenFavoritePrimary:
|
||||
LOAD_DESKTOP_SETTINGS(&desktop->settings);
|
||||
if(desktop->settings.favorite_primary < FLIPPER_APPS_COUNT) {
|
||||
LoaderStatus status = loader_start(
|
||||
desktop->loader, FLIPPER_APPS[desktop->settings.favorite_primary].name, NULL);
|
||||
if(status != LoaderStatusOk) {
|
||||
FURI_LOG_E(TAG, "loader_start failed: %d", status);
|
||||
}
|
||||
} else {
|
||||
FURI_LOG_E(TAG, "Can't find primary favorite application");
|
||||
}
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopMainEventOpenFavoriteSecondary:
|
||||
LOAD_DESKTOP_SETTINGS(&desktop->settings);
|
||||
if(desktop->settings.favorite_secondary < FLIPPER_APPS_COUNT) {
|
||||
LoaderStatus status = loader_start(
|
||||
desktop->loader,
|
||||
FLIPPER_APPS[desktop->settings.favorite_secondary].name,
|
||||
NULL);
|
||||
if(status != LoaderStatusOk) {
|
||||
FURI_LOG_E(TAG, "loader_start failed: %d", status);
|
||||
}
|
||||
} else {
|
||||
FURI_LOG_E(TAG, "Can't find secondary favorite application");
|
||||
}
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopAnimationEventCheckAnimation:
|
||||
animation_manager_check_blocking_process(desktop->animation_manager);
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopAnimationEventNewIdleAnimation:
|
||||
animation_manager_new_idle_process(desktop->animation_manager);
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopAnimationEventInteractAnimation:
|
||||
if(!animation_manager_interact_process(desktop->animation_manager)) {
|
||||
LoaderStatus status = loader_start(desktop->loader, "Passport", NULL);
|
||||
if(status != LoaderStatusOk) {
|
||||
FURI_LOG_E(TAG, "loader_start failed: %d", status);
|
||||
}
|
||||
}
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopLockedEventUpdate:
|
||||
desktop_view_locked_update(desktop->locked_view);
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void desktop_scene_main_on_exit(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
|
||||
animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
|
||||
animation_manager_set_check_callback(desktop->animation_manager, NULL);
|
||||
animation_manager_set_interact_callback(desktop->animation_manager, NULL);
|
||||
animation_manager_set_context(desktop->animation_manager, desktop);
|
||||
}
|
||||
157
applications/services/desktop/scenes/desktop_scene_pin_input.c
Normal file
157
applications/services/desktop/scenes/desktop_scene_pin_input.c
Normal file
@@ -0,0 +1,157 @@
|
||||
#include <furi.h>
|
||||
#include <furi_hal.h>
|
||||
#include <gui/scene_manager.h>
|
||||
#include <gui/view_stack.h>
|
||||
#include <stdint.h>
|
||||
#include <portmacro.h>
|
||||
#include <notification/notification.h>
|
||||
#include <notification/notification_messages.h>
|
||||
|
||||
#include "../desktop.h"
|
||||
#include "../desktop_i.h"
|
||||
#include "../animations/animation_manager.h"
|
||||
#include "../views/desktop_events.h"
|
||||
#include "../views/desktop_view_pin_input.h"
|
||||
#include "../helpers/pin_lock.h"
|
||||
#include "desktop_scene.h"
|
||||
#include "desktop_scene_i.h"
|
||||
|
||||
#define WRONG_PIN_HEADER_TIMEOUT 3000
|
||||
#define INPUT_PIN_VIEW_TIMEOUT 15000
|
||||
|
||||
typedef struct {
|
||||
TimerHandle_t timer;
|
||||
} DesktopScenePinInputState;
|
||||
|
||||
static void desktop_scene_locked_light_red(bool value) {
|
||||
NotificationApp* app = furi_record_open(RECORD_NOTIFICATION);
|
||||
if(value) {
|
||||
notification_message(app, &sequence_set_only_red_255);
|
||||
} else {
|
||||
notification_message(app, &sequence_reset_red);
|
||||
}
|
||||
furi_record_close(RECORD_NOTIFICATION);
|
||||
}
|
||||
|
||||
static void
|
||||
desktop_scene_pin_input_set_timer(Desktop* desktop, bool enable, TickType_t new_period) {
|
||||
furi_assert(desktop);
|
||||
|
||||
DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
|
||||
desktop->scene_manager, DesktopScenePinInput);
|
||||
furi_assert(state);
|
||||
if(enable) {
|
||||
xTimerChangePeriod(state->timer, new_period, portMAX_DELAY);
|
||||
} else {
|
||||
xTimerStop(state->timer, portMAX_DELAY);
|
||||
}
|
||||
}
|
||||
|
||||
static void desktop_scene_pin_input_back_callback(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventBack);
|
||||
}
|
||||
|
||||
static void desktop_scene_pin_input_done_callback(const PinCode* pin_code, void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
if(desktop_pin_lock_verify(&desktop->settings.pin_code, pin_code)) {
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventUnlocked);
|
||||
} else {
|
||||
view_dispatcher_send_custom_event(
|
||||
desktop->view_dispatcher, DesktopPinInputEventUnlockFailed);
|
||||
}
|
||||
}
|
||||
|
||||
static void desktop_scene_pin_input_timer_callback(TimerHandle_t timer) {
|
||||
Desktop* desktop = pvTimerGetTimerID(timer);
|
||||
|
||||
view_dispatcher_send_custom_event(
|
||||
desktop->view_dispatcher, DesktopPinInputEventResetWrongPinLabel);
|
||||
}
|
||||
|
||||
void desktop_scene_pin_input_on_enter(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
|
||||
desktop_view_pin_input_set_context(desktop->pin_input_view, desktop);
|
||||
desktop_view_pin_input_set_back_callback(
|
||||
desktop->pin_input_view, desktop_scene_pin_input_back_callback);
|
||||
desktop_view_pin_input_set_timeout_callback(
|
||||
desktop->pin_input_view, desktop_scene_pin_input_back_callback);
|
||||
desktop_view_pin_input_set_done_callback(
|
||||
desktop->pin_input_view, desktop_scene_pin_input_done_callback);
|
||||
|
||||
DesktopScenePinInputState* state = malloc(sizeof(DesktopScenePinInputState));
|
||||
state->timer =
|
||||
xTimerCreate(NULL, 10000, pdFALSE, desktop, desktop_scene_pin_input_timer_callback);
|
||||
scene_manager_set_scene_state(desktop->scene_manager, DesktopScenePinInput, (uint32_t)state);
|
||||
|
||||
desktop_view_pin_input_hide_pin(desktop->pin_input_view, true);
|
||||
desktop_view_pin_input_set_label_button(desktop->pin_input_view, "OK");
|
||||
desktop_view_pin_input_set_label_secondary(desktop->pin_input_view, 44, 25, "Enter PIN:");
|
||||
desktop_view_pin_input_set_pin_position(desktop->pin_input_view, 64, 37);
|
||||
desktop_view_pin_input_reset_pin(desktop->pin_input_view);
|
||||
|
||||
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPinInput);
|
||||
}
|
||||
|
||||
bool desktop_scene_pin_input_on_event(void* context, SceneManagerEvent event) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
bool consumed = false;
|
||||
uint32_t pin_timeout = 0;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
switch(event.event) {
|
||||
case DesktopPinInputEventUnlockFailed:
|
||||
pin_timeout = desktop_pin_lock_get_fail_timeout();
|
||||
if(pin_timeout > 0) {
|
||||
desktop_pin_lock_error_notify();
|
||||
scene_manager_set_scene_state(
|
||||
desktop->scene_manager, DesktopScenePinTimeout, pin_timeout);
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopScenePinTimeout);
|
||||
} else {
|
||||
desktop_scene_locked_light_red(true);
|
||||
desktop_view_pin_input_set_label_primary(desktop->pin_input_view, 0, 0, NULL);
|
||||
desktop_view_pin_input_set_label_secondary(
|
||||
desktop->pin_input_view, 25, 25, "Wrong PIN try again:");
|
||||
desktop_scene_pin_input_set_timer(desktop, true, WRONG_PIN_HEADER_TIMEOUT);
|
||||
desktop_view_pin_input_reset_pin(desktop->pin_input_view);
|
||||
}
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopPinInputEventResetWrongPinLabel:
|
||||
desktop_scene_locked_light_red(false);
|
||||
desktop_view_pin_input_set_label_primary(desktop->pin_input_view, 0, 0, NULL);
|
||||
desktop_view_pin_input_set_label_secondary(
|
||||
desktop->pin_input_view, 44, 25, "Enter PIN:");
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopPinInputEventUnlocked:
|
||||
desktop_pin_unlock(&desktop->settings);
|
||||
desktop_unlock(desktop);
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopPinInputEventBack:
|
||||
scene_manager_search_and_switch_to_previous_scene(
|
||||
desktop->scene_manager, DesktopSceneLocked);
|
||||
notification_message(desktop->notification, &sequence_display_backlight_off);
|
||||
consumed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void desktop_scene_pin_input_on_exit(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
desktop_scene_locked_light_red(false);
|
||||
|
||||
DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
|
||||
desktop->scene_manager, DesktopScenePinInput);
|
||||
xTimerStop(state->timer, portMAX_DELAY);
|
||||
while(xTimerIsTimerActive(state->timer)) {
|
||||
furi_delay_tick(1);
|
||||
}
|
||||
xTimerDelete(state->timer, portMAX_DELAY);
|
||||
free(state);
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
#include <furi.h>
|
||||
#include <FreeRTOS.h>
|
||||
#include <portmacro.h>
|
||||
#include <timer.h>
|
||||
#include <gui/scene_manager.h>
|
||||
|
||||
#include "../desktop_i.h"
|
||||
#include "../views/desktop_view_pin_timeout.h"
|
||||
#include "desktop_scene.h"
|
||||
#include "desktop_scene_i.h"
|
||||
|
||||
static void desktop_scene_pin_timeout_callback(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinTimeoutExit);
|
||||
}
|
||||
|
||||
void desktop_scene_pin_timeout_on_enter(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
|
||||
uint32_t timeout =
|
||||
scene_manager_get_scene_state(desktop->scene_manager, DesktopScenePinTimeout);
|
||||
desktop_view_pin_timeout_start(desktop->pin_timeout_view, timeout);
|
||||
desktop_view_pin_timeout_set_callback(
|
||||
desktop->pin_timeout_view, desktop_scene_pin_timeout_callback, desktop);
|
||||
|
||||
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
|
||||
}
|
||||
|
||||
bool desktop_scene_pin_timeout_on_event(void* context, SceneManagerEvent event) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
switch(event.event) {
|
||||
case DesktopPinTimeoutExit:
|
||||
scene_manager_previous_scene(desktop->scene_manager);
|
||||
consumed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void desktop_scene_pin_timeout_on_exit(void* context) {
|
||||
UNUSED(context);
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
#include <storage/storage.h>
|
||||
|
||||
#include "../desktop_i.h"
|
||||
#include "../views/desktop_view_slideshow.h"
|
||||
#include "../views/desktop_events.h"
|
||||
#include <power/power_service/power.h>
|
||||
|
||||
void desktop_scene_slideshow_callback(DesktopEvent event, void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
|
||||
}
|
||||
|
||||
void desktop_scene_slideshow_on_enter(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
DesktopSlideshowView* slideshow_view = desktop->slideshow_view;
|
||||
|
||||
desktop_view_slideshow_set_callback(slideshow_view, desktop_scene_slideshow_callback, desktop);
|
||||
|
||||
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdSlideshow);
|
||||
}
|
||||
|
||||
bool desktop_scene_slideshow_on_event(void* context, SceneManagerEvent event) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
bool consumed = false;
|
||||
Storage* storage = NULL;
|
||||
Power* power = NULL;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
switch(event.event) {
|
||||
case DesktopSlideshowCompleted:
|
||||
storage = furi_record_open(RECORD_STORAGE);
|
||||
storage_common_remove(storage, SLIDESHOW_FS_PATH);
|
||||
furi_record_close(RECORD_STORAGE);
|
||||
scene_manager_previous_scene(desktop->scene_manager);
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopSlideshowPoweroff:
|
||||
power = furi_record_open(RECORD_POWER);
|
||||
power_off(power);
|
||||
furi_record_close(RECORD_POWER);
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void desktop_scene_slideshow_on_exit(void* context) {
|
||||
UNUSED(context);
|
||||
}
|
||||
44
applications/services/desktop/views/desktop_events.h
Normal file
44
applications/services/desktop/views/desktop_events.h
Normal file
@@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
typedef enum {
|
||||
DesktopMainEventOpenLockMenu,
|
||||
DesktopMainEventOpenArchive,
|
||||
DesktopMainEventOpenFavoritePrimary,
|
||||
DesktopMainEventOpenFavoriteSecondary,
|
||||
DesktopMainEventOpenMenu,
|
||||
DesktopMainEventOpenDebug,
|
||||
DesktopMainEventOpenPassport, /**< Broken, don't use it */
|
||||
DesktopMainEventOpenPowerOff,
|
||||
|
||||
DesktopLockedEventUnlocked,
|
||||
DesktopLockedEventUpdate,
|
||||
DesktopLockedEventShowPinInput,
|
||||
|
||||
DesktopPinInputEventResetWrongPinLabel,
|
||||
DesktopPinInputEventUnlocked,
|
||||
DesktopPinInputEventUnlockFailed,
|
||||
DesktopPinInputEventBack,
|
||||
|
||||
DesktopPinTimeoutExit,
|
||||
|
||||
DesktopDebugEventDeed,
|
||||
DesktopDebugEventWrongDeed,
|
||||
DesktopDebugEventSaveState,
|
||||
DesktopDebugEventExit,
|
||||
|
||||
DesktopLockMenuEventLock,
|
||||
DesktopLockMenuEventPinLock,
|
||||
DesktopLockMenuEventExit,
|
||||
|
||||
DesktopAnimationEventCheckAnimation,
|
||||
DesktopAnimationEventNewIdleAnimation,
|
||||
DesktopAnimationEventInteractAnimation,
|
||||
|
||||
DesktopSlideshowCompleted,
|
||||
DesktopSlideshowPoweroff,
|
||||
|
||||
// Global events
|
||||
DesktopGlobalBeforeAppStarted,
|
||||
DesktopGlobalAfterAppFinished,
|
||||
DesktopGlobalAutoLock,
|
||||
} DesktopEvent;
|
||||
200
applications/services/desktop/views/desktop_view_debug.c
Normal file
200
applications/services/desktop/views/desktop_view_debug.c
Normal file
@@ -0,0 +1,200 @@
|
||||
#include <toolbox/version.h>
|
||||
#include <furi.h>
|
||||
#include <furi_hal.h>
|
||||
#include <dolphin/helpers/dolphin_state.h>
|
||||
#include <dolphin/dolphin.h>
|
||||
|
||||
#include "../desktop_i.h"
|
||||
#include "desktop_view_debug.h"
|
||||
|
||||
void desktop_debug_set_callback(
|
||||
DesktopDebugView* debug_view,
|
||||
DesktopDebugViewCallback callback,
|
||||
void* context) {
|
||||
furi_assert(debug_view);
|
||||
furi_assert(callback);
|
||||
debug_view->callback = callback;
|
||||
debug_view->context = context;
|
||||
}
|
||||
|
||||
void desktop_debug_render(Canvas* canvas, void* model) {
|
||||
canvas_clear(canvas);
|
||||
DesktopDebugViewModel* m = model;
|
||||
const Version* ver;
|
||||
char buffer[64];
|
||||
|
||||
static const char* headers[] = {"Device Info:", "Dolphin Info:"};
|
||||
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_set_font(canvas, FontPrimary);
|
||||
canvas_draw_str_aligned(
|
||||
canvas, 64, 1 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignTop, headers[m->screen]);
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
|
||||
if(m->screen != DesktopViewStatsMeta) {
|
||||
// Hardware version
|
||||
const char* my_name = furi_hal_version_get_name_ptr();
|
||||
snprintf(
|
||||
buffer,
|
||||
sizeof(buffer),
|
||||
"%d.F%dB%dC%d %s:%s %s",
|
||||
furi_hal_version_get_hw_version(),
|
||||
furi_hal_version_get_hw_target(),
|
||||
furi_hal_version_get_hw_body(),
|
||||
furi_hal_version_get_hw_connect(),
|
||||
furi_hal_version_get_hw_region_name(),
|
||||
furi_hal_region_get_name(),
|
||||
my_name ? my_name : "Unknown");
|
||||
canvas_draw_str(canvas, 0, 19 + STATUS_BAR_Y_SHIFT, buffer);
|
||||
|
||||
ver = furi_hal_version_get_firmware_version();
|
||||
const BleGlueC2Info* c2_ver = NULL;
|
||||
#ifdef SRV_BT
|
||||
c2_ver = ble_glue_get_c2_info();
|
||||
#endif
|
||||
if(!ver) {
|
||||
canvas_draw_str(canvas, 0, 30 + STATUS_BAR_Y_SHIFT, "No info");
|
||||
return;
|
||||
}
|
||||
|
||||
snprintf(
|
||||
buffer,
|
||||
sizeof(buffer),
|
||||
"%s [%s]",
|
||||
version_get_version(ver),
|
||||
version_get_builddate(ver));
|
||||
canvas_draw_str(canvas, 0, 30 + STATUS_BAR_Y_SHIFT, buffer);
|
||||
|
||||
snprintf(
|
||||
buffer,
|
||||
sizeof(buffer),
|
||||
"%s%s [%s] %s",
|
||||
version_get_dirty_flag(ver) ? "[!] " : "",
|
||||
version_get_githash(ver),
|
||||
version_get_gitbranchnum(ver),
|
||||
c2_ver ? c2_ver->StackTypeString : "<none>");
|
||||
canvas_draw_str(canvas, 0, 40 + STATUS_BAR_Y_SHIFT, buffer);
|
||||
|
||||
snprintf(
|
||||
buffer, sizeof(buffer), "[%d] %s", version_get_target(ver), version_get_gitbranch(ver));
|
||||
canvas_draw_str(canvas, 0, 50 + STATUS_BAR_Y_SHIFT, buffer);
|
||||
|
||||
} else {
|
||||
Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
|
||||
DolphinStats stats = dolphin_stats(dolphin);
|
||||
furi_record_close(RECORD_DOLPHIN);
|
||||
|
||||
uint32_t current_lvl = stats.level;
|
||||
uint32_t remaining = dolphin_state_xp_to_levelup(m->icounter);
|
||||
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
snprintf(buffer, sizeof(buffer), "Icounter: %ld Butthurt %ld", m->icounter, m->butthurt);
|
||||
canvas_draw_str(canvas, 5, 19 + STATUS_BAR_Y_SHIFT, buffer);
|
||||
|
||||
snprintf(
|
||||
buffer,
|
||||
sizeof(buffer),
|
||||
"Level: %ld To level up: %ld",
|
||||
current_lvl,
|
||||
(remaining == (uint32_t)(-1) ? remaining : 0));
|
||||
canvas_draw_str(canvas, 5, 29 + STATUS_BAR_Y_SHIFT, buffer);
|
||||
|
||||
// even if timestamp is uint64_t, it's safe to cast it to uint32_t, because furi_hal_rtc_datetime_to_timestamp only returns uint32_t
|
||||
snprintf(buffer, sizeof(buffer), "%ld", (uint32_t)m->timestamp);
|
||||
|
||||
canvas_draw_str(canvas, 5, 39 + STATUS_BAR_Y_SHIFT, buffer);
|
||||
canvas_draw_str(canvas, 0, 49 + STATUS_BAR_Y_SHIFT, "[< >] icounter value [ok] save");
|
||||
}
|
||||
}
|
||||
|
||||
View* desktop_debug_get_view(DesktopDebugView* debug_view) {
|
||||
furi_assert(debug_view);
|
||||
return debug_view->view;
|
||||
}
|
||||
|
||||
bool desktop_debug_input(InputEvent* event, void* context) {
|
||||
furi_assert(event);
|
||||
furi_assert(context);
|
||||
|
||||
DesktopDebugView* debug_view = context;
|
||||
|
||||
if(event->type != InputTypeShort && event->type != InputTypeRepeat) {
|
||||
return false;
|
||||
}
|
||||
|
||||
DesktopViewStatsScreens current = 0;
|
||||
with_view_model(
|
||||
debug_view->view, (DesktopDebugViewModel * model) {
|
||||
|
||||
#ifdef SRV_DOLPHIN_STATE_DEBUG
|
||||
if((event->key == InputKeyDown) || (event->key == InputKeyUp)) {
|
||||
model->screen = !model->screen;
|
||||
}
|
||||
#endif
|
||||
current = model->screen;
|
||||
return true;
|
||||
});
|
||||
|
||||
size_t count = (event->type == InputTypeRepeat) ? 10 : 1;
|
||||
if(current == DesktopViewStatsMeta) {
|
||||
if(event->key == InputKeyLeft) {
|
||||
while(count-- > 0) {
|
||||
debug_view->callback(DesktopDebugEventWrongDeed, debug_view->context);
|
||||
}
|
||||
} else if(event->key == InputKeyRight) {
|
||||
while(count-- > 0) {
|
||||
debug_view->callback(DesktopDebugEventDeed, debug_view->context);
|
||||
}
|
||||
} else if(event->key == InputKeyOk) {
|
||||
debug_view->callback(DesktopDebugEventSaveState, debug_view->context);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if(event->key == InputKeyBack) {
|
||||
debug_view->callback(DesktopDebugEventExit, debug_view->context);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
DesktopDebugView* desktop_debug_alloc() {
|
||||
DesktopDebugView* debug_view = malloc(sizeof(DesktopDebugView));
|
||||
debug_view->view = view_alloc();
|
||||
view_allocate_model(debug_view->view, ViewModelTypeLocking, sizeof(DesktopDebugViewModel));
|
||||
view_set_context(debug_view->view, debug_view);
|
||||
view_set_draw_callback(debug_view->view, (ViewDrawCallback)desktop_debug_render);
|
||||
view_set_input_callback(debug_view->view, desktop_debug_input);
|
||||
|
||||
return debug_view;
|
||||
}
|
||||
|
||||
void desktop_debug_free(DesktopDebugView* debug_view) {
|
||||
furi_assert(debug_view);
|
||||
|
||||
view_free(debug_view->view);
|
||||
free(debug_view);
|
||||
}
|
||||
|
||||
void desktop_debug_get_dolphin_data(DesktopDebugView* debug_view) {
|
||||
Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
|
||||
DolphinStats stats = dolphin_stats(dolphin);
|
||||
with_view_model(
|
||||
debug_view->view, (DesktopDebugViewModel * model) {
|
||||
model->icounter = stats.icounter;
|
||||
model->butthurt = stats.butthurt;
|
||||
model->timestamp = stats.timestamp;
|
||||
return true;
|
||||
});
|
||||
|
||||
furi_record_close(RECORD_DOLPHIN);
|
||||
}
|
||||
|
||||
void desktop_debug_reset_screen_idx(DesktopDebugView* debug_view) {
|
||||
with_view_model(
|
||||
debug_view->view, (DesktopDebugViewModel * model) {
|
||||
model->screen = 0;
|
||||
return true;
|
||||
});
|
||||
}
|
||||
42
applications/services/desktop/views/desktop_view_debug.h
Normal file
42
applications/services/desktop/views/desktop_view_debug.h
Normal file
@@ -0,0 +1,42 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
#include <gui/view.h>
|
||||
#include "desktop_events.h"
|
||||
|
||||
typedef struct DesktopDebugView DesktopDebugView;
|
||||
|
||||
typedef void (*DesktopDebugViewCallback)(DesktopEvent event, void* context);
|
||||
|
||||
// Debug info
|
||||
typedef enum {
|
||||
DesktopViewStatsFw,
|
||||
DesktopViewStatsMeta,
|
||||
DesktopViewStatsTotalCount,
|
||||
} DesktopViewStatsScreens;
|
||||
|
||||
struct DesktopDebugView {
|
||||
View* view;
|
||||
DesktopDebugViewCallback callback;
|
||||
void* context;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
uint32_t icounter;
|
||||
uint32_t butthurt;
|
||||
uint64_t timestamp;
|
||||
DesktopViewStatsScreens screen;
|
||||
} DesktopDebugViewModel;
|
||||
|
||||
void desktop_debug_set_callback(
|
||||
DesktopDebugView* debug_view,
|
||||
DesktopDebugViewCallback callback,
|
||||
void* context);
|
||||
|
||||
View* desktop_debug_get_view(DesktopDebugView* debug_view);
|
||||
|
||||
DesktopDebugView* desktop_debug_alloc();
|
||||
void desktop_debug_free(DesktopDebugView* debug_view);
|
||||
|
||||
void desktop_debug_get_dolphin_data(DesktopDebugView* debug_view);
|
||||
void desktop_debug_reset_screen_idx(DesktopDebugView* debug_view);
|
||||
130
applications/services/desktop/views/desktop_view_lock_menu.c
Normal file
130
applications/services/desktop/views/desktop_view_lock_menu.c
Normal file
@@ -0,0 +1,130 @@
|
||||
#include <furi.h>
|
||||
#include <gui/elements.h>
|
||||
|
||||
#include "../desktop_i.h"
|
||||
#include "desktop_view_lock_menu.h"
|
||||
|
||||
#define LOCK_MENU_ITEMS_NB 3
|
||||
|
||||
void desktop_lock_menu_set_callback(
|
||||
DesktopLockMenuView* lock_menu,
|
||||
DesktopLockMenuViewCallback callback,
|
||||
void* context) {
|
||||
furi_assert(lock_menu);
|
||||
furi_assert(callback);
|
||||
lock_menu->callback = callback;
|
||||
lock_menu->context = context;
|
||||
}
|
||||
|
||||
void desktop_lock_menu_pin_set(DesktopLockMenuView* lock_menu, bool pin_is_set) {
|
||||
with_view_model(
|
||||
lock_menu->view, (DesktopLockMenuViewModel * model) {
|
||||
model->pin_set = pin_is_set;
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
void desktop_lock_menu_set_idx(DesktopLockMenuView* lock_menu, uint8_t idx) {
|
||||
furi_assert(idx < LOCK_MENU_ITEMS_NB);
|
||||
with_view_model(
|
||||
lock_menu->view, (DesktopLockMenuViewModel * model) {
|
||||
model->idx = idx;
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
static void lock_menu_callback(void* context, uint8_t index) {
|
||||
furi_assert(context);
|
||||
DesktopLockMenuView* lock_menu = context;
|
||||
switch(index) {
|
||||
case 0: // lock
|
||||
lock_menu->callback(DesktopLockMenuEventLock, lock_menu->context);
|
||||
break;
|
||||
case 1: // lock
|
||||
lock_menu->callback(DesktopLockMenuEventPinLock, lock_menu->context);
|
||||
break;
|
||||
default: // wip message
|
||||
with_view_model(
|
||||
lock_menu->view, (DesktopLockMenuViewModel * model) {
|
||||
model->hint_timeout = HINT_TIMEOUT;
|
||||
return true;
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void desktop_lock_menu_render(Canvas* canvas, void* model) {
|
||||
const char* Lockmenu_Items[LOCK_MENU_ITEMS_NB] = {"Lock", "Lock with PIN", "DUMB mode"};
|
||||
|
||||
DesktopLockMenuViewModel* m = model;
|
||||
canvas_clear(canvas);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_icon(canvas, -57, 0 + STATUS_BAR_Y_SHIFT, &I_DoorLeft_70x55);
|
||||
canvas_draw_icon(canvas, 116, 0 + STATUS_BAR_Y_SHIFT, &I_DoorRight_70x55);
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
|
||||
for(uint8_t i = 0; i < LOCK_MENU_ITEMS_NB; ++i) {
|
||||
const char* str = Lockmenu_Items[i];
|
||||
|
||||
if(i == 1 && !m->pin_set) str = "Set PIN";
|
||||
if(m->hint_timeout && m->idx == 2 && m->idx == i) str = "Not Implemented";
|
||||
|
||||
if(str != NULL)
|
||||
canvas_draw_str_aligned(
|
||||
canvas, 64, 9 + (i * 17) + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter, str);
|
||||
|
||||
if(m->idx == i) elements_frame(canvas, 15, 1 + (i * 17) + STATUS_BAR_Y_SHIFT, 98, 15);
|
||||
}
|
||||
}
|
||||
|
||||
View* desktop_lock_menu_get_view(DesktopLockMenuView* lock_menu) {
|
||||
furi_assert(lock_menu);
|
||||
return lock_menu->view;
|
||||
}
|
||||
|
||||
bool desktop_lock_menu_input(InputEvent* event, void* context) {
|
||||
furi_assert(event);
|
||||
furi_assert(context);
|
||||
|
||||
DesktopLockMenuView* lock_menu = context;
|
||||
uint8_t idx;
|
||||
|
||||
if(event->type != InputTypeShort) return false;
|
||||
with_view_model(
|
||||
lock_menu->view, (DesktopLockMenuViewModel * model) {
|
||||
model->hint_timeout = 0; // clear hint timeout
|
||||
if(event->key == InputKeyUp) {
|
||||
model->idx = CLAMP(model->idx - 1, LOCK_MENU_ITEMS_NB - 1, 0);
|
||||
} else if(event->key == InputKeyDown) {
|
||||
model->idx = CLAMP(model->idx + 1, LOCK_MENU_ITEMS_NB - 1, 0);
|
||||
}
|
||||
idx = model->idx;
|
||||
return true;
|
||||
});
|
||||
|
||||
if(event->key == InputKeyBack) {
|
||||
lock_menu->callback(DesktopLockMenuEventExit, lock_menu->context);
|
||||
} else if(event->key == InputKeyOk) {
|
||||
lock_menu_callback(lock_menu, idx);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
DesktopLockMenuView* desktop_lock_menu_alloc() {
|
||||
DesktopLockMenuView* lock_menu = malloc(sizeof(DesktopLockMenuView));
|
||||
lock_menu->view = view_alloc();
|
||||
view_allocate_model(lock_menu->view, ViewModelTypeLocking, sizeof(DesktopLockMenuViewModel));
|
||||
view_set_context(lock_menu->view, lock_menu);
|
||||
view_set_draw_callback(lock_menu->view, (ViewDrawCallback)desktop_lock_menu_render);
|
||||
view_set_input_callback(lock_menu->view, desktop_lock_menu_input);
|
||||
|
||||
return lock_menu;
|
||||
}
|
||||
|
||||
void desktop_lock_menu_free(DesktopLockMenuView* lock_menu_view) {
|
||||
furi_assert(lock_menu_view);
|
||||
|
||||
view_free(lock_menu_view->view);
|
||||
free(lock_menu_view);
|
||||
}
|
||||
33
applications/services/desktop/views/desktop_view_lock_menu.h
Normal file
33
applications/services/desktop/views/desktop_view_lock_menu.h
Normal file
@@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/view.h>
|
||||
#include "desktop_events.h"
|
||||
|
||||
#define HINT_TIMEOUT 2
|
||||
|
||||
typedef struct DesktopLockMenuView DesktopLockMenuView;
|
||||
|
||||
typedef void (*DesktopLockMenuViewCallback)(DesktopEvent event, void* context);
|
||||
|
||||
struct DesktopLockMenuView {
|
||||
View* view;
|
||||
DesktopLockMenuViewCallback callback;
|
||||
void* context;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
uint8_t idx;
|
||||
uint8_t hint_timeout;
|
||||
bool pin_set;
|
||||
} DesktopLockMenuViewModel;
|
||||
|
||||
void desktop_lock_menu_set_callback(
|
||||
DesktopLockMenuView* lock_menu,
|
||||
DesktopLockMenuViewCallback callback,
|
||||
void* context);
|
||||
|
||||
View* desktop_lock_menu_get_view(DesktopLockMenuView* lock_menu);
|
||||
void desktop_lock_menu_pin_set(DesktopLockMenuView* lock_menu, bool pin_is_set);
|
||||
void desktop_lock_menu_set_idx(DesktopLockMenuView* lock_menu, uint8_t idx);
|
||||
DesktopLockMenuView* desktop_lock_menu_alloc();
|
||||
void desktop_lock_menu_free(DesktopLockMenuView* lock_menu);
|
||||
245
applications/services/desktop/views/desktop_view_locked.c
Normal file
245
applications/services/desktop/views/desktop_view_locked.c
Normal file
@@ -0,0 +1,245 @@
|
||||
#include <projdefs.h>
|
||||
#include <stdint.h>
|
||||
#include <furi.h>
|
||||
#include <gui/elements.h>
|
||||
#include <gui/icon.h>
|
||||
#include <gui/view.h>
|
||||
#include <portmacro.h>
|
||||
|
||||
#include <desktop/desktop_settings.h>
|
||||
#include "../desktop_i.h"
|
||||
#include "desktop_view_locked.h"
|
||||
|
||||
#define DOOR_MOVING_INTERVAL_MS (1000 / 16)
|
||||
#define LOCKED_HINT_TIMEOUT_MS (1000)
|
||||
#define UNLOCKED_HINT_TIMEOUT_MS (2000)
|
||||
|
||||
#define DOOR_OFFSET_START -55
|
||||
#define DOOR_OFFSET_END 0
|
||||
|
||||
#define DOOR_L_FINAL_POS 0
|
||||
#define DOOR_R_FINAL_POS 60
|
||||
|
||||
#define UNLOCK_CNT 3
|
||||
#define UNLOCK_RST_TIMEOUT 600
|
||||
|
||||
struct DesktopViewLocked {
|
||||
View* view;
|
||||
DesktopViewLockedCallback callback;
|
||||
void* context;
|
||||
|
||||
TimerHandle_t timer;
|
||||
uint8_t lock_count;
|
||||
uint32_t lock_lastpress;
|
||||
};
|
||||
|
||||
typedef enum {
|
||||
DesktopViewLockedStateUnlocked,
|
||||
DesktopViewLockedStateLocked,
|
||||
DesktopViewLockedStateDoorsClosing,
|
||||
DesktopViewLockedStateLockedHintShown,
|
||||
DesktopViewLockedStateUnlockedHintShown
|
||||
} DesktopViewLockedState;
|
||||
|
||||
typedef struct {
|
||||
bool pin_locked;
|
||||
int8_t door_offset;
|
||||
DesktopViewLockedState view_state;
|
||||
} DesktopViewLockedModel;
|
||||
|
||||
void desktop_view_locked_set_callback(
|
||||
DesktopViewLocked* locked_view,
|
||||
DesktopViewLockedCallback callback,
|
||||
void* context) {
|
||||
furi_assert(locked_view);
|
||||
furi_assert(callback);
|
||||
locked_view->callback = callback;
|
||||
locked_view->context = context;
|
||||
}
|
||||
|
||||
static void locked_view_timer_callback(TimerHandle_t timer) {
|
||||
DesktopViewLocked* locked_view = pvTimerGetTimerID(timer);
|
||||
locked_view->callback(DesktopLockedEventUpdate, locked_view->context);
|
||||
}
|
||||
|
||||
static void desktop_view_locked_doors_draw(Canvas* canvas, DesktopViewLockedModel* model) {
|
||||
int8_t offset = model->door_offset;
|
||||
uint8_t door_left_x = DOOR_L_FINAL_POS + offset;
|
||||
uint8_t door_right_x = DOOR_R_FINAL_POS - offset;
|
||||
uint8_t height = icon_get_height(&I_DoorLeft_70x55);
|
||||
canvas_draw_icon(canvas, door_left_x, canvas_height(canvas) - height, &I_DoorLeft_70x55);
|
||||
canvas_draw_icon(canvas, door_right_x, canvas_height(canvas) - height, &I_DoorRight_70x55);
|
||||
}
|
||||
|
||||
static bool desktop_view_locked_doors_move(DesktopViewLockedModel* model) {
|
||||
bool stop = false;
|
||||
if(model->door_offset < DOOR_OFFSET_END) {
|
||||
model->door_offset = CLAMP(model->door_offset + 5, DOOR_OFFSET_END, DOOR_OFFSET_START);
|
||||
stop = true;
|
||||
}
|
||||
|
||||
return stop;
|
||||
}
|
||||
|
||||
static void desktop_view_locked_update_hint_icon_timeout(DesktopViewLocked* locked_view) {
|
||||
DesktopViewLockedModel* model = view_get_model(locked_view->view);
|
||||
const bool change_state = (model->view_state == DesktopViewLockedStateLocked) &&
|
||||
!model->pin_locked;
|
||||
if(change_state) {
|
||||
model->view_state = DesktopViewLockedStateLockedHintShown;
|
||||
}
|
||||
view_commit_model(locked_view->view, change_state);
|
||||
xTimerChangePeriod(locked_view->timer, pdMS_TO_TICKS(LOCKED_HINT_TIMEOUT_MS), portMAX_DELAY);
|
||||
}
|
||||
|
||||
void desktop_view_locked_update(DesktopViewLocked* locked_view) {
|
||||
DesktopViewLockedModel* model = view_get_model(locked_view->view);
|
||||
DesktopViewLockedState view_state = model->view_state;
|
||||
|
||||
if(view_state == DesktopViewLockedStateDoorsClosing &&
|
||||
!desktop_view_locked_doors_move(model)) {
|
||||
model->view_state = DesktopViewLockedStateLocked;
|
||||
} else if(view_state == DesktopViewLockedStateLockedHintShown) {
|
||||
model->view_state = DesktopViewLockedStateLocked;
|
||||
} else if(view_state == DesktopViewLockedStateUnlockedHintShown) {
|
||||
model->view_state = DesktopViewLockedStateUnlocked;
|
||||
}
|
||||
|
||||
view_commit_model(locked_view->view, true);
|
||||
|
||||
if(view_state != DesktopViewLockedStateDoorsClosing) {
|
||||
xTimerStop(locked_view->timer, portMAX_DELAY);
|
||||
}
|
||||
}
|
||||
|
||||
static void desktop_view_locked_draw(Canvas* canvas, void* model) {
|
||||
DesktopViewLockedModel* m = model;
|
||||
DesktopViewLockedState view_state = m->view_state;
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
|
||||
if(view_state == DesktopViewLockedStateDoorsClosing) {
|
||||
desktop_view_locked_doors_draw(canvas, m);
|
||||
canvas_set_font(canvas, FontPrimary);
|
||||
elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Locked");
|
||||
} else if(view_state == DesktopViewLockedStateLockedHintShown) {
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
elements_bold_rounded_frame(canvas, 14, 2 + STATUS_BAR_Y_SHIFT, 99, 48);
|
||||
elements_multiline_text(canvas, 65, 20 + STATUS_BAR_Y_SHIFT, "To unlock\npress:");
|
||||
canvas_draw_icon(canvas, 65, 36 + STATUS_BAR_Y_SHIFT, &I_Pin_back_arrow_10x8);
|
||||
canvas_draw_icon(canvas, 80, 36 + STATUS_BAR_Y_SHIFT, &I_Pin_back_arrow_10x8);
|
||||
canvas_draw_icon(canvas, 95, 36 + STATUS_BAR_Y_SHIFT, &I_Pin_back_arrow_10x8);
|
||||
canvas_draw_icon(canvas, 16, 7 + STATUS_BAR_Y_SHIFT, &I_WarningDolphin_45x42);
|
||||
canvas_draw_dot(canvas, 17, 61);
|
||||
} else if(view_state == DesktopViewLockedStateUnlockedHintShown) {
|
||||
canvas_set_font(canvas, FontPrimary);
|
||||
elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Unlocked");
|
||||
}
|
||||
}
|
||||
|
||||
View* desktop_view_locked_get_view(DesktopViewLocked* locked_view) {
|
||||
furi_assert(locked_view);
|
||||
return locked_view->view;
|
||||
}
|
||||
|
||||
static bool desktop_view_locked_input(InputEvent* event, void* context) {
|
||||
furi_assert(event);
|
||||
furi_assert(context);
|
||||
|
||||
bool is_changed = false;
|
||||
const uint32_t press_time = xTaskGetTickCount();
|
||||
DesktopViewLocked* locked_view = context;
|
||||
DesktopViewLockedModel* model = view_get_model(locked_view->view);
|
||||
if(model->view_state == DesktopViewLockedStateUnlockedHintShown &&
|
||||
event->type == InputTypePress) {
|
||||
model->view_state = DesktopViewLockedStateUnlocked;
|
||||
is_changed = true;
|
||||
}
|
||||
const DesktopViewLockedState view_state = model->view_state;
|
||||
const bool pin_locked = model->pin_locked;
|
||||
view_commit_model(locked_view->view, is_changed);
|
||||
|
||||
if(view_state == DesktopViewLockedStateUnlocked) {
|
||||
return view_state != DesktopViewLockedStateUnlocked;
|
||||
} else if(view_state == DesktopViewLockedStateLocked && pin_locked) {
|
||||
locked_view->callback(DesktopLockedEventShowPinInput, locked_view->context);
|
||||
} else if(
|
||||
view_state == DesktopViewLockedStateLocked ||
|
||||
view_state == DesktopViewLockedStateLockedHintShown) {
|
||||
if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
|
||||
locked_view->lock_lastpress = press_time;
|
||||
locked_view->lock_count = 0;
|
||||
}
|
||||
|
||||
desktop_view_locked_update_hint_icon_timeout(locked_view);
|
||||
|
||||
if(event->key == InputKeyBack) {
|
||||
if(event->type == InputTypeShort) {
|
||||
locked_view->lock_lastpress = press_time;
|
||||
locked_view->lock_count++;
|
||||
if(locked_view->lock_count == UNLOCK_CNT) {
|
||||
locked_view->callback(DesktopLockedEventUnlocked, locked_view->context);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
locked_view->lock_count = 0;
|
||||
}
|
||||
|
||||
locked_view->lock_lastpress = press_time;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
DesktopViewLocked* desktop_view_locked_alloc() {
|
||||
DesktopViewLocked* locked_view = malloc(sizeof(DesktopViewLocked));
|
||||
locked_view->view = view_alloc();
|
||||
locked_view->timer =
|
||||
xTimerCreate(NULL, 1000 / 16, pdTRUE, locked_view, locked_view_timer_callback);
|
||||
|
||||
view_allocate_model(locked_view->view, ViewModelTypeLocking, sizeof(DesktopViewLockedModel));
|
||||
view_set_context(locked_view->view, locked_view);
|
||||
view_set_draw_callback(locked_view->view, desktop_view_locked_draw);
|
||||
view_set_input_callback(locked_view->view, desktop_view_locked_input);
|
||||
|
||||
return locked_view;
|
||||
}
|
||||
|
||||
void desktop_view_locked_free(DesktopViewLocked* locked_view) {
|
||||
furi_assert(locked_view);
|
||||
furi_timer_free(locked_view->timer);
|
||||
view_free(locked_view->view);
|
||||
free(locked_view);
|
||||
}
|
||||
|
||||
void desktop_view_locked_close_doors(DesktopViewLocked* locked_view) {
|
||||
DesktopViewLockedModel* model = view_get_model(locked_view->view);
|
||||
furi_assert(model->view_state == DesktopViewLockedStateLocked);
|
||||
model->view_state = DesktopViewLockedStateDoorsClosing;
|
||||
model->door_offset = DOOR_OFFSET_START;
|
||||
view_commit_model(locked_view->view, true);
|
||||
xTimerChangePeriod(locked_view->timer, pdMS_TO_TICKS(DOOR_MOVING_INTERVAL_MS), portMAX_DELAY);
|
||||
}
|
||||
|
||||
void desktop_view_locked_lock(DesktopViewLocked* locked_view, bool pin_locked) {
|
||||
DesktopViewLockedModel* model = view_get_model(locked_view->view);
|
||||
furi_assert(model->view_state == DesktopViewLockedStateUnlocked);
|
||||
model->view_state = DesktopViewLockedStateLocked;
|
||||
model->pin_locked = pin_locked;
|
||||
view_commit_model(locked_view->view, true);
|
||||
}
|
||||
|
||||
void desktop_view_locked_unlock(DesktopViewLocked* locked_view) {
|
||||
locked_view->lock_count = 0;
|
||||
DesktopViewLockedModel* model = view_get_model(locked_view->view);
|
||||
model->view_state = DesktopViewLockedStateUnlockedHintShown;
|
||||
model->pin_locked = false;
|
||||
view_commit_model(locked_view->view, true);
|
||||
xTimerChangePeriod(locked_view->timer, pdMS_TO_TICKS(UNLOCKED_HINT_TIMEOUT_MS), portMAX_DELAY);
|
||||
}
|
||||
|
||||
bool desktop_view_locked_is_locked_hint_visible(DesktopViewLocked* locked_view) {
|
||||
DesktopViewLockedModel* model = view_get_model(locked_view->view);
|
||||
const DesktopViewLockedState view_state = model->view_state;
|
||||
view_commit_model(locked_view->view, false);
|
||||
return view_state == DesktopViewLockedStateLockedHintShown;
|
||||
}
|
||||
22
applications/services/desktop/views/desktop_view_locked.h
Normal file
22
applications/services/desktop/views/desktop_view_locked.h
Normal file
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include <desktop/desktop_settings.h>
|
||||
#include "../views/desktop_events.h"
|
||||
#include <gui/view.h>
|
||||
|
||||
typedef struct DesktopViewLocked DesktopViewLocked;
|
||||
|
||||
typedef void (*DesktopViewLockedCallback)(DesktopEvent event, void* context);
|
||||
|
||||
void desktop_view_locked_set_callback(
|
||||
DesktopViewLocked* locked_view,
|
||||
DesktopViewLockedCallback callback,
|
||||
void* context);
|
||||
void desktop_view_locked_update(DesktopViewLocked* locked_view);
|
||||
View* desktop_view_locked_get_view(DesktopViewLocked* locked_view);
|
||||
DesktopViewLocked* desktop_view_locked_alloc();
|
||||
void desktop_view_locked_free(DesktopViewLocked* locked_view);
|
||||
void desktop_view_locked_lock(DesktopViewLocked* locked_view, bool pin_locked);
|
||||
void desktop_view_locked_unlock(DesktopViewLocked* locked_view);
|
||||
void desktop_view_locked_close_doors(DesktopViewLocked* locked_view);
|
||||
bool desktop_view_locked_is_locked_hint_visible(DesktopViewLocked* locked_view);
|
||||
104
applications/services/desktop/views/desktop_view_main.c
Normal file
104
applications/services/desktop/views/desktop_view_main.c
Normal file
@@ -0,0 +1,104 @@
|
||||
#include <gui/gui_i.h>
|
||||
#include <gui/view.h>
|
||||
#include <gui/elements.h>
|
||||
#include <gui/canvas.h>
|
||||
#include <furi.h>
|
||||
#include <input/input.h>
|
||||
#include <dolphin/dolphin.h>
|
||||
|
||||
#include "../desktop_i.h"
|
||||
#include "desktop_view_main.h"
|
||||
|
||||
struct DesktopMainView {
|
||||
View* view;
|
||||
DesktopMainViewCallback callback;
|
||||
void* context;
|
||||
TimerHandle_t poweroff_timer;
|
||||
};
|
||||
|
||||
#define DESKTOP_MAIN_VIEW_POWEROFF_TIMEOUT 5000
|
||||
|
||||
static void desktop_main_poweroff_timer_callback(TimerHandle_t timer) {
|
||||
DesktopMainView* main_view = pvTimerGetTimerID(timer);
|
||||
main_view->callback(DesktopMainEventOpenPowerOff, main_view->context);
|
||||
}
|
||||
|
||||
void desktop_main_set_callback(
|
||||
DesktopMainView* main_view,
|
||||
DesktopMainViewCallback callback,
|
||||
void* context) {
|
||||
furi_assert(main_view);
|
||||
furi_assert(callback);
|
||||
main_view->callback = callback;
|
||||
main_view->context = context;
|
||||
}
|
||||
|
||||
View* desktop_main_get_view(DesktopMainView* main_view) {
|
||||
furi_assert(main_view);
|
||||
return main_view->view;
|
||||
}
|
||||
|
||||
bool desktop_main_input(InputEvent* event, void* context) {
|
||||
furi_assert(event);
|
||||
furi_assert(context);
|
||||
|
||||
DesktopMainView* main_view = context;
|
||||
|
||||
if(event->type == InputTypeShort) {
|
||||
if(event->key == InputKeyOk) {
|
||||
main_view->callback(DesktopMainEventOpenMenu, main_view->context);
|
||||
} else if(event->key == InputKeyUp) {
|
||||
main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
|
||||
} else if(event->key == InputKeyDown) {
|
||||
main_view->callback(DesktopMainEventOpenArchive, main_view->context);
|
||||
} else if(event->key == InputKeyLeft) {
|
||||
main_view->callback(DesktopMainEventOpenFavoritePrimary, main_view->context);
|
||||
} else if(event->key == InputKeyRight) {
|
||||
main_view->callback(DesktopMainEventOpenPassport, main_view->context);
|
||||
}
|
||||
} else if(event->type == InputTypeLong) {
|
||||
if(event->key == InputKeyDown) {
|
||||
main_view->callback(DesktopMainEventOpenDebug, main_view->context);
|
||||
} else if(event->key == InputKeyLeft) {
|
||||
main_view->callback(DesktopMainEventOpenFavoriteSecondary, main_view->context);
|
||||
}
|
||||
}
|
||||
|
||||
if(event->key == InputKeyBack) {
|
||||
if(event->type == InputTypePress) {
|
||||
xTimerChangePeriod(
|
||||
main_view->poweroff_timer,
|
||||
pdMS_TO_TICKS(DESKTOP_MAIN_VIEW_POWEROFF_TIMEOUT),
|
||||
portMAX_DELAY);
|
||||
} else if(event->type == InputTypeRelease) {
|
||||
xTimerStop(main_view->poweroff_timer, portMAX_DELAY);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
DesktopMainView* desktop_main_alloc() {
|
||||
DesktopMainView* main_view = malloc(sizeof(DesktopMainView));
|
||||
|
||||
main_view->view = view_alloc();
|
||||
view_allocate_model(main_view->view, ViewModelTypeLockFree, 1);
|
||||
view_set_context(main_view->view, main_view);
|
||||
view_set_input_callback(main_view->view, desktop_main_input);
|
||||
|
||||
main_view->poweroff_timer = xTimerCreate(
|
||||
NULL,
|
||||
pdMS_TO_TICKS(DESKTOP_MAIN_VIEW_POWEROFF_TIMEOUT),
|
||||
pdFALSE,
|
||||
main_view,
|
||||
desktop_main_poweroff_timer_callback);
|
||||
|
||||
return main_view;
|
||||
}
|
||||
|
||||
void desktop_main_free(DesktopMainView* main_view) {
|
||||
furi_assert(main_view);
|
||||
view_free(main_view->view);
|
||||
furi_timer_free(main_view->poweroff_timer);
|
||||
free(main_view);
|
||||
}
|
||||
17
applications/services/desktop/views/desktop_view_main.h
Normal file
17
applications/services/desktop/views/desktop_view_main.h
Normal file
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/view.h>
|
||||
#include "desktop_events.h"
|
||||
|
||||
typedef struct DesktopMainView DesktopMainView;
|
||||
|
||||
typedef void (*DesktopMainViewCallback)(DesktopEvent event, void* context);
|
||||
|
||||
void desktop_main_set_callback(
|
||||
DesktopMainView* main_view,
|
||||
DesktopMainViewCallback callback,
|
||||
void* context);
|
||||
|
||||
View* desktop_main_get_view(DesktopMainView* main_view);
|
||||
DesktopMainView* desktop_main_alloc();
|
||||
void desktop_main_free(DesktopMainView* main_view);
|
||||
340
applications/services/desktop/views/desktop_view_pin_input.c
Normal file
340
applications/services/desktop/views/desktop_view_pin_input.c
Normal file
@@ -0,0 +1,340 @@
|
||||
#include <gui/canvas.h>
|
||||
#include <furi.h>
|
||||
#include <gui/view.h>
|
||||
#include <gui/elements.h>
|
||||
#include <stdint.h>
|
||||
#include <portmacro.h>
|
||||
|
||||
#include "desktop_view_pin_input.h"
|
||||
#include <desktop/desktop_settings.h>
|
||||
|
||||
#define NO_ACTIVITY_TIMEOUT 15000
|
||||
|
||||
#define PIN_CELL_WIDTH 13
|
||||
#define DEFAULT_PIN_X 64
|
||||
#define DEFAULT_PIN_Y 32
|
||||
|
||||
struct DesktopViewPinInput {
|
||||
View* view;
|
||||
DesktopViewPinInputCallback back_callback;
|
||||
DesktopViewPinInputCallback timeout_callback;
|
||||
DesktopViewPinInputDoneCallback done_callback;
|
||||
void* context;
|
||||
TimerHandle_t timer;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
PinCode pin;
|
||||
bool pin_hidden;
|
||||
bool locked_input;
|
||||
uint8_t pin_x;
|
||||
uint8_t pin_y;
|
||||
const char* primary_str;
|
||||
uint8_t primary_str_x;
|
||||
uint8_t primary_str_y;
|
||||
const char* secondary_str;
|
||||
uint8_t secondary_str_x;
|
||||
uint8_t secondary_str_y;
|
||||
const char* button_label;
|
||||
} DesktopViewPinInputModel;
|
||||
|
||||
static bool desktop_view_pin_input_input(InputEvent* event, void* context) {
|
||||
furi_assert(event);
|
||||
furi_assert(context);
|
||||
|
||||
DesktopViewPinInput* pin_input = context;
|
||||
DesktopViewPinInputModel* model = view_get_model(pin_input->view);
|
||||
|
||||
bool call_back_callback = false;
|
||||
bool call_done_callback = false;
|
||||
PinCode pin_code = {0};
|
||||
|
||||
if(event->type == InputTypeShort) {
|
||||
switch(event->key) {
|
||||
case InputKeyRight:
|
||||
case InputKeyLeft:
|
||||
case InputKeyDown:
|
||||
case InputKeyUp:
|
||||
if(!model->locked_input) {
|
||||
if(model->pin.length < MAX_PIN_SIZE) {
|
||||
model->pin.data[model->pin.length++] = event->key;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case InputKeyOk:
|
||||
if(model->pin.length >= MIN_PIN_SIZE) {
|
||||
call_done_callback = true;
|
||||
pin_code = model->pin;
|
||||
}
|
||||
break;
|
||||
case InputKeyBack:
|
||||
if(!model->locked_input) {
|
||||
if(model->pin.length > 0) {
|
||||
model->pin.length = 0;
|
||||
} else {
|
||||
call_back_callback = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
furi_assert(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
view_commit_model(pin_input->view, true);
|
||||
|
||||
if(call_done_callback && pin_input->done_callback) {
|
||||
pin_input->done_callback(&pin_code, pin_input->context);
|
||||
} else if(call_back_callback && pin_input->back_callback) {
|
||||
pin_input->back_callback(pin_input->context);
|
||||
}
|
||||
|
||||
xTimerStart(pin_input->timer, 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void desktop_view_pin_input_draw_cells(Canvas* canvas, DesktopViewPinInputModel* model) {
|
||||
furi_assert(canvas);
|
||||
furi_assert(model);
|
||||
|
||||
uint8_t draw_pin_size = MAX(4, model->pin.length + 1);
|
||||
if(model->locked_input || (model->pin.length == MAX_PIN_SIZE)) {
|
||||
draw_pin_size = model->pin.length;
|
||||
}
|
||||
|
||||
uint8_t x = model->pin_x - (draw_pin_size * (PIN_CELL_WIDTH - 1)) / 2;
|
||||
uint8_t y = model->pin_y - (PIN_CELL_WIDTH / 2);
|
||||
|
||||
for(int i = 0; i < draw_pin_size; ++i) {
|
||||
canvas_draw_frame(canvas, x, y, PIN_CELL_WIDTH, PIN_CELL_WIDTH);
|
||||
if(i < model->pin.length) {
|
||||
if(model->pin_hidden) {
|
||||
canvas_draw_icon(canvas, x + 3, y + 3, &I_Pin_star_7x7);
|
||||
} else {
|
||||
switch(model->pin.data[i]) {
|
||||
case InputKeyDown:
|
||||
canvas_draw_icon(canvas, x + 3, y + 2, &I_Pin_arrow_down_7x9);
|
||||
break;
|
||||
case InputKeyUp:
|
||||
canvas_draw_icon(canvas, x + 3, y + 2, &I_Pin_arrow_up7x9);
|
||||
break;
|
||||
case InputKeyLeft:
|
||||
canvas_draw_icon(canvas, x + 2, y + 3, &I_Pin_arrow_left_9x7);
|
||||
break;
|
||||
case InputKeyRight:
|
||||
canvas_draw_icon(canvas, x + 2, y + 3, &I_Pin_arrow_right_9x7);
|
||||
break;
|
||||
default:
|
||||
furi_assert(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else if(i == model->pin.length) {
|
||||
canvas_draw_icon(canvas, x + 4, y + PIN_CELL_WIDTH + 1, &I_Pin_pointer_5x3);
|
||||
}
|
||||
x += PIN_CELL_WIDTH - 1;
|
||||
}
|
||||
}
|
||||
|
||||
static void desktop_view_pin_input_draw(Canvas* canvas, void* context) {
|
||||
furi_assert(canvas);
|
||||
furi_assert(context);
|
||||
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
DesktopViewPinInputModel* model = context;
|
||||
desktop_view_pin_input_draw_cells(canvas, model);
|
||||
|
||||
if((model->pin.length > 0) && !model->locked_input) {
|
||||
canvas_draw_icon(canvas, 4, 53, &I_Pin_back_full_40x8);
|
||||
}
|
||||
|
||||
if(model->button_label && ((model->pin.length >= MIN_PIN_SIZE) || model->locked_input)) {
|
||||
elements_button_center(canvas, model->button_label);
|
||||
}
|
||||
|
||||
if(model->primary_str) {
|
||||
canvas_set_font(canvas, FontPrimary);
|
||||
canvas_draw_str(canvas, model->primary_str_x, model->primary_str_y, model->primary_str);
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
}
|
||||
|
||||
if(model->secondary_str) {
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
canvas_draw_str(
|
||||
canvas, model->secondary_str_x, model->secondary_str_y, model->secondary_str);
|
||||
}
|
||||
}
|
||||
|
||||
void desktop_view_pin_input_timer_callback(TimerHandle_t timer) {
|
||||
DesktopViewPinInput* pin_input = pvTimerGetTimerID(timer);
|
||||
|
||||
if(pin_input->timeout_callback) {
|
||||
pin_input->timeout_callback(pin_input->context);
|
||||
}
|
||||
}
|
||||
|
||||
static void desktop_view_pin_input_enter(void* context) {
|
||||
DesktopViewPinInput* pin_input = context;
|
||||
xTimerStart(pin_input->timer, portMAX_DELAY);
|
||||
}
|
||||
|
||||
static void desktop_view_pin_input_exit(void* context) {
|
||||
DesktopViewPinInput* pin_input = context;
|
||||
xTimerStop(pin_input->timer, portMAX_DELAY);
|
||||
}
|
||||
|
||||
DesktopViewPinInput* desktop_view_pin_input_alloc(void) {
|
||||
DesktopViewPinInput* pin_input = malloc(sizeof(DesktopViewPinInput));
|
||||
pin_input->view = view_alloc();
|
||||
view_allocate_model(pin_input->view, ViewModelTypeLocking, sizeof(DesktopViewPinInputModel));
|
||||
view_set_context(pin_input->view, pin_input);
|
||||
view_set_draw_callback(pin_input->view, desktop_view_pin_input_draw);
|
||||
view_set_input_callback(pin_input->view, desktop_view_pin_input_input);
|
||||
pin_input->timer = xTimerCreate(
|
||||
NULL,
|
||||
pdMS_TO_TICKS(NO_ACTIVITY_TIMEOUT),
|
||||
pdFALSE,
|
||||
pin_input,
|
||||
desktop_view_pin_input_timer_callback);
|
||||
view_set_enter_callback(pin_input->view, desktop_view_pin_input_enter);
|
||||
view_set_exit_callback(pin_input->view, desktop_view_pin_input_exit);
|
||||
|
||||
DesktopViewPinInputModel* model = view_get_model(pin_input->view);
|
||||
model->pin_x = DEFAULT_PIN_X;
|
||||
model->pin_y = DEFAULT_PIN_Y;
|
||||
model->pin.length = 0;
|
||||
view_commit_model(pin_input->view, false);
|
||||
|
||||
return pin_input;
|
||||
}
|
||||
|
||||
void desktop_view_pin_input_free(DesktopViewPinInput* pin_input) {
|
||||
furi_assert(pin_input);
|
||||
|
||||
xTimerStop(pin_input->timer, portMAX_DELAY);
|
||||
while(xTimerIsTimerActive(pin_input->timer)) {
|
||||
furi_delay_tick(1);
|
||||
}
|
||||
xTimerDelete(pin_input->timer, portMAX_DELAY);
|
||||
|
||||
view_free(pin_input->view);
|
||||
free(pin_input);
|
||||
}
|
||||
|
||||
void desktop_view_pin_input_lock_input(DesktopViewPinInput* pin_input) {
|
||||
furi_assert(pin_input);
|
||||
|
||||
DesktopViewPinInputModel* model = view_get_model(pin_input->view);
|
||||
model->locked_input = true;
|
||||
view_commit_model(pin_input->view, true);
|
||||
}
|
||||
|
||||
void desktop_view_pin_input_unlock_input(DesktopViewPinInput* pin_input) {
|
||||
furi_assert(pin_input);
|
||||
|
||||
DesktopViewPinInputModel* model = view_get_model(pin_input->view);
|
||||
model->locked_input = false;
|
||||
view_commit_model(pin_input->view, true);
|
||||
}
|
||||
|
||||
void desktop_view_pin_input_set_pin(DesktopViewPinInput* pin_input, const PinCode* pin) {
|
||||
furi_assert(pin_input);
|
||||
furi_assert(pin);
|
||||
|
||||
DesktopViewPinInputModel* model = view_get_model(pin_input->view);
|
||||
model->pin = *pin;
|
||||
view_commit_model(pin_input->view, true);
|
||||
}
|
||||
|
||||
void desktop_view_pin_input_reset_pin(DesktopViewPinInput* pin_input) {
|
||||
furi_assert(pin_input);
|
||||
|
||||
DesktopViewPinInputModel* model = view_get_model(pin_input->view);
|
||||
model->pin.length = 0;
|
||||
view_commit_model(pin_input->view, true);
|
||||
}
|
||||
|
||||
void desktop_view_pin_input_hide_pin(DesktopViewPinInput* pin_input, bool pin_hidden) {
|
||||
furi_assert(pin_input);
|
||||
|
||||
DesktopViewPinInputModel* model = view_get_model(pin_input->view);
|
||||
model->pin_hidden = pin_hidden;
|
||||
view_commit_model(pin_input->view, true);
|
||||
}
|
||||
|
||||
void desktop_view_pin_input_set_label_button(DesktopViewPinInput* pin_input, const char* label) {
|
||||
furi_assert(pin_input);
|
||||
|
||||
DesktopViewPinInputModel* model = view_get_model(pin_input->view);
|
||||
model->button_label = label;
|
||||
view_commit_model(pin_input->view, true);
|
||||
}
|
||||
|
||||
void desktop_view_pin_input_set_label_primary(
|
||||
DesktopViewPinInput* pin_input,
|
||||
uint8_t x,
|
||||
uint8_t y,
|
||||
const char* label) {
|
||||
furi_assert(pin_input);
|
||||
|
||||
DesktopViewPinInputModel* model = view_get_model(pin_input->view);
|
||||
model->primary_str = label;
|
||||
model->primary_str_x = x;
|
||||
model->primary_str_y = y;
|
||||
view_commit_model(pin_input->view, true);
|
||||
}
|
||||
|
||||
void desktop_view_pin_input_set_label_secondary(
|
||||
DesktopViewPinInput* pin_input,
|
||||
uint8_t x,
|
||||
uint8_t y,
|
||||
const char* label) {
|
||||
furi_assert(pin_input);
|
||||
|
||||
DesktopViewPinInputModel* model = view_get_model(pin_input->view);
|
||||
model->secondary_str = label;
|
||||
model->secondary_str_x = x;
|
||||
model->secondary_str_y = y;
|
||||
view_commit_model(pin_input->view, true);
|
||||
}
|
||||
|
||||
void desktop_view_pin_input_set_pin_position(DesktopViewPinInput* pin_input, uint8_t x, uint8_t y) {
|
||||
furi_assert(pin_input);
|
||||
|
||||
DesktopViewPinInputModel* model = view_get_model(pin_input->view);
|
||||
model->pin_x = x;
|
||||
model->pin_y = y;
|
||||
view_commit_model(pin_input->view, true);
|
||||
}
|
||||
|
||||
void desktop_view_pin_input_set_context(DesktopViewPinInput* pin_input, void* context) {
|
||||
furi_assert(pin_input);
|
||||
pin_input->context = context;
|
||||
}
|
||||
|
||||
void desktop_view_pin_input_set_timeout_callback(
|
||||
DesktopViewPinInput* pin_input,
|
||||
DesktopViewPinInputCallback callback) {
|
||||
furi_assert(pin_input);
|
||||
pin_input->timeout_callback = callback;
|
||||
}
|
||||
|
||||
void desktop_view_pin_input_set_back_callback(
|
||||
DesktopViewPinInput* pin_input,
|
||||
DesktopViewPinInputCallback callback) {
|
||||
furi_assert(pin_input);
|
||||
pin_input->back_callback = callback;
|
||||
}
|
||||
|
||||
void desktop_view_pin_input_set_done_callback(
|
||||
DesktopViewPinInput* pin_input,
|
||||
DesktopViewPinInputDoneCallback callback) {
|
||||
furi_assert(pin_input);
|
||||
pin_input->done_callback = callback;
|
||||
}
|
||||
|
||||
View* desktop_view_pin_input_get_view(DesktopViewPinInput* pin_input) {
|
||||
furi_assert(pin_input);
|
||||
return pin_input->view;
|
||||
}
|
||||
40
applications/services/desktop/views/desktop_view_pin_input.h
Normal file
40
applications/services/desktop/views/desktop_view_pin_input.h
Normal file
@@ -0,0 +1,40 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/view.h>
|
||||
#include <desktop/desktop_settings.h>
|
||||
|
||||
typedef void (*DesktopViewPinInputCallback)(void*);
|
||||
typedef void (*DesktopViewPinInputDoneCallback)(const PinCode* pin_code, void*);
|
||||
typedef struct DesktopViewPinInput DesktopViewPinInput;
|
||||
|
||||
DesktopViewPinInput* desktop_view_pin_input_alloc(void);
|
||||
void desktop_view_pin_input_free(DesktopViewPinInput*);
|
||||
|
||||
void desktop_view_pin_input_set_pin(DesktopViewPinInput* pin_input, const PinCode* pin);
|
||||
void desktop_view_pin_input_reset_pin(DesktopViewPinInput* pin_input);
|
||||
void desktop_view_pin_input_hide_pin(DesktopViewPinInput* pin_input, bool pin_hidden);
|
||||
void desktop_view_pin_input_set_label_button(DesktopViewPinInput* pin_input, const char* label);
|
||||
void desktop_view_pin_input_set_label_primary(
|
||||
DesktopViewPinInput* pin_input,
|
||||
uint8_t x,
|
||||
uint8_t y,
|
||||
const char* label);
|
||||
void desktop_view_pin_input_set_label_secondary(
|
||||
DesktopViewPinInput* pin_input,
|
||||
uint8_t x,
|
||||
uint8_t y,
|
||||
const char* label);
|
||||
void desktop_view_pin_input_set_pin_position(DesktopViewPinInput* pin_input, uint8_t x, uint8_t y);
|
||||
View* desktop_view_pin_input_get_view(DesktopViewPinInput*);
|
||||
void desktop_view_pin_input_set_done_callback(
|
||||
DesktopViewPinInput* pin_input,
|
||||
DesktopViewPinInputDoneCallback callback);
|
||||
void desktop_view_pin_input_set_back_callback(
|
||||
DesktopViewPinInput* pin_input,
|
||||
DesktopViewPinInputCallback callback);
|
||||
void desktop_view_pin_input_set_timeout_callback(
|
||||
DesktopViewPinInput* pin_input,
|
||||
DesktopViewPinInputCallback callback);
|
||||
void desktop_view_pin_input_set_context(DesktopViewPinInput* pin_input, void* context);
|
||||
void desktop_view_pin_input_lock_input(DesktopViewPinInput* pin_input);
|
||||
void desktop_view_pin_input_unlock_input(DesktopViewPinInput* pin_input);
|
||||
@@ -0,0 +1,80 @@
|
||||
#include <furi.h>
|
||||
#include <furi_hal.h>
|
||||
#include <gui/elements.h>
|
||||
#include <gui/canvas.h>
|
||||
#include <toolbox/version.h>
|
||||
#include <assets_icons.h>
|
||||
#include <dolphin/helpers/dolphin_state.h>
|
||||
#include <dolphin/dolphin.h>
|
||||
|
||||
#include "../desktop_i.h"
|
||||
#include "desktop_view_pin_setup_done.h"
|
||||
|
||||
struct DesktopViewPinSetupDone {
|
||||
View* view;
|
||||
DesktopViewPinSetupDoneDoneCallback callback;
|
||||
void* context;
|
||||
};
|
||||
|
||||
static void desktop_view_pin_done_draw(Canvas* canvas, void* model) {
|
||||
furi_assert(canvas);
|
||||
furi_assert(model);
|
||||
|
||||
canvas_set_font(canvas, FontPrimary);
|
||||
elements_multiline_text_aligned(
|
||||
canvas, 64, 0, AlignCenter, AlignTop, "Prepare to use\narrows as\nPIN symbols");
|
||||
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
elements_multiline_text(canvas, 58, 24, "Prepare to use\narrows as\nPIN symbols");
|
||||
|
||||
canvas_draw_icon(canvas, 16, 18, &I_Pin_attention_dpad_29x29);
|
||||
elements_button_right(canvas, "Next");
|
||||
}
|
||||
|
||||
static bool desktop_view_pin_done_input(InputEvent* event, void* context) {
|
||||
furi_assert(event);
|
||||
furi_assert(context);
|
||||
|
||||
DesktopViewPinSetupDone* instance = context;
|
||||
bool consumed = false;
|
||||
|
||||
if((event->key == InputKeyRight) && (event->type == InputTypeShort)) {
|
||||
instance->callback(instance->context);
|
||||
consumed = true;
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void desktop_view_pin_done_set_callback(
|
||||
DesktopViewPinSetupDone* instance,
|
||||
DesktopViewPinSetupDoneDoneCallback callback,
|
||||
void* context) {
|
||||
furi_assert(instance);
|
||||
furi_assert(callback);
|
||||
instance->callback = callback;
|
||||
instance->context = context;
|
||||
}
|
||||
|
||||
DesktopViewPinSetupDone* desktop_view_pin_done_alloc() {
|
||||
DesktopViewPinSetupDone* view = malloc(sizeof(DesktopViewPinSetupDone));
|
||||
view->view = view_alloc();
|
||||
view_allocate_model(view->view, ViewModelTypeLockFree, 1);
|
||||
view_set_context(view->view, view);
|
||||
view_set_draw_callback(view->view, desktop_view_pin_done_draw);
|
||||
view_set_input_callback(view->view, desktop_view_pin_done_input);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
void desktop_view_pin_done_free(DesktopViewPinSetupDone* instance) {
|
||||
furi_assert(instance);
|
||||
|
||||
view_free(instance->view);
|
||||
free(instance);
|
||||
}
|
||||
|
||||
View* desktop_view_pin_done_get_view(DesktopViewPinSetupDone* instance) {
|
||||
furi_assert(instance);
|
||||
return instance->view;
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/view.h>
|
||||
|
||||
typedef struct DesktopViewPinSetupDone DesktopViewPinSetupDone;
|
||||
|
||||
typedef void (*DesktopViewPinSetupDoneDoneCallback)(void*);
|
||||
|
||||
void desktop_view_pin_done_set_callback(
|
||||
DesktopViewPinSetupDone* instance,
|
||||
DesktopViewPinSetupDoneDoneCallback callback,
|
||||
void* context);
|
||||
DesktopViewPinSetupDone* desktop_view_pin_done_alloc();
|
||||
void desktop_view_pin_done_free(DesktopViewPinSetupDone* instance);
|
||||
View* desktop_view_pin_done_get_view(DesktopViewPinSetupDone* instance);
|
||||
111
applications/services/desktop/views/desktop_view_pin_timeout.c
Normal file
111
applications/services/desktop/views/desktop_view_pin_timeout.c
Normal file
@@ -0,0 +1,111 @@
|
||||
|
||||
#include <furi.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <FreeRTOS.h>
|
||||
#include <portmacro.h>
|
||||
#include <projdefs.h>
|
||||
#include <input/input.h>
|
||||
#include <gui/canvas.h>
|
||||
#include <gui/view.h>
|
||||
|
||||
#include "desktop_view_pin_timeout.h"
|
||||
|
||||
struct DesktopViewPinTimeout {
|
||||
View* view;
|
||||
TimerHandle_t timer;
|
||||
DesktopViewPinTimeoutDoneCallback callback;
|
||||
void* context;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
uint32_t time_left;
|
||||
} DesktopViewPinTimeoutModel;
|
||||
|
||||
void desktop_view_pin_timeout_set_callback(
|
||||
DesktopViewPinTimeout* instance,
|
||||
DesktopViewPinTimeoutDoneCallback callback,
|
||||
void* context) {
|
||||
furi_assert(instance);
|
||||
|
||||
instance->callback = callback;
|
||||
instance->context = context;
|
||||
}
|
||||
|
||||
static void desktop_view_pin_timeout_timer_callback(TimerHandle_t timer) {
|
||||
DesktopViewPinTimeout* instance = pvTimerGetTimerID(timer);
|
||||
bool stop = false;
|
||||
|
||||
DesktopViewPinTimeoutModel* model = view_get_model(instance->view);
|
||||
if(model->time_left > 0) {
|
||||
--model->time_left;
|
||||
} else {
|
||||
stop = true;
|
||||
}
|
||||
view_commit_model(instance->view, true);
|
||||
|
||||
if(stop) {
|
||||
xTimerStop(instance->timer, portMAX_DELAY);
|
||||
instance->callback(instance->context);
|
||||
}
|
||||
}
|
||||
|
||||
static bool desktop_view_pin_timeout_input(InputEvent* event, void* context) {
|
||||
UNUSED(event);
|
||||
UNUSED(context);
|
||||
return true;
|
||||
}
|
||||
|
||||
static void desktop_view_pin_timeout_draw(Canvas* canvas, void* _model) {
|
||||
furi_assert(canvas);
|
||||
furi_assert(_model);
|
||||
|
||||
DesktopViewPinTimeoutModel* model = _model;
|
||||
|
||||
canvas_set_font(canvas, FontPrimary);
|
||||
canvas_draw_str(canvas, 36, 31, "Wrong PIN!");
|
||||
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
char str[30] = {0};
|
||||
snprintf(str, sizeof(str), "Timeout: %lds", model->time_left);
|
||||
canvas_draw_str_aligned(canvas, 64, 38, AlignCenter, AlignCenter, str);
|
||||
}
|
||||
|
||||
void desktop_view_pin_timeout_free(DesktopViewPinTimeout* instance) {
|
||||
view_free(instance->view);
|
||||
xTimerDelete(instance->timer, portMAX_DELAY);
|
||||
|
||||
free(instance);
|
||||
}
|
||||
|
||||
DesktopViewPinTimeout* desktop_view_pin_timeout_alloc(void) {
|
||||
DesktopViewPinTimeout* instance = malloc(sizeof(DesktopViewPinTimeout));
|
||||
instance->timer = xTimerCreate(
|
||||
NULL, pdMS_TO_TICKS(1000), pdTRUE, instance, desktop_view_pin_timeout_timer_callback);
|
||||
|
||||
instance->view = view_alloc();
|
||||
view_allocate_model(instance->view, ViewModelTypeLockFree, sizeof(DesktopViewPinTimeoutModel));
|
||||
|
||||
view_set_context(instance->view, instance);
|
||||
view_set_draw_callback(instance->view, desktop_view_pin_timeout_draw);
|
||||
view_set_input_callback(instance->view, desktop_view_pin_timeout_input);
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
void desktop_view_pin_timeout_start(DesktopViewPinTimeout* instance, uint32_t time_left) {
|
||||
furi_assert(instance);
|
||||
|
||||
DesktopViewPinTimeoutModel* model = view_get_model(instance->view);
|
||||
// no race - always called when timer is stopped
|
||||
model->time_left = time_left;
|
||||
view_commit_model(instance->view, true);
|
||||
|
||||
xTimerStart(instance->timer, portMAX_DELAY);
|
||||
}
|
||||
|
||||
View* desktop_view_pin_timeout_get_view(DesktopViewPinTimeout* instance) {
|
||||
furi_assert(instance);
|
||||
|
||||
return instance->view;
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
#include <gui/view.h>
|
||||
|
||||
typedef void (*DesktopViewPinTimeoutDoneCallback)(void*);
|
||||
typedef struct DesktopViewPinTimeout DesktopViewPinTimeout;
|
||||
|
||||
void desktop_view_pin_timeout_set_callback(
|
||||
DesktopViewPinTimeout* instance,
|
||||
DesktopViewPinTimeoutDoneCallback callback,
|
||||
void* context);
|
||||
DesktopViewPinTimeout* desktop_view_pin_timeout_alloc(void);
|
||||
void desktop_view_pin_timeout_free(DesktopViewPinTimeout*);
|
||||
void desktop_view_pin_timeout_start(DesktopViewPinTimeout* instance, uint32_t time_left);
|
||||
View* desktop_view_pin_timeout_get_view(DesktopViewPinTimeout* instance);
|
||||
141
applications/services/desktop/views/desktop_view_slideshow.c
Normal file
141
applications/services/desktop/views/desktop_view_slideshow.c
Normal file
@@ -0,0 +1,141 @@
|
||||
#include <furi.h>
|
||||
#include <furi_hal.h>
|
||||
#include <gui/elements.h>
|
||||
|
||||
#include "desktop_view_slideshow.h"
|
||||
#include "../desktop_i.h"
|
||||
#include "../helpers/slideshow.h"
|
||||
#include "../helpers/slideshow_filename.h"
|
||||
|
||||
#define DESKTOP_SLIDESHOW_POWEROFF_SHORT 5000
|
||||
#define DESKTOP_SLIDESHOW_POWEROFF_LONG (60 * 60 * 1000)
|
||||
|
||||
struct DesktopSlideshowView {
|
||||
View* view;
|
||||
DesktopSlideshowViewCallback callback;
|
||||
void* context;
|
||||
FuriTimer* timer;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
uint8_t page;
|
||||
Slideshow* slideshow;
|
||||
} DesktopSlideshowViewModel;
|
||||
|
||||
static void desktop_view_slideshow_draw(Canvas* canvas, void* model) {
|
||||
DesktopSlideshowViewModel* m = model;
|
||||
|
||||
canvas_clear(canvas);
|
||||
if(slideshow_is_loaded(m->slideshow)) {
|
||||
slideshow_draw(m->slideshow, canvas, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
static bool desktop_view_slideshow_input(InputEvent* event, void* context) {
|
||||
furi_assert(event);
|
||||
DesktopSlideshowView* instance = context;
|
||||
|
||||
DesktopSlideshowViewModel* model = view_get_model(instance->view);
|
||||
bool update_view = false;
|
||||
if(event->type == InputTypeShort) {
|
||||
bool end_slideshow = false;
|
||||
switch(event->key) {
|
||||
case InputKeyLeft:
|
||||
slideshow_goback(model->slideshow);
|
||||
break;
|
||||
case InputKeyRight:
|
||||
case InputKeyOk:
|
||||
end_slideshow = !slideshow_advance(model->slideshow);
|
||||
break;
|
||||
case InputKeyBack:
|
||||
end_slideshow = true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if(end_slideshow) {
|
||||
instance->callback(DesktopSlideshowCompleted, instance->context);
|
||||
}
|
||||
update_view = true;
|
||||
} else if(event->key == InputKeyOk) {
|
||||
if(event->type == InputTypePress) {
|
||||
furi_timer_start(instance->timer, DESKTOP_SLIDESHOW_POWEROFF_SHORT);
|
||||
} else if(event->type == InputTypeRelease) {
|
||||
furi_timer_stop(instance->timer);
|
||||
if(!slideshow_is_one_page(model->slideshow)) {
|
||||
furi_timer_start(instance->timer, DESKTOP_SLIDESHOW_POWEROFF_LONG);
|
||||
}
|
||||
}
|
||||
}
|
||||
view_commit_model(instance->view, update_view);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void desktop_first_start_timer_callback(void* context) {
|
||||
DesktopSlideshowView* instance = context;
|
||||
instance->callback(DesktopSlideshowPoweroff, instance->context);
|
||||
}
|
||||
|
||||
static void desktop_view_slideshow_enter(void* context) {
|
||||
DesktopSlideshowView* instance = context;
|
||||
|
||||
furi_assert(instance->timer == NULL);
|
||||
instance->timer =
|
||||
furi_timer_alloc(desktop_first_start_timer_callback, FuriTimerTypeOnce, instance);
|
||||
|
||||
DesktopSlideshowViewModel* model = view_get_model(instance->view);
|
||||
model->slideshow = slideshow_alloc();
|
||||
if(!slideshow_load(model->slideshow, SLIDESHOW_FS_PATH)) {
|
||||
instance->callback(DesktopSlideshowCompleted, instance->context);
|
||||
} else if(!slideshow_is_one_page(model->slideshow)) {
|
||||
furi_timer_start(instance->timer, DESKTOP_SLIDESHOW_POWEROFF_LONG);
|
||||
}
|
||||
view_commit_model(instance->view, false);
|
||||
}
|
||||
|
||||
static void desktop_view_slideshow_exit(void* context) {
|
||||
DesktopSlideshowView* instance = context;
|
||||
|
||||
furi_timer_stop(instance->timer);
|
||||
furi_timer_free(instance->timer);
|
||||
instance->timer = NULL;
|
||||
|
||||
DesktopSlideshowViewModel* model = view_get_model(instance->view);
|
||||
slideshow_free(model->slideshow);
|
||||
view_commit_model(instance->view, false);
|
||||
}
|
||||
|
||||
DesktopSlideshowView* desktop_view_slideshow_alloc() {
|
||||
DesktopSlideshowView* instance = malloc(sizeof(DesktopSlideshowView));
|
||||
instance->view = view_alloc();
|
||||
view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(DesktopSlideshowViewModel));
|
||||
view_set_context(instance->view, instance);
|
||||
view_set_draw_callback(instance->view, (ViewDrawCallback)desktop_view_slideshow_draw);
|
||||
view_set_input_callback(instance->view, desktop_view_slideshow_input);
|
||||
view_set_enter_callback(instance->view, desktop_view_slideshow_enter);
|
||||
view_set_exit_callback(instance->view, desktop_view_slideshow_exit);
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
void desktop_view_slideshow_free(DesktopSlideshowView* instance) {
|
||||
furi_assert(instance);
|
||||
|
||||
view_free(instance->view);
|
||||
free(instance);
|
||||
}
|
||||
|
||||
View* desktop_view_slideshow_get_view(DesktopSlideshowView* instance) {
|
||||
furi_assert(instance);
|
||||
return instance->view;
|
||||
}
|
||||
|
||||
void desktop_view_slideshow_set_callback(
|
||||
DesktopSlideshowView* instance,
|
||||
DesktopSlideshowViewCallback callback,
|
||||
void* context) {
|
||||
furi_assert(instance);
|
||||
furi_assert(callback);
|
||||
instance->callback = callback;
|
||||
instance->context = context;
|
||||
}
|
||||
23
applications/services/desktop/views/desktop_view_slideshow.h
Normal file
23
applications/services/desktop/views/desktop_view_slideshow.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/view.h>
|
||||
|
||||
#include "desktop_events.h"
|
||||
#include "../helpers/slideshow_filename.h"
|
||||
|
||||
#define SLIDESHOW_FS_PATH INT_PATH(SLIDESHOW_FILE_NAME)
|
||||
|
||||
typedef struct DesktopSlideshowView DesktopSlideshowView;
|
||||
|
||||
typedef void (*DesktopSlideshowViewCallback)(DesktopEvent event, void* context);
|
||||
|
||||
DesktopSlideshowView* desktop_view_slideshow_alloc();
|
||||
|
||||
void desktop_view_slideshow_free(DesktopSlideshowView* main_view);
|
||||
|
||||
View* desktop_view_slideshow_get_view(DesktopSlideshowView* main_view);
|
||||
|
||||
void desktop_view_slideshow_set_callback(
|
||||
DesktopSlideshowView* main_view,
|
||||
DesktopSlideshowViewCallback callback,
|
||||
void* context);
|
||||
Reference in New Issue
Block a user