[FL-2627] Flipper applications: SDK, build and debug system (#1387)
* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
30
applications/services/desktop/scenes/desktop_scene.c
Normal file
30
applications/services/desktop/scenes/desktop_scene.c
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@@ -0,0 +1,30 @@
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#include "desktop_scene.h"
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// Generate scene on_enter handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
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void (*const desktop_on_enter_handlers[])(void*) = {
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#include "desktop_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_event handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
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bool (*const desktop_on_event_handlers[])(void* context, SceneManagerEvent event) = {
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#include "desktop_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_exit handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
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void (*const desktop_on_exit_handlers[])(void* context) = {
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#include "desktop_scene_config.h"
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};
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#undef ADD_SCENE
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// Initialize scene handlers configuration structure
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const SceneManagerHandlers desktop_scene_handlers = {
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.on_enter_handlers = desktop_on_enter_handlers,
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.on_event_handlers = desktop_on_event_handlers,
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.on_exit_handlers = desktop_on_exit_handlers,
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.scene_num = DesktopSceneNum,
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};
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29
applications/services/desktop/scenes/desktop_scene.h
Normal file
29
applications/services/desktop/scenes/desktop_scene.h
Normal file
@@ -0,0 +1,29 @@
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#pragma once
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#include <gui/scene_manager.h>
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// Generate scene id and total number
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#define ADD_SCENE(prefix, name, id) DesktopScene##id,
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typedef enum {
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#include "desktop_scene_config.h"
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DesktopSceneNum,
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} DesktopScene;
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#undef ADD_SCENE
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extern const SceneManagerHandlers desktop_scene_handlers;
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// Generate scene on_enter handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
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#include "desktop_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_event handlers declaration
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#define ADD_SCENE(prefix, name, id) \
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bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
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#include "desktop_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_exit handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
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#include "desktop_scene_config.h"
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#undef ADD_SCENE
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@@ -0,0 +1,9 @@
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ADD_SCENE(desktop, main, Main)
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ADD_SCENE(desktop, lock_menu, LockMenu)
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ADD_SCENE(desktop, debug, Debug)
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ADD_SCENE(desktop, hw_mismatch, HwMismatch)
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ADD_SCENE(desktop, fault, Fault)
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ADD_SCENE(desktop, locked, Locked)
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ADD_SCENE(desktop, pin_input, PinInput)
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ADD_SCENE(desktop, pin_timeout, PinTimeout)
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ADD_SCENE(desktop, slideshow, Slideshow)
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65
applications/services/desktop/scenes/desktop_scene_debug.c
Normal file
65
applications/services/desktop/scenes/desktop_scene_debug.c
Normal file
@@ -0,0 +1,65 @@
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#include <dolphin/dolphin.h>
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#include <dolphin/helpers/dolphin_deed.h>
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#include "../desktop_i.h"
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#include "../views/desktop_view_debug.h"
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#include "desktop_scene.h"
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void desktop_scene_debug_callback(DesktopEvent event, void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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void desktop_scene_debug_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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desktop_debug_get_dolphin_data(desktop->debug_view);
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desktop_debug_set_callback(desktop->debug_view, desktop_scene_debug_callback, desktop);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdDebug);
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}
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bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopDebugEventExit:
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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dolphin_flush(dolphin);
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consumed = true;
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break;
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case DesktopDebugEventDeed:
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dolphin_deed(dolphin, DolphinDeedTestRight);
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desktop_debug_get_dolphin_data(desktop->debug_view);
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consumed = true;
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break;
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case DesktopDebugEventWrongDeed:
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dolphin_deed(dolphin, DolphinDeedTestLeft);
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desktop_debug_get_dolphin_data(desktop->debug_view);
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consumed = true;
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break;
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case DesktopDebugEventSaveState:
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dolphin_flush(dolphin);
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consumed = true;
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break;
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default:
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break;
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}
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}
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furi_record_close(RECORD_DOLPHIN);
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return consumed;
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}
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void desktop_scene_debug_on_exit(void* context) {
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Desktop* desktop = (Desktop*)context;
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desktop_debug_reset_screen_idx(desktop->debug_view);
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}
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52
applications/services/desktop/scenes/desktop_scene_fault.c
Normal file
52
applications/services/desktop/scenes/desktop_scene_fault.c
Normal file
@@ -0,0 +1,52 @@
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#include <furi_hal.h>
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#include "../desktop_i.h"
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#define DesktopFaultEventExit 0x00FF00FF
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void desktop_scene_fault_callback(void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopFaultEventExit);
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}
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void desktop_scene_fault_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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Popup* popup = desktop->hw_mismatch_popup;
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popup_set_context(popup, desktop);
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popup_set_header(
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popup,
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"Flipper crashed\n and was rebooted",
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60,
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14 + STATUS_BAR_Y_SHIFT,
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AlignCenter,
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AlignCenter);
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char* message = (char*)furi_hal_rtc_get_fault_data();
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popup_set_text(popup, message, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
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popup_set_callback(popup, desktop_scene_fault_callback);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
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}
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bool desktop_scene_fault_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopFaultEventExit:
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scene_manager_previous_scene(desktop->scene_manager);
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consumed = true;
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break;
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default:
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break;
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}
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}
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return consumed;
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}
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void desktop_scene_fault_on_exit(void* context) {
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UNUSED(context);
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furi_hal_rtc_set_fault_data(0);
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}
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@@ -0,0 +1,67 @@
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#include <gui/scene_manager.h>
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#include <furi_hal.h>
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#include "desktop_scene.h"
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#include "../desktop_i.h"
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#define HW_MISMATCH_BACK_EVENT (0UL)
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void desktop_scene_hw_mismatch_callback(void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, HW_MISMATCH_BACK_EVENT);
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}
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void desktop_scene_hw_mismatch_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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furi_assert(desktop);
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Popup* popup = desktop->hw_mismatch_popup;
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char* text_buffer = malloc(256);
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scene_manager_set_scene_state(
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desktop->scene_manager, DesktopSceneHwMismatch, (uint32_t)text_buffer);
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snprintf(
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text_buffer,
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256,
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"HW target: %d\nFW target: %d",
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furi_hal_version_get_hw_target(),
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version_get_target(NULL));
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popup_set_context(popup, desktop);
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popup_set_header(
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popup, "!!!! HW Mismatch !!!!", 60, 14 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
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popup_set_text(popup, text_buffer, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
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popup_set_callback(popup, desktop_scene_hw_mismatch_callback);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
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}
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bool desktop_scene_hw_mismatch_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case HW_MISMATCH_BACK_EVENT:
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scene_manager_previous_scene(desktop->scene_manager);
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consumed = true;
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break;
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default:
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break;
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}
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}
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return consumed;
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}
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void desktop_scene_hw_mismatch_on_exit(void* context) {
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Desktop* desktop = (Desktop*)context;
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furi_assert(desktop);
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Popup* popup = desktop->hw_mismatch_popup;
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popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
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popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
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popup_set_callback(popup, NULL);
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popup_set_context(popup, NULL);
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char* text_buffer =
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(char*)scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneHwMismatch);
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free(text_buffer);
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneHwMismatch, 0);
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}
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4
applications/services/desktop/scenes/desktop_scene_i.h
Normal file
4
applications/services/desktop/scenes/desktop_scene_i.h
Normal file
@@ -0,0 +1,4 @@
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#pragma once
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#define SCENE_LOCKED_FIRST_ENTER 0
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#define SCENE_LOCKED_REPEAT_ENTER 1
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@@ -0,0 +1,85 @@
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#include <gui/scene_manager.h>
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#include <applications.h>
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#include <furi_hal.h>
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#include <toolbox/saved_struct.h>
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#include <stdbool.h>
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#include <loader/loader.h>
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#include "../desktop_i.h"
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#include <desktop/desktop_settings.h>
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#include "../views/desktop_view_lock_menu.h"
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#include "desktop_scene_i.h"
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#include "desktop_scene.h"
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#include "../helpers/pin_lock.h"
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#define TAG "DesktopSceneLock"
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void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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void desktop_scene_lock_menu_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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LOAD_DESKTOP_SETTINGS(&desktop->settings);
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
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desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pin_code.length > 0);
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desktop_lock_menu_set_idx(desktop->lock_menu, 0);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
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}
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bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeTick) {
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bool check_pin_changed =
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scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
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if(check_pin_changed) {
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LOAD_DESKTOP_SETTINGS(&desktop->settings);
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if(desktop->settings.pin_code.length > 0) {
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desktop_lock_menu_pin_set(desktop->lock_menu, 1);
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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}
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}
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} else if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopLockMenuEventLock:
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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desktop_lock(desktop);
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consumed = true;
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break;
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case DesktopLockMenuEventPinLock:
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if(desktop->settings.pin_code.length > 0) {
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desktop_pin_lock(&desktop->settings);
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desktop_lock(desktop);
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} else {
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LoaderStatus status =
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loader_start(desktop->loader, "Desktop", DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG);
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if(status == LoaderStatusOk) {
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1);
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} else {
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FURI_LOG_E(TAG, "Unable to start desktop settings");
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}
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}
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consumed = true;
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break;
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case DesktopLockMenuEventExit:
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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scene_manager_search_and_switch_to_previous_scene(
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desktop->scene_manager, DesktopSceneMain);
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consumed = true;
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break;
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default:
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break;
|
||||
}
|
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}
|
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return consumed;
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}
|
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|
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void desktop_scene_lock_menu_on_exit(void* context) {
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UNUSED(context);
|
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}
|
113
applications/services/desktop/scenes/desktop_scene_locked.c
Normal file
113
applications/services/desktop/scenes/desktop_scene_locked.c
Normal file
@@ -0,0 +1,113 @@
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#include <furi.h>
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#include <furi_hal.h>
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#include <gui/scene_manager.h>
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#include <gui/view_stack.h>
|
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#include <stdint.h>
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#include <portmacro.h>
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|
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#include "../desktop.h"
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#include "../desktop_i.h"
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#include "../helpers/pin_lock.h"
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#include "../animations/animation_manager.h"
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#include "../views/desktop_events.h"
|
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#include "../views/desktop_view_pin_input.h"
|
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#include "../views/desktop_view_locked.h"
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#include "desktop_scene.h"
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#include "desktop_scene_i.h"
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|
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#define WRONG_PIN_HEADER_TIMEOUT 3000
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#define INPUT_PIN_VIEW_TIMEOUT 15000
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|
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static void desktop_scene_locked_callback(DesktopEvent event, void* context) {
|
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
|
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}
|
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|
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static void desktop_scene_locked_new_idle_animation_callback(void* context) {
|
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furi_assert(context);
|
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(
|
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desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation);
|
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}
|
||||
|
||||
void desktop_scene_locked_on_enter(void* context) {
|
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Desktop* desktop = (Desktop*)context;
|
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|
||||
// callbacks for 1-st layer
|
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animation_manager_set_new_idle_callback(
|
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desktop->animation_manager, desktop_scene_locked_new_idle_animation_callback);
|
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animation_manager_set_check_callback(desktop->animation_manager, NULL);
|
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animation_manager_set_interact_callback(desktop->animation_manager, NULL);
|
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|
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// callbacks for 2-nd layer
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desktop_view_locked_set_callback(desktop->locked_view, desktop_scene_locked_callback, desktop);
|
||||
|
||||
bool switch_to_timeout_scene = false;
|
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uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLocked);
|
||||
if(state == SCENE_LOCKED_FIRST_ENTER) {
|
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bool pin_locked = desktop_pin_lock_is_locked();
|
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view_port_enabled_set(desktop->lock_viewport, true);
|
||||
Gui* gui = furi_record_open(RECORD_GUI);
|
||||
gui_set_lockdown(gui, true);
|
||||
furi_record_close(RECORD_GUI);
|
||||
|
||||
if(pin_locked) {
|
||||
LOAD_DESKTOP_SETTINGS(&desktop->settings);
|
||||
desktop_view_locked_lock(desktop->locked_view, true);
|
||||
uint32_t pin_timeout = desktop_pin_lock_get_fail_timeout();
|
||||
if(pin_timeout > 0) {
|
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scene_manager_set_scene_state(
|
||||
desktop->scene_manager, DesktopScenePinTimeout, pin_timeout);
|
||||
switch_to_timeout_scene = true;
|
||||
} else {
|
||||
desktop_view_locked_close_doors(desktop->locked_view);
|
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}
|
||||
} else {
|
||||
desktop_view_locked_lock(desktop->locked_view, false);
|
||||
desktop_view_locked_close_doors(desktop->locked_view);
|
||||
}
|
||||
scene_manager_set_scene_state(
|
||||
desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_REPEAT_ENTER);
|
||||
}
|
||||
|
||||
if(switch_to_timeout_scene) {
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopScenePinTimeout);
|
||||
} else {
|
||||
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLocked);
|
||||
}
|
||||
}
|
||||
|
||||
bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
switch(event.event) {
|
||||
case DesktopLockedEventUnlocked:
|
||||
desktop_unlock(desktop);
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopLockedEventUpdate:
|
||||
if(desktop_view_locked_is_locked_hint_visible(desktop->locked_view)) {
|
||||
notification_message(desktop->notification, &sequence_display_backlight_off);
|
||||
}
|
||||
desktop_view_locked_update(desktop->locked_view);
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopLockedEventShowPinInput:
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopScenePinInput);
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopAnimationEventNewIdleAnimation:
|
||||
animation_manager_new_idle_process(desktop->animation_manager);
|
||||
consumed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void desktop_scene_locked_on_exit(void* context) {
|
||||
UNUSED(context);
|
||||
}
|
180
applications/services/desktop/scenes/desktop_scene_main.c
Normal file
180
applications/services/desktop/scenes/desktop_scene_main.c
Normal file
@@ -0,0 +1,180 @@
|
||||
#include <furi.h>
|
||||
#include <furi_hal.h>
|
||||
#include <applications.h>
|
||||
#include <assets_icons.h>
|
||||
#include <loader/loader.h>
|
||||
|
||||
#include "../desktop_i.h"
|
||||
#include "../views/desktop_events.h"
|
||||
#include "../views/desktop_view_main.h"
|
||||
#include "desktop_scene.h"
|
||||
#include "desktop_scene_i.h"
|
||||
|
||||
#define TAG "DesktopSrv"
|
||||
|
||||
static void desktop_scene_main_new_idle_animation_callback(void* context) {
|
||||
furi_assert(context);
|
||||
Desktop* desktop = context;
|
||||
view_dispatcher_send_custom_event(
|
||||
desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation);
|
||||
}
|
||||
|
||||
static void desktop_scene_main_check_animation_callback(void* context) {
|
||||
furi_assert(context);
|
||||
Desktop* desktop = context;
|
||||
view_dispatcher_send_custom_event(
|
||||
desktop->view_dispatcher, DesktopAnimationEventCheckAnimation);
|
||||
}
|
||||
|
||||
static void desktop_scene_main_interact_animation_callback(void* context) {
|
||||
furi_assert(context);
|
||||
Desktop* desktop = context;
|
||||
view_dispatcher_send_custom_event(
|
||||
desktop->view_dispatcher, DesktopAnimationEventInteractAnimation);
|
||||
}
|
||||
|
||||
#ifdef APP_ARCHIVE
|
||||
static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
|
||||
furi_assert(desktop);
|
||||
furi_assert(flipper_app);
|
||||
furi_assert(flipper_app->app);
|
||||
furi_assert(flipper_app->name);
|
||||
|
||||
if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) {
|
||||
FURI_LOG_E("Desktop", "Thread is already running");
|
||||
return;
|
||||
}
|
||||
|
||||
furi_thread_set_name(desktop->scene_thread, flipper_app->name);
|
||||
furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size);
|
||||
furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
|
||||
|
||||
furi_thread_start(desktop->scene_thread);
|
||||
}
|
||||
#endif
|
||||
|
||||
void desktop_scene_main_callback(DesktopEvent event, void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
|
||||
}
|
||||
|
||||
void desktop_scene_main_on_enter(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
DesktopMainView* main_view = desktop->main_view;
|
||||
|
||||
animation_manager_set_context(desktop->animation_manager, desktop);
|
||||
animation_manager_set_new_idle_callback(
|
||||
desktop->animation_manager, desktop_scene_main_new_idle_animation_callback);
|
||||
animation_manager_set_check_callback(
|
||||
desktop->animation_manager, desktop_scene_main_check_animation_callback);
|
||||
animation_manager_set_interact_callback(
|
||||
desktop->animation_manager, desktop_scene_main_interact_animation_callback);
|
||||
|
||||
desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
|
||||
|
||||
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdMain);
|
||||
}
|
||||
|
||||
bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
switch(event.event) {
|
||||
case DesktopMainEventOpenMenu:
|
||||
loader_show_menu();
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
case DesktopMainEventOpenLockMenu:
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
case DesktopMainEventOpenDebug:
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug);
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
case DesktopMainEventOpenArchive:
|
||||
#ifdef APP_ARCHIVE
|
||||
desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
|
||||
#endif
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
case DesktopMainEventOpenPowerOff: {
|
||||
LoaderStatus status = loader_start(desktop->loader, "Power", "off");
|
||||
if(status != LoaderStatusOk) {
|
||||
FURI_LOG_E(TAG, "loader_start failed: %d", status);
|
||||
}
|
||||
consumed = true;
|
||||
break;
|
||||
}
|
||||
|
||||
case DesktopMainEventOpenFavoritePrimary:
|
||||
LOAD_DESKTOP_SETTINGS(&desktop->settings);
|
||||
if(desktop->settings.favorite_primary < FLIPPER_APPS_COUNT) {
|
||||
LoaderStatus status = loader_start(
|
||||
desktop->loader, FLIPPER_APPS[desktop->settings.favorite_primary].name, NULL);
|
||||
if(status != LoaderStatusOk) {
|
||||
FURI_LOG_E(TAG, "loader_start failed: %d", status);
|
||||
}
|
||||
} else {
|
||||
FURI_LOG_E(TAG, "Can't find primary favorite application");
|
||||
}
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopMainEventOpenFavoriteSecondary:
|
||||
LOAD_DESKTOP_SETTINGS(&desktop->settings);
|
||||
if(desktop->settings.favorite_secondary < FLIPPER_APPS_COUNT) {
|
||||
LoaderStatus status = loader_start(
|
||||
desktop->loader,
|
||||
FLIPPER_APPS[desktop->settings.favorite_secondary].name,
|
||||
NULL);
|
||||
if(status != LoaderStatusOk) {
|
||||
FURI_LOG_E(TAG, "loader_start failed: %d", status);
|
||||
}
|
||||
} else {
|
||||
FURI_LOG_E(TAG, "Can't find secondary favorite application");
|
||||
}
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopAnimationEventCheckAnimation:
|
||||
animation_manager_check_blocking_process(desktop->animation_manager);
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopAnimationEventNewIdleAnimation:
|
||||
animation_manager_new_idle_process(desktop->animation_manager);
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopAnimationEventInteractAnimation:
|
||||
if(!animation_manager_interact_process(desktop->animation_manager)) {
|
||||
LoaderStatus status = loader_start(desktop->loader, "Passport", NULL);
|
||||
if(status != LoaderStatusOk) {
|
||||
FURI_LOG_E(TAG, "loader_start failed: %d", status);
|
||||
}
|
||||
}
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopLockedEventUpdate:
|
||||
desktop_view_locked_update(desktop->locked_view);
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void desktop_scene_main_on_exit(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
|
||||
animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
|
||||
animation_manager_set_check_callback(desktop->animation_manager, NULL);
|
||||
animation_manager_set_interact_callback(desktop->animation_manager, NULL);
|
||||
animation_manager_set_context(desktop->animation_manager, desktop);
|
||||
}
|
157
applications/services/desktop/scenes/desktop_scene_pin_input.c
Normal file
157
applications/services/desktop/scenes/desktop_scene_pin_input.c
Normal file
@@ -0,0 +1,157 @@
|
||||
#include <furi.h>
|
||||
#include <furi_hal.h>
|
||||
#include <gui/scene_manager.h>
|
||||
#include <gui/view_stack.h>
|
||||
#include <stdint.h>
|
||||
#include <portmacro.h>
|
||||
#include <notification/notification.h>
|
||||
#include <notification/notification_messages.h>
|
||||
|
||||
#include "../desktop.h"
|
||||
#include "../desktop_i.h"
|
||||
#include "../animations/animation_manager.h"
|
||||
#include "../views/desktop_events.h"
|
||||
#include "../views/desktop_view_pin_input.h"
|
||||
#include "../helpers/pin_lock.h"
|
||||
#include "desktop_scene.h"
|
||||
#include "desktop_scene_i.h"
|
||||
|
||||
#define WRONG_PIN_HEADER_TIMEOUT 3000
|
||||
#define INPUT_PIN_VIEW_TIMEOUT 15000
|
||||
|
||||
typedef struct {
|
||||
TimerHandle_t timer;
|
||||
} DesktopScenePinInputState;
|
||||
|
||||
static void desktop_scene_locked_light_red(bool value) {
|
||||
NotificationApp* app = furi_record_open(RECORD_NOTIFICATION);
|
||||
if(value) {
|
||||
notification_message(app, &sequence_set_only_red_255);
|
||||
} else {
|
||||
notification_message(app, &sequence_reset_red);
|
||||
}
|
||||
furi_record_close(RECORD_NOTIFICATION);
|
||||
}
|
||||
|
||||
static void
|
||||
desktop_scene_pin_input_set_timer(Desktop* desktop, bool enable, TickType_t new_period) {
|
||||
furi_assert(desktop);
|
||||
|
||||
DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
|
||||
desktop->scene_manager, DesktopScenePinInput);
|
||||
furi_assert(state);
|
||||
if(enable) {
|
||||
xTimerChangePeriod(state->timer, new_period, portMAX_DELAY);
|
||||
} else {
|
||||
xTimerStop(state->timer, portMAX_DELAY);
|
||||
}
|
||||
}
|
||||
|
||||
static void desktop_scene_pin_input_back_callback(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventBack);
|
||||
}
|
||||
|
||||
static void desktop_scene_pin_input_done_callback(const PinCode* pin_code, void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
if(desktop_pin_lock_verify(&desktop->settings.pin_code, pin_code)) {
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventUnlocked);
|
||||
} else {
|
||||
view_dispatcher_send_custom_event(
|
||||
desktop->view_dispatcher, DesktopPinInputEventUnlockFailed);
|
||||
}
|
||||
}
|
||||
|
||||
static void desktop_scene_pin_input_timer_callback(TimerHandle_t timer) {
|
||||
Desktop* desktop = pvTimerGetTimerID(timer);
|
||||
|
||||
view_dispatcher_send_custom_event(
|
||||
desktop->view_dispatcher, DesktopPinInputEventResetWrongPinLabel);
|
||||
}
|
||||
|
||||
void desktop_scene_pin_input_on_enter(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
|
||||
desktop_view_pin_input_set_context(desktop->pin_input_view, desktop);
|
||||
desktop_view_pin_input_set_back_callback(
|
||||
desktop->pin_input_view, desktop_scene_pin_input_back_callback);
|
||||
desktop_view_pin_input_set_timeout_callback(
|
||||
desktop->pin_input_view, desktop_scene_pin_input_back_callback);
|
||||
desktop_view_pin_input_set_done_callback(
|
||||
desktop->pin_input_view, desktop_scene_pin_input_done_callback);
|
||||
|
||||
DesktopScenePinInputState* state = malloc(sizeof(DesktopScenePinInputState));
|
||||
state->timer =
|
||||
xTimerCreate(NULL, 10000, pdFALSE, desktop, desktop_scene_pin_input_timer_callback);
|
||||
scene_manager_set_scene_state(desktop->scene_manager, DesktopScenePinInput, (uint32_t)state);
|
||||
|
||||
desktop_view_pin_input_hide_pin(desktop->pin_input_view, true);
|
||||
desktop_view_pin_input_set_label_button(desktop->pin_input_view, "OK");
|
||||
desktop_view_pin_input_set_label_secondary(desktop->pin_input_view, 44, 25, "Enter PIN:");
|
||||
desktop_view_pin_input_set_pin_position(desktop->pin_input_view, 64, 37);
|
||||
desktop_view_pin_input_reset_pin(desktop->pin_input_view);
|
||||
|
||||
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPinInput);
|
||||
}
|
||||
|
||||
bool desktop_scene_pin_input_on_event(void* context, SceneManagerEvent event) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
bool consumed = false;
|
||||
uint32_t pin_timeout = 0;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
switch(event.event) {
|
||||
case DesktopPinInputEventUnlockFailed:
|
||||
pin_timeout = desktop_pin_lock_get_fail_timeout();
|
||||
if(pin_timeout > 0) {
|
||||
desktop_pin_lock_error_notify();
|
||||
scene_manager_set_scene_state(
|
||||
desktop->scene_manager, DesktopScenePinTimeout, pin_timeout);
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopScenePinTimeout);
|
||||
} else {
|
||||
desktop_scene_locked_light_red(true);
|
||||
desktop_view_pin_input_set_label_primary(desktop->pin_input_view, 0, 0, NULL);
|
||||
desktop_view_pin_input_set_label_secondary(
|
||||
desktop->pin_input_view, 25, 25, "Wrong PIN try again:");
|
||||
desktop_scene_pin_input_set_timer(desktop, true, WRONG_PIN_HEADER_TIMEOUT);
|
||||
desktop_view_pin_input_reset_pin(desktop->pin_input_view);
|
||||
}
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopPinInputEventResetWrongPinLabel:
|
||||
desktop_scene_locked_light_red(false);
|
||||
desktop_view_pin_input_set_label_primary(desktop->pin_input_view, 0, 0, NULL);
|
||||
desktop_view_pin_input_set_label_secondary(
|
||||
desktop->pin_input_view, 44, 25, "Enter PIN:");
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopPinInputEventUnlocked:
|
||||
desktop_pin_unlock(&desktop->settings);
|
||||
desktop_unlock(desktop);
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopPinInputEventBack:
|
||||
scene_manager_search_and_switch_to_previous_scene(
|
||||
desktop->scene_manager, DesktopSceneLocked);
|
||||
notification_message(desktop->notification, &sequence_display_backlight_off);
|
||||
consumed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void desktop_scene_pin_input_on_exit(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
desktop_scene_locked_light_red(false);
|
||||
|
||||
DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
|
||||
desktop->scene_manager, DesktopScenePinInput);
|
||||
xTimerStop(state->timer, portMAX_DELAY);
|
||||
while(xTimerIsTimerActive(state->timer)) {
|
||||
furi_delay_tick(1);
|
||||
}
|
||||
xTimerDelete(state->timer, portMAX_DELAY);
|
||||
free(state);
|
||||
}
|
@@ -0,0 +1,47 @@
|
||||
#include <furi.h>
|
||||
#include <FreeRTOS.h>
|
||||
#include <portmacro.h>
|
||||
#include <timer.h>
|
||||
#include <gui/scene_manager.h>
|
||||
|
||||
#include "../desktop_i.h"
|
||||
#include "../views/desktop_view_pin_timeout.h"
|
||||
#include "desktop_scene.h"
|
||||
#include "desktop_scene_i.h"
|
||||
|
||||
static void desktop_scene_pin_timeout_callback(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinTimeoutExit);
|
||||
}
|
||||
|
||||
void desktop_scene_pin_timeout_on_enter(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
|
||||
uint32_t timeout =
|
||||
scene_manager_get_scene_state(desktop->scene_manager, DesktopScenePinTimeout);
|
||||
desktop_view_pin_timeout_start(desktop->pin_timeout_view, timeout);
|
||||
desktop_view_pin_timeout_set_callback(
|
||||
desktop->pin_timeout_view, desktop_scene_pin_timeout_callback, desktop);
|
||||
|
||||
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
|
||||
}
|
||||
|
||||
bool desktop_scene_pin_timeout_on_event(void* context, SceneManagerEvent event) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
switch(event.event) {
|
||||
case DesktopPinTimeoutExit:
|
||||
scene_manager_previous_scene(desktop->scene_manager);
|
||||
consumed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void desktop_scene_pin_timeout_on_exit(void* context) {
|
||||
UNUSED(context);
|
||||
}
|
@@ -0,0 +1,53 @@
|
||||
#include <storage/storage.h>
|
||||
|
||||
#include "../desktop_i.h"
|
||||
#include "../views/desktop_view_slideshow.h"
|
||||
#include "../views/desktop_events.h"
|
||||
#include <power/power_service/power.h>
|
||||
|
||||
void desktop_scene_slideshow_callback(DesktopEvent event, void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
|
||||
}
|
||||
|
||||
void desktop_scene_slideshow_on_enter(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
DesktopSlideshowView* slideshow_view = desktop->slideshow_view;
|
||||
|
||||
desktop_view_slideshow_set_callback(slideshow_view, desktop_scene_slideshow_callback, desktop);
|
||||
|
||||
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdSlideshow);
|
||||
}
|
||||
|
||||
bool desktop_scene_slideshow_on_event(void* context, SceneManagerEvent event) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
bool consumed = false;
|
||||
Storage* storage = NULL;
|
||||
Power* power = NULL;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
switch(event.event) {
|
||||
case DesktopSlideshowCompleted:
|
||||
storage = furi_record_open(RECORD_STORAGE);
|
||||
storage_common_remove(storage, SLIDESHOW_FS_PATH);
|
||||
furi_record_close(RECORD_STORAGE);
|
||||
scene_manager_previous_scene(desktop->scene_manager);
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopSlideshowPoweroff:
|
||||
power = furi_record_open(RECORD_POWER);
|
||||
power_off(power);
|
||||
furi_record_close(RECORD_POWER);
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void desktop_scene_slideshow_on_exit(void* context) {
|
||||
UNUSED(context);
|
||||
}
|
Reference in New Issue
Block a user