[FL-2627] Flipper applications: SDK, build and debug system (#1387)

* Added support for running applications from SD card (FAPs - Flipper Application Packages)
* Added plugin_dist target for fbt to build FAPs
* All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default
* Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them
* Added debugging support for FAPs with fbt debug & VSCode
* Added public firmware API with automated versioning

Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: SG <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
SG
2022-09-15 02:11:38 +10:00
committed by Aleksandr Kutuzov
parent 0f6f9ad52e
commit b9a766d909
895 changed files with 8862 additions and 1465 deletions

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App(
appid="gui",
name="GuiSrv",
apptype=FlipperAppType.SERVICE,
entry_point="gui_srv",
cdefines=["SRV_GUI"],
requires=[
"input",
"notification",
],
stack_size=2 * 1024,
order=70,
sdk_headers=[
"gui.h",
"elements.h",
"view_dispatcher.h",
"view_stack.h",
"modules/button_menu.h",
"modules/byte_input.h",
"modules/popup.h",
"modules/text_input.h",
"modules/widget.h",
"modules/validators.h",
"modules/file_browser.h",
"modules/button_panel.h",
"modules/variable_item_list.h",
"modules/file_browser_worker.h",
"modules/menu.h",
"modules/dialog_ex.h",
"modules/loading.h",
"modules/text_box.h",
"modules/submenu.h",
"modules/widget_elements/widget_element.h",
"modules/empty_screen.h",
],
)

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#include "canvas_i.h"
#include "icon_i.h"
#include "icon_animation_i.h"
#include <furi.h>
#include <furi_hal.h>
#include <stdint.h>
#include <u8g2_glue.h>
const CanvasFontParameters canvas_font_params[FontTotalNumber] = {
[FontPrimary] = {.leading_default = 12, .leading_min = 11, .height = 8, .descender = 2},
[FontSecondary] = {.leading_default = 11, .leading_min = 9, .height = 7, .descender = 2},
[FontKeyboard] = {.leading_default = 11, .leading_min = 9, .height = 7, .descender = 2},
[FontBigNumbers] = {.leading_default = 18, .leading_min = 16, .height = 15, .descender = 0},
};
Canvas* canvas_init() {
Canvas* canvas = malloc(sizeof(Canvas));
// Setup u8g2
u8g2_Setup_st756x_flipper(&canvas->fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32);
canvas->orientation = CanvasOrientationHorizontal;
// Initialize display
u8g2_InitDisplay(&canvas->fb);
// Wake up display
u8g2_SetPowerSave(&canvas->fb, 0);
// Clear buffer and send to device
canvas_clear(canvas);
canvas_commit(canvas);
return canvas;
}
void canvas_free(Canvas* canvas) {
furi_assert(canvas);
free(canvas);
}
void canvas_reset(Canvas* canvas) {
furi_assert(canvas);
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontSecondary);
canvas_set_font_direction(canvas, CanvasDirectionLeftToRight);
}
void canvas_commit(Canvas* canvas) {
furi_assert(canvas);
u8g2_SendBuffer(&canvas->fb);
}
uint8_t* canvas_get_buffer(Canvas* canvas) {
furi_assert(canvas);
return u8g2_GetBufferPtr(&canvas->fb);
}
size_t canvas_get_buffer_size(Canvas* canvas) {
furi_assert(canvas);
return u8g2_GetBufferTileWidth(&canvas->fb) * u8g2_GetBufferTileHeight(&canvas->fb) * 8;
}
void canvas_frame_set(
Canvas* canvas,
uint8_t offset_x,
uint8_t offset_y,
uint8_t width,
uint8_t height) {
furi_assert(canvas);
canvas->offset_x = offset_x;
canvas->offset_y = offset_y;
canvas->width = width;
canvas->height = height;
}
uint8_t canvas_width(Canvas* canvas) {
furi_assert(canvas);
return canvas->width;
}
uint8_t canvas_height(Canvas* canvas) {
furi_assert(canvas);
return canvas->height;
}
uint8_t canvas_current_font_height(Canvas* canvas) {
furi_assert(canvas);
uint8_t font_height = u8g2_GetMaxCharHeight(&canvas->fb);
if(canvas->fb.font == u8g2_font_haxrcorp4089_tr) {
font_height += 1;
}
return font_height;
}
CanvasFontParameters* canvas_get_font_params(Canvas* canvas, Font font) {
furi_assert(canvas);
furi_assert(font < FontTotalNumber);
return (CanvasFontParameters*)&canvas_font_params[font];
}
void canvas_clear(Canvas* canvas) {
furi_assert(canvas);
u8g2_ClearBuffer(&canvas->fb);
}
void canvas_set_color(Canvas* canvas, Color color) {
furi_assert(canvas);
u8g2_SetDrawColor(&canvas->fb, color);
}
void canvas_set_font_direction(Canvas* canvas, CanvasDirection dir) {
furi_assert(canvas);
u8g2_SetFontDirection(&canvas->fb, dir);
}
void canvas_invert_color(Canvas* canvas) {
canvas->fb.draw_color = !canvas->fb.draw_color;
}
void canvas_set_font(Canvas* canvas, Font font) {
furi_assert(canvas);
u8g2_SetFontMode(&canvas->fb, 1);
if(font == FontPrimary) {
u8g2_SetFont(&canvas->fb, u8g2_font_helvB08_tr);
} else if(font == FontSecondary) {
u8g2_SetFont(&canvas->fb, u8g2_font_haxrcorp4089_tr);
} else if(font == FontKeyboard) {
u8g2_SetFont(&canvas->fb, u8g2_font_profont11_mr);
} else if(font == FontBigNumbers) {
u8g2_SetFont(&canvas->fb, u8g2_font_profont22_tn);
} else {
furi_crash(NULL);
}
}
void canvas_draw_str(Canvas* canvas, uint8_t x, uint8_t y, const char* str) {
furi_assert(canvas);
if(!str) return;
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawStr(&canvas->fb, x, y, str);
}
void canvas_draw_str_aligned(
Canvas* canvas,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
const char* str) {
furi_assert(canvas);
if(!str) return;
x += canvas->offset_x;
y += canvas->offset_y;
switch(horizontal) {
case AlignLeft:
break;
case AlignRight:
x -= u8g2_GetStrWidth(&canvas->fb, str);
break;
case AlignCenter:
x -= (u8g2_GetStrWidth(&canvas->fb, str) / 2);
break;
default:
furi_crash(NULL);
break;
}
switch(vertical) {
case AlignTop:
y += u8g2_GetAscent(&canvas->fb);
break;
case AlignBottom:
break;
case AlignCenter:
y += (u8g2_GetAscent(&canvas->fb) / 2);
break;
default:
furi_crash(NULL);
break;
}
u8g2_DrawStr(&canvas->fb, x, y, str);
}
uint16_t canvas_string_width(Canvas* canvas, const char* str) {
furi_assert(canvas);
if(!str) return 0;
return u8g2_GetStrWidth(&canvas->fb, str);
}
uint8_t canvas_glyph_width(Canvas* canvas, char symbol) {
furi_assert(canvas);
return u8g2_GetGlyphWidth(&canvas->fb, symbol);
}
void canvas_draw_bitmap(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
const uint8_t* compressed_bitmap_data) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
uint8_t* bitmap_data = NULL;
furi_hal_compress_icon_decode(compressed_bitmap_data, &bitmap_data);
u8g2_DrawXBM(&canvas->fb, x, y, width, height, bitmap_data);
}
void canvas_draw_icon_animation(
Canvas* canvas,
uint8_t x,
uint8_t y,
IconAnimation* icon_animation) {
furi_assert(canvas);
furi_assert(icon_animation);
x += canvas->offset_x;
y += canvas->offset_y;
uint8_t* icon_data = NULL;
furi_hal_compress_icon_decode(icon_animation_get_data(icon_animation), &icon_data);
u8g2_DrawXBM(
&canvas->fb,
x,
y,
icon_animation_get_width(icon_animation),
icon_animation_get_height(icon_animation),
icon_data);
}
void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, const Icon* icon) {
furi_assert(canvas);
furi_assert(icon);
x += canvas->offset_x;
y += canvas->offset_y;
uint8_t* icon_data = NULL;
furi_hal_compress_icon_decode(icon_get_data(icon), &icon_data);
u8g2_DrawXBM(&canvas->fb, x, y, icon_get_width(icon), icon_get_height(icon), icon_data);
}
void canvas_draw_dot(Canvas* canvas, uint8_t x, uint8_t y) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawPixel(&canvas->fb, x, y);
}
void canvas_draw_box(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawBox(&canvas->fb, x, y, width, height);
}
void canvas_draw_rbox(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
uint8_t radius) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawRBox(&canvas->fb, x, y, width, height, radius);
}
void canvas_draw_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawFrame(&canvas->fb, x, y, width, height);
}
void canvas_draw_rframe(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
uint8_t radius) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawRFrame(&canvas->fb, x, y, width, height, radius);
}
void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) {
furi_assert(canvas);
x1 += canvas->offset_x;
y1 += canvas->offset_y;
x2 += canvas->offset_x;
y2 += canvas->offset_y;
u8g2_DrawLine(&canvas->fb, x1, y1, x2, y2);
}
void canvas_draw_circle(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawCircle(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
}
void canvas_draw_disc(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawDisc(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
}
void canvas_draw_triangle(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t base,
uint8_t height,
CanvasDirection dir) {
furi_assert(canvas);
if(dir == CanvasDirectionBottomToTop) {
canvas_draw_line(canvas, x - base / 2, y, x + base / 2, y);
canvas_draw_line(canvas, x - base / 2, y, x, y - height + 1);
canvas_draw_line(canvas, x, y - height + 1, x + base / 2, y);
} else if(dir == CanvasDirectionTopToBottom) {
canvas_draw_line(canvas, x - base / 2, y, x + base / 2, y);
canvas_draw_line(canvas, x - base / 2, y, x, y + height - 1);
canvas_draw_line(canvas, x, y + height - 1, x + base / 2, y);
} else if(dir == CanvasDirectionRightToLeft) {
canvas_draw_line(canvas, x, y - base / 2, x, y + base / 2);
canvas_draw_line(canvas, x, y - base / 2, x - height + 1, y);
canvas_draw_line(canvas, x - height + 1, y, x, y + base / 2);
} else if(dir == CanvasDirectionLeftToRight) {
canvas_draw_line(canvas, x, y - base / 2, x, y + base / 2);
canvas_draw_line(canvas, x, y - base / 2, x + height - 1, y);
canvas_draw_line(canvas, x + height - 1, y, x, y + base / 2);
}
}
void canvas_draw_xbm(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t w,
uint8_t h,
const uint8_t* bitmap) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawXBM(&canvas->fb, x, y, w, h, bitmap);
}
void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawGlyph(&canvas->fb, x, y, ch);
}
void canvas_set_bitmap_mode(Canvas* canvas, bool alpha) {
u8g2_SetBitmapMode(&canvas->fb, alpha ? 1 : 0);
}
void canvas_set_orientation(Canvas* canvas, CanvasOrientation orientation) {
furi_assert(canvas);
if(canvas->orientation != orientation) {
canvas->orientation = orientation;
if(canvas->orientation == CanvasOrientationHorizontal) {
FURI_SWAP(canvas->width, canvas->height);
u8g2_SetDisplayRotation(&canvas->fb, U8G2_R0);
} else if(canvas->orientation == CanvasOrientationVertical) {
FURI_SWAP(canvas->width, canvas->height);
u8g2_SetDisplayRotation(&canvas->fb, U8G2_R3);
} else {
furi_assert(0);
}
}
}
CanvasOrientation canvas_get_orientation(const Canvas* canvas) {
return canvas->orientation;
}

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/**
* @file canvas.h
* GUI: Canvas API
*/
#pragma once
#include <stdint.h>
#include <gui/icon_animation.h>
#include <assets_icons.h>
#ifdef __cplusplus
extern "C" {
#endif
/** Color enumeration */
typedef enum {
ColorWhite = 0x00,
ColorBlack = 0x01,
} Color;
/** Fonts enumeration */
typedef enum {
FontPrimary,
FontSecondary,
FontKeyboard,
FontBigNumbers,
// Keep last for fonts number calculation
FontTotalNumber,
} Font;
/** Alignment enumeration */
typedef enum {
AlignLeft,
AlignRight,
AlignTop,
AlignBottom,
AlignCenter,
} Align;
/** Canvas Orientation */
typedef enum {
CanvasOrientationHorizontal,
CanvasOrientationVertical,
} CanvasOrientation;
/** Font Direction */
typedef enum {
CanvasDirectionLeftToRight,
CanvasDirectionTopToBottom,
CanvasDirectionRightToLeft,
CanvasDirectionBottomToTop,
} CanvasDirection;
/** Font parameters */
typedef struct {
uint8_t leading_default;
uint8_t leading_min;
uint8_t height;
uint8_t descender;
} CanvasFontParameters;
/** Canvas anonymouse structure */
typedef struct Canvas Canvas;
/** Get Canvas width
*
* @param canvas Canvas instance
*
* @return width in pixels.
*/
uint8_t canvas_width(Canvas* canvas);
/** Get Canvas height
*
* @param canvas Canvas instance
*
* @return height in pixels.
*/
uint8_t canvas_height(Canvas* canvas);
/** Get current font height
*
* @param canvas Canvas instance
*
* @return height in pixels.
*/
uint8_t canvas_current_font_height(Canvas* canvas);
/** Get font parameters
*
* @param canvas Canvas instance
* @param font Font
*
* @return pointer to CanvasFontParameters structure
*/
CanvasFontParameters* canvas_get_font_params(Canvas* canvas, Font font);
/** Clear canvas
*
* @param canvas Canvas instance
*/
void canvas_clear(Canvas* canvas);
/** Set drawing color
*
* @param canvas Canvas instance
* @param color Color
*/
void canvas_set_color(Canvas* canvas, Color color);
/** Set font swap
* Argument String Rotation Description
*
* @param canvas Canvas instance
* @param dir Direction font
*/
void canvas_set_font_direction(Canvas* canvas, CanvasDirection dir);
/** Invert drawing color
*
* @param canvas Canvas instance
*/
void canvas_invert_color(Canvas* canvas);
/** Set drawing font
*
* @param canvas Canvas instance
* @param font Font
*/
void canvas_set_font(Canvas* canvas, Font font);
/** Draw string at position of baseline defined by x, y.
*
* @param canvas Canvas instance
* @param x anchor point x coordinate
* @param y anchor point y coordinate
* @param str C-string
*/
void canvas_draw_str(Canvas* canvas, uint8_t x, uint8_t y, const char* str);
/** Draw aligned string defined by x, y.
*
* Align calculated from position of baseline, string width and ascent (height
* of the glyphs above the baseline)
*
* @param canvas Canvas instance
* @param x anchor point x coordinate
* @param y anchor point y coordinate
* @param horizontal horizontal alignment
* @param vertical vertical alignment
* @param str C-string
*/
void canvas_draw_str_aligned(
Canvas* canvas,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
const char* str);
/** Get string width
*
* @param canvas Canvas instance
* @param str C-string
*
* @return width in pixels.
*/
uint16_t canvas_string_width(Canvas* canvas, const char* str);
/** Get glyph width
*
* @param canvas Canvas instance
* @param[in] symbol character
*
* @return width in pixels
*/
uint8_t canvas_glyph_width(Canvas* canvas, char symbol);
/** Draw bitmap picture at position defined by x,y.
*
* @param canvas Canvas instance
* @param x x coordinate
* @param y y coordinate
* @param width width of bitmap
* @param height height of bitmap
* @param compressed_bitmap_data compressed bitmap data
*/
void canvas_draw_bitmap(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
const uint8_t* compressed_bitmap_data);
/** Draw animation at position defined by x,y.
*
* @param canvas Canvas instance
* @param x x coordinate
* @param y y coordinate
* @param icon_animation IconAnimation instance
*/
void canvas_draw_icon_animation(
Canvas* canvas,
uint8_t x,
uint8_t y,
IconAnimation* icon_animation);
/** Draw icon at position defined by x,y.
*
* @param canvas Canvas instance
* @param x x coordinate
* @param y y coordinate
* @param icon Icon instance
*/
void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, const Icon* icon);
/** Draw XBM bitmap
*
* @param canvas Canvas instance
* @param x x coordinate
* @param y y coordinate
* @param w bitmap width
* @param h bitmap height
* @param bitmap pointer to XBM bitmap data
*/
void canvas_draw_xbm(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t w,
uint8_t h,
const uint8_t* bitmap);
/** Draw dot at x,y
*
* @param canvas Canvas instance
* @param x x coordinate
* @param y y coordinate
*/
void canvas_draw_dot(Canvas* canvas, uint8_t x, uint8_t y);
/** Draw box of width, height at x,y
*
* @param canvas Canvas instance
* @param x x coordinate
* @param y y coordinate
* @param width box width
* @param height box height
*/
void canvas_draw_box(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
/** Draw frame of width, height at x,y
*
* @param canvas Canvas instance
* @param x x coordinate
* @param y y coordinate
* @param width frame width
* @param height frame height
*/
void canvas_draw_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
/** Draw line from x1,y1 to x2,y2
*
* @param canvas Canvas instance
* @param x1 x1 coordinate
* @param y1 y1 coordinate
* @param x2 x2 coordinate
* @param y2 y2 coordinate
*/
void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2);
/** Draw circle at x,y with radius r
*
* @param canvas Canvas instance
* @param x x coordinate
* @param y y coordinate
* @param r radius
*/
void canvas_draw_circle(Canvas* canvas, uint8_t x, uint8_t y, uint8_t r);
/** Draw disc at x,y with radius r
*
* @param canvas Canvas instance
* @param x x coordinate
* @param y y coordinate
* @param r radius
*/
void canvas_draw_disc(Canvas* canvas, uint8_t x, uint8_t y, uint8_t r);
/** Draw triangle with given base and height lengths and their intersection coordinate
*
* @param canvas Canvas instance
* @param x x coordinate of base and height intersection
* @param y y coordinate of base and height intersection
* @param base length of triangle side
* @param height length of triangle height
* @param dir CanvasDirection triangle orientaion
*/
void canvas_draw_triangle(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t base,
uint8_t height,
CanvasDirection dir);
/** Draw glyph
*
* @param canvas Canvas instance
* @param x x coordinate
* @param y y coordinate
* @param ch character
*/
void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch);
/** Set transparency mode
*
* @param canvas Canvas instance
* @param alpha transparency mode
*/
void canvas_set_bitmap_mode(Canvas* canvas, bool alpha);
/** Draw rounded-corner frame of width, height at x,y, with round value raduis
*
* @param canvas Canvas instance
* @param x x coordinate
* @param y y coordinate
* @param width frame width
* @param height frame height
* @param radius frame corner radius
*/
void canvas_draw_rframe(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
uint8_t radius);
/** Draw rounded-corner box of width, height at x,y, with round value raduis
*
* @param canvas Canvas instance
* @param x x coordinate
* @param y y coordinate
* @param width box width
* @param height box height
* @param radius box corner radius
*/
void canvas_draw_rbox(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
uint8_t radius);
#ifdef __cplusplus
}
#endif

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/**
* @file canvas_i.h
* GUI: internal Canvas API
*/
#pragma once
#include "canvas.h"
#include <u8g2.h>
/** Canvas structure
*/
struct Canvas {
u8g2_t fb;
CanvasOrientation orientation;
uint8_t offset_x;
uint8_t offset_y;
uint8_t width;
uint8_t height;
};
/** Allocate memory and initialize canvas
*
* @return Canvas instance
*/
Canvas* canvas_init();
/** Free canvas memory
*
* @param canvas Canvas instance
*/
void canvas_free(Canvas* canvas);
/** Reset canvas drawing tools configuration
*
* @param canvas Canvas instance
*/
void canvas_reset(Canvas* canvas);
/** Commit canvas. Send buffer to display
*
* @param canvas Canvas instance
*/
void canvas_commit(Canvas* canvas);
/** Get canvas buffer.
*
* @param canvas Canvas instance
*
* @return pointer to buffer
*/
uint8_t* canvas_get_buffer(Canvas* canvas);
/** Get canvas buffer size.
*
* @param canvas Canvas instance
*
* @return size of canvas in bytes
*/
size_t canvas_get_buffer_size(Canvas* canvas);
/** Set drawing region relative to real screen buffer
*
* @param canvas Canvas instance
* @param offset_x x coordinate offset
* @param offset_y y coordinate offset
* @param width width
* @param height height
*/
void canvas_frame_set(
Canvas* canvas,
uint8_t offset_x,
uint8_t offset_y,
uint8_t width,
uint8_t height);
/** Set canvas orientation
*
* @param canvas Canvas instance
* @param orientation CanvasOrientation
*/
void canvas_set_orientation(Canvas* canvas, CanvasOrientation orientation);
/** Get canvas orientation
*
* @param canvas Canvas instance
*
* @return CanvasOrientation
*/
CanvasOrientation canvas_get_orientation(const Canvas* canvas);

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#include "elements.h"
#include "m-core.h"
#include <assets_icons.h>
#include "furi_hal_resources.h"
#include <furi_hal.h>
#include "gui/canvas.h"
#include <gui/icon_i.h>
#include <gui/icon_animation_i.h>
#include <m-string.h>
#include <furi.h>
#include "canvas_i.h"
#include <string.h>
#include <stdint.h>
#include <stdbool.h>
typedef struct {
uint8_t x;
uint8_t y;
uint8_t leading_min;
uint8_t leading_default;
uint8_t height;
uint8_t descender;
uint8_t len;
const char* text;
} ElementTextBoxLine;
void elements_progress_bar(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, float progress) {
furi_assert(canvas);
furi_assert((progress >= 0) && (progress <= 1.0));
uint8_t height = 9;
uint8_t progress_length = roundf(progress * (width - 2));
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x + 1, y + 1, width - 2, height - 2);
canvas_set_color(canvas, ColorBlack);
canvas_draw_rframe(canvas, x, y, width, height, 3);
canvas_draw_box(canvas, x + 1, y + 1, progress_length, height - 2);
}
void elements_scrollbar_pos(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t height,
uint16_t pos,
uint16_t total) {
furi_assert(canvas);
// prevent overflows
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x - 3, y, 3, height);
// dot line
canvas_set_color(canvas, ColorBlack);
for(uint8_t i = y; i < height + y; i += 2) {
canvas_draw_dot(canvas, x - 2, i);
}
// Position block
if(total) {
float block_h = ((float)height) / total;
canvas_draw_box(canvas, x - 3, y + (block_h * pos), 3, MAX(block_h, 1));
}
}
void elements_scrollbar(Canvas* canvas, uint16_t pos, uint16_t total) {
furi_assert(canvas);
uint8_t width = canvas_width(canvas);
uint8_t height = canvas_height(canvas);
// prevent overflows
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, width - 3, 0, 3, height);
// dot line
canvas_set_color(canvas, ColorBlack);
for(uint8_t i = 0; i < height; i += 2) {
canvas_draw_dot(canvas, width - 2, i);
}
// Position block
if(total) {
float block_h = ((float)height) / total;
canvas_draw_box(canvas, width - 3, block_h * pos, 3, MAX(block_h, 1));
}
}
void elements_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
furi_assert(canvas);
canvas_draw_line(canvas, x + 2, y, x + width - 2, y);
canvas_draw_line(canvas, x + 1, y + height - 1, x + width, y + height - 1);
canvas_draw_line(canvas, x + 2, y + height, x + width - 1, y + height);
canvas_draw_line(canvas, x, y + 2, x, y + height - 2);
canvas_draw_line(canvas, x + width - 1, y + 1, x + width - 1, y + height - 2);
canvas_draw_line(canvas, x + width, y + 2, x + width, y + height - 2);
canvas_draw_dot(canvas, x + 1, y + 1);
}
void elements_button_left(Canvas* canvas, const char* str) {
const uint8_t button_height = 12;
const uint8_t vertical_offset = 3;
const uint8_t horizontal_offset = 3;
const uint8_t string_width = canvas_string_width(canvas, str);
const Icon* icon = &I_ButtonLeft_4x7;
const uint8_t icon_h_offset = 3;
const uint8_t icon_width_with_offset = icon->width + icon_h_offset;
const uint8_t icon_v_offset = icon->height + vertical_offset;
const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset;
const uint8_t x = 0;
const uint8_t y = canvas_height(canvas);
canvas_draw_box(canvas, x, y - button_height, button_width, button_height);
canvas_draw_line(canvas, x + button_width + 0, y, x + button_width + 0, y - button_height + 0);
canvas_draw_line(canvas, x + button_width + 1, y, x + button_width + 1, y - button_height + 1);
canvas_draw_line(canvas, x + button_width + 2, y, x + button_width + 2, y - button_height + 2);
canvas_invert_color(canvas);
canvas_draw_icon(canvas, x + horizontal_offset, y - icon_v_offset, &I_ButtonLeft_4x7);
canvas_draw_str(
canvas, x + horizontal_offset + icon_width_with_offset, y - vertical_offset, str);
canvas_invert_color(canvas);
}
void elements_button_right(Canvas* canvas, const char* str) {
const uint8_t button_height = 12;
const uint8_t vertical_offset = 3;
const uint8_t horizontal_offset = 3;
const uint8_t string_width = canvas_string_width(canvas, str);
const Icon* icon = &I_ButtonRight_4x7;
const uint8_t icon_h_offset = 3;
const uint8_t icon_width_with_offset = icon->width + icon_h_offset;
const uint8_t icon_v_offset = icon->height + vertical_offset;
const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset;
const uint8_t x = canvas_width(canvas);
const uint8_t y = canvas_height(canvas);
canvas_draw_box(canvas, x - button_width, y - button_height, button_width, button_height);
canvas_draw_line(canvas, x - button_width - 1, y, x - button_width - 1, y - button_height + 0);
canvas_draw_line(canvas, x - button_width - 2, y, x - button_width - 2, y - button_height + 1);
canvas_draw_line(canvas, x - button_width - 3, y, x - button_width - 3, y - button_height + 2);
canvas_invert_color(canvas);
canvas_draw_str(canvas, x - button_width + horizontal_offset, y - vertical_offset, str);
canvas_draw_icon(
canvas, x - horizontal_offset - icon->width, y - icon_v_offset, &I_ButtonRight_4x7);
canvas_invert_color(canvas);
}
void elements_button_center(Canvas* canvas, const char* str) {
const uint8_t button_height = 12;
const uint8_t vertical_offset = 3;
const uint8_t horizontal_offset = 1;
const uint8_t string_width = canvas_string_width(canvas, str);
const Icon* icon = &I_ButtonCenter_7x7;
const uint8_t icon_h_offset = 3;
const uint8_t icon_width_with_offset = icon->width + icon_h_offset;
const uint8_t icon_v_offset = icon->height + vertical_offset;
const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset;
const uint8_t x = (canvas_width(canvas) - button_width) / 2;
const uint8_t y = canvas_height(canvas);
canvas_draw_box(canvas, x, y - button_height, button_width, button_height);
canvas_draw_line(canvas, x - 1, y, x - 1, y - button_height + 0);
canvas_draw_line(canvas, x - 2, y, x - 2, y - button_height + 1);
canvas_draw_line(canvas, x - 3, y, x - 3, y - button_height + 2);
canvas_draw_line(canvas, x + button_width + 0, y, x + button_width + 0, y - button_height + 0);
canvas_draw_line(canvas, x + button_width + 1, y, x + button_width + 1, y - button_height + 1);
canvas_draw_line(canvas, x + button_width + 2, y, x + button_width + 2, y - button_height + 2);
canvas_invert_color(canvas);
canvas_draw_icon(canvas, x + horizontal_offset, y - icon_v_offset, &I_ButtonCenter_7x7);
canvas_draw_str(
canvas, x + horizontal_offset + icon_width_with_offset, y - vertical_offset, str);
canvas_invert_color(canvas);
}
static size_t
elements_get_max_chars_to_fit(Canvas* canvas, Align horizontal, const char* text, uint8_t x) {
const char* end = strchr(text, '\n');
if(end == NULL) {
end = text + strlen(text);
}
size_t text_size = end - text;
string_t str;
string_init_set_str(str, text);
string_left(str, text_size);
size_t result = 0;
uint16_t len_px = canvas_string_width(canvas, string_get_cstr(str));
uint8_t px_left = 0;
if(horizontal == AlignCenter) {
if(x > (canvas_width(canvas) / 2)) {
px_left = (canvas_width(canvas) - x) * 2;
} else {
px_left = x * 2;
}
} else if(horizontal == AlignLeft) {
px_left = canvas_width(canvas) - x;
} else if(horizontal == AlignRight) {
px_left = x;
} else {
furi_assert(0);
}
if(len_px > px_left) {
uint8_t excess_symbols_approximately =
roundf((float)(len_px - px_left) / ((float)len_px / (float)text_size));
// reduce to 5 to be sure dash fit, and next line will be at least 5 symbols long
if(excess_symbols_approximately > 0) {
excess_symbols_approximately = MAX(excess_symbols_approximately, 5);
result = text_size - excess_symbols_approximately - 1;
} else {
result = text_size;
}
} else {
result = text_size;
}
string_clear(str);
return result;
}
void elements_multiline_text_aligned(
Canvas* canvas,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
const char* text) {
furi_assert(canvas);
furi_assert(text);
uint8_t lines_count = 0;
uint8_t font_height = canvas_current_font_height(canvas);
string_t line;
/* go through text line by line and count lines */
for(const char* start = text; start[0];) {
size_t chars_fit = elements_get_max_chars_to_fit(canvas, horizontal, start, x);
++lines_count;
start += chars_fit;
start += start[0] == '\n' ? 1 : 0;
}
if(vertical == AlignBottom) {
y -= font_height * (lines_count - 1);
} else if(vertical == AlignCenter) {
y -= (font_height * (lines_count - 1)) / 2;
}
/* go through text line by line and print them */
for(const char* start = text; start[0];) {
size_t chars_fit = elements_get_max_chars_to_fit(canvas, horizontal, start, x);
if((start[chars_fit] == '\n') || (start[chars_fit] == 0)) {
string_init_printf(line, "%.*s", chars_fit, start);
} else if((y + font_height) > canvas_height(canvas)) {
string_init_printf(line, "%.*s...\n", chars_fit, start);
} else {
string_init_printf(line, "%.*s-\n", chars_fit, start);
}
canvas_draw_str_aligned(canvas, x, y, horizontal, vertical, string_get_cstr(line));
string_clear(line);
y += font_height;
if(y > canvas_height(canvas)) {
break;
}
start += chars_fit;
start += start[0] == '\n' ? 1 : 0;
}
}
void elements_multiline_text(Canvas* canvas, uint8_t x, uint8_t y, const char* text) {
furi_assert(canvas);
furi_assert(text);
uint8_t font_height = canvas_current_font_height(canvas);
string_t str;
string_init(str);
const char* start = text;
char* end;
do {
end = strchr(start, '\n');
if(end) {
string_set_strn(str, start, end - start);
} else {
string_set_str(str, start);
}
canvas_draw_str(canvas, x, y, string_get_cstr(str));
start = end + 1;
y += font_height;
} while(end && y < 64);
string_clear(str);
}
void elements_multiline_text_framed(Canvas* canvas, uint8_t x, uint8_t y, const char* text) {
furi_assert(canvas);
furi_assert(text);
uint8_t font_y = canvas_current_font_height(canvas);
uint16_t str_width = canvas_string_width(canvas, text);
// count \n's
uint8_t lines = 1;
const char* t = text;
while(*t != '\0') {
if(*t == '\n') {
lines++;
uint16_t temp_width = canvas_string_width(canvas, t + 1);
str_width = temp_width > str_width ? temp_width : str_width;
}
t++;
}
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x, y - font_y, str_width + 8, font_y * lines + 4);
canvas_set_color(canvas, ColorBlack);
elements_multiline_text(canvas, x + 4, y - 1, text);
elements_frame(canvas, x, y - font_y, str_width + 8, font_y * lines + 4);
}
void elements_slightly_rounded_frame(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height) {
furi_assert(canvas);
canvas_draw_rframe(canvas, x, y, width, height, 1);
}
void elements_slightly_rounded_box(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height) {
furi_assert(canvas);
canvas_draw_rbox(canvas, x, y, width, height, 1);
}
void elements_bold_rounded_frame(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height) {
furi_assert(canvas);
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x + 2, y + 2, width - 3, height - 3);
canvas_set_color(canvas, ColorBlack);
canvas_draw_line(canvas, x + 3, y, x + width - 3, y);
canvas_draw_line(canvas, x + 2, y + 1, x + width - 2, y + 1);
canvas_draw_line(canvas, x, y + 3, x, y + height - 3);
canvas_draw_line(canvas, x + 1, y + 2, x + 1, y + height - 2);
canvas_draw_line(canvas, x + width, y + 3, x + width, y + height - 3);
canvas_draw_line(canvas, x + width - 1, y + 2, x + width - 1, y + height - 2);
canvas_draw_line(canvas, x + 3, y + height, x + width - 3, y + height);
canvas_draw_line(canvas, x + 2, y + height - 1, x + width - 2, y + height - 1);
canvas_draw_dot(canvas, x + 2, y + 2);
canvas_draw_dot(canvas, x + 3, y + 2);
canvas_draw_dot(canvas, x + 2, y + 3);
canvas_draw_dot(canvas, x + width - 2, y + 2);
canvas_draw_dot(canvas, x + width - 3, y + 2);
canvas_draw_dot(canvas, x + width - 2, y + 3);
canvas_draw_dot(canvas, x + 2, y + height - 2);
canvas_draw_dot(canvas, x + 3, y + height - 2);
canvas_draw_dot(canvas, x + 2, y + height - 3);
canvas_draw_dot(canvas, x + width - 2, y + height - 2);
canvas_draw_dot(canvas, x + width - 3, y + height - 2);
canvas_draw_dot(canvas, x + width - 2, y + height - 3);
}
void elements_bubble(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
furi_assert(canvas);
canvas_draw_rframe(canvas, x + 4, y, width, height, 3);
uint8_t y_corner = y + height * 2 / 3;
canvas_draw_line(canvas, x, y_corner, x + 4, y_corner - 4);
canvas_draw_line(canvas, x, y_corner, x + 4, y_corner + 4);
canvas_set_color(canvas, ColorWhite);
canvas_draw_line(canvas, x + 4, y_corner - 3, x + 4, y_corner + 3);
canvas_set_color(canvas, ColorBlack);
}
void elements_bubble_str(
Canvas* canvas,
uint8_t x,
uint8_t y,
const char* text,
Align horizontal,
Align vertical) {
furi_assert(canvas);
furi_assert(text);
uint8_t font_y = canvas_current_font_height(canvas);
uint16_t str_width = canvas_string_width(canvas, text);
// count \n's
uint8_t lines = 1;
const char* t = text;
while(*t != '\0') {
if(*t == '\n') {
lines++;
uint16_t temp_width = canvas_string_width(canvas, t + 1);
str_width = temp_width > str_width ? temp_width : str_width;
}
t++;
}
uint8_t frame_x = x;
uint8_t frame_y = y;
uint8_t frame_width = str_width + 8;
uint8_t frame_height = font_y * lines + 4;
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, frame_x + 1, frame_y + 1, frame_width - 2, frame_height - 2);
canvas_set_color(canvas, ColorBlack);
canvas_draw_rframe(canvas, frame_x, frame_y, frame_width, frame_height, 1);
elements_multiline_text(canvas, x + 4, y - 1 + font_y, text);
uint8_t x1 = 0;
uint8_t x2 = 0;
uint8_t x3 = 0;
uint8_t y1 = 0;
uint8_t y2 = 0;
uint8_t y3 = 0;
if((horizontal == AlignLeft) && (vertical == AlignTop)) {
x1 = frame_x;
y1 = frame_y;
x2 = frame_x - 4;
y2 = frame_y;
x3 = frame_x;
y3 = frame_y + 4;
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x2 + 2, y2 + 1, 2, 2);
canvas_set_color(canvas, ColorBlack);
} else if((horizontal == AlignLeft) && (vertical == AlignCenter)) {
x1 = frame_x;
y1 = frame_y + (frame_height - 1) / 2 - 4;
x2 = frame_x - 4;
y2 = frame_y + (frame_height - 1) / 2;
x3 = frame_x;
y3 = frame_y + (frame_height - 1) / 2 + 4;
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x2 + 2, y2 - 2, 2, 5);
canvas_draw_dot(canvas, x2 + 1, y2);
canvas_set_color(canvas, ColorBlack);
} else if((horizontal == AlignLeft) && (vertical == AlignBottom)) {
x1 = frame_x;
y1 = frame_y + (frame_height - 1) - 4;
x2 = frame_x - 4;
y2 = frame_y + (frame_height - 1);
x3 = frame_x;
y3 = frame_y + (frame_height - 1);
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x2 + 2, y2 - 2, 2, 2);
canvas_set_color(canvas, ColorBlack);
} else if((horizontal == AlignRight) && (vertical == AlignTop)) {
x1 = frame_x + (frame_width - 1);
y1 = frame_y;
x2 = frame_x + (frame_width - 1) + 4;
y2 = frame_y;
x3 = frame_x + (frame_width - 1);
y3 = frame_y + 4;
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x2 - 3, y2 + 1, 2, 2);
canvas_set_color(canvas, ColorBlack);
} else if((horizontal == AlignRight) && (vertical == AlignCenter)) {
x1 = frame_x + (frame_width - 1);
y1 = frame_y + (frame_height - 1) / 2 - 4;
x2 = frame_x + (frame_width - 1) + 4;
y2 = frame_y + (frame_height - 1) / 2;
x3 = frame_x + (frame_width - 1);
y3 = frame_y + (frame_height - 1) / 2 + 4;
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x2 - 3, y2 - 2, 2, 5);
canvas_draw_dot(canvas, x2 - 1, y2);
canvas_set_color(canvas, ColorBlack);
} else if((horizontal == AlignRight) && (vertical == AlignBottom)) {
x1 = frame_x + (frame_width - 1);
y1 = frame_y + (frame_height - 1) - 4;
x2 = frame_x + (frame_width - 1) + 4;
y2 = frame_y + (frame_height - 1);
x3 = frame_x + (frame_width - 1);
y3 = frame_y + (frame_height - 1);
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x2 - 3, y2 - 2, 2, 2);
canvas_set_color(canvas, ColorBlack);
} else if((horizontal == AlignCenter) && (vertical == AlignTop)) {
x1 = frame_x + (frame_width - 1) / 2 - 4;
y1 = frame_y;
x2 = frame_x + (frame_width - 1) / 2;
y2 = frame_y - 4;
x3 = frame_x + (frame_width - 1) / 2 + 4;
y3 = frame_y;
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x2 - 2, y2 + 2, 5, 2);
canvas_draw_dot(canvas, x2, y2 + 1);
canvas_set_color(canvas, ColorBlack);
} else if((horizontal == AlignCenter) && (vertical == AlignBottom)) {
x1 = frame_x + (frame_width - 1) / 2 - 4;
y1 = frame_y + (frame_height - 1);
x2 = frame_x + (frame_width - 1) / 2;
y2 = frame_y + (frame_height - 1) + 4;
x3 = frame_x + (frame_width - 1) / 2 + 4;
y3 = frame_y + (frame_height - 1);
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x2 - 2, y2 - 3, 5, 2);
canvas_draw_dot(canvas, x2, y2 - 1);
canvas_set_color(canvas, ColorBlack);
}
canvas_set_color(canvas, ColorWhite);
canvas_draw_line(canvas, x3, y3, x1, y1);
canvas_set_color(canvas, ColorBlack);
canvas_draw_line(canvas, x1, y1, x2, y2);
canvas_draw_line(canvas, x2, y2, x3, y3);
}
void elements_string_fit_width(Canvas* canvas, string_t string, uint8_t width) {
furi_assert(canvas);
furi_assert(string);
uint16_t len_px = canvas_string_width(canvas, string_get_cstr(string));
if(len_px > width) {
width -= canvas_string_width(canvas, "...");
do {
string_left(string, string_size(string) - 1);
len_px = canvas_string_width(canvas, string_get_cstr(string));
} while(len_px > width);
string_cat(string, "...");
}
}
void elements_text_box(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
Align horizontal,
Align vertical,
const char* text,
bool strip_to_dots) {
furi_assert(canvas);
ElementTextBoxLine line[ELEMENTS_MAX_LINES_NUM];
bool bold = false;
bool mono = false;
bool inversed = false;
bool inversed_present = false;
Font current_font = FontSecondary;
Font prev_font = FontSecondary;
CanvasFontParameters* font_params = canvas_get_font_params(canvas, current_font);
// Fill line parameters
uint8_t line_leading_min = font_params->leading_min;
uint8_t line_leading_default = font_params->leading_default;
uint8_t line_height = font_params->height;
uint8_t line_descender = font_params->descender;
uint8_t line_num = 0;
uint8_t line_width = 0;
uint8_t line_len = 0;
uint8_t total_height_min = 0;
uint8_t total_height_default = 0;
uint16_t i = 0;
bool full_text_processed = false;
uint16_t dots_width = canvas_string_width(canvas, "...");
canvas_set_font(canvas, FontSecondary);
// Fill all lines
line[0].text = text;
for(i = 0; !full_text_processed; i++) {
line_len++;
// Identify line height
if(prev_font != current_font) {
font_params = canvas_get_font_params(canvas, current_font);
line_leading_min = MAX(line_leading_min, font_params->leading_min);
line_leading_default = MAX(line_leading_default, font_params->leading_default);
line_height = MAX(line_height, font_params->height);
line_descender = MAX(line_descender, font_params->descender);
prev_font = current_font;
}
// Set the font
if(text[i] == '\e' && text[i + 1]) {
i++;
line_len++;
if(text[i] == ELEMENTS_BOLD_MARKER) {
if(bold) {
current_font = FontSecondary;
} else {
current_font = FontPrimary;
}
canvas_set_font(canvas, current_font);
bold = !bold;
}
if(text[i] == ELEMENTS_MONO_MARKER) {
if(mono) {
current_font = FontSecondary;
} else {
current_font = FontKeyboard;
}
canvas_set_font(canvas, FontKeyboard);
mono = !mono;
}
if(text[i] == ELEMENTS_INVERSED_MARKER) {
inversed_present = true;
}
continue;
}
if(text[i] != '\n') {
line_width += canvas_glyph_width(canvas, text[i]);
}
// Process new line
if(text[i] == '\n' || text[i] == '\0' || line_width > width) {
if(line_width > width) {
line_width -= canvas_glyph_width(canvas, text[i--]);
line_len--;
}
if(text[i] == '\0') {
full_text_processed = true;
}
if(inversed_present) {
line_leading_min += 1;
line_leading_default += 1;
inversed_present = false;
}
line[line_num].leading_min = line_leading_min;
line[line_num].leading_default = line_leading_default;
line[line_num].height = line_height;
line[line_num].descender = line_descender;
if(total_height_min + line_leading_min > height) {
break;
}
total_height_min += line_leading_min;
total_height_default += line_leading_default;
line[line_num].len = line_len;
if(horizontal == AlignCenter) {
line[line_num].x = x + (width - line_width) / 2;
} else if(horizontal == AlignRight) {
line[line_num].x = x + (width - line_width);
} else {
line[line_num].x = x;
}
line[line_num].y = total_height_min;
line_num++;
if(text[i + 1]) {
line[line_num].text = &text[i + 1];
}
line_leading_min = font_params->leading_min;
line_height = font_params->height;
line_descender = font_params->descender;
line_width = 0;
line_len = 0;
}
}
// Set vertical alignment for all lines
if(total_height_default < height) {
if(vertical == AlignTop) {
line[0].y = y + line[0].height;
} else if(vertical == AlignCenter) {
line[0].y = y + line[0].height + (height - total_height_default) / 2;
} else if(vertical == AlignBottom) {
line[0].y = y + line[0].height + (height - total_height_default);
}
if(line_num > 1) {
for(uint8_t i = 1; i < line_num; i++) {
line[i].y = line[i - 1].y + line[i - 1].leading_default;
}
}
} else if(line_num > 1) {
uint8_t free_pixel_num = height - total_height_min;
uint8_t fill_pixel = 0;
uint8_t j = 1;
line[0].y = y + line[0].height;
while(fill_pixel < free_pixel_num) {
line[j].y = line[j - 1].y + line[j - 1].leading_min + 1;
fill_pixel++;
j = j % (line_num - 1) + 1;
}
}
// Draw line by line
canvas_set_font(canvas, FontSecondary);
bold = false;
mono = false;
inversed = false;
for(uint8_t i = 0; i < line_num; i++) {
for(uint8_t j = 0; j < line[i].len; j++) {
// Process format symbols
if(line[i].text[j] == ELEMENTS_BOLD_MARKER) {
if(bold) {
current_font = FontSecondary;
} else {
current_font = FontPrimary;
}
canvas_set_font(canvas, current_font);
bold = !bold;
continue;
}
if(line[i].text[j] == ELEMENTS_MONO_MARKER) {
if(mono) {
current_font = FontSecondary;
} else {
current_font = FontKeyboard;
}
canvas_set_font(canvas, current_font);
mono = !mono;
continue;
}
if(line[i].text[j] == ELEMENTS_INVERSED_MARKER) {
inversed = !inversed;
continue;
}
if(inversed) {
canvas_draw_box(
canvas,
line[i].x - 1,
line[i].y - line[i].height - 1,
canvas_glyph_width(canvas, line[i].text[j]) + 1,
line[i].height + line[i].descender + 2);
canvas_invert_color(canvas);
canvas_draw_glyph(canvas, line[i].x, line[i].y, line[i].text[j]);
canvas_invert_color(canvas);
} else {
if((i == line_num - 1) && strip_to_dots) {
uint8_t next_symbol_width = canvas_glyph_width(canvas, line[i].text[j]);
if(line[i].x + next_symbol_width + dots_width > x + width) {
canvas_draw_str(canvas, line[i].x, line[i].y, "...");
break;
}
}
canvas_draw_glyph(canvas, line[i].x, line[i].y, line[i].text[j]);
}
line[i].x += canvas_glyph_width(canvas, line[i].text[j]);
}
}
canvas_set_font(canvas, FontSecondary);
}

View File

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/**
* @file elements.h
* GUI: Elements API
*
* Canvas helpers and UI building blocks.
*
*/
#pragma once
#include <stdint.h>
#include <m-string.h>
#include "canvas.h"
#ifdef __cplusplus
extern "C" {
#endif
#define ELEMENTS_MAX_LINES_NUM (7)
#define ELEMENTS_BOLD_MARKER '#'
#define ELEMENTS_MONO_MARKER '*'
#define ELEMENTS_INVERSED_MARKER '!'
/** Draw progress bar.
*
* @param canvas Canvas instance
* @param x progress bar position on X axis
* @param y progress bar position on Y axis
* @param width progress bar width
* @param progress progress (0.0 - 1.0)
*/
void elements_progress_bar(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, float progress);
/** Draw scrollbar on canvas at specific position.
*
* @param canvas Canvas instance
* @param x scrollbar position on X axis
* @param y scrollbar position on Y axis
* @param height scrollbar height
* @param pos current element
* @param total total elements
*/
void elements_scrollbar_pos(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t height,
uint16_t pos,
uint16_t total);
/** Draw scrollbar on canvas.
* @note width 3px, height equal to canvas height
*
* @param canvas Canvas instance
* @param pos current element of total elements
* @param total total elements
*/
void elements_scrollbar(Canvas* canvas, uint16_t pos, uint16_t total);
/** Draw rounded frame
*
* @param canvas Canvas instance
* @param x, y top left corner coordinates
* @param width, height frame width and height
*/
void elements_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
/** Draw button in left corner
*
* @param canvas Canvas instance
* @param str button text
*/
void elements_button_left(Canvas* canvas, const char* str);
/** Draw button in right corner
*
* @param canvas Canvas instance
* @param str button text
*/
void elements_button_right(Canvas* canvas, const char* str);
/** Draw button in center
*
* @param canvas Canvas instance
* @param str button text
*/
void elements_button_center(Canvas* canvas, const char* str);
/** Draw aligned multiline text
*
* @param canvas Canvas instance
* @param x, y coordinates based on align param
* @param horizontal, vertical aligment of multiline text
* @param text string (possible multiline)
*/
void elements_multiline_text_aligned(
Canvas* canvas,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
const char* text);
/** Draw multiline text
*
* @param canvas Canvas instance
* @param x, y top left corner coordinates
* @param text string (possible multiline)
*/
void elements_multiline_text(Canvas* canvas, uint8_t x, uint8_t y, const char* text);
/** Draw framed multiline text
*
* @param canvas Canvas instance
* @param x, y top left corner coordinates
* @param text string (possible multiline)
*/
void elements_multiline_text_framed(Canvas* canvas, uint8_t x, uint8_t y, const char* text);
/** Draw slightly rounded frame
*
* @param canvas Canvas instance
* @param x, y top left corner coordinates
* @param width, height size of frame
*/
void elements_slightly_rounded_frame(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height);
/** Draw slightly rounded box
*
* @param canvas Canvas instance
* @param x, y top left corner coordinates
* @param width, height size of box
*/
void elements_slightly_rounded_box(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height);
/** Draw bold rounded frame
*
* @param canvas Canvas instance
* @param x, y top left corner coordinates
* @param width, height size of frame
*/
void elements_bold_rounded_frame(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height);
/** Draw bubble frame for text
*
* @param canvas Canvas instance
* @param x left x coordinates
* @param y top y coordinate
* @param width bubble width
* @param height bubble height
*/
void elements_bubble(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
/** Draw bubble frame for text with corner
*
* @param canvas Canvas instance
* @param x left x coordinates
* @param y top y coordinate
* @param width bubble width
* @param height bubble height
* @param horizontal horizontal aligning
* @param vertical aligning
*/
void elements_bubble_str(
Canvas* canvas,
uint8_t x,
uint8_t y,
const char* text,
Align horizontal,
Align vertical);
/** Trim string buffer to fit width in pixels
*
* @param canvas Canvas instance
* @param string string to trim
* @param width max width
*/
void elements_string_fit_width(Canvas* canvas, string_t string, uint8_t width);
/** Draw text box element
*
* @param canvas Canvas instance
* @param x x coordinate
* @param y y coordinate
* @param width width to fit text
* @param height height to fit text
* @param horizontal Align instance
* @param vertical Align instance
* @param[in] text Formatted text. The following formats are available:
* "\e#Bold text\e#" - bold font is used
* "\e*Monospaced text\e*" - monospaced font is used
* "\e!Inversed text\e!" - white text on black background
* @param strip_to_dots Strip text to ... if does not fit to width
*/
void elements_text_box(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
Align horizontal,
Align vertical,
const char* text,
bool strip_to_dots);
#ifdef __cplusplus
}
#endif

View File

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#include "gui/canvas.h"
#include "gui_i.h"
#define TAG "GuiSrv"
ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
// Iterating backward
ViewPortArray_it_t it;
ViewPortArray_it_last(it, array);
while(!ViewPortArray_end_p(it)) {
ViewPort* view_port = *ViewPortArray_ref(it);
if(view_port_is_enabled(view_port)) {
return view_port;
}
ViewPortArray_previous(it);
}
return NULL;
}
void gui_update(Gui* gui) {
furi_assert(gui);
furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_DRAW);
}
void gui_input_events_callback(const void* value, void* ctx) {
furi_assert(value);
furi_assert(ctx);
Gui* gui = ctx;
furi_message_queue_put(gui->input_queue, value, FuriWaitForever);
furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_INPUT);
}
// Only Fullscreen supports vertical display for now
bool gui_redraw_fs(Gui* gui) {
canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
if(view_port) {
view_port_draw(view_port, gui->canvas);
return true;
} else {
return false;
}
}
static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
ViewPortArray_it_t it;
uint8_t left_used = 0;
uint8_t right_used = 0;
uint8_t width;
canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
canvas_frame_set(
gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
/* for support black theme - paint white area and
* draw icon with transparent white color
*/
canvas_set_color(gui->canvas, ColorWhite);
canvas_draw_box(gui->canvas, 1, 1, 9, 7);
canvas_draw_box(gui->canvas, 7, 3, 58, 6);
canvas_draw_box(gui->canvas, 61, 1, 32, 7);
canvas_draw_box(gui->canvas, 89, 3, 38, 6);
canvas_set_color(gui->canvas, ColorBlack);
canvas_set_bitmap_mode(gui->canvas, 1);
canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11);
canvas_set_bitmap_mode(gui->canvas, 0);
// Right side
uint8_t x = GUI_DISPLAY_WIDTH - 1;
ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
while(!ViewPortArray_end_p(it) && right_used < GUI_STATUS_BAR_WIDTH) {
ViewPort* view_port = *ViewPortArray_ref(it);
if(view_port_is_enabled(view_port)) {
width = view_port_get_width(view_port);
if(!width) width = 8;
// Recalculate next position
right_used += (width + 2);
x -= (width + 2);
// Prepare work area background
canvas_frame_set(
gui->canvas,
x - 1,
GUI_STATUS_BAR_Y + 1,
width + 2,
GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
canvas_set_color(gui->canvas, ColorWhite);
canvas_draw_box(
gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
canvas_set_color(gui->canvas, ColorBlack);
// ViewPort draw
canvas_frame_set(
gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
view_port_draw(view_port, gui->canvas);
}
ViewPortArray_next(it);
}
// Draw frame around icons on the right
if(right_used) {
canvas_frame_set(
gui->canvas,
GUI_DISPLAY_WIDTH - 3 - right_used,
GUI_STATUS_BAR_Y,
right_used + 3,
GUI_STATUS_BAR_HEIGHT);
canvas_set_color(gui->canvas, ColorBlack);
canvas_draw_rframe(
gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
canvas_draw_line(
gui->canvas,
canvas_width(gui->canvas) - 2,
1,
canvas_width(gui->canvas) - 2,
canvas_height(gui->canvas) - 2);
canvas_draw_line(
gui->canvas,
1,
canvas_height(gui->canvas) - 2,
canvas_width(gui->canvas) - 2,
canvas_height(gui->canvas) - 2);
}
// Left side
x = 2;
ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
while(!ViewPortArray_end_p(it) && (right_used + left_used) < GUI_STATUS_BAR_WIDTH) {
ViewPort* view_port = *ViewPortArray_ref(it);
if(view_port_is_enabled(view_port)) {
width = view_port_get_width(view_port);
if(!width) width = 8;
// Prepare work area background
canvas_frame_set(
gui->canvas,
x - 1,
GUI_STATUS_BAR_Y + 1,
width + 2,
GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
canvas_set_color(gui->canvas, ColorWhite);
canvas_draw_box(
gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
canvas_set_color(gui->canvas, ColorBlack);
// ViewPort draw
canvas_frame_set(
gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
view_port_draw(view_port, gui->canvas);
// Recalculate next position
left_used += (width + 2);
x += (width + 2);
}
ViewPortArray_next(it);
}
// Extra notification
if(need_attention) {
width = icon_get_width(&I_Attention_5x8);
// Prepare work area background
canvas_frame_set(
gui->canvas,
x - 1,
GUI_STATUS_BAR_Y + 1,
width + 2,
GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
canvas_set_color(gui->canvas, ColorWhite);
canvas_draw_box(gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
canvas_set_color(gui->canvas, ColorBlack);
// Draw Icon
canvas_frame_set(
gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
canvas_draw_icon(gui->canvas, 0, 0, &I_Attention_5x8);
// Recalculate next position
left_used += (width + 2);
x += (width + 2);
}
// Draw frame around icons on the left
if(left_used) {
canvas_frame_set(gui->canvas, 0, 0, left_used + 3, GUI_STATUS_BAR_HEIGHT);
canvas_draw_rframe(
gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
canvas_draw_line(
gui->canvas,
canvas_width(gui->canvas) - 2,
1,
canvas_width(gui->canvas) - 2,
canvas_height(gui->canvas) - 2);
canvas_draw_line(
gui->canvas,
1,
canvas_height(gui->canvas) - 2,
canvas_width(gui->canvas) - 2,
canvas_height(gui->canvas) - 2);
}
}
bool gui_redraw_window(Gui* gui) {
canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
canvas_frame_set(gui->canvas, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
if(view_port) {
view_port_draw(view_port, gui->canvas);
return true;
}
return false;
}
bool gui_redraw_desktop(Gui* gui) {
canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
if(view_port) {
view_port_draw(view_port, gui->canvas);
return true;
}
return false;
}
void gui_redraw(Gui* gui) {
furi_assert(gui);
gui_lock(gui);
canvas_reset(gui->canvas);
if(gui->lockdown) {
gui_redraw_desktop(gui);
bool need_attention =
(gui_view_port_find_enabled(gui->layers[GuiLayerWindow]) != 0 ||
gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]) != 0);
gui_redraw_status_bar(gui, need_attention);
} else {
if(!gui_redraw_fs(gui)) {
if(!gui_redraw_window(gui)) {
gui_redraw_desktop(gui);
}
gui_redraw_status_bar(gui, false);
}
}
canvas_commit(gui->canvas);
for
M_EACH(p, gui->canvas_callback_pair, CanvasCallbackPairArray_t) {
p->callback(
canvas_get_buffer(gui->canvas), canvas_get_buffer_size(gui->canvas), p->context);
}
gui_unlock(gui);
}
void gui_input(Gui* gui, InputEvent* input_event) {
furi_assert(gui);
furi_assert(input_event);
// Check input complementarity
uint8_t key_bit = (1 << input_event->key);
if(input_event->type == InputTypeRelease) {
gui->ongoing_input &= ~key_bit;
} else if(input_event->type == InputTypePress) {
gui->ongoing_input |= key_bit;
} else if(!(gui->ongoing_input & key_bit)) {
FURI_LOG_D(
TAG,
"non-complementary input, discarding key: %s type: %s, sequence: %p",
input_get_key_name(input_event->key),
input_get_type_name(input_event->type),
input_event->sequence);
return;
}
gui_lock(gui);
ViewPort* view_port = NULL;
if(gui->lockdown) {
view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
} else {
view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
}
if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
gui->ongoing_input_view_port = view_port;
}
if(view_port && view_port == gui->ongoing_input_view_port) {
view_port_input(view_port, input_event);
} else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) {
FURI_LOG_D(
TAG,
"ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
gui->ongoing_input_view_port,
view_port,
input_get_key_name(input_event->key),
input_get_type_name(input_event->type),
input_event->sequence);
view_port_input(gui->ongoing_input_view_port, input_event);
} else {
FURI_LOG_D(
TAG,
"ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p",
gui->ongoing_input_view_port,
view_port,
input_get_key_name(input_event->key),
input_get_type_name(input_event->type),
input_event->sequence);
}
gui_unlock(gui);
}
void gui_lock(Gui* gui) {
furi_assert(gui);
furi_check(furi_mutex_acquire(gui->mutex, FuriWaitForever) == FuriStatusOk);
}
void gui_unlock(Gui* gui) {
furi_assert(gui);
furi_check(furi_mutex_release(gui->mutex) == FuriStatusOk);
}
void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
furi_assert(gui);
furi_assert(view_port);
furi_check(layer < GuiLayerMAX);
// Only fullscreen supports Vertical orientation for now
furi_assert(
(layer == GuiLayerFullscreen) || (view_port->orientation != ViewPortOrientationVertical));
gui_lock(gui);
// Verify that view port is not yet added
ViewPortArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_it(it, gui->layers[i]);
while(!ViewPortArray_end_p(it)) {
furi_assert(*ViewPortArray_ref(it) != view_port);
ViewPortArray_next(it);
}
}
// Add view port and link with gui
ViewPortArray_push_back(gui->layers[layer], view_port);
view_port_gui_set(view_port, gui);
gui_unlock(gui);
// Request redraw
gui_update(gui);
}
void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
furi_assert(gui);
furi_assert(view_port);
gui_lock(gui);
view_port_gui_set(view_port, NULL);
ViewPortArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_it(it, gui->layers[i]);
while(!ViewPortArray_end_p(it)) {
if(*ViewPortArray_ref(it) == view_port) {
ViewPortArray_remove(gui->layers[i], it);
} else {
ViewPortArray_next(it);
}
}
}
if(gui->ongoing_input_view_port == view_port) {
gui->ongoing_input_view_port = NULL;
}
gui_unlock(gui);
// Request redraw
gui_update(gui);
}
void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port) {
furi_assert(gui);
furi_assert(view_port);
gui_lock(gui);
// Remove
GuiLayer layer = GuiLayerMAX;
ViewPortArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_it(it, gui->layers[i]);
while(!ViewPortArray_end_p(it)) {
if(*ViewPortArray_ref(it) == view_port) {
ViewPortArray_remove(gui->layers[i], it);
furi_assert(layer == GuiLayerMAX);
layer = i;
} else {
ViewPortArray_next(it);
}
}
}
furi_assert(layer != GuiLayerMAX);
// Return to the top
ViewPortArray_push_back(gui->layers[layer], view_port);
gui_unlock(gui);
// Request redraw
gui_update(gui);
}
void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port) {
furi_assert(gui);
furi_assert(view_port);
gui_lock(gui);
// Remove
GuiLayer layer = GuiLayerMAX;
ViewPortArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_it(it, gui->layers[i]);
while(!ViewPortArray_end_p(it)) {
if(*ViewPortArray_ref(it) == view_port) {
ViewPortArray_remove(gui->layers[i], it);
furi_assert(layer == GuiLayerMAX);
layer = i;
} else {
ViewPortArray_next(it);
}
}
}
furi_assert(layer != GuiLayerMAX);
// Return to the top
ViewPortArray_push_at(gui->layers[layer], 0, view_port);
gui_unlock(gui);
// Request redraw
gui_update(gui);
}
void gui_add_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
furi_assert(gui);
const CanvasCallbackPair p = {callback, context};
gui_lock(gui);
furi_assert(CanvasCallbackPairArray_count(gui->canvas_callback_pair, p) == 0);
CanvasCallbackPairArray_push_back(gui->canvas_callback_pair, p);
gui_unlock(gui);
// Request redraw
gui_update(gui);
}
void gui_remove_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
furi_assert(gui);
const CanvasCallbackPair p = {callback, context};
gui_lock(gui);
furi_assert(CanvasCallbackPairArray_count(gui->canvas_callback_pair, p) == 1);
CanvasCallbackPairArray_remove_val(gui->canvas_callback_pair, p);
gui_unlock(gui);
}
size_t gui_get_framebuffer_size(Gui* gui) {
furi_assert(gui);
return canvas_get_buffer_size(gui->canvas);
}
void gui_set_lockdown(Gui* gui, bool lockdown) {
furi_assert(gui);
gui_lock(gui);
gui->lockdown = lockdown;
gui_unlock(gui);
// Request redraw
gui_update(gui);
}
Gui* gui_alloc() {
Gui* gui = malloc(sizeof(Gui));
// Thread ID
gui->thread_id = furi_thread_get_current_id();
// Allocate mutex
gui->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
furi_check(gui->mutex);
// Layers
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_init(gui->layers[i]);
}
// Drawing canvas
gui->canvas = canvas_init();
CanvasCallbackPairArray_init(gui->canvas_callback_pair);
// Input
gui->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
gui->input_events = furi_record_open(RECORD_INPUT_EVENTS);
furi_check(gui->input_events);
furi_pubsub_subscribe(gui->input_events, gui_input_events_callback, gui);
return gui;
}
int32_t gui_srv(void* p) {
UNUSED(p);
Gui* gui = gui_alloc();
furi_record_create(RECORD_GUI, gui);
while(1) {
uint32_t flags =
furi_thread_flags_wait(GUI_THREAD_FLAG_ALL, FuriFlagWaitAny, FuriWaitForever);
// Process and dispatch input
if(flags & GUI_THREAD_FLAG_INPUT) {
// Process till queue become empty
InputEvent input_event;
while(furi_message_queue_get(gui->input_queue, &input_event, 0) == FuriStatusOk) {
gui_input(gui, &input_event);
}
}
// Process and dispatch draw call
if(flags & GUI_THREAD_FLAG_DRAW) {
// Clear flags that arrived on input step
furi_thread_flags_clear(GUI_THREAD_FLAG_DRAW);
gui_redraw(gui);
}
}
return 0;
}

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/**
* @file gui.h
* GUI: main API
*/
#pragma once
#include "view_port.h"
#include "canvas.h"
#ifdef __cplusplus
extern "C" {
#endif
/** Gui layers */
typedef enum {
GuiLayerDesktop, /**< Desktop layer for internal use. Like fullscreen but with status bar */
GuiLayerWindow, /**< Window layer, status bar is shown */
GuiLayerStatusBarLeft, /**< Status bar left-side layer, auto-layout */
GuiLayerStatusBarRight, /**< Status bar right-side layer, auto-layout */
GuiLayerFullscreen, /**< Fullscreen layer, no status bar */
GuiLayerMAX /**< Don't use or move, special value */
} GuiLayer;
/** Gui Canvas Commit Callback */
typedef void (*GuiCanvasCommitCallback)(uint8_t* data, size_t size, void* context);
#define RECORD_GUI "gui"
typedef struct Gui Gui;
/** Add view_port to view_port tree
*
* @remark thread safe
*
* @param gui Gui instance
* @param view_port ViewPort instance
* @param[in] layer GuiLayer where to place view_port
*/
void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer);
/** Remove view_port from rendering tree
*
* @remark thread safe
*
* @param gui Gui instance
* @param view_port ViewPort instance
*/
void gui_remove_view_port(Gui* gui, ViewPort* view_port);
/** Send ViewPort to the front
*
* Places selected ViewPort to the top of the drawing stack
*
* @param gui Gui instance
* @param view_port ViewPort instance
*/
void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port);
/** Send ViewPort to the back
*
* Places selected ViewPort to the bottom of the drawing stack
*
* @param gui Gui instance
* @param view_port ViewPort instance
*/
void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port);
/** Add gui canvas commit callback
*
* This callback will be called upon Canvas commit Callback dispatched from GUI
* thread and is time critical
*
* @param gui Gui instance
* @param callback GuiCanvasCommitCallback
* @param context GuiCanvasCommitCallback context
*/
void gui_add_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context);
/** Remove gui canvas commit callback
*
* @param gui Gui instance
* @param callback GuiCanvasCommitCallback
* @param context GuiCanvasCommitCallback context
*/
void gui_remove_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context);
/** Get gui canvas frame buffer size
* *
* @param gui Gui instance
* @return size_t size of frame buffer in bytes
*/
size_t gui_get_framebuffer_size(Gui* gui);
/** Set lockdown mode
*
* When lockdown mode is enabled, only GuiLayerDesktop is shown.
* This feature prevents services from showing sensitive information when flipper is locked.
*
* @param gui Gui instance
* @param lockdown bool, true if enabled
*/
void gui_set_lockdown(Gui* gui, bool lockdown);
#ifdef __cplusplus
}
#endif

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/**
* @file gui_i.h
* GUI: main API internals
*/
#pragma once
#include "gui.h"
#include <furi.h>
#include <m-array.h>
#include <m-algo.h>
#include <stdio.h>
#include "canvas.h"
#include "canvas_i.h"
#include "view_port.h"
#include "view_port_i.h"
#define GUI_DISPLAY_WIDTH 128
#define GUI_DISPLAY_HEIGHT 64
#define GUI_STATUS_BAR_X 0
#define GUI_STATUS_BAR_Y 0
#define GUI_STATUS_BAR_WIDTH GUI_DISPLAY_WIDTH
/* 0-1 pixels for upper thin frame
* 2-9 pixels for icons (battery, sd card, etc)
* 10-12 pixels for lower bold line */
#define GUI_STATUS_BAR_HEIGHT 13
/* icon itself area (battery, sd card, etc) excluding frame.
* painted 2 pixels below GUI_STATUS_BAR_X.
*/
#define GUI_STATUS_BAR_WORKAREA_HEIGHT 8
#define GUI_WINDOW_X 0
#define GUI_WINDOW_Y GUI_STATUS_BAR_HEIGHT
#define GUI_WINDOW_WIDTH GUI_DISPLAY_WIDTH
#define GUI_WINDOW_HEIGHT (GUI_DISPLAY_HEIGHT - GUI_WINDOW_Y)
#define GUI_THREAD_FLAG_DRAW (1 << 0)
#define GUI_THREAD_FLAG_INPUT (1 << 1)
#define GUI_THREAD_FLAG_ALL (GUI_THREAD_FLAG_DRAW | GUI_THREAD_FLAG_INPUT)
ARRAY_DEF(ViewPortArray, ViewPort*, M_PTR_OPLIST);
typedef struct {
GuiCanvasCommitCallback callback;
void* context;
} CanvasCallbackPair;
ARRAY_DEF(CanvasCallbackPairArray, CanvasCallbackPair, M_POD_OPLIST);
#define M_OPL_CanvasCallbackPairArray_t() ARRAY_OPLIST(CanvasCallbackPairArray, M_POD_OPLIST)
ALGO_DEF(CanvasCallbackPairArray, CanvasCallbackPairArray_t);
/** Gui structure */
struct Gui {
// Thread and lock
FuriThreadId thread_id;
FuriMutex* mutex;
// Layers and Canvas
bool lockdown;
ViewPortArray_t layers[GuiLayerMAX];
Canvas* canvas;
CanvasCallbackPairArray_t canvas_callback_pair;
// Input
FuriMessageQueue* input_queue;
FuriPubSub* input_events;
uint8_t ongoing_input;
ViewPort* ongoing_input_view_port;
};
ViewPort* gui_view_port_find_enabled(ViewPortArray_t array);
/** Update GUI, request redraw
*
* @param gui Gui instance
*/
void gui_update(Gui* gui);
void gui_input_events_callback(const void* value, void* ctx);
void gui_lock(Gui* gui);
void gui_unlock(Gui* gui);

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#include "icon_i.h"
uint8_t icon_get_width(const Icon* instance) {
return instance->width;
}
uint8_t icon_get_height(const Icon* instance) {
return instance->height;
}
const uint8_t* icon_get_data(const Icon* instance) {
return instance->frames[0];
}

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/**
* @file icon.h
* GUI: Icon API
*/
#pragma once
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct Icon Icon;
/** Get icon width
*
* @param[in] instance pointer to Icon data
*
* @return width in pixels
*/
uint8_t icon_get_width(const Icon* instance);
/** Get icon height
*
* @param[in] instance pointer to Icon data
*
* @return height in pixels
*/
uint8_t icon_get_height(const Icon* instance);
/** Get Icon XBM bitmap data
*
* @param[in] instance pointer to Icon data
*
* @return pointer to XBM bitmap data
*/
const uint8_t* icon_get_data(const Icon* instance);
#ifdef __cplusplus
}
#endif

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#include "icon_animation_i.h"
#include "icon_i.h"
#include <furi.h>
IconAnimation* icon_animation_alloc(const Icon* icon) {
furi_assert(icon);
IconAnimation* instance = malloc(sizeof(IconAnimation));
instance->icon = icon;
instance->timer =
furi_timer_alloc(icon_animation_timer_callback, FuriTimerTypePeriodic, instance);
return instance;
}
void icon_animation_free(IconAnimation* instance) {
furi_assert(instance);
icon_animation_stop(instance);
while(xTimerIsTimerActive(instance->timer) == pdTRUE) furi_delay_tick(1);
furi_timer_free(instance->timer);
free(instance);
}
void icon_animation_set_update_callback(
IconAnimation* instance,
IconAnimationCallback callback,
void* context) {
furi_assert(instance);
instance->callback = callback;
instance->callback_context = context;
}
const uint8_t* icon_animation_get_data(IconAnimation* instance) {
return instance->icon->frames[instance->frame];
}
void icon_animation_next_frame(IconAnimation* instance) {
furi_assert(instance);
instance->frame = (instance->frame + 1) % instance->icon->frame_count;
}
void icon_animation_timer_callback(void* context) {
furi_assert(context);
IconAnimation* instance = context;
if(!instance->animating) return;
icon_animation_next_frame(instance);
if(instance->callback) {
instance->callback(instance, instance->callback_context);
}
}
uint8_t icon_animation_get_width(IconAnimation* instance) {
furi_assert(instance);
return instance->icon->width;
}
uint8_t icon_animation_get_height(IconAnimation* instance) {
furi_assert(instance);
return instance->icon->height;
}
void icon_animation_start(IconAnimation* instance) {
furi_assert(instance);
if(!instance->animating) {
instance->animating = true;
furi_assert(instance->icon->frame_rate);
furi_check(
xTimerChangePeriod(
instance->timer,
(furi_kernel_get_tick_frequency() / instance->icon->frame_rate),
portMAX_DELAY) == pdPASS);
}
}
void icon_animation_stop(IconAnimation* instance) {
furi_assert(instance);
if(instance->animating) {
instance->animating = false;
furi_check(xTimerStop(instance->timer, portMAX_DELAY) == pdPASS);
instance->frame = 0;
}
}
bool icon_animation_is_last_frame(IconAnimation* instance) {
furi_assert(instance);
return instance->icon->frame_count - instance->frame <= 1;
}

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/**
* @file icon_animation.h
* GUI: IconAnimation API
*/
#pragma once
#include <stdint.h>
#include <stdbool.h>
#include <assets_icons.h>
#ifdef __cplusplus
extern "C" {
#endif
/** Icon Animation */
typedef struct IconAnimation IconAnimation;
/** Icon Animation Callback. Used for update notification */
typedef void (*IconAnimationCallback)(IconAnimation* instance, void* context);
/** Allocate icon animation instance with const icon data.
*
* always returns Icon or stops system if not enough memory
*
* @param[in] icon pointer to Icon data
*
* @return IconAnimation instance
*/
IconAnimation* icon_animation_alloc(const Icon* icon);
/** Release icon animation instance
*
* @param instance IconAnimation instance
*/
void icon_animation_free(IconAnimation* instance);
/** Set IconAnimation update callback
*
* Normally you do not need to use this function, use view_tie_icon_animation
* instead.
*
* @param instance IconAnimation instance
* @param[in] callback IconAnimationCallback
* @param context callback context
*/
void icon_animation_set_update_callback(
IconAnimation* instance,
IconAnimationCallback callback,
void* context);
/** Get icon animation width
*
* @param instance IconAnimation instance
*
* @return width in pixels
*/
uint8_t icon_animation_get_width(IconAnimation* instance);
/** Get icon animation height
*
* @param instance IconAnimation instance
*
* @return height in pixels
*/
uint8_t icon_animation_get_height(IconAnimation* instance);
/** Start icon animation
*
* @param instance IconAnimation instance
*/
void icon_animation_start(IconAnimation* instance);
/** Stop icon animation
*
* @param instance IconAnimation instance
*/
void icon_animation_stop(IconAnimation* instance);
/** Returns true if current frame is a last one
*
* @param instance IconAnimation instance
*
* @return true if last frame
*/
bool icon_animation_is_last_frame(IconAnimation* instance);
#ifdef __cplusplus
}
#endif

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/**
* @file icon_animation_i.h
* GUI: internal IconAnimation API
*/
#pragma once
#include "icon_animation.h"
#include <furi.h>
struct IconAnimation {
const Icon* icon;
uint8_t frame;
bool animating;
FuriTimer* timer;
IconAnimationCallback callback;
void* callback_context;
};
/** Get pointer to current frame data
*
* @param instance IconAnimation instance
*
* @return pointer to current frame XBM bitmap data
*/
const uint8_t* icon_animation_get_data(IconAnimation* instance);
/** Advance to next frame
*
* @param instance IconAnimation instance
*/
void icon_animation_next_frame(IconAnimation* instance);
/** IconAnimation timer callback
*
* @param context pointer to IconAnimation
*/
void icon_animation_timer_callback(void* context);

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/**
* @file icon_i.h
* GUI: internal Icon API
*/
#pragma once
#include "icon.h"
struct Icon {
const uint8_t width;
const uint8_t height;
const uint8_t frame_count;
const uint8_t frame_rate;
const uint8_t* const* frames;
};

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#include "button_menu.h"
#include "gui/canvas.h"
#include "gui/elements.h"
#include "input/input.h"
#include <m-array.h>
#include <furi.h>
#include <stdint.h>
#define ITEM_FIRST_OFFSET 17
#define ITEM_NEXT_OFFSET 4
#define ITEM_HEIGHT 14
#define ITEM_WIDTH 64
#define BUTTONS_PER_SCREEN 6
struct ButtonMenuItem {
const char* label;
int32_t index;
ButtonMenuItemCallback callback;
ButtonMenuItemType type;
void* callback_context;
};
ARRAY_DEF(ButtonMenuItemArray, ButtonMenuItem, M_POD_OPLIST);
struct ButtonMenu {
View* view;
bool freeze_input;
};
typedef struct {
ButtonMenuItemArray_t items;
uint8_t position;
const char* header;
} ButtonMenuModel;
static void button_menu_draw_control_button(
Canvas* canvas,
uint8_t item_position,
const char* text,
bool selected) {
furi_assert(canvas);
furi_assert(text);
uint8_t item_x = 0;
uint8_t item_y = ITEM_FIRST_OFFSET + (item_position * (ITEM_HEIGHT + ITEM_NEXT_OFFSET));
canvas_set_color(canvas, ColorBlack);
if(selected) {
elements_slightly_rounded_box(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_str_aligned(
canvas,
item_x + (ITEM_WIDTH / 2),
item_y + (ITEM_HEIGHT / 2),
AlignCenter,
AlignCenter,
text);
}
static void button_menu_draw_common_button(
Canvas* canvas,
uint8_t item_position,
const char* text,
bool selected) {
furi_assert(canvas);
furi_assert(text);
uint8_t item_x = 0;
uint8_t item_y = ITEM_FIRST_OFFSET + (item_position * (ITEM_HEIGHT + ITEM_NEXT_OFFSET));
canvas_set_color(canvas, ColorBlack);
if(selected) {
canvas_draw_rbox(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT, 5);
canvas_set_color(canvas, ColorWhite);
} else {
canvas_draw_rframe(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT, 5);
}
string_t disp_str;
string_init_set_str(disp_str, text);
elements_string_fit_width(canvas, disp_str, ITEM_WIDTH - 6);
canvas_draw_str_aligned(
canvas,
item_x + (ITEM_WIDTH / 2),
item_y + (ITEM_HEIGHT / 2),
AlignCenter,
AlignCenter,
string_get_cstr(disp_str));
string_clear(disp_str);
}
static void button_menu_view_draw_callback(Canvas* canvas, void* _model) {
furi_assert(canvas);
furi_assert(_model);
ButtonMenuModel* model = (ButtonMenuModel*)_model;
canvas_set_font(canvas, FontSecondary);
uint8_t item_position = 0;
int8_t active_screen = model->position / BUTTONS_PER_SCREEN;
size_t items_size = ButtonMenuItemArray_size(model->items);
int8_t max_screen = ((int16_t)items_size - 1) / BUTTONS_PER_SCREEN;
ButtonMenuItemArray_it_t it;
if(active_screen > 0) {
canvas_draw_icon(canvas, 28, 1, &I_InfraredArrowUp_4x8);
}
if(max_screen > active_screen) {
canvas_draw_icon(canvas, 28, 123, &I_InfraredArrowDown_4x8);
}
if(model->header) {
string_t disp_str;
string_init_set_str(disp_str, model->header);
elements_string_fit_width(canvas, disp_str, ITEM_WIDTH - 6);
canvas_draw_str_aligned(
canvas, 32, 10, AlignCenter, AlignCenter, string_get_cstr(disp_str));
string_clear(disp_str);
}
for(ButtonMenuItemArray_it(it, model->items); !ButtonMenuItemArray_end_p(it);
ButtonMenuItemArray_next(it), ++item_position) {
if(active_screen == (item_position / BUTTONS_PER_SCREEN)) {
if(ButtonMenuItemArray_cref(it)->type == ButtonMenuItemTypeControl) {
button_menu_draw_control_button(
canvas,
item_position % BUTTONS_PER_SCREEN,
ButtonMenuItemArray_cref(it)->label,
(item_position == model->position));
} else if(ButtonMenuItemArray_cref(it)->type == ButtonMenuItemTypeCommon) {
button_menu_draw_common_button(
canvas,
item_position % BUTTONS_PER_SCREEN,
ButtonMenuItemArray_cref(it)->label,
(item_position == model->position));
}
}
}
}
static void button_menu_process_up(ButtonMenu* button_menu) {
furi_assert(button_menu);
with_view_model(
button_menu->view, (ButtonMenuModel * model) {
if(model->position > 0) {
model->position--;
} else {
model->position = ButtonMenuItemArray_size(model->items) - 1;
}
return true;
});
}
static void button_menu_process_down(ButtonMenu* button_menu) {
furi_assert(button_menu);
with_view_model(
button_menu->view, (ButtonMenuModel * model) {
if(model->position < (ButtonMenuItemArray_size(model->items) - 1)) {
model->position++;
} else {
model->position = 0;
}
return true;
});
}
static void button_menu_process_ok(ButtonMenu* button_menu, InputType type) {
furi_assert(button_menu);
ButtonMenuItem* item = NULL;
with_view_model(
button_menu->view, (ButtonMenuModel * model) {
if(model->position < (ButtonMenuItemArray_size(model->items))) {
item = ButtonMenuItemArray_get(model->items, model->position);
}
return false;
});
if(item) {
if(item->type == ButtonMenuItemTypeControl) {
if(type == InputTypeShort) {
if(item && item->callback) {
item->callback(item->callback_context, item->index, type);
}
}
}
if(item->type == ButtonMenuItemTypeCommon) {
if((type == InputTypePress) || (type == InputTypeRelease)) {
if(item && item->callback) {
item->callback(item->callback_context, item->index, type);
}
}
}
}
}
static bool button_menu_view_input_callback(InputEvent* event, void* context) {
furi_assert(event);
ButtonMenu* button_menu = context;
bool consumed = false;
if(event->key == InputKeyOk) {
if((event->type == InputTypeRelease) || (event->type == InputTypePress)) {
consumed = true;
button_menu->freeze_input = (event->type == InputTypePress);
button_menu_process_ok(button_menu, event->type);
} else if(event->type == InputTypeShort) {
consumed = true;
button_menu_process_ok(button_menu, event->type);
}
}
if(!button_menu->freeze_input &&
((event->type == InputTypeRepeat) || (event->type == InputTypeShort))) {
switch(event->key) {
case InputKeyUp:
consumed = true;
button_menu_process_up(button_menu);
break;
case InputKeyDown:
consumed = true;
button_menu_process_down(button_menu);
break;
default:
break;
}
}
return consumed;
}
View* button_menu_get_view(ButtonMenu* button_menu) {
furi_assert(button_menu);
return button_menu->view;
}
void button_menu_reset(ButtonMenu* button_menu) {
furi_assert(button_menu);
with_view_model(
button_menu->view, (ButtonMenuModel * model) {
ButtonMenuItemArray_reset(model->items);
model->position = 0;
model->header = NULL;
return true;
});
}
void button_menu_set_header(ButtonMenu* button_menu, const char* header) {
furi_assert(button_menu);
with_view_model(
button_menu->view, (ButtonMenuModel * model) {
model->header = header;
return true;
});
}
ButtonMenuItem* button_menu_add_item(
ButtonMenu* button_menu,
const char* label,
int32_t index,
ButtonMenuItemCallback callback,
ButtonMenuItemType type,
void* callback_context) {
ButtonMenuItem* item = NULL;
furi_assert(label);
furi_assert(button_menu);
with_view_model(
button_menu->view, (ButtonMenuModel * model) {
item = ButtonMenuItemArray_push_new(model->items);
item->label = label;
item->index = index;
item->type = type;
item->callback = callback;
item->callback_context = callback_context;
return true;
});
return item;
}
ButtonMenu* button_menu_alloc(void) {
ButtonMenu* button_menu = malloc(sizeof(ButtonMenu));
button_menu->view = view_alloc();
view_set_orientation(button_menu->view, ViewOrientationVertical);
view_set_context(button_menu->view, button_menu);
view_allocate_model(button_menu->view, ViewModelTypeLocking, sizeof(ButtonMenuModel));
view_set_draw_callback(button_menu->view, button_menu_view_draw_callback);
view_set_input_callback(button_menu->view, button_menu_view_input_callback);
with_view_model(
button_menu->view, (ButtonMenuModel * model) {
ButtonMenuItemArray_init(model->items);
model->position = 0;
model->header = NULL;
return true;
});
button_menu->freeze_input = false;
return button_menu;
}
void button_menu_free(ButtonMenu* button_menu) {
furi_assert(button_menu);
with_view_model(
button_menu->view, (ButtonMenuModel * model) {
ButtonMenuItemArray_clear(model->items);
return true;
});
view_free(button_menu->view);
free(button_menu);
}
void button_menu_set_selected_item(ButtonMenu* button_menu, uint32_t index) {
furi_assert(button_menu);
with_view_model(
button_menu->view, (ButtonMenuModel * model) {
uint8_t item_position = 0;
ButtonMenuItemArray_it_t it;
for(ButtonMenuItemArray_it(it, model->items); !ButtonMenuItemArray_end_p(it);
ButtonMenuItemArray_next(it), ++item_position) {
if((uint32_t)ButtonMenuItemArray_cref(it)->index == index) {
model->position = item_position;
break;
}
}
return true;
});
}

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/**
* @file button_menu.h
* GUI: ButtonMenu view module API
*/
#pragma once
#include <stdint.h>
#include <gui/view.h>
#ifdef __cplusplus
extern "C" {
#endif
/** ButtonMenu anonymous structure */
typedef struct ButtonMenu ButtonMenu;
/** ButtonMenuItem anonymous structure */
typedef struct ButtonMenuItem ButtonMenuItem;
/** Callback for any button menu actions */
typedef void (*ButtonMenuItemCallback)(void* context, int32_t index, InputType type);
/** Type of button. Difference in drawing buttons. */
typedef enum {
ButtonMenuItemTypeCommon,
ButtonMenuItemTypeControl,
} ButtonMenuItemType;
/** Get button menu view
*
* @param button_menu ButtonMenu instance
*
* @return View instance that can be used for embedding
*/
View* button_menu_get_view(ButtonMenu* button_menu);
/** Clean button menu
*
* @param button_menu ButtonMenu instance
*/
void button_menu_reset(ButtonMenu* button_menu);
/** Add item to button menu instance
*
* @param button_menu ButtonMenu instance
* @param label text inside new button
* @param index value to distinct between buttons inside
* ButtonMenuItemCallback
* @param callback The callback
* @param type type of button to create. Differ by button
* drawing. Control buttons have no frames, and
* have more squared borders.
* @param callback_context The callback context
*
* @return pointer to just-created item
*/
ButtonMenuItem* button_menu_add_item(
ButtonMenu* button_menu,
const char* label,
int32_t index,
ButtonMenuItemCallback callback,
ButtonMenuItemType type,
void* callback_context);
/** Allocate and initialize new instance of ButtonMenu model
*
* @return just-created ButtonMenu model
*/
ButtonMenu* button_menu_alloc(void);
/** Free ButtonMenu element
*
* @param button_menu ButtonMenu instance
*/
void button_menu_free(ButtonMenu* button_menu);
/** Set ButtonMenu header on top of canvas
*
* @param button_menu ButtonMenu instance
* @param header header on the top of button menu
*/
void button_menu_set_header(ButtonMenu* button_menu, const char* header);
/** Set selected item
*
* @param button_menu ButtonMenu instance
* @param index index of ButtonMenu to be selected
*/
void button_menu_set_selected_item(ButtonMenu* button_menu, uint32_t index);
#ifdef __cplusplus
}
#endif

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#include "button_panel.h"
#include "furi_hal_resources.h"
#include "gui/canvas.h"
#include <m-array.h>
#include <m-i-list.h>
#include <m-list.h>
#include <furi.h>
#include <gui/elements.h>
#include <stdint.h>
typedef struct {
// uint16_t to support multi-screen, wide button panel
uint16_t x;
uint16_t y;
Font font;
const char* str;
} LabelElement;
LIST_DEF(LabelList, LabelElement, M_POD_OPLIST)
#define M_OPL_LabelList_t() LIST_OPLIST(LabelList)
typedef struct {
uint16_t x;
uint16_t y;
const Icon* name;
const Icon* name_selected;
} IconElement;
typedef struct ButtonItem {
uint32_t index;
ButtonItemCallback callback;
IconElement icon;
void* callback_context;
} ButtonItem;
ARRAY_DEF(ButtonArray, ButtonItem*, M_PTR_OPLIST);
#define M_OPL_ButtonArray_t() ARRAY_OPLIST(ButtonArray, M_PTR_OPLIST)
ARRAY_DEF(ButtonMatrix, ButtonArray_t);
#define M_OPL_ButtonMatrix_t() ARRAY_OPLIST(ButtonMatrix, M_OPL_ButtonArray_t())
struct ButtonPanel {
View* view;
};
typedef struct {
ButtonMatrix_t button_matrix;
LabelList_t labels;
uint16_t reserve_x;
uint16_t reserve_y;
uint16_t selected_item_x;
uint16_t selected_item_y;
} ButtonPanelModel;
static ButtonItem** button_panel_get_item(ButtonPanelModel* model, size_t x, size_t y);
static void button_panel_process_up(ButtonPanel* button_panel);
static void button_panel_process_down(ButtonPanel* button_panel);
static void button_panel_process_left(ButtonPanel* button_panel);
static void button_panel_process_right(ButtonPanel* button_panel);
static void button_panel_process_ok(ButtonPanel* button_panel);
static void button_panel_view_draw_callback(Canvas* canvas, void* _model);
static bool button_panel_view_input_callback(InputEvent* event, void* context);
ButtonPanel* button_panel_alloc() {
ButtonPanel* button_panel = malloc(sizeof(ButtonPanel));
button_panel->view = view_alloc();
view_set_orientation(button_panel->view, ViewOrientationVertical);
view_set_context(button_panel->view, button_panel);
view_allocate_model(button_panel->view, ViewModelTypeLocking, sizeof(ButtonPanelModel));
view_set_draw_callback(button_panel->view, button_panel_view_draw_callback);
view_set_input_callback(button_panel->view, button_panel_view_input_callback);
with_view_model(
button_panel->view, (ButtonPanelModel * model) {
model->reserve_x = 0;
model->reserve_y = 0;
model->selected_item_x = 0;
model->selected_item_y = 0;
ButtonMatrix_init(model->button_matrix);
LabelList_init(model->labels);
return true;
});
return button_panel;
}
void button_panel_reserve(ButtonPanel* button_panel, size_t reserve_x, size_t reserve_y) {
furi_check(reserve_x > 0);
furi_check(reserve_y > 0);
with_view_model(
button_panel->view, (ButtonPanelModel * model) {
model->reserve_x = reserve_x;
model->reserve_y = reserve_y;
ButtonMatrix_reserve(model->button_matrix, model->reserve_y);
for(size_t i = 0; i > model->reserve_y; ++i) {
ButtonArray_t* array = ButtonMatrix_get(model->button_matrix, i);
ButtonArray_init(*array);
ButtonArray_reserve(*array, reserve_x);
// TODO: do we need to clear allocated memory of ptr-s to ButtonItem ??
}
LabelList_init(model->labels);
return true;
});
}
void button_panel_free(ButtonPanel* button_panel) {
furi_assert(button_panel);
button_panel_reset(button_panel);
with_view_model(
button_panel->view, (ButtonPanelModel * model) {
LabelList_clear(model->labels);
ButtonMatrix_clear(model->button_matrix);
return true;
});
view_free(button_panel->view);
free(button_panel);
}
void button_panel_reset(ButtonPanel* button_panel) {
furi_assert(button_panel);
with_view_model(
button_panel->view, (ButtonPanelModel * model) {
for(size_t x = 0; x < model->reserve_x; ++x) {
for(size_t y = 0; y < model->reserve_y; ++y) {
ButtonItem** button_item = button_panel_get_item(model, x, y);
free(*button_item);
*button_item = NULL;
}
}
model->reserve_x = 0;
model->reserve_y = 0;
LabelList_reset(model->labels);
ButtonMatrix_reset(model->button_matrix);
return true;
});
}
static ButtonItem** button_panel_get_item(ButtonPanelModel* model, size_t x, size_t y) {
furi_assert(model);
furi_check(x < model->reserve_x);
furi_check(y < model->reserve_y);
ButtonArray_t* button_array = ButtonMatrix_safe_get(model->button_matrix, x);
ButtonItem** button_item = ButtonArray_safe_get(*button_array, y);
return button_item;
}
void button_panel_add_item(
ButtonPanel* button_panel,
uint32_t index,
uint16_t matrix_place_x,
uint16_t matrix_place_y,
uint16_t x,
uint16_t y,
const Icon* icon_name,
const Icon* icon_name_selected,
ButtonItemCallback callback,
void* callback_context) {
furi_assert(button_panel);
with_view_model(
button_panel->view, (ButtonPanelModel * model) {
ButtonItem** button_item_ptr =
button_panel_get_item(model, matrix_place_x, matrix_place_y);
furi_check(*button_item_ptr == NULL);
*button_item_ptr = malloc(sizeof(ButtonItem));
ButtonItem* button_item = *button_item_ptr;
button_item->callback = callback;
button_item->callback_context = callback_context;
button_item->icon.x = x;
button_item->icon.y = y;
button_item->icon.name = icon_name;
button_item->icon.name_selected = icon_name_selected;
button_item->index = index;
return true;
});
}
View* button_panel_get_view(ButtonPanel* button_panel) {
furi_assert(button_panel);
return button_panel->view;
}
static void button_panel_view_draw_callback(Canvas* canvas, void* _model) {
furi_assert(canvas);
furi_assert(_model);
ButtonPanelModel* model = _model;
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
for(size_t x = 0; x < model->reserve_x; ++x) {
for(size_t y = 0; y < model->reserve_y; ++y) {
ButtonItem* button_item = *button_panel_get_item(model, x, y);
const Icon* icon_name = button_item->icon.name;
if((model->selected_item_x == x) && (model->selected_item_y == y)) {
icon_name = button_item->icon.name_selected;
}
canvas_draw_icon(canvas, button_item->icon.x, button_item->icon.y, icon_name);
}
}
for
M_EACH(label, model->labels, LabelList_t) {
canvas_set_font(canvas, label->font);
canvas_draw_str(canvas, label->x, label->y, label->str);
}
}
static void button_panel_process_down(ButtonPanel* button_panel) {
with_view_model(
button_panel->view, (ButtonPanelModel * model) {
uint16_t new_selected_item_x = model->selected_item_x;
uint16_t new_selected_item_y = model->selected_item_y;
size_t i;
if(new_selected_item_y >= (model->reserve_y - 1)) return false;
++new_selected_item_y;
for(i = 0; i < model->reserve_x; ++i) {
new_selected_item_x = (model->selected_item_x + i) % model->reserve_x;
if(*button_panel_get_item(model, new_selected_item_x, new_selected_item_y)) {
break;
}
}
if(i == model->reserve_x) return false;
model->selected_item_x = new_selected_item_x;
model->selected_item_y = new_selected_item_y;
return true;
});
}
static void button_panel_process_up(ButtonPanel* button_panel) {
with_view_model(
button_panel->view, (ButtonPanelModel * model) {
size_t new_selected_item_x = model->selected_item_x;
size_t new_selected_item_y = model->selected_item_y;
size_t i;
if(new_selected_item_y <= 0) return false;
--new_selected_item_y;
for(i = 0; i < model->reserve_x; ++i) {
new_selected_item_x = (model->selected_item_x + i) % model->reserve_x;
if(*button_panel_get_item(model, new_selected_item_x, new_selected_item_y)) {
break;
}
}
if(i == model->reserve_x) return false;
model->selected_item_x = new_selected_item_x;
model->selected_item_y = new_selected_item_y;
return true;
});
}
static void button_panel_process_left(ButtonPanel* button_panel) {
with_view_model(
button_panel->view, (ButtonPanelModel * model) {
size_t new_selected_item_x = model->selected_item_x;
size_t new_selected_item_y = model->selected_item_y;
size_t i;
if(new_selected_item_x <= 0) return false;
--new_selected_item_x;
for(i = 0; i < model->reserve_y; ++i) {
new_selected_item_y = (model->selected_item_y + i) % model->reserve_y;
if(*button_panel_get_item(model, new_selected_item_x, new_selected_item_y)) {
break;
}
}
if(i == model->reserve_y) return false;
model->selected_item_x = new_selected_item_x;
model->selected_item_y = new_selected_item_y;
return true;
});
}
static void button_panel_process_right(ButtonPanel* button_panel) {
with_view_model(
button_panel->view, (ButtonPanelModel * model) {
uint16_t new_selected_item_x = model->selected_item_x;
uint16_t new_selected_item_y = model->selected_item_y;
size_t i;
if(new_selected_item_x >= (model->reserve_x - 1)) return false;
++new_selected_item_x;
for(i = 0; i < model->reserve_y; ++i) {
new_selected_item_y = (model->selected_item_y + i) % model->reserve_y;
if(*button_panel_get_item(model, new_selected_item_x, new_selected_item_y)) {
break;
}
}
if(i == model->reserve_y) return false;
model->selected_item_x = new_selected_item_x;
model->selected_item_y = new_selected_item_y;
return true;
});
}
void button_panel_process_ok(ButtonPanel* button_panel) {
ButtonItem* button_item = NULL;
with_view_model(
button_panel->view, (ButtonPanelModel * model) {
button_item =
*button_panel_get_item(model, model->selected_item_x, model->selected_item_y);
return true;
});
if(button_item && button_item->callback) {
button_item->callback(button_item->callback_context, button_item->index);
}
}
static bool button_panel_view_input_callback(InputEvent* event, void* context) {
ButtonPanel* button_panel = context;
furi_assert(button_panel);
bool consumed = false;
if(event->type == InputTypeShort) {
switch(event->key) {
case InputKeyUp:
consumed = true;
button_panel_process_up(button_panel);
break;
case InputKeyDown:
consumed = true;
button_panel_process_down(button_panel);
break;
case InputKeyLeft:
consumed = true;
button_panel_process_left(button_panel);
break;
case InputKeyRight:
consumed = true;
button_panel_process_right(button_panel);
break;
case InputKeyOk:
consumed = true;
button_panel_process_ok(button_panel);
break;
default:
break;
}
}
return consumed;
}
void button_panel_add_label(
ButtonPanel* button_panel,
uint16_t x,
uint16_t y,
Font font,
const char* label_str) {
furi_assert(button_panel);
with_view_model(
button_panel->view, (ButtonPanelModel * model) {
LabelElement* label = LabelList_push_raw(model->labels);
label->x = x;
label->y = y;
label->font = font;
label->str = label_str;
return true;
});
}

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/**
* @file button_panel.h
* GUI: ButtonPanel view module API
*/
#pragma once
#include <gui/view.h>
#ifdef __cplusplus
extern "C" {
#endif
/** Button panel module descriptor */
typedef struct ButtonPanel ButtonPanel;
/** Callback type to call for handling selecting button_panel items */
typedef void (*ButtonItemCallback)(void* context, uint32_t index);
/** Allocate new button_panel module.
*
* @return ButtonPanel instance
*/
ButtonPanel* button_panel_alloc(void);
/** Free button_panel module.
*
* @param button_panel ButtonPanel instance
*/
void button_panel_free(ButtonPanel* button_panel);
/** Free items from button_panel module. Preallocated matrix stays unchanged.
*
* @param button_panel ButtonPanel instance
*/
void button_panel_reset(ButtonPanel* button_panel);
/** Reserve space for adding items.
*
* One does not simply use button_panel_add_item() without this function. It
* should be allocated space for it first.
*
* @param button_panel ButtonPanel instance
* @param reserve_x number of columns in button_panel
* @param reserve_y number of rows in button_panel
*/
void button_panel_reserve(ButtonPanel* button_panel, size_t reserve_x, size_t reserve_y);
/** Add item to button_panel module.
*
* Have to set element in bounds of allocated size by X and by Y.
*
* @param button_panel ButtonPanel instance
* @param index value to pass to callback
* @param matrix_place_x coordinates by x-axis on virtual grid, it
* is only used for naviagation
* @param matrix_place_y coordinates by y-axis on virtual grid, it
* is only used for naviagation
* @param x x-coordinate to draw icon on
* @param y y-coordinate to draw icon on
* @param icon_name name of the icon to draw
* @param icon_name_selected name of the icon to draw when current
* element is selected
* @param callback function to call when specific element is
* selected (pressed Ok on selected item)
* @param callback_context context to pass to callback
*/
void button_panel_add_item(
ButtonPanel* button_panel,
uint32_t index,
uint16_t matrix_place_x,
uint16_t matrix_place_y,
uint16_t x,
uint16_t y,
const Icon* icon_name,
const Icon* icon_name_selected,
ButtonItemCallback callback,
void* callback_context);
/** Get button_panel view.
*
* @param button_panel ButtonPanel instance
*
* @return acquired view
*/
View* button_panel_get_view(ButtonPanel* button_panel);
/** Add label to button_panel module.
*
* @param button_panel ButtonPanel instance
* @param x x-coordinate to place label
* @param y y-coordinate to place label
* @param font font to write label with
* @param label_str string label to write
*/
void button_panel_add_label(
ButtonPanel* button_panel,
uint16_t x,
uint16_t y,
Font font,
const char* label_str);
#ifdef __cplusplus
}
#endif

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#include "byte_input.h"
#include <gui/elements.h>
#include <furi.h>
struct ByteInput {
View* view;
};
typedef struct {
const uint8_t value;
const uint8_t x;
const uint8_t y;
} ByteInputKey;
typedef struct {
const char* header;
uint8_t* bytes;
uint8_t bytes_count;
ByteInputCallback input_callback;
ByteChangedCallback changed_callback;
void* callback_context;
bool selected_high_nibble;
uint8_t selected_byte;
int8_t selected_row; // row -1 - input, row 0 & 1 - keyboard
uint8_t selected_column;
uint8_t first_visible_byte;
} ByteInputModel;
static const uint8_t keyboard_origin_x = 7;
static const uint8_t keyboard_origin_y = 31;
static const uint8_t keyboard_row_count = 2;
static const uint8_t enter_symbol = '\r';
static const uint8_t backspace_symbol = '\b';
static const uint8_t max_drawable_bytes = 8;
static const ByteInputKey keyboard_keys_row_1[] = {
{'0', 0, 12},
{'1', 11, 12},
{'2', 22, 12},
{'3', 33, 12},
{'4', 44, 12},
{'5', 55, 12},
{'6', 66, 12},
{'7', 77, 12},
{backspace_symbol, 103, 4},
};
static const ByteInputKey keyboard_keys_row_2[] = {
{'8', 0, 26},
{'9', 11, 26},
{'A', 22, 26},
{'B', 33, 26},
{'C', 44, 26},
{'D', 55, 26},
{'E', 66, 26},
{'F', 77, 26},
{enter_symbol, 95, 17},
};
/**
* @brief Get row size
*
* @param row_index Index of row
* @return uint8_t Row size
*/
static uint8_t byte_input_get_row_size(uint8_t row_index) {
uint8_t row_size = 0;
switch(row_index + 1) {
case 1:
row_size = sizeof(keyboard_keys_row_1) / sizeof(ByteInputKey);
break;
case 2:
row_size = sizeof(keyboard_keys_row_2) / sizeof(ByteInputKey);
break;
}
return row_size;
}
/**
* @brief Get row pointer
*
* @param row_index Index of row
* @return const ByteInputKey* Row pointer
*/
static const ByteInputKey* byte_input_get_row(uint8_t row_index) {
const ByteInputKey* row = NULL;
switch(row_index + 1) {
case 1:
row = keyboard_keys_row_1;
break;
case 2:
row = keyboard_keys_row_2;
break;
}
return row;
}
/**
* @brief Get text from nibble
*
* @param byte byte value
* @param high_nibble Get from high nibble, otherwise low nibble
* @return char nibble text
*/
static char byte_input_get_nibble_text(uint8_t byte, bool high_nibble) {
if(high_nibble) {
byte = byte >> 4;
}
byte = byte & 0x0F;
switch(byte & 0x0F) {
case 0x0:
case 0x1:
case 0x2:
case 0x3:
case 0x4:
case 0x5:
case 0x6:
case 0x7:
case 0x8:
case 0x9:
byte = byte + '0';
break;
case 0xA:
case 0xB:
case 0xC:
case 0xD:
case 0xE:
case 0xF:
byte = byte - 0xA + 'A';
break;
default:
byte = '!';
break;
}
return byte;
}
/**
* @brief Draw input box (common view)
*
* @param canvas
* @param model
*/
static void byte_input_draw_input(Canvas* canvas, ByteInputModel* model) {
const uint8_t text_x = 8;
const uint8_t text_y = 25;
elements_slightly_rounded_frame(canvas, 6, 14, 116, 15);
canvas_draw_icon(canvas, 2, 19, &I_ButtonLeftSmall_3x5);
canvas_draw_icon(canvas, 123, 19, &I_ButtonRightSmall_3x5);
for(uint8_t i = model->first_visible_byte;
i < model->first_visible_byte + MIN(model->bytes_count, max_drawable_bytes);
i++) {
uint8_t byte_position = i - model->first_visible_byte;
if(i == model->selected_byte) {
canvas_draw_frame(canvas, text_x + byte_position * 14, text_y - 9, 15, 11);
if(model->selected_high_nibble) {
canvas_draw_glyph(
canvas,
text_x + 8 + byte_position * 14,
text_y,
byte_input_get_nibble_text(model->bytes[i], false));
canvas_draw_box(canvas, text_x + 1 + byte_position * 14, text_y - 8, 7, 9);
canvas_invert_color(canvas);
canvas_draw_line(
canvas,
text_x + 14 + byte_position * 14,
text_y - 6,
text_x + 14 + byte_position * 14,
text_y - 2);
canvas_draw_glyph(
canvas,
text_x + 2 + byte_position * 14,
text_y,
byte_input_get_nibble_text(model->bytes[i], true));
canvas_invert_color(canvas);
} else {
canvas_draw_box(canvas, text_x + 7 + byte_position * 14, text_y - 8, 7, 9);
canvas_draw_glyph(
canvas,
text_x + 2 + byte_position * 14,
text_y,
byte_input_get_nibble_text(model->bytes[i], true));
canvas_invert_color(canvas);
canvas_draw_line(
canvas,
text_x + byte_position * 14,
text_y - 6,
text_x + byte_position * 14,
text_y - 2);
canvas_draw_glyph(
canvas,
text_x + 8 + byte_position * 14,
text_y,
byte_input_get_nibble_text(model->bytes[i], false));
canvas_invert_color(canvas);
}
} else {
canvas_draw_glyph(
canvas,
text_x + 2 + byte_position * 14,
text_y,
byte_input_get_nibble_text(model->bytes[i], true));
canvas_draw_glyph(
canvas,
text_x + 8 + byte_position * 14,
text_y,
byte_input_get_nibble_text(model->bytes[i], false));
}
}
if(model->bytes_count - model->first_visible_byte > max_drawable_bytes) {
canvas_draw_icon(canvas, 123, 21, &I_ButtonRightSmall_3x5);
}
if(model->first_visible_byte > 0) {
canvas_draw_icon(canvas, 1, 21, &I_ButtonLeftSmall_3x5);
}
}
/**
* @brief Draw input box (selected view)
*
* @param canvas
* @param model
*/
static void byte_input_draw_input_selected(Canvas* canvas, ByteInputModel* model) {
const uint8_t text_x = 7;
const uint8_t text_y = 25;
canvas_draw_box(canvas, 0, 12, 127, 19);
canvas_invert_color(canvas);
elements_slightly_rounded_frame(canvas, 6, 14, 115, 15);
canvas_draw_icon(canvas, 2, 19, &I_ButtonLeftSmall_3x5);
canvas_draw_icon(canvas, 122, 19, &I_ButtonRightSmall_3x5);
for(uint8_t i = model->first_visible_byte;
i < model->first_visible_byte + MIN(model->bytes_count, max_drawable_bytes);
i++) {
uint8_t byte_position = i - model->first_visible_byte;
if(i == model->selected_byte) {
canvas_draw_box(canvas, text_x + 1 + byte_position * 14, text_y - 9, 13, 11);
canvas_invert_color(canvas);
canvas_draw_glyph(
canvas,
text_x + 2 + byte_position * 14,
text_y,
byte_input_get_nibble_text(model->bytes[i], true));
canvas_draw_glyph(
canvas,
text_x + 8 + byte_position * 14,
text_y,
byte_input_get_nibble_text(model->bytes[i], false));
canvas_invert_color(canvas);
} else {
canvas_draw_glyph(
canvas,
text_x + 2 + byte_position * 14,
text_y,
byte_input_get_nibble_text(model->bytes[i], true));
canvas_draw_glyph(
canvas,
text_x + 8 + byte_position * 14,
text_y,
byte_input_get_nibble_text(model->bytes[i], false));
}
}
if(model->bytes_count - model->first_visible_byte > max_drawable_bytes) {
canvas_draw_icon(canvas, 123, 21, &I_ButtonRightSmall_3x5);
}
if(model->first_visible_byte > 0) {
canvas_draw_icon(canvas, 1, 21, &I_ButtonLeftSmall_3x5);
}
canvas_invert_color(canvas);
}
/**
* @brief Set nibble at position
*
* @param data where to set nibble
* @param position byte position
* @param value char value
* @param high_nibble set high nibble
*/
static void byte_input_set_nibble(uint8_t* data, uint8_t position, char value, bool high_nibble) {
switch(value) {
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
value = value - '0';
break;
case 'A':
case 'B':
case 'C':
case 'D':
case 'E':
case 'F':
value = value - 'A' + 10;
break;
default:
value = 0;
break;
}
if(high_nibble) {
data[position] &= 0x0F;
data[position] |= value << 4;
} else {
data[position] &= 0xF0;
data[position] |= value;
}
}
/**
* @brief What currently selected
*
* @return true - keyboard selected, false - input selected
*/
static bool byte_input_keyboard_selected(ByteInputModel* model) {
return model->selected_row >= 0;
}
/**
* @brief Do transition from keyboard
*
* @param model
*/
static void byte_input_transition_from_keyboard(ByteInputModel* model) {
model->selected_row += 1;
model->selected_high_nibble = true;
}
/**
* @brief Increase selected byte position
*
* @param model
*/
static void byte_input_inc_selected_byte(ByteInputModel* model) {
if(model->selected_byte < model->bytes_count - 1) {
model->selected_byte += 1;
if(model->bytes_count > max_drawable_bytes) {
if(model->selected_byte - model->first_visible_byte > (max_drawable_bytes - 2)) {
if(model->first_visible_byte < model->bytes_count - max_drawable_bytes) {
model->first_visible_byte++;
}
}
}
}
}
/**
* @brief Decrease selected byte position
*
* @param model
*/
static void byte_input_dec_selected_byte(ByteInputModel* model) {
if(model->selected_byte > 0) {
model->selected_byte -= 1;
if(model->selected_byte - model->first_visible_byte < 1) {
if(model->first_visible_byte > 0) {
model->first_visible_byte--;
}
}
}
}
/**
* @brief Call input callback
*
* @param model
*/
static void byte_input_call_input_callback(ByteInputModel* model) {
if(model->input_callback != NULL) {
model->input_callback(model->callback_context);
}
}
/**
* @brief Call changed callback
*
* @param model
*/
static void byte_input_call_changed_callback(ByteInputModel* model) {
if(model->changed_callback != NULL) {
model->changed_callback(model->callback_context);
}
}
/**
* @brief Clear selected byte
*/
static void byte_input_clear_selected_byte(ByteInputModel* model) {
model->bytes[model->selected_byte] = 0;
model->selected_high_nibble = true;
byte_input_dec_selected_byte(model);
byte_input_call_changed_callback(model);
}
/**
* @brief Handle up button
*
* @param model
*/
static void byte_input_handle_up(ByteInputModel* model) {
if(model->selected_row > -1) {
model->selected_row -= 1;
}
}
/**
* @brief Handle down button
*
* @param model
*/
static void byte_input_handle_down(ByteInputModel* model) {
if(byte_input_keyboard_selected(model)) {
if(model->selected_row < keyboard_row_count - 1) {
model->selected_row += 1;
}
} else {
byte_input_transition_from_keyboard(model);
}
}
/**
* @brief Handle left button
*
* @param model
*/
static void byte_input_handle_left(ByteInputModel* model) {
if(byte_input_keyboard_selected(model)) {
if(model->selected_column > 0) {
model->selected_column -= 1;
} else {
model->selected_column = byte_input_get_row_size(model->selected_row) - 1;
}
} else {
byte_input_dec_selected_byte(model);
}
}
/**
* @brief Handle right button
*
* @param model
*/
static void byte_input_handle_right(ByteInputModel* model) {
if(byte_input_keyboard_selected(model)) {
if(model->selected_column < byte_input_get_row_size(model->selected_row) - 1) {
model->selected_column += 1;
} else {
model->selected_column = 0;
}
} else {
byte_input_inc_selected_byte(model);
}
}
/**
* @brief Handle OK button
*
* @param model
*/
static void byte_input_handle_ok(ByteInputModel* model) {
if(byte_input_keyboard_selected(model)) {
uint8_t value = byte_input_get_row(model->selected_row)[model->selected_column].value;
if(value == enter_symbol) {
byte_input_call_input_callback(model);
} else if(value == backspace_symbol) {
byte_input_clear_selected_byte(model);
} else {
byte_input_set_nibble(
model->bytes, model->selected_byte, value, model->selected_high_nibble);
if(model->selected_high_nibble == true) {
model->selected_high_nibble = false;
} else {
byte_input_inc_selected_byte(model);
model->selected_high_nibble = true;
}
byte_input_call_changed_callback(model);
}
} else {
byte_input_transition_from_keyboard(model);
}
}
/**
* @brief Draw callback
*
* @param canvas
* @param _model
*/
static void byte_input_view_draw_callback(Canvas* canvas, void* _model) {
ByteInputModel* model = _model;
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_draw_str(canvas, 2, 9, model->header);
canvas_set_font(canvas, FontKeyboard);
if(model->selected_row == -1) {
byte_input_draw_input_selected(canvas, model);
} else {
byte_input_draw_input(canvas, model);
}
for(uint8_t row = 0; row < keyboard_row_count; row++) {
const uint8_t column_count = byte_input_get_row_size(row);
const ByteInputKey* keys = byte_input_get_row(row);
for(size_t column = 0; column < column_count; column++) {
if(keys[column].value == enter_symbol) {
canvas_set_color(canvas, ColorBlack);
if(model->selected_row == row && model->selected_column == column) {
canvas_draw_icon(
canvas,
keyboard_origin_x + keys[column].x,
keyboard_origin_y + keys[column].y,
&I_KeySaveSelected_24x11);
} else {
canvas_draw_icon(
canvas,
keyboard_origin_x + keys[column].x,
keyboard_origin_y + keys[column].y,
&I_KeySave_24x11);
}
} else if(keys[column].value == backspace_symbol) {
canvas_set_color(canvas, ColorBlack);
if(model->selected_row == row && model->selected_column == column) {
canvas_draw_icon(
canvas,
keyboard_origin_x + keys[column].x,
keyboard_origin_y + keys[column].y,
&I_KeyBackspaceSelected_16x9);
} else {
canvas_draw_icon(
canvas,
keyboard_origin_x + keys[column].x,
keyboard_origin_y + keys[column].y,
&I_KeyBackspace_16x9);
}
} else {
if(model->selected_row == row && model->selected_column == column) {
canvas_set_color(canvas, ColorBlack);
canvas_draw_box(
canvas,
keyboard_origin_x + keys[column].x - 3,
keyboard_origin_y + keys[column].y - 10,
11,
13);
canvas_set_color(canvas, ColorWhite);
} else if(model->selected_row == -1 && row == 0 && model->selected_column == column) {
canvas_set_color(canvas, ColorBlack);
canvas_draw_frame(
canvas,
keyboard_origin_x + keys[column].x - 3,
keyboard_origin_y + keys[column].y - 10,
11,
13);
} else {
canvas_set_color(canvas, ColorBlack);
}
canvas_draw_glyph(
canvas,
keyboard_origin_x + keys[column].x,
keyboard_origin_y + keys[column].y,
keys[column].value);
}
}
}
}
/**
* @brief Input callback
*
* @param event
* @param context
* @return true
* @return false
*/
static bool byte_input_view_input_callback(InputEvent* event, void* context) {
ByteInput* byte_input = context;
furi_assert(byte_input);
bool consumed = false;
if(event->type == InputTypeShort || event->type == InputTypeRepeat) {
switch(event->key) {
case InputKeyLeft:
with_view_model(
byte_input->view, (ByteInputModel * model) {
byte_input_handle_left(model);
return true;
});
consumed = true;
break;
case InputKeyRight:
with_view_model(
byte_input->view, (ByteInputModel * model) {
byte_input_handle_right(model);
return true;
});
consumed = true;
break;
case InputKeyUp:
with_view_model(
byte_input->view, (ByteInputModel * model) {
byte_input_handle_up(model);
return true;
});
consumed = true;
break;
case InputKeyDown:
with_view_model(
byte_input->view, (ByteInputModel * model) {
byte_input_handle_down(model);
return true;
});
consumed = true;
break;
case InputKeyOk:
with_view_model(
byte_input->view, (ByteInputModel * model) {
byte_input_handle_ok(model);
return true;
});
consumed = true;
break;
default:
break;
}
}
if((event->type == InputTypeLong || event->type == InputTypeRepeat) &&
event->key == InputKeyBack) {
with_view_model(
byte_input->view, (ByteInputModel * model) {
byte_input_clear_selected_byte(model);
return true;
});
consumed = true;
}
return consumed;
}
/**
* @brief Reset all input-related data in model
*
* @param model ByteInputModel
*/
static void byte_input_reset_model_input_data(ByteInputModel* model) {
model->bytes = NULL;
model->bytes_count = 0;
model->selected_high_nibble = true;
model->selected_byte = 0;
model->selected_row = 0;
model->selected_column = 0;
model->first_visible_byte = 0;
}
/**
* @brief Allocate and initialize byte input. This byte input is used to enter bytes.
*
* @return ByteInput instance pointer
*/
ByteInput* byte_input_alloc() {
ByteInput* byte_input = malloc(sizeof(ByteInput));
byte_input->view = view_alloc();
view_set_context(byte_input->view, byte_input);
view_allocate_model(byte_input->view, ViewModelTypeLocking, sizeof(ByteInputModel));
view_set_draw_callback(byte_input->view, byte_input_view_draw_callback);
view_set_input_callback(byte_input->view, byte_input_view_input_callback);
with_view_model(
byte_input->view, (ByteInputModel * model) {
model->header = "";
model->input_callback = NULL;
model->changed_callback = NULL;
model->callback_context = NULL;
byte_input_reset_model_input_data(model);
return true;
});
return byte_input;
}
/**
* @brief Deinitialize and free byte input
*
* @param byte_input Byte input instance
*/
void byte_input_free(ByteInput* byte_input) {
furi_assert(byte_input);
view_free(byte_input->view);
free(byte_input);
}
/**
* @brief Get byte input view
*
* @param byte_input byte input instance
* @return View instance that can be used for embedding
*/
View* byte_input_get_view(ByteInput* byte_input) {
furi_assert(byte_input);
return byte_input->view;
}
/**
* @brief Deinitialize and free byte input
*
* @param byte_input byte input instance
* @param input_callback input callback fn
* @param changed_callback changed callback fn
* @param callback_context callback context
* @param bytes buffer to use
* @param bytes_count buffer length
*/
void byte_input_set_result_callback(
ByteInput* byte_input,
ByteInputCallback input_callback,
ByteChangedCallback changed_callback,
void* callback_context,
uint8_t* bytes,
uint8_t bytes_count) {
with_view_model(
byte_input->view, (ByteInputModel * model) {
byte_input_reset_model_input_data(model);
model->input_callback = input_callback;
model->changed_callback = changed_callback;
model->callback_context = callback_context;
model->bytes = bytes;
model->bytes_count = bytes_count;
return true;
});
}
/**
* @brief Set byte input header text
*
* @param byte_input byte input instance
* @param text text to be shown
*/
void byte_input_set_header_text(ByteInput* byte_input, const char* text) {
with_view_model(
byte_input->view, (ByteInputModel * model) {
model->header = text;
return true;
});
}

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/**
* @file byte_input.h
* GUI: ByteInput keyboard view module API
*/
#pragma once
#include <gui/view.h>
#ifdef __cplusplus
extern "C" {
#endif
/** Byte input anonymous structure */
typedef struct ByteInput ByteInput;
/** callback that is executed on save button press */
typedef void (*ByteInputCallback)(void* context);
/** callback that is executed when byte buffer is changed */
typedef void (*ByteChangedCallback)(void* context);
/** Allocate and initialize byte input. This byte input is used to enter bytes.
*
* @return ByteInput instance pointer
*/
ByteInput* byte_input_alloc();
/** Deinitialize and free byte input
*
* @param byte_input Byte input instance
*/
void byte_input_free(ByteInput* byte_input);
/** Get byte input view
*
* @param byte_input byte input instance
*
* @return View instance that can be used for embedding
*/
View* byte_input_get_view(ByteInput* byte_input);
/** Set byte input result callback
*
* @param byte_input byte input instance
* @param input_callback input callback fn
* @param changed_callback changed callback fn
* @param callback_context callback context
* @param bytes buffer to use
* @param bytes_count buffer length
*/
void byte_input_set_result_callback(
ByteInput* byte_input,
ByteInputCallback input_callback,
ByteChangedCallback changed_callback,
void* callback_context,
uint8_t* bytes,
uint8_t bytes_count);
/** Set byte input header text
*
* @param byte_input byte input instance
* @param text text to be shown
*/
void byte_input_set_header_text(ByteInput* byte_input, const char* text);
#ifdef __cplusplus
}
#endif

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#include "dialog_ex.h"
#include <gui/elements.h>
#include <furi.h>
struct DialogEx {
View* view;
void* context;
DialogExResultCallback callback;
bool enable_extended_events;
};
typedef struct {
const char* text;
uint8_t x;
uint8_t y;
Align horizontal;
Align vertical;
} TextElement;
typedef struct {
int8_t x;
int8_t y;
const Icon* icon;
} IconElement;
typedef struct {
TextElement header;
TextElement text;
IconElement icon;
const char* left_text;
const char* center_text;
const char* right_text;
} DialogExModel;
static void dialog_ex_view_draw_callback(Canvas* canvas, void* _model) {
DialogExModel* model = _model;
// Prepare canvas
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
if(model->icon.icon != NULL) {
canvas_draw_icon(canvas, model->icon.x, model->icon.y, model->icon.icon);
}
// Draw header
canvas_set_font(canvas, FontPrimary);
if(model->header.text != NULL) {
elements_multiline_text_aligned(
canvas,
model->header.x,
model->header.y,
model->header.horizontal,
model->header.vertical,
model->header.text);
}
// Draw text
canvas_set_font(canvas, FontSecondary);
if(model->text.text != NULL) {
elements_multiline_text_aligned(
canvas,
model->text.x,
model->text.y,
model->text.horizontal,
model->text.vertical,
model->text.text);
}
// Draw buttons
if(model->left_text != NULL) {
elements_button_left(canvas, model->left_text);
}
if(model->center_text != NULL) {
elements_button_center(canvas, model->center_text);
}
if(model->right_text != NULL) {
elements_button_right(canvas, model->right_text);
}
}
static bool dialog_ex_view_input_callback(InputEvent* event, void* context) {
DialogEx* dialog_ex = context;
bool consumed = false;
const char* left_text = NULL;
const char* center_text = NULL;
const char* right_text = NULL;
with_view_model(
dialog_ex->view, (DialogExModel * model) {
left_text = model->left_text;
center_text = model->center_text;
right_text = model->right_text;
return true;
});
if(dialog_ex->callback) {
if(event->type == InputTypeShort) {
if(event->key == InputKeyLeft && left_text != NULL) {
dialog_ex->callback(DialogExResultLeft, dialog_ex->context);
consumed = true;
} else if(event->key == InputKeyOk && center_text != NULL) {
dialog_ex->callback(DialogExResultCenter, dialog_ex->context);
consumed = true;
} else if(event->key == InputKeyRight && right_text != NULL) {
dialog_ex->callback(DialogExResultRight, dialog_ex->context);
consumed = true;
}
}
if(event->type == InputTypePress && dialog_ex->enable_extended_events) {
if(event->key == InputKeyLeft && left_text != NULL) {
dialog_ex->callback(DialogExPressLeft, dialog_ex->context);
consumed = true;
} else if(event->key == InputKeyOk && center_text != NULL) {
dialog_ex->callback(DialogExPressCenter, dialog_ex->context);
consumed = true;
} else if(event->key == InputKeyRight && right_text != NULL) {
dialog_ex->callback(DialogExPressRight, dialog_ex->context);
consumed = true;
}
}
if(event->type == InputTypeRelease && dialog_ex->enable_extended_events) {
if(event->key == InputKeyLeft && left_text != NULL) {
dialog_ex->callback(DialogExReleaseLeft, dialog_ex->context);
consumed = true;
} else if(event->key == InputKeyOk && center_text != NULL) {
dialog_ex->callback(DialogExReleaseCenter, dialog_ex->context);
consumed = true;
} else if(event->key == InputKeyRight && right_text != NULL) {
dialog_ex->callback(DialogExReleaseRight, dialog_ex->context);
consumed = true;
}
}
}
return consumed;
}
DialogEx* dialog_ex_alloc() {
DialogEx* dialog_ex = malloc(sizeof(DialogEx));
dialog_ex->view = view_alloc();
view_set_context(dialog_ex->view, dialog_ex);
view_allocate_model(dialog_ex->view, ViewModelTypeLockFree, sizeof(DialogExModel));
view_set_draw_callback(dialog_ex->view, dialog_ex_view_draw_callback);
view_set_input_callback(dialog_ex->view, dialog_ex_view_input_callback);
with_view_model(
dialog_ex->view, (DialogExModel * model) {
model->header.text = NULL;
model->header.x = 0;
model->header.y = 0;
model->header.horizontal = AlignLeft;
model->header.vertical = AlignBottom;
model->text.text = NULL;
model->text.x = 0;
model->text.y = 0;
model->text.horizontal = AlignLeft;
model->text.vertical = AlignBottom;
model->icon.x = 0;
model->icon.y = 0;
model->icon.icon = NULL;
model->left_text = NULL;
model->center_text = NULL;
model->right_text = NULL;
return true;
});
dialog_ex->enable_extended_events = false;
return dialog_ex;
}
void dialog_ex_free(DialogEx* dialog_ex) {
furi_assert(dialog_ex);
view_free(dialog_ex->view);
free(dialog_ex);
}
View* dialog_ex_get_view(DialogEx* dialog_ex) {
furi_assert(dialog_ex);
return dialog_ex->view;
}
void dialog_ex_set_result_callback(DialogEx* dialog_ex, DialogExResultCallback callback) {
furi_assert(dialog_ex);
dialog_ex->callback = callback;
}
void dialog_ex_set_context(DialogEx* dialog_ex, void* context) {
furi_assert(dialog_ex);
dialog_ex->context = context;
}
void dialog_ex_set_header(
DialogEx* dialog_ex,
const char* text,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical) {
furi_assert(dialog_ex);
with_view_model(
dialog_ex->view, (DialogExModel * model) {
model->header.text = text;
model->header.x = x;
model->header.y = y;
model->header.horizontal = horizontal;
model->header.vertical = vertical;
return true;
});
}
void dialog_ex_set_text(
DialogEx* dialog_ex,
const char* text,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical) {
furi_assert(dialog_ex);
with_view_model(
dialog_ex->view, (DialogExModel * model) {
model->text.text = text;
model->text.x = x;
model->text.y = y;
model->text.horizontal = horizontal;
model->text.vertical = vertical;
return true;
});
}
void dialog_ex_set_icon(DialogEx* dialog_ex, uint8_t x, uint8_t y, const Icon* icon) {
furi_assert(dialog_ex);
with_view_model(
dialog_ex->view, (DialogExModel * model) {
model->icon.x = x;
model->icon.y = y;
model->icon.icon = icon;
return true;
});
}
void dialog_ex_set_left_button_text(DialogEx* dialog_ex, const char* text) {
furi_assert(dialog_ex);
with_view_model(
dialog_ex->view, (DialogExModel * model) {
model->left_text = text;
return true;
});
}
void dialog_ex_set_center_button_text(DialogEx* dialog_ex, const char* text) {
furi_assert(dialog_ex);
with_view_model(
dialog_ex->view, (DialogExModel * model) {
model->center_text = text;
return true;
});
}
void dialog_ex_set_right_button_text(DialogEx* dialog_ex, const char* text) {
furi_assert(dialog_ex);
with_view_model(
dialog_ex->view, (DialogExModel * model) {
model->right_text = text;
return true;
});
}
void dialog_ex_reset(DialogEx* dialog_ex) {
furi_assert(dialog_ex);
TextElement clean_text_el = {
.text = NULL, .x = 0, .y = 0, .horizontal = AlignLeft, .vertical = AlignLeft};
IconElement clean_icon_el = {.icon = NULL, .x = 0, .y = 0};
with_view_model(
dialog_ex->view, (DialogExModel * model) {
model->header = clean_text_el;
model->text = clean_text_el;
model->icon = clean_icon_el;
model->left_text = NULL;
model->center_text = NULL;
model->right_text = NULL;
return true;
});
dialog_ex->context = NULL;
dialog_ex->callback = NULL;
}
void dialog_ex_enable_extended_events(DialogEx* dialog_ex) {
furi_assert(dialog_ex);
dialog_ex->enable_extended_events = true;
}
void dialog_ex_disable_extended_events(DialogEx* dialog_ex) {
furi_assert(dialog_ex);
dialog_ex->enable_extended_events = false;
}

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/**
* @file dialog_ex.h
* GUI: DialogEx view module API
*/
#pragma once
#include <gui/view.h>
#ifdef __cplusplus
extern "C" {
#endif
/** Dialog anonymous structure */
typedef struct DialogEx DialogEx;
/** DialogEx result */
typedef enum {
DialogExResultLeft,
DialogExResultCenter,
DialogExResultRight,
DialogExPressLeft,
DialogExPressCenter,
DialogExPressRight,
DialogExReleaseLeft,
DialogExReleaseCenter,
DialogExReleaseRight,
} DialogExResult;
/** DialogEx result callback type
* @warning comes from GUI thread
*/
typedef void (*DialogExResultCallback)(DialogExResult result, void* context);
/** Allocate and initialize dialog
*
* This dialog used to ask simple questions
*
* @return DialogEx instance
*/
DialogEx* dialog_ex_alloc();
/** Deinitialize and free dialog
*
* @param dialog_ex DialogEx instance
*/
void dialog_ex_free(DialogEx* dialog_ex);
/** Get dialog view
*
* @param dialog_ex DialogEx instance
*
* @return View instance that can be used for embedding
*/
View* dialog_ex_get_view(DialogEx* dialog_ex);
/** Set dialog result callback
*
* @param dialog_ex DialogEx instance
* @param callback result callback function
*/
void dialog_ex_set_result_callback(DialogEx* dialog_ex, DialogExResultCallback callback);
/** Set dialog context
*
* @param dialog_ex DialogEx instance
* @param context context pointer, will be passed to result callback
*/
void dialog_ex_set_context(DialogEx* dialog_ex, void* context);
/** Set dialog header text
*
* If text is null, dialog header will not be rendered
*
* @param dialog_ex DialogEx instance
* @param text text to be shown, can be multiline
* @param x x position
* @param y y position
* @param horizontal horizontal text aligment
* @param vertical vertical text aligment
*/
void dialog_ex_set_header(
DialogEx* dialog_ex,
const char* text,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical);
/** Set dialog text
*
* If text is null, dialog text will not be rendered
*
* @param dialog_ex DialogEx instance
* @param text text to be shown, can be multiline
* @param x x position
* @param y y position
* @param horizontal horizontal text aligment
* @param vertical vertical text aligment
*/
void dialog_ex_set_text(
DialogEx* dialog_ex,
const char* text,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical);
/** Set dialog icon
*
* If x or y is negative, dialog icon will not be rendered
*
* @param dialog_ex DialogEx instance
* @param x x position
* @param y y position
* @param icon The icon
* @param name icon to be shown
*/
void dialog_ex_set_icon(DialogEx* dialog_ex, uint8_t x, uint8_t y, const Icon* icon);
/** Set left button text
*
* If text is null, left button will not be rendered and processed
*
* @param dialog_ex DialogEx instance
* @param text text to be shown
*/
void dialog_ex_set_left_button_text(DialogEx* dialog_ex, const char* text);
/** Set center button text
*
* If text is null, center button will not be rendered and processed
*
* @param dialog_ex DialogEx instance
* @param text text to be shown
*/
void dialog_ex_set_center_button_text(DialogEx* dialog_ex, const char* text);
/** Set right button text
*
* If text is null, right button will not be rendered and processed
*
* @param dialog_ex DialogEx instance
* @param text text to be shown
*/
void dialog_ex_set_right_button_text(DialogEx* dialog_ex, const char* text);
/** Clean dialog
*
* @param dialog_ex DialogEx instance
*/
void dialog_ex_reset(DialogEx* dialog_ex);
/** Enable press/release events
*
* @param dialog_ex DialogEx instance
*/
void dialog_ex_enable_extended_events(DialogEx* dialog_ex);
/** Disable press/release events
*
* @param dialog_ex DialogEx instance
*/
void dialog_ex_disable_extended_events(DialogEx* dialog_ex);
#ifdef __cplusplus
}
#endif

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#include "empty_screen.h"
#include <furi.h>
struct EmptyScreen {
View* view;
};
static void empty_screen_view_draw_callback(Canvas* canvas, void* _model) {
UNUSED(_model);
canvas_clear(canvas);
}
static bool empty_screen_view_input_callback(InputEvent* event, void* context) {
UNUSED(event);
UNUSED(context);
return false;
}
EmptyScreen* empty_screen_alloc() {
EmptyScreen* empty_screen = malloc(sizeof(EmptyScreen));
empty_screen->view = view_alloc();
view_set_context(empty_screen->view, empty_screen);
view_set_draw_callback(empty_screen->view, empty_screen_view_draw_callback);
view_set_input_callback(empty_screen->view, empty_screen_view_input_callback);
return empty_screen;
}
void empty_screen_free(EmptyScreen* empty_screen) {
furi_assert(empty_screen);
view_free(empty_screen->view);
free(empty_screen);
}
View* empty_screen_get_view(EmptyScreen* empty_screen) {
furi_assert(empty_screen);
return empty_screen->view;
}

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/**
* @file empty_screen.h
* GUI: EmptyScreen view module API
*/
#pragma once
#include <gui/view.h>
#ifdef __cplusplus
extern "C" {
#endif
/** Empty screen anonymous structure */
typedef struct EmptyScreen EmptyScreen;
/** Allocate and initialize empty screen
*
* This empty screen used to ask simple questions like Yes/
*
* @return EmptyScreen instance
*/
EmptyScreen* empty_screen_alloc();
/** Deinitialize and free empty screen
*
* @param empty_screen Empty screen instance
*/
void empty_screen_free(EmptyScreen* empty_screen);
/** Get empty screen view
*
* @param empty_screen Empty screen instance
*
* @return View instance that can be used for embedding
*/
View* empty_screen_get_view(EmptyScreen* empty_screen);
#ifdef __cplusplus
}
#endif

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#include "file_browser.h"
#include "assets_icons.h"
#include "file_browser_worker.h"
#include <core/check.h>
#include <core/common_defines.h>
#include <core/log.h>
#include "furi_hal_resources.h"
#include "m-string.h"
#include <m-array.h>
#include <gui/elements.h>
#include <furi.h>
#include "toolbox/path.h"
#define LIST_ITEMS 5u
#define MAX_LEN_PX 110
#define FRAME_HEIGHT 12
#define Y_OFFSET 3
#define ITEM_LIST_LEN_MAX 50
#define CUSTOM_ICON_MAX_SIZE 32
typedef enum {
BrowserItemTypeLoading,
BrowserItemTypeBack,
BrowserItemTypeFolder,
BrowserItemTypeFile,
} BrowserItemType;
typedef struct {
string_t path;
BrowserItemType type;
uint8_t* custom_icon_data;
string_t display_name;
} BrowserItem_t;
static void BrowserItem_t_init(BrowserItem_t* obj) {
obj->type = BrowserItemTypeLoading;
string_init(obj->path);
string_init(obj->display_name);
obj->custom_icon_data = NULL;
}
static void BrowserItem_t_init_set(BrowserItem_t* obj, const BrowserItem_t* src) {
obj->type = src->type;
string_init_set(obj->path, src->path);
string_init_set(obj->display_name, src->display_name);
if(src->custom_icon_data) {
obj->custom_icon_data = malloc(CUSTOM_ICON_MAX_SIZE);
memcpy(obj->custom_icon_data, src->custom_icon_data, CUSTOM_ICON_MAX_SIZE);
} else {
obj->custom_icon_data = NULL;
}
}
static void BrowserItem_t_set(BrowserItem_t* obj, const BrowserItem_t* src) {
obj->type = src->type;
string_set(obj->path, src->path);
string_set(obj->display_name, src->display_name);
if(src->custom_icon_data) {
obj->custom_icon_data = malloc(CUSTOM_ICON_MAX_SIZE);
memcpy(obj->custom_icon_data, src->custom_icon_data, CUSTOM_ICON_MAX_SIZE);
} else {
obj->custom_icon_data = NULL;
}
}
static void BrowserItem_t_clear(BrowserItem_t* obj) {
string_clear(obj->path);
string_clear(obj->display_name);
if(obj->custom_icon_data) {
free(obj->custom_icon_data);
}
}
ARRAY_DEF(
items_array,
BrowserItem_t,
(INIT(API_2(BrowserItem_t_init)),
SET(API_6(BrowserItem_t_set)),
INIT_SET(API_6(BrowserItem_t_init_set)),
CLEAR(API_2(BrowserItem_t_clear))))
struct FileBrowser {
View* view;
BrowserWorker* worker;
const char* ext_filter;
bool skip_assets;
bool hide_ext;
FileBrowserCallback callback;
void* context;
FileBrowserLoadItemCallback item_callback;
void* item_context;
string_ptr result_path;
};
typedef struct {
items_array_t items;
bool is_root;
bool folder_loading;
bool list_loading;
uint32_t item_cnt;
int32_t item_idx;
int32_t array_offset;
int32_t list_offset;
const Icon* file_icon;
bool hide_ext;
} FileBrowserModel;
static const Icon* BrowserItemIcons[] = {
[BrowserItemTypeLoading] = &I_loading_10px,
[BrowserItemTypeBack] = &I_back_10px,
[BrowserItemTypeFolder] = &I_dir_10px,
[BrowserItemTypeFile] = &I_unknown_10px,
};
static void file_browser_view_draw_callback(Canvas* canvas, void* _model);
static bool file_browser_view_input_callback(InputEvent* event, void* context);
static void
browser_folder_open_cb(void* context, uint32_t item_cnt, int32_t file_idx, bool is_root);
static void browser_list_load_cb(void* context, uint32_t list_load_offset);
static void browser_list_item_cb(void* context, string_t item_path, bool is_folder, bool is_last);
static void browser_long_load_cb(void* context);
FileBrowser* file_browser_alloc(string_ptr result_path) {
furi_assert(result_path);
FileBrowser* browser = malloc(sizeof(FileBrowser));
browser->view = view_alloc();
view_allocate_model(browser->view, ViewModelTypeLocking, sizeof(FileBrowserModel));
view_set_context(browser->view, browser);
view_set_draw_callback(browser->view, file_browser_view_draw_callback);
view_set_input_callback(browser->view, file_browser_view_input_callback);
browser->result_path = result_path;
with_view_model(
browser->view, (FileBrowserModel * model) {
items_array_init(model->items);
return false;
});
return browser;
}
void file_browser_free(FileBrowser* browser) {
furi_assert(browser);
with_view_model(
browser->view, (FileBrowserModel * model) {
items_array_clear(model->items);
return false;
});
view_free(browser->view);
free(browser);
}
View* file_browser_get_view(FileBrowser* browser) {
furi_assert(browser);
return browser->view;
}
void file_browser_configure(
FileBrowser* browser,
const char* extension,
bool skip_assets,
const Icon* file_icon,
bool hide_ext) {
furi_assert(browser);
browser->ext_filter = extension;
browser->skip_assets = skip_assets;
browser->hide_ext = hide_ext;
with_view_model(
browser->view, (FileBrowserModel * model) {
model->file_icon = file_icon;
model->hide_ext = hide_ext;
return false;
});
}
void file_browser_start(FileBrowser* browser, string_t path) {
furi_assert(browser);
browser->worker = file_browser_worker_alloc(path, browser->ext_filter, browser->skip_assets);
file_browser_worker_set_callback_context(browser->worker, browser);
file_browser_worker_set_folder_callback(browser->worker, browser_folder_open_cb);
file_browser_worker_set_list_callback(browser->worker, browser_list_load_cb);
file_browser_worker_set_item_callback(browser->worker, browser_list_item_cb);
file_browser_worker_set_long_load_callback(browser->worker, browser_long_load_cb);
}
void file_browser_stop(FileBrowser* browser) {
furi_assert(browser);
file_browser_worker_free(browser->worker);
with_view_model(
browser->view, (FileBrowserModel * model) {
items_array_reset(model->items);
model->item_cnt = 0;
model->item_idx = 0;
model->array_offset = 0;
model->list_offset = 0;
return false;
});
}
void file_browser_set_callback(FileBrowser* browser, FileBrowserCallback callback, void* context) {
browser->context = context;
browser->callback = callback;
}
void file_browser_set_item_callback(
FileBrowser* browser,
FileBrowserLoadItemCallback callback,
void* context) {
browser->item_context = context;
browser->item_callback = callback;
}
static bool browser_is_item_in_array(FileBrowserModel* model, uint32_t idx) {
size_t array_size = items_array_size(model->items);
if((idx >= (uint32_t)model->array_offset + array_size) ||
(idx < (uint32_t)model->array_offset)) {
return false;
}
return true;
}
static bool browser_is_list_load_required(FileBrowserModel* model) {
size_t array_size = items_array_size(model->items);
uint32_t item_cnt = (model->is_root) ? model->item_cnt : model->item_cnt - 1;
if((model->list_loading) || (array_size >= item_cnt)) {
return false;
}
if((model->array_offset > 0) &&
(model->item_idx < (model->array_offset + ITEM_LIST_LEN_MAX / 4))) {
return true;
}
if(((model->array_offset + array_size) < item_cnt) &&
(model->item_idx > (int32_t)(model->array_offset + array_size - ITEM_LIST_LEN_MAX / 4))) {
return true;
}
return false;
}
static void browser_update_offset(FileBrowser* browser) {
furi_assert(browser);
with_view_model(
browser->view, (FileBrowserModel * model) {
uint16_t bounds = model->item_cnt > (LIST_ITEMS - 1) ? 2 : model->item_cnt;
if((model->item_cnt > (LIST_ITEMS - 1)) &&
(model->item_idx >= ((int32_t)model->item_cnt - 1))) {
model->list_offset = model->item_idx - (LIST_ITEMS - 1);
} else if(model->list_offset < model->item_idx - bounds) {
model->list_offset = CLAMP(
model->item_idx - (int32_t)(LIST_ITEMS - 2),
(int32_t)model->item_cnt - bounds,
0);
} else if(model->list_offset > model->item_idx - bounds) {
model->list_offset =
CLAMP(model->item_idx - 1, (int32_t)model->item_cnt - bounds, 0);
}
return false;
});
}
static void
browser_folder_open_cb(void* context, uint32_t item_cnt, int32_t file_idx, bool is_root) {
furi_assert(context);
FileBrowser* browser = (FileBrowser*)context;
int32_t load_offset = 0;
with_view_model(
browser->view, (FileBrowserModel * model) {
items_array_reset(model->items);
if(is_root) {
model->item_cnt = item_cnt;
model->item_idx = (file_idx > 0) ? file_idx : 0;
load_offset =
CLAMP(model->item_idx - ITEM_LIST_LEN_MAX / 2, (int32_t)model->item_cnt, 0);
} else {
model->item_cnt = item_cnt + 1;
model->item_idx = file_idx + 1;
load_offset = CLAMP(
model->item_idx - ITEM_LIST_LEN_MAX / 2 - 1, (int32_t)model->item_cnt - 1, 0);
}
model->array_offset = 0;
model->list_offset = 0;
model->is_root = is_root;
model->list_loading = true;
model->folder_loading = false;
return true;
});
browser_update_offset(browser);
file_browser_worker_load(browser->worker, load_offset, ITEM_LIST_LEN_MAX);
}
static void browser_list_load_cb(void* context, uint32_t list_load_offset) {
furi_assert(context);
FileBrowser* browser = (FileBrowser*)context;
BrowserItem_t back_item;
BrowserItem_t_init(&back_item);
back_item.type = BrowserItemTypeBack;
with_view_model(
browser->view, (FileBrowserModel * model) {
items_array_reset(model->items);
model->array_offset = list_load_offset;
if(!model->is_root) {
if(list_load_offset == 0) {
items_array_push_back(model->items, back_item);
} else {
model->array_offset += 1;
}
}
return false;
});
BrowserItem_t_clear(&back_item);
}
static void browser_list_item_cb(void* context, string_t item_path, bool is_folder, bool is_last) {
furi_assert(context);
FileBrowser* browser = (FileBrowser*)context;
BrowserItem_t item;
item.custom_icon_data = NULL;
if(!is_last) {
string_init_set(item.path, item_path);
string_init(item.display_name);
if(is_folder) {
item.type = BrowserItemTypeFolder;
} else {
item.type = BrowserItemTypeFile;
if(browser->item_callback) {
item.custom_icon_data = malloc(CUSTOM_ICON_MAX_SIZE);
if(!browser->item_callback(
item_path,
browser->item_context,
&item.custom_icon_data,
item.display_name)) {
free(item.custom_icon_data);
item.custom_icon_data = NULL;
}
}
}
if(string_empty_p(item.display_name)) {
path_extract_filename(
item_path,
item.display_name,
(browser->hide_ext) && (item.type == BrowserItemTypeFile));
}
with_view_model(
browser->view, (FileBrowserModel * model) {
items_array_push_back(model->items, item);
// TODO: calculate if element is visible
return true;
});
string_clear(item.display_name);
string_clear(item.path);
} else {
with_view_model(
browser->view, (FileBrowserModel * model) {
model->list_loading = false;
return true;
});
}
}
static void browser_long_load_cb(void* context) {
furi_assert(context);
FileBrowser* browser = (FileBrowser*)context;
with_view_model(
browser->view, (FileBrowserModel * model) {
model->folder_loading = true;
return true;
});
}
static void browser_draw_frame(Canvas* canvas, uint16_t idx, bool scrollbar) {
canvas_set_color(canvas, ColorBlack);
canvas_draw_box(
canvas, 0, Y_OFFSET + idx * FRAME_HEIGHT, (scrollbar ? 122 : 127), FRAME_HEIGHT);
canvas_set_color(canvas, ColorWhite);
canvas_draw_dot(canvas, 0, Y_OFFSET + idx * FRAME_HEIGHT);
canvas_draw_dot(canvas, 1, Y_OFFSET + idx * FRAME_HEIGHT);
canvas_draw_dot(canvas, 0, (Y_OFFSET + idx * FRAME_HEIGHT) + 1);
canvas_draw_dot(canvas, 0, (Y_OFFSET + idx * FRAME_HEIGHT) + (FRAME_HEIGHT - 1));
canvas_draw_dot(canvas, scrollbar ? 121 : 126, Y_OFFSET + idx * FRAME_HEIGHT);
canvas_draw_dot(
canvas, scrollbar ? 121 : 126, (Y_OFFSET + idx * FRAME_HEIGHT) + (FRAME_HEIGHT - 1));
}
static void browser_draw_loading(Canvas* canvas, FileBrowserModel* model) {
UNUSED(model);
uint8_t x = 128 / 2 - 24 / 2;
uint8_t y = 64 / 2 - 24 / 2;
canvas_draw_icon(canvas, x, y, &A_Loading_24);
}
static void browser_draw_list(Canvas* canvas, FileBrowserModel* model) {
uint32_t array_size = items_array_size(model->items);
bool show_scrollbar = model->item_cnt > LIST_ITEMS;
string_t filename;
string_init(filename);
for(uint32_t i = 0; i < MIN(model->item_cnt, LIST_ITEMS); i++) {
int32_t idx = CLAMP((uint32_t)(i + model->list_offset), model->item_cnt, 0u);
BrowserItemType item_type = BrowserItemTypeLoading;
uint8_t* custom_icon_data = NULL;
if(browser_is_item_in_array(model, idx)) {
BrowserItem_t* item = items_array_get(
model->items, CLAMP(idx - model->array_offset, (int32_t)(array_size - 1), 0));
item_type = item->type;
string_set(filename, item->display_name);
if(item_type == BrowserItemTypeFile) {
custom_icon_data = item->custom_icon_data;
}
} else {
string_set_str(filename, "---");
}
if(item_type == BrowserItemTypeBack) {
string_set_str(filename, ". .");
}
elements_string_fit_width(
canvas, filename, (show_scrollbar ? MAX_LEN_PX - 6 : MAX_LEN_PX));
if(model->item_idx == idx) {
browser_draw_frame(canvas, i, show_scrollbar);
} else {
canvas_set_color(canvas, ColorBlack);
}
if(custom_icon_data) {
// Currently only 10*10 icons are supported
canvas_draw_bitmap(
canvas, 2, Y_OFFSET + 1 + i * FRAME_HEIGHT, 10, 10, custom_icon_data);
} else if((item_type == BrowserItemTypeFile) && (model->file_icon)) {
canvas_draw_icon(canvas, 2, Y_OFFSET + 1 + i * FRAME_HEIGHT, model->file_icon);
} else if(BrowserItemIcons[item_type] != NULL) {
canvas_draw_icon(
canvas, 2, Y_OFFSET + 1 + i * FRAME_HEIGHT, BrowserItemIcons[item_type]);
}
canvas_draw_str(canvas, 15, Y_OFFSET + 9 + i * FRAME_HEIGHT, string_get_cstr(filename));
}
if(show_scrollbar) {
elements_scrollbar_pos(
canvas,
126,
Y_OFFSET,
canvas_height(canvas) - Y_OFFSET,
model->item_idx,
model->item_cnt);
}
string_clear(filename);
}
static void file_browser_view_draw_callback(Canvas* canvas, void* _model) {
FileBrowserModel* model = _model;
if(model->folder_loading) {
browser_draw_loading(canvas, model);
} else {
browser_draw_list(canvas, model);
}
}
static bool file_browser_view_input_callback(InputEvent* event, void* context) {
FileBrowser* browser = context;
furi_assert(browser);
bool consumed = false;
bool is_loading = false;
with_view_model(
browser->view, (FileBrowserModel * model) {
is_loading = model->folder_loading;
return false;
});
if(is_loading) {
return false;
} else if(event->key == InputKeyUp || event->key == InputKeyDown) {
if(event->type == InputTypeShort || event->type == InputTypeRepeat) {
with_view_model(
browser->view, (FileBrowserModel * model) {
if(event->key == InputKeyUp) {
model->item_idx =
((model->item_idx - 1) + model->item_cnt) % model->item_cnt;
if(browser_is_list_load_required(model)) {
model->list_loading = true;
int32_t load_offset = CLAMP(
model->item_idx - ITEM_LIST_LEN_MAX / 4 * 3,
(int32_t)model->item_cnt - ITEM_LIST_LEN_MAX,
0);
file_browser_worker_load(
browser->worker, load_offset, ITEM_LIST_LEN_MAX);
}
} else if(event->key == InputKeyDown) {
model->item_idx = (model->item_idx + 1) % model->item_cnt;
if(browser_is_list_load_required(model)) {
model->list_loading = true;
int32_t load_offset = CLAMP(
model->item_idx - ITEM_LIST_LEN_MAX / 4 * 1,
(int32_t)model->item_cnt - ITEM_LIST_LEN_MAX,
0);
file_browser_worker_load(
browser->worker, load_offset, ITEM_LIST_LEN_MAX);
}
}
return true;
});
browser_update_offset(browser);
consumed = true;
}
} else if(event->key == InputKeyOk) {
if(event->type == InputTypeShort) {
BrowserItem_t* selected_item = NULL;
int32_t select_index = 0;
with_view_model(
browser->view, (FileBrowserModel * model) {
if(browser_is_item_in_array(model, model->item_idx)) {
selected_item =
items_array_get(model->items, model->item_idx - model->array_offset);
select_index = model->item_idx;
if((!model->is_root) && (select_index > 0)) {
select_index -= 1;
}
}
return false;
});
if(selected_item) {
if(selected_item->type == BrowserItemTypeBack) {
file_browser_worker_folder_exit(browser->worker);
} else if(selected_item->type == BrowserItemTypeFolder) {
file_browser_worker_folder_enter(
browser->worker, selected_item->path, select_index);
} else if(selected_item->type == BrowserItemTypeFile) {
string_set(browser->result_path, selected_item->path);
if(browser->callback) {
browser->callback(browser->context);
}
}
}
consumed = true;
}
} else if(event->key == InputKeyLeft) {
if(event->type == InputTypeShort) {
bool is_root = false;
with_view_model(
browser->view, (FileBrowserModel * model) {
is_root = model->is_root;
return false;
});
if(!is_root) {
file_browser_worker_folder_exit(browser->worker);
}
consumed = true;
}
}
return consumed;
}

View File

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/**
* @file file_browser.h
* GUI: FileBrowser view module API
*/
#pragma once
#include "m-string.h"
#include <gui/view.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct FileBrowser FileBrowser;
typedef void (*FileBrowserCallback)(void* context);
typedef bool (
*FileBrowserLoadItemCallback)(string_t path, void* context, uint8_t** icon, string_t item_name);
FileBrowser* file_browser_alloc(string_ptr result_path);
void file_browser_free(FileBrowser* browser);
View* file_browser_get_view(FileBrowser* browser);
void file_browser_configure(
FileBrowser* browser,
const char* extension,
bool skip_assets,
const Icon* file_icon,
bool hide_ext);
void file_browser_start(FileBrowser* browser, string_t path);
void file_browser_stop(FileBrowser* browser);
void file_browser_set_callback(FileBrowser* browser, FileBrowserCallback callback, void* context);
void file_browser_set_item_callback(
FileBrowser* browser,
FileBrowserLoadItemCallback callback,
void* context);
#ifdef __cplusplus
}
#endif

View File

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#include "file_browser_worker.h"
#include <core/check.h>
#include <core/common_defines.h>
#include "m-string.h"
#include "storage/filesystem_api_defines.h"
#include <m-array.h>
#include <stdbool.h>
#include <storage/storage.h>
#include <furi.h>
#include <stddef.h>
#include "toolbox/path.h"
#define TAG "BrowserWorker"
#define ASSETS_DIR "assets"
#define BROWSER_ROOT STORAGE_ANY_PATH_PREFIX
#define FILE_NAME_LEN_MAX 256
#define LONG_LOAD_THRESHOLD 100
typedef enum {
WorkerEvtStop = (1 << 0),
WorkerEvtLoad = (1 << 1),
WorkerEvtFolderEnter = (1 << 2),
WorkerEvtFolderExit = (1 << 3),
WorkerEvtFolderRefresh = (1 << 4),
WorkerEvtConfigChange = (1 << 5),
} WorkerEvtFlags;
#define WORKER_FLAGS_ALL \
(WorkerEvtStop | WorkerEvtLoad | WorkerEvtFolderEnter | WorkerEvtFolderExit | \
WorkerEvtFolderRefresh | WorkerEvtConfigChange)
ARRAY_DEF(idx_last_array, int32_t)
struct BrowserWorker {
FuriThread* thread;
string_t filter_extension;
string_t path_next;
int32_t item_sel_idx;
uint32_t load_offset;
uint32_t load_count;
bool skip_assets;
idx_last_array_t idx_last;
void* cb_ctx;
BrowserWorkerFolderOpenCallback folder_cb;
BrowserWorkerListLoadCallback list_load_cb;
BrowserWorkerListItemCallback list_item_cb;
BrowserWorkerLongLoadCallback long_load_cb;
};
static bool browser_path_is_file(string_t path) {
bool state = false;
FileInfo file_info;
Storage* storage = furi_record_open(RECORD_STORAGE);
if(storage_common_stat(storage, string_get_cstr(path), &file_info) == FSE_OK) {
if((file_info.flags & FSF_DIRECTORY) == 0) {
state = true;
}
}
furi_record_close(RECORD_STORAGE);
return state;
}
static bool browser_path_trim(string_t path) {
bool is_root = false;
size_t filename_start = string_search_rchar(path, '/');
string_left(path, filename_start);
if((string_empty_p(path)) || (filename_start == STRING_FAILURE)) {
string_set_str(path, BROWSER_ROOT);
is_root = true;
}
return is_root;
}
static bool browser_filter_by_name(BrowserWorker* browser, string_t name, bool is_folder) {
if(is_folder) {
// Skip assets folders (if enabled)
if(browser->skip_assets) {
return ((string_cmp_str(name, ASSETS_DIR) == 0) ? (false) : (true));
} else {
return true;
}
} else {
// Filter files by extension
if((string_empty_p(browser->filter_extension)) ||
(string_cmp_str(browser->filter_extension, "*") == 0)) {
return true;
}
if(string_end_with_string_p(name, browser->filter_extension)) {
return true;
}
}
return false;
}
static bool browser_folder_check_and_switch(string_t path) {
FileInfo file_info;
Storage* storage = furi_record_open(RECORD_STORAGE);
bool is_root = false;
if(string_search_rchar(path, '/') == 0) {
is_root = true;
}
while(1) {
// Check if folder is existing and navigate back if not
if(storage_common_stat(storage, string_get_cstr(path), &file_info) == FSE_OK) {
if(file_info.flags & FSF_DIRECTORY) {
break;
}
}
if(is_root) {
break;
}
is_root = browser_path_trim(path);
}
furi_record_close(RECORD_STORAGE);
return is_root;
}
static bool browser_folder_init(
BrowserWorker* browser,
string_t path,
string_t filename,
uint32_t* item_cnt,
int32_t* file_idx) {
bool state = false;
FileInfo file_info;
uint32_t total_files_cnt = 0;
Storage* storage = furi_record_open(RECORD_STORAGE);
File* directory = storage_file_alloc(storage);
char name_temp[FILE_NAME_LEN_MAX];
string_t name_str;
string_init(name_str);
*item_cnt = 0;
*file_idx = -1;
if(storage_dir_open(directory, string_get_cstr(path))) {
state = true;
while(1) {
if(!storage_dir_read(directory, &file_info, name_temp, FILE_NAME_LEN_MAX)) {
break;
}
if((storage_file_get_error(directory) == FSE_OK) && (name_temp[0] != '\0')) {
total_files_cnt++;
string_set_str(name_str, name_temp);
if(browser_filter_by_name(browser, name_str, (file_info.flags & FSF_DIRECTORY))) {
if(!string_empty_p(filename)) {
if(string_cmp(name_str, filename) == 0) {
*file_idx = *item_cnt;
}
}
(*item_cnt)++;
}
if(total_files_cnt == LONG_LOAD_THRESHOLD) {
// There are too many files in folder and counting them will take some time - send callback to app
if(browser->long_load_cb) {
browser->long_load_cb(browser->cb_ctx);
}
}
}
}
}
string_clear(name_str);
storage_dir_close(directory);
storage_file_free(directory);
furi_record_close(RECORD_STORAGE);
return state;
}
static bool
browser_folder_load(BrowserWorker* browser, string_t path, uint32_t offset, uint32_t count) {
FileInfo file_info;
Storage* storage = furi_record_open(RECORD_STORAGE);
File* directory = storage_file_alloc(storage);
char name_temp[FILE_NAME_LEN_MAX];
string_t name_str;
string_init(name_str);
uint32_t items_cnt = 0;
do {
if(!storage_dir_open(directory, string_get_cstr(path))) {
break;
}
items_cnt = 0;
while(items_cnt < offset) {
if(!storage_dir_read(directory, &file_info, name_temp, FILE_NAME_LEN_MAX)) {
break;
}
if(storage_file_get_error(directory) == FSE_OK) {
string_set_str(name_str, name_temp);
if(browser_filter_by_name(browser, name_str, (file_info.flags & FSF_DIRECTORY))) {
items_cnt++;
}
} else {
break;
}
}
if(items_cnt != offset) {
break;
}
if(browser->list_load_cb) {
browser->list_load_cb(browser->cb_ctx, offset);
}
items_cnt = 0;
while(items_cnt < count) {
if(!storage_dir_read(directory, &file_info, name_temp, FILE_NAME_LEN_MAX)) {
break;
}
if(storage_file_get_error(directory) == FSE_OK) {
string_set_str(name_str, name_temp);
if(browser_filter_by_name(browser, name_str, (file_info.flags & FSF_DIRECTORY))) {
string_printf(name_str, "%s/%s", string_get_cstr(path), name_temp);
if(browser->list_item_cb) {
browser->list_item_cb(
browser->cb_ctx, name_str, (file_info.flags & FSF_DIRECTORY), false);
}
items_cnt++;
}
} else {
break;
}
}
if(browser->list_item_cb) {
browser->list_item_cb(browser->cb_ctx, NULL, false, true);
}
} while(0);
string_clear(name_str);
storage_dir_close(directory);
storage_file_free(directory);
furi_record_close(RECORD_STORAGE);
return (items_cnt == count);
}
static int32_t browser_worker(void* context) {
BrowserWorker* browser = (BrowserWorker*)context;
furi_assert(browser);
FURI_LOG_D(TAG, "Start");
uint32_t items_cnt = 0;
string_t path;
string_init_set_str(path, BROWSER_ROOT);
browser->item_sel_idx = -1;
string_t filename;
string_init(filename);
furi_thread_flags_set(furi_thread_get_id(browser->thread), WorkerEvtConfigChange);
while(1) {
uint32_t flags =
furi_thread_flags_wait(WORKER_FLAGS_ALL, FuriFlagWaitAny, FuriWaitForever);
furi_assert((flags & FuriFlagError) == 0);
if(flags & WorkerEvtConfigChange) {
// If start path is a path to the file - try finding index of this file in a folder
if(browser_path_is_file(browser->path_next)) {
path_extract_filename(browser->path_next, filename, false);
}
idx_last_array_reset(browser->idx_last);
furi_thread_flags_set(furi_thread_get_id(browser->thread), WorkerEvtFolderEnter);
}
if(flags & WorkerEvtFolderEnter) {
string_set(path, browser->path_next);
bool is_root = browser_folder_check_and_switch(path);
// Push previous selected item index to history array
idx_last_array_push_back(browser->idx_last, browser->item_sel_idx);
int32_t file_idx = 0;
browser_folder_init(browser, path, filename, &items_cnt, &file_idx);
FURI_LOG_D(
TAG,
"Enter folder: %s items: %u idx: %d",
string_get_cstr(path),
items_cnt,
file_idx);
if(browser->folder_cb) {
browser->folder_cb(browser->cb_ctx, items_cnt, file_idx, is_root);
}
string_reset(filename);
}
if(flags & WorkerEvtFolderExit) {
browser_path_trim(path);
bool is_root = browser_folder_check_and_switch(path);
int32_t file_idx = 0;
browser_folder_init(browser, path, filename, &items_cnt, &file_idx);
if(idx_last_array_size(browser->idx_last) > 0) {
// Pop previous selected item index from history array
idx_last_array_pop_back(&file_idx, browser->idx_last);
}
FURI_LOG_D(
TAG, "Exit to: %s items: %u idx: %d", string_get_cstr(path), items_cnt, file_idx);
if(browser->folder_cb) {
browser->folder_cb(browser->cb_ctx, items_cnt, file_idx, is_root);
}
}
if(flags & WorkerEvtFolderRefresh) {
bool is_root = browser_folder_check_and_switch(path);
int32_t file_idx = 0;
string_reset(filename);
browser_folder_init(browser, path, filename, &items_cnt, &file_idx);
FURI_LOG_D(
TAG,
"Refresh folder: %s items: %u idx: %d",
string_get_cstr(path),
items_cnt,
browser->item_sel_idx);
if(browser->folder_cb) {
browser->folder_cb(browser->cb_ctx, items_cnt, browser->item_sel_idx, is_root);
}
}
if(flags & WorkerEvtLoad) {
FURI_LOG_D(TAG, "Load offset: %u cnt: %u", browser->load_offset, browser->load_count);
browser_folder_load(browser, path, browser->load_offset, browser->load_count);
}
if(flags & WorkerEvtStop) {
break;
}
}
string_clear(filename);
string_clear(path);
FURI_LOG_D(TAG, "End");
return 0;
}
BrowserWorker* file_browser_worker_alloc(string_t path, const char* filter_ext, bool skip_assets) {
BrowserWorker* browser = malloc(sizeof(BrowserWorker));
idx_last_array_init(browser->idx_last);
string_init_set_str(browser->filter_extension, filter_ext);
browser->skip_assets = skip_assets;
string_init_set(browser->path_next, path);
browser->thread = furi_thread_alloc();
furi_thread_set_name(browser->thread, "BrowserWorker");
furi_thread_set_stack_size(browser->thread, 2048);
furi_thread_set_context(browser->thread, browser);
furi_thread_set_callback(browser->thread, browser_worker);
furi_thread_start(browser->thread);
return browser;
}
void file_browser_worker_free(BrowserWorker* browser) {
furi_assert(browser);
furi_thread_flags_set(furi_thread_get_id(browser->thread), WorkerEvtStop);
furi_thread_join(browser->thread);
furi_thread_free(browser->thread);
string_clear(browser->filter_extension);
string_clear(browser->path_next);
idx_last_array_clear(browser->idx_last);
free(browser);
}
void file_browser_worker_set_callback_context(BrowserWorker* browser, void* context) {
furi_assert(browser);
browser->cb_ctx = context;
}
void file_browser_worker_set_folder_callback(
BrowserWorker* browser,
BrowserWorkerFolderOpenCallback cb) {
furi_assert(browser);
browser->folder_cb = cb;
}
void file_browser_worker_set_list_callback(
BrowserWorker* browser,
BrowserWorkerListLoadCallback cb) {
furi_assert(browser);
browser->list_load_cb = cb;
}
void file_browser_worker_set_item_callback(
BrowserWorker* browser,
BrowserWorkerListItemCallback cb) {
furi_assert(browser);
browser->list_item_cb = cb;
}
void file_browser_worker_set_long_load_callback(
BrowserWorker* browser,
BrowserWorkerLongLoadCallback cb) {
furi_assert(browser);
browser->long_load_cb = cb;
}
void file_browser_worker_set_config(
BrowserWorker* browser,
string_t path,
const char* filter_ext,
bool skip_assets) {
furi_assert(browser);
string_set(browser->path_next, path);
string_set_str(browser->filter_extension, filter_ext);
browser->skip_assets = skip_assets;
furi_thread_flags_set(furi_thread_get_id(browser->thread), WorkerEvtConfigChange);
}
void file_browser_worker_folder_enter(BrowserWorker* browser, string_t path, int32_t item_idx) {
furi_assert(browser);
string_set(browser->path_next, path);
browser->item_sel_idx = item_idx;
furi_thread_flags_set(furi_thread_get_id(browser->thread), WorkerEvtFolderEnter);
}
void file_browser_worker_folder_exit(BrowserWorker* browser) {
furi_assert(browser);
furi_thread_flags_set(furi_thread_get_id(browser->thread), WorkerEvtFolderExit);
}
void file_browser_worker_folder_refresh(BrowserWorker* browser, int32_t item_idx) {
furi_assert(browser);
browser->item_sel_idx = item_idx;
furi_thread_flags_set(furi_thread_get_id(browser->thread), WorkerEvtFolderRefresh);
}
void file_browser_worker_load(BrowserWorker* browser, uint32_t offset, uint32_t count) {
furi_assert(browser);
browser->load_offset = offset;
browser->load_count = count;
furi_thread_flags_set(furi_thread_get_id(browser->thread), WorkerEvtLoad);
}

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#pragma once
#include "m-string.h"
#include <gui/view.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct BrowserWorker BrowserWorker;
typedef void (*BrowserWorkerFolderOpenCallback)(
void* context,
uint32_t item_cnt,
int32_t file_idx,
bool is_root);
typedef void (*BrowserWorkerListLoadCallback)(void* context, uint32_t list_load_offset);
typedef void (*BrowserWorkerListItemCallback)(
void* context,
string_t item_path,
bool is_folder,
bool is_last);
typedef void (*BrowserWorkerLongLoadCallback)(void* context);
BrowserWorker* file_browser_worker_alloc(string_t path, const char* filter_ext, bool skip_assets);
void file_browser_worker_free(BrowserWorker* browser);
void file_browser_worker_set_callback_context(BrowserWorker* browser, void* context);
void file_browser_worker_set_folder_callback(
BrowserWorker* browser,
BrowserWorkerFolderOpenCallback cb);
void file_browser_worker_set_list_callback(
BrowserWorker* browser,
BrowserWorkerListLoadCallback cb);
void file_browser_worker_set_item_callback(
BrowserWorker* browser,
BrowserWorkerListItemCallback cb);
void file_browser_worker_set_long_load_callback(
BrowserWorker* browser,
BrowserWorkerLongLoadCallback cb);
void file_browser_worker_set_config(
BrowserWorker* browser,
string_t path,
const char* filter_ext,
bool skip_assets);
void file_browser_worker_folder_enter(BrowserWorker* browser, string_t path, int32_t item_idx);
void file_browser_worker_folder_exit(BrowserWorker* browser);
void file_browser_worker_folder_refresh(BrowserWorker* browser, int32_t item_idx);
void file_browser_worker_load(BrowserWorker* browser, uint32_t offset, uint32_t count);
#ifdef __cplusplus
}
#endif

View File

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#include <stdint.h>
#include <furi.h>
#include <assets_icons.h>
#include <gui/icon_animation.h>
#include <gui/elements.h>
#include <gui/canvas.h>
#include <gui/view.h>
#include <input/input.h>
#include "loading.h"
struct Loading {
View* view;
};
typedef struct {
IconAnimation* icon;
} LoadingModel;
static void loading_draw_callback(Canvas* canvas, void* _model) {
LoadingModel* model = (LoadingModel*)_model;
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, 0, 0, canvas_width(canvas), canvas_height(canvas));
canvas_set_color(canvas, ColorBlack);
uint8_t x = canvas_width(canvas) / 2 - 24 / 2;
uint8_t y = canvas_height(canvas) / 2 - 24 / 2;
canvas_draw_icon(canvas, x, y, &A_Loading_24);
canvas_draw_icon_animation(canvas, x, y, model->icon);
}
static bool loading_input_callback(InputEvent* event, void* context) {
UNUSED(event);
furi_assert(context);
return true;
}
static void loading_enter_callback(void* context) {
furi_assert(context);
Loading* instance = context;
LoadingModel* model = view_get_model(instance->view);
/* using Loading View in conjunction with several
* Stack View obligates to reassign
* Update callback, as it can be rewritten
*/
view_tie_icon_animation(instance->view, model->icon);
icon_animation_start(model->icon);
view_commit_model(instance->view, false);
}
static void loading_exit_callback(void* context) {
furi_assert(context);
Loading* instance = context;
LoadingModel* model = view_get_model(instance->view);
icon_animation_stop(model->icon);
view_commit_model(instance->view, false);
}
Loading* loading_alloc(void) {
Loading* instance = malloc(sizeof(Loading));
instance->view = view_alloc();
view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(LoadingModel));
LoadingModel* model = view_get_model(instance->view);
model->icon = icon_animation_alloc(&A_Loading_24);
view_tie_icon_animation(instance->view, model->icon);
view_commit_model(instance->view, false);
view_set_context(instance->view, instance);
view_set_draw_callback(instance->view, loading_draw_callback);
view_set_input_callback(instance->view, loading_input_callback);
view_set_enter_callback(instance->view, loading_enter_callback);
view_set_exit_callback(instance->view, loading_exit_callback);
return instance;
}
void loading_free(Loading* instance) {
LoadingModel* model = view_get_model(instance->view);
icon_animation_free(model->icon);
view_commit_model(instance->view, false);
furi_assert(instance);
view_free(instance->view);
free(instance);
}
View* loading_get_view(Loading* instance) {
furi_assert(instance);
furi_assert(instance->view);
return instance->view;
}

View File

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#pragma once
#include <gui/view.h>
#ifdef __cplusplus
extern "C" {
#endif
/** Loading anonymous structure */
typedef struct Loading Loading;
/** Allocate and initialize
*
* This View used to show system is doing some processing
*
* @return Loading View instance
*/
Loading* loading_alloc();
/** Deinitialize and free Loading View
*
* @param instance Loading instance
*/
void loading_free(Loading* instance);
/** Get Loading view
*
* @param instance Loading instance
*
* @return View instance that can be used for embedding
*/
View* loading_get_view(Loading* instance);
#ifdef __cplusplus
}
#endif

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#include "menu.h"
#include <m-array.h>
#include <gui/elements.h>
#include <furi.h>
struct Menu {
View* view;
};
typedef struct {
const char* label;
IconAnimation* icon;
uint32_t index;
MenuItemCallback callback;
void* callback_context;
} MenuItem;
ARRAY_DEF(MenuItemArray, MenuItem, M_POD_OPLIST);
#define M_OPL_MenuItemArray_t() ARRAY_OPLIST(MenuItemArray, M_POD_OPLIST)
typedef struct {
MenuItemArray_t items;
size_t position;
} MenuModel;
static void menu_process_up(Menu* menu);
static void menu_process_down(Menu* menu);
static void menu_process_ok(Menu* menu);
static void menu_draw_callback(Canvas* canvas, void* _model) {
MenuModel* model = _model;
canvas_clear(canvas);
size_t position = model->position;
size_t items_count = MenuItemArray_size(model->items);
if(items_count) {
MenuItem* item;
size_t shift_position;
// First line
canvas_set_font(canvas, FontSecondary);
shift_position = (0 + position + items_count - 1) % items_count;
item = MenuItemArray_get(model->items, shift_position);
if(item->icon) {
canvas_draw_icon_animation(canvas, 4, 3, item->icon);
}
canvas_draw_str(canvas, 22, 14, item->label);
// Second line main
canvas_set_font(canvas, FontPrimary);
shift_position = (1 + position + items_count - 1) % items_count;
item = MenuItemArray_get(model->items, shift_position);
if(item->icon) {
canvas_draw_icon_animation(canvas, 4, 25, item->icon);
}
canvas_draw_str(canvas, 22, 36, item->label);
// Third line
canvas_set_font(canvas, FontSecondary);
shift_position = (2 + position + items_count - 1) % items_count;
item = MenuItemArray_get(model->items, shift_position);
if(item->icon) {
canvas_draw_icon_animation(canvas, 4, 47, item->icon);
}
canvas_draw_str(canvas, 22, 58, item->label);
// Frame and scrollbar
elements_frame(canvas, 0, 21, 128 - 5, 21);
elements_scrollbar(canvas, position, items_count);
} else {
canvas_draw_str(canvas, 2, 32, "Empty");
elements_scrollbar(canvas, 0, 0);
}
}
static bool menu_input_callback(InputEvent* event, void* context) {
Menu* menu = context;
bool consumed = false;
if(event->type == InputTypeShort) {
if(event->key == InputKeyUp) {
consumed = true;
menu_process_up(menu);
} else if(event->key == InputKeyDown) {
consumed = true;
menu_process_down(menu);
} else if(event->key == InputKeyOk) {
consumed = true;
menu_process_ok(menu);
}
} else if(event->type == InputTypeRepeat) {
if(event->key == InputKeyUp) {
consumed = true;
menu_process_up(menu);
} else if(event->key == InputKeyDown) {
consumed = true;
menu_process_down(menu);
}
}
return consumed;
}
static void menu_enter(void* context) {
Menu* menu = context;
with_view_model(
menu->view, (MenuModel * model) {
MenuItem* item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
icon_animation_start(item->icon);
}
return false;
});
}
static void menu_exit(void* context) {
Menu* menu = context;
with_view_model(
menu->view, (MenuModel * model) {
MenuItem* item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
icon_animation_stop(item->icon);
}
return false;
});
}
Menu* menu_alloc() {
Menu* menu = malloc(sizeof(Menu));
menu->view = view_alloc(menu->view);
view_set_context(menu->view, menu);
view_allocate_model(menu->view, ViewModelTypeLocking, sizeof(MenuModel));
view_set_draw_callback(menu->view, menu_draw_callback);
view_set_input_callback(menu->view, menu_input_callback);
view_set_enter_callback(menu->view, menu_enter);
view_set_exit_callback(menu->view, menu_exit);
with_view_model(
menu->view, (MenuModel * model) {
MenuItemArray_init(model->items);
model->position = 0;
return true;
});
return menu;
}
void menu_free(Menu* menu) {
furi_assert(menu);
menu_reset(menu);
view_free(menu->view);
free(menu);
}
View* menu_get_view(Menu* menu) {
furi_assert(menu);
return (menu->view);
}
void menu_add_item(
Menu* menu,
const char* label,
const Icon* icon,
uint32_t index,
MenuItemCallback callback,
void* context) {
furi_assert(menu);
furi_assert(label);
MenuItem* item = NULL;
with_view_model(
menu->view, (MenuModel * model) {
item = MenuItemArray_push_new(model->items);
item->label = label;
item->icon = icon ? icon_animation_alloc(icon) : icon_animation_alloc(&A_Plugins_14);
view_tie_icon_animation(menu->view, item->icon);
item->index = index;
item->callback = callback;
item->callback_context = context;
return true;
});
}
void menu_reset(Menu* menu) {
furi_assert(menu);
with_view_model(
menu->view, (MenuModel * model) {
for
M_EACH(item, model->items, MenuItemArray_t) {
icon_animation_stop(item->icon);
icon_animation_free(item->icon);
}
MenuItemArray_reset(model->items);
model->position = 0;
return true;
});
}
void menu_set_selected_item(Menu* menu, uint32_t index) {
with_view_model(
menu->view, (MenuModel * model) {
if(index >= MenuItemArray_size(model->items)) {
return false;
}
model->position = index;
return true;
});
}
static void menu_process_up(Menu* menu) {
with_view_model(
menu->view, (MenuModel * model) {
MenuItem* item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
icon_animation_stop(item->icon);
}
if(model->position > 0) {
model->position--;
} else {
model->position = MenuItemArray_size(model->items) - 1;
}
item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
icon_animation_start(item->icon);
}
return true;
});
}
static void menu_process_down(Menu* menu) {
with_view_model(
menu->view, (MenuModel * model) {
MenuItem* item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
icon_animation_stop(item->icon);
}
if(model->position < MenuItemArray_size(model->items) - 1) {
model->position++;
} else {
model->position = 0;
}
item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
icon_animation_start(item->icon);
}
return true;
});
}
static void menu_process_ok(Menu* menu) {
MenuItem* item = NULL;
with_view_model(
menu->view, (MenuModel * model) {
if(model->position < MenuItemArray_size(model->items)) {
item = MenuItemArray_get(model->items, model->position);
}
return true;
});
if(item && item->callback) {
item->callback(item->callback_context, item->index);
}
}

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/**
* @file menu.h
* GUI: Menu view module API
*/
#pragma once
#include <gui/view.h>
#ifdef __cplusplus
extern "C" {
#endif
/** Menu anonymous structure */
typedef struct Menu Menu;
/** Menu Item Callback */
typedef void (*MenuItemCallback)(void* context, uint32_t index);
/** Menu allocation and initialization
*
* @return Menu instance
*/
Menu* menu_alloc();
/** Free menu
*
* @param menu Menu instance
*/
void menu_free(Menu* menu);
/** Get Menu view
*
* @param menu Menu instance
*
* @return View instance
*/
View* menu_get_view(Menu* menu);
/** Add item to menu
*
* @param menu Menu instance
* @param label menu item string label
* @param icon IconAnimation instance
* @param index menu item index
* @param callback MenuItemCallback instance
* @param context pointer to context
*/
void menu_add_item(
Menu* menu,
const char* label,
const Icon* icon,
uint32_t index,
MenuItemCallback callback,
void* context);
/** Clean menu
* @note this function does not free menu instance
*
* @param menu Menu instance
*/
void menu_reset(Menu* menu);
/** Set current menu item
*
* @param menu Menu instance
* @param index The index
*/
void menu_set_selected_item(Menu* menu, uint32_t index);
#ifdef __cplusplus
}
#endif

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#include "popup.h"
#include <gui/elements.h>
#include <furi.h>
struct Popup {
View* view;
void* context;
PopupCallback callback;
FuriTimer* timer;
uint32_t timer_period_in_ms;
bool timer_enabled;
};
typedef struct {
const char* text;
uint8_t x;
uint8_t y;
Align horizontal;
Align vertical;
} TextElement;
typedef struct {
uint8_t x;
uint8_t y;
const Icon* icon;
} IconElement;
typedef struct {
TextElement header;
TextElement text;
IconElement icon;
} PopupModel;
static void popup_view_draw_callback(Canvas* canvas, void* _model) {
PopupModel* model = _model;
// Prepare canvas
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
if(model->icon.icon != NULL) {
canvas_draw_icon(canvas, model->icon.x, model->icon.y, model->icon.icon);
}
// Draw header
if(model->header.text != NULL) {
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_aligned(
canvas,
model->header.x,
model->header.y,
model->header.horizontal,
model->header.vertical,
model->header.text);
}
// Draw text
if(model->text.text != NULL) {
canvas_set_font(canvas, FontSecondary);
elements_multiline_text_aligned(
canvas,
model->text.x,
model->text.y,
model->text.horizontal,
model->text.vertical,
model->text.text);
}
}
static void popup_timer_callback(void* context) {
furi_assert(context);
Popup* popup = context;
if(popup->callback) {
popup->callback(popup->context);
}
}
static bool popup_view_input_callback(InputEvent* event, void* context) {
Popup* popup = context;
bool consumed = false;
// Process key presses only
if(event->type == InputTypeShort && popup->callback) {
popup->callback(popup->context);
consumed = true;
}
return consumed;
}
void popup_start_timer(void* context) {
Popup* popup = context;
if(popup->timer_enabled) {
uint32_t timer_period =
popup->timer_period_in_ms / (1000.0f / furi_kernel_get_tick_frequency());
if(timer_period == 0) timer_period = 1;
if(furi_timer_start(popup->timer, timer_period) != FuriStatusOk) {
furi_assert(0);
};
}
}
void popup_stop_timer(void* context) {
Popup* popup = context;
furi_timer_stop(popup->timer);
}
Popup* popup_alloc() {
Popup* popup = malloc(sizeof(Popup));
popup->view = view_alloc();
popup->timer = furi_timer_alloc(popup_timer_callback, FuriTimerTypeOnce, popup);
furi_assert(popup->timer);
popup->timer_period_in_ms = 1000;
popup->timer_enabled = false;
view_set_context(popup->view, popup);
view_allocate_model(popup->view, ViewModelTypeLockFree, sizeof(PopupModel));
view_set_draw_callback(popup->view, popup_view_draw_callback);
view_set_input_callback(popup->view, popup_view_input_callback);
view_set_enter_callback(popup->view, popup_start_timer);
view_set_exit_callback(popup->view, popup_stop_timer);
with_view_model(
popup->view, (PopupModel * model) {
model->header.text = NULL;
model->header.x = 0;
model->header.y = 0;
model->header.horizontal = AlignLeft;
model->header.vertical = AlignBottom;
model->text.text = NULL;
model->text.x = 0;
model->text.y = 0;
model->text.horizontal = AlignLeft;
model->text.vertical = AlignBottom;
model->icon.x = 0;
model->icon.y = 0;
model->icon.icon = NULL;
return true;
});
return popup;
}
void popup_free(Popup* popup) {
furi_assert(popup);
furi_timer_free(popup->timer);
view_free(popup->view);
free(popup);
}
View* popup_get_view(Popup* popup) {
furi_assert(popup);
return popup->view;
}
void popup_set_callback(Popup* popup, PopupCallback callback) {
furi_assert(popup);
popup->callback = callback;
}
void popup_set_context(Popup* popup, void* context) {
furi_assert(popup);
popup->context = context;
}
void popup_set_header(
Popup* popup,
const char* text,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical) {
furi_assert(popup);
with_view_model(
popup->view, (PopupModel * model) {
model->header.text = text;
model->header.x = x;
model->header.y = y;
model->header.horizontal = horizontal;
model->header.vertical = vertical;
return true;
});
}
void popup_set_text(
Popup* popup,
const char* text,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical) {
furi_assert(popup);
with_view_model(
popup->view, (PopupModel * model) {
model->text.text = text;
model->text.x = x;
model->text.y = y;
model->text.horizontal = horizontal;
model->text.vertical = vertical;
return true;
});
}
void popup_set_icon(Popup* popup, uint8_t x, uint8_t y, const Icon* icon) {
furi_assert(popup);
with_view_model(
popup->view, (PopupModel * model) {
model->icon.x = x;
model->icon.y = y;
model->icon.icon = icon;
return true;
});
}
void popup_set_timeout(Popup* popup, uint32_t timeout_in_ms) {
furi_assert(popup);
popup->timer_period_in_ms = timeout_in_ms;
}
void popup_enable_timeout(Popup* popup) {
popup->timer_enabled = true;
}
void popup_disable_timeout(Popup* popup) {
popup->timer_enabled = false;
}
void popup_reset(Popup* popup) {
furi_assert(popup);
with_view_model(
popup->view, (PopupModel * model) {
memset(&model->header, 0, sizeof(model->header));
memset(&model->text, 0, sizeof(model->text));
memset(&model->icon, 0, sizeof(model->icon));
return false;
});
popup->callback = NULL;
popup->context = NULL;
popup->timer_enabled = false;
popup->timer_period_in_ms = 0;
}

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/**
* @file popup.h
* GUI: Popup view module API
*/
#pragma once
#include <gui/view.h>
#ifdef __cplusplus
extern "C" {
#endif
/** Popup anonymous structure */
typedef struct Popup Popup;
/** Popup result callback type
* @warning comes from GUI thread
*/
typedef void (*PopupCallback)(void* context);
/** Allocate and initialize popup
*
* This popup used to ask simple questions like Yes/
*
* @return Popup instance
*/
Popup* popup_alloc();
/** Deinitialize and free popup
*
* @param popup Popup instance
*/
void popup_free(Popup* popup);
/** Get popup view
*
* @param popup Popup instance
*
* @return View instance that can be used for embedding
*/
View* popup_get_view(Popup* popup);
/** Set popup header text
*
* @param popup Popup instance
* @param callback PopupCallback
*/
void popup_set_callback(Popup* popup, PopupCallback callback);
/** Set popup context
*
* @param popup Popup instance
* @param context context pointer, will be passed to result callback
*/
void popup_set_context(Popup* popup, void* context);
/** Set popup header text
*
* If text is null, popup header will not be rendered
*
* @param popup Popup instance
* @param text text to be shown, can be multiline
* @param x x position
* @param y y position
* @param horizontal horizontal alignment
* @param vertical vertical aligment
*/
void popup_set_header(
Popup* popup,
const char* text,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical);
/** Set popup text
*
* If text is null, popup text will not be rendered
*
* @param popup Popup instance
* @param text text to be shown, can be multiline
* @param x x position
* @param y y position
* @param horizontal horizontal alignment
* @param vertical vertical aligment
*/
void popup_set_text(
Popup* popup,
const char* text,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical);
/** Set popup icon
*
* If icon position is negative, popup icon will not be rendered
*
* @param popup Popup instance
* @param x x position
* @param y y position
* @param icon pointer to Icon data
*/
void popup_set_icon(Popup* popup, uint8_t x, uint8_t y, const Icon* icon);
/** Set popup timeout
*
* @param popup Popup instance
* @param timeout_in_ms popup timeout value in milliseconds
*/
void popup_set_timeout(Popup* popup, uint32_t timeout_in_ms);
/** Enable popup timeout
*
* @param popup Popup instance
*/
void popup_enable_timeout(Popup* popup);
/** Disable popup timeout
*
* @param popup Popup instance
*/
void popup_disable_timeout(Popup* popup);
/** Reset popup instance state
*
* @param popup Popup instance
*/
void popup_reset(Popup* popup);
#ifdef __cplusplus
}
#endif

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#include "submenu.h"
#include <m-array.h>
#include <gui/elements.h>
#include <furi.h>
struct Submenu {
View* view;
};
typedef struct {
const char* label;
uint32_t index;
SubmenuItemCallback callback;
void* callback_context;
} SubmenuItem;
ARRAY_DEF(SubmenuItemArray, SubmenuItem, M_POD_OPLIST);
typedef struct {
SubmenuItemArray_t items;
const char* header;
uint8_t position;
uint8_t window_position;
} SubmenuModel;
static void submenu_process_up(Submenu* submenu);
static void submenu_process_down(Submenu* submenu);
static void submenu_process_ok(Submenu* submenu);
static void submenu_view_draw_callback(Canvas* canvas, void* _model) {
SubmenuModel* model = _model;
const uint8_t item_height = 16;
const uint8_t item_width = 123;
canvas_clear(canvas);
uint8_t position = 0;
SubmenuItemArray_it_t it;
if(model->header) {
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 4, 11, model->header);
}
canvas_set_font(canvas, FontSecondary);
for(SubmenuItemArray_it(it, model->items); !SubmenuItemArray_end_p(it);
SubmenuItemArray_next(it)) {
uint8_t item_position = position - model->window_position;
uint8_t items_on_screen = model->header ? 3 : 4;
uint8_t y_offset = model->header ? 16 : 0;
if(item_position < items_on_screen) {
if(position == model->position) {
canvas_set_color(canvas, ColorBlack);
elements_slightly_rounded_box(
canvas,
0,
y_offset + (item_position * item_height) + 1,
item_width,
item_height - 2);
canvas_set_color(canvas, ColorWhite);
} else {
canvas_set_color(canvas, ColorBlack);
}
string_t disp_str;
string_init_set_str(disp_str, SubmenuItemArray_cref(it)->label);
elements_string_fit_width(canvas, disp_str, item_width - 20);
canvas_draw_str(
canvas,
6,
y_offset + (item_position * item_height) + item_height - 4,
string_get_cstr(disp_str));
string_clear(disp_str);
}
position++;
}
elements_scrollbar(canvas, model->position, SubmenuItemArray_size(model->items));
}
static bool submenu_view_input_callback(InputEvent* event, void* context) {
Submenu* submenu = context;
furi_assert(submenu);
bool consumed = false;
if(event->type == InputTypeShort) {
switch(event->key) {
case InputKeyUp:
consumed = true;
submenu_process_up(submenu);
break;
case InputKeyDown:
consumed = true;
submenu_process_down(submenu);
break;
case InputKeyOk:
consumed = true;
submenu_process_ok(submenu);
break;
default:
break;
}
} else if(event->type == InputTypeRepeat) {
if(event->key == InputKeyUp) {
consumed = true;
submenu_process_up(submenu);
} else if(event->key == InputKeyDown) {
consumed = true;
submenu_process_down(submenu);
}
}
return consumed;
}
Submenu* submenu_alloc() {
Submenu* submenu = malloc(sizeof(Submenu));
submenu->view = view_alloc();
view_set_context(submenu->view, submenu);
view_allocate_model(submenu->view, ViewModelTypeLocking, sizeof(SubmenuModel));
view_set_draw_callback(submenu->view, submenu_view_draw_callback);
view_set_input_callback(submenu->view, submenu_view_input_callback);
with_view_model(
submenu->view, (SubmenuModel * model) {
SubmenuItemArray_init(model->items);
model->position = 0;
model->window_position = 0;
model->header = NULL;
return true;
});
return submenu;
}
void submenu_free(Submenu* submenu) {
furi_assert(submenu);
with_view_model(
submenu->view, (SubmenuModel * model) {
SubmenuItemArray_clear(model->items);
return true;
});
view_free(submenu->view);
free(submenu);
}
View* submenu_get_view(Submenu* submenu) {
furi_assert(submenu);
return submenu->view;
}
void submenu_add_item(
Submenu* submenu,
const char* label,
uint32_t index,
SubmenuItemCallback callback,
void* callback_context) {
SubmenuItem* item = NULL;
furi_assert(label);
furi_assert(submenu);
with_view_model(
submenu->view, (SubmenuModel * model) {
item = SubmenuItemArray_push_new(model->items);
item->label = label;
item->index = index;
item->callback = callback;
item->callback_context = callback_context;
return true;
});
}
void submenu_reset(Submenu* submenu) {
furi_assert(submenu);
with_view_model(
submenu->view, (SubmenuModel * model) {
SubmenuItemArray_reset(model->items);
model->position = 0;
model->window_position = 0;
model->header = NULL;
return true;
});
}
void submenu_set_selected_item(Submenu* submenu, uint32_t index) {
with_view_model(
submenu->view, (SubmenuModel * model) {
uint32_t position = 0;
SubmenuItemArray_it_t it;
for(SubmenuItemArray_it(it, model->items); !SubmenuItemArray_end_p(it);
SubmenuItemArray_next(it)) {
if(index == SubmenuItemArray_cref(it)->index) {
break;
}
position++;
}
if(position >= SubmenuItemArray_size(model->items)) {
position = 0;
}
model->position = position;
model->window_position = position;
if(model->window_position > 0) {
model->window_position -= 1;
}
uint8_t items_on_screen = model->header ? 3 : 4;
if(SubmenuItemArray_size(model->items) <= items_on_screen) {
model->window_position = 0;
} else {
if(model->window_position >=
(SubmenuItemArray_size(model->items) - items_on_screen)) {
model->window_position =
(SubmenuItemArray_size(model->items) - items_on_screen);
}
}
return true;
});
}
void submenu_process_up(Submenu* submenu) {
with_view_model(
submenu->view, (SubmenuModel * model) {
uint8_t items_on_screen = model->header ? 3 : 4;
if(model->position > 0) {
model->position--;
if(((model->position - model->window_position) < 1) &&
model->window_position > 0) {
model->window_position--;
}
} else {
model->position = SubmenuItemArray_size(model->items) - 1;
if(model->position > (items_on_screen - 1)) {
model->window_position = model->position - (items_on_screen - 1);
}
}
return true;
});
}
void submenu_process_down(Submenu* submenu) {
with_view_model(
submenu->view, (SubmenuModel * model) {
uint8_t items_on_screen = model->header ? 3 : 4;
if(model->position < (SubmenuItemArray_size(model->items) - 1)) {
model->position++;
if((model->position - model->window_position) > (items_on_screen - 2) &&
model->window_position <
(SubmenuItemArray_size(model->items) - items_on_screen)) {
model->window_position++;
}
} else {
model->position = 0;
model->window_position = 0;
}
return true;
});
}
void submenu_process_ok(Submenu* submenu) {
SubmenuItem* item = NULL;
with_view_model(
submenu->view, (SubmenuModel * model) {
if(model->position < (SubmenuItemArray_size(model->items))) {
item = SubmenuItemArray_get(model->items, model->position);
}
return true;
});
if(item && item->callback) {
item->callback(item->callback_context, item->index);
}
}
void submenu_set_header(Submenu* submenu, const char* header) {
furi_assert(submenu);
with_view_model(
submenu->view, (SubmenuModel * model) {
model->header = header;
return true;
});
}

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/**
* @file submenu.h
* GUI: SubMenu view module API
*/
#pragma once
#include <gui/view.h>
#ifdef __cplusplus
extern "C" {
#endif
/** Submenu anonymous structure */
typedef struct Submenu Submenu;
typedef void (*SubmenuItemCallback)(void* context, uint32_t index);
/** Allocate and initialize submenu
*
* This submenu is used to select one option
*
* @return Submenu instance
*/
Submenu* submenu_alloc();
/** Deinitialize and free submenu
*
* @param submenu Submenu instance
*/
void submenu_free(Submenu* submenu);
/** Get submenu view
*
* @param submenu Submenu instance
*
* @return View instance that can be used for embedding
*/
View* submenu_get_view(Submenu* submenu);
/** Add item to submenu
*
* @param submenu Submenu instance
* @param label menu item label
* @param index menu item index, used for callback, may be
* the same with other items
* @param callback menu item callback
* @param callback_context menu item callback context
*/
void submenu_add_item(
Submenu* submenu,
const char* label,
uint32_t index,
SubmenuItemCallback callback,
void* callback_context);
/** Remove all items from submenu
*
* @param submenu Submenu instance
*/
void submenu_reset(Submenu* submenu);
/** Set submenu item selector
*
* @param submenu Submenu instance
* @param index The index
*/
void submenu_set_selected_item(Submenu* submenu, uint32_t index);
/** Set optional header for submenu
*
* @param submenu Submenu instance
* @param header header to set
*/
void submenu_set_header(Submenu* submenu, const char* header);
#ifdef __cplusplus
}
#endif

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#include "text_box.h"
#include "gui/canvas.h"
#include <m-string.h>
#include <furi.h>
#include <gui/elements.h>
#include <stdint.h>
struct TextBox {
View* view;
};
typedef struct {
const char* text;
char* text_pos;
string_t text_formatted;
int32_t scroll_pos;
int32_t scroll_num;
TextBoxFont font;
TextBoxFocus focus;
bool formatted;
} TextBoxModel;
static void text_box_process_down(TextBox* text_box) {
with_view_model(
text_box->view, (TextBoxModel * model) {
if(model->scroll_pos < model->scroll_num - 1) {
model->scroll_pos++;
// Search next line start
while(*model->text_pos++ != '\n')
;
}
return true;
});
}
static void text_box_process_up(TextBox* text_box) {
with_view_model(
text_box->view, (TextBoxModel * model) {
if(model->scroll_pos > 0) {
model->scroll_pos--;
// Reach last symbol of previous line
model->text_pos--;
// Search prevous line start
while((model->text_pos != model->text) && (*(--model->text_pos) != '\n'))
;
if(*model->text_pos == '\n') {
model->text_pos++;
}
}
return true;
});
}
static void text_box_insert_endline(Canvas* canvas, TextBoxModel* model) {
size_t i = 0;
size_t line_width = 0;
const char* str = model->text;
size_t line_num = 0;
const size_t text_width = 120;
while(str[i] != '\0') {
char symb = str[i++];
if(symb != '\n') {
size_t glyph_width = canvas_glyph_width(canvas, symb);
if(line_width + glyph_width > text_width) {
line_num++;
line_width = 0;
string_push_back(model->text_formatted, '\n');
}
line_width += glyph_width;
} else {
line_num++;
line_width = 0;
}
string_push_back(model->text_formatted, symb);
}
line_num++;
model->text = string_get_cstr(model->text_formatted);
model->text_pos = (char*)model->text;
if(model->focus == TextBoxFocusEnd && line_num > 5) {
// Set text position to 5th line from the end
for(uint8_t i = 0; i < line_num - 5; i++) {
while(*model->text_pos++ != '\n') {
};
}
model->scroll_num = line_num - 4;
model->scroll_pos = line_num - 5;
} else {
model->scroll_num = MAX(line_num - 4, 0u);
model->scroll_pos = 0;
}
}
static void text_box_view_draw_callback(Canvas* canvas, void* _model) {
TextBoxModel* model = _model;
canvas_clear(canvas);
if(model->font == TextBoxFontText) {
canvas_set_font(canvas, FontSecondary);
} else if(model->font == TextBoxFontHex) {
canvas_set_font(canvas, FontKeyboard);
}
if(!model->formatted) {
text_box_insert_endline(canvas, model);
model->formatted = true;
}
elements_slightly_rounded_frame(canvas, 0, 0, 124, 64);
elements_multiline_text(canvas, 3, 11, model->text_pos);
elements_scrollbar(canvas, model->scroll_pos, model->scroll_num);
}
static bool text_box_view_input_callback(InputEvent* event, void* context) {
furi_assert(context);
TextBox* text_box = context;
bool consumed = false;
if(event->type == InputTypeShort) {
if(event->key == InputKeyDown) {
text_box_process_down(text_box);
consumed = true;
} else if(event->key == InputKeyUp) {
text_box_process_up(text_box);
consumed = true;
}
}
return consumed;
}
TextBox* text_box_alloc() {
TextBox* text_box = malloc(sizeof(TextBox));
text_box->view = view_alloc();
view_set_context(text_box->view, text_box);
view_allocate_model(text_box->view, ViewModelTypeLocking, sizeof(TextBoxModel));
view_set_draw_callback(text_box->view, text_box_view_draw_callback);
view_set_input_callback(text_box->view, text_box_view_input_callback);
with_view_model(
text_box->view, (TextBoxModel * model) {
model->text = NULL;
string_init_set_str(model->text_formatted, "");
model->formatted = false;
model->font = TextBoxFontText;
return true;
});
return text_box;
}
void text_box_free(TextBox* text_box) {
furi_assert(text_box);
with_view_model(
text_box->view, (TextBoxModel * model) {
string_clear(model->text_formatted);
return true;
});
view_free(text_box->view);
free(text_box);
}
View* text_box_get_view(TextBox* text_box) {
furi_assert(text_box);
return text_box->view;
}
void text_box_reset(TextBox* text_box) {
furi_assert(text_box);
with_view_model(
text_box->view, (TextBoxModel * model) {
model->text = NULL;
string_set_str(model->text_formatted, "");
model->font = TextBoxFontText;
model->focus = TextBoxFocusStart;
return true;
});
}
void text_box_set_text(TextBox* text_box, const char* text) {
furi_assert(text_box);
furi_assert(text);
with_view_model(
text_box->view, (TextBoxModel * model) {
model->text = text;
string_reset(model->text_formatted);
string_reserve(model->text_formatted, strlen(text));
model->formatted = false;
return true;
});
}
void text_box_set_font(TextBox* text_box, TextBoxFont font) {
furi_assert(text_box);
with_view_model(
text_box->view, (TextBoxModel * model) {
model->font = font;
return true;
});
}
void text_box_set_focus(TextBox* text_box, TextBoxFocus focus) {
furi_assert(text_box);
with_view_model(
text_box->view, (TextBoxModel * model) {
model->focus = focus;
return true;
});
}

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/**
* @file text_box.h
* GUI: TextBox view module API
*/
#pragma once
#include <gui/view.h>
#ifdef __cplusplus
extern "C" {
#endif
/** TextBox anonymous structure */
typedef struct TextBox TextBox;
typedef enum {
TextBoxFontText,
TextBoxFontHex,
} TextBoxFont;
typedef enum {
TextBoxFocusStart,
TextBoxFocusEnd,
} TextBoxFocus;
/** Allocate and initialize text_box
*
* @return TextBox instance
*/
TextBox* text_box_alloc();
/** Deinitialize and free text_box
*
* @param text_box text_box instance
*/
void text_box_free(TextBox* text_box);
/** Get text_box view
*
* @param text_box TextBox instance
*
* @return View instance that can be used for embedding
*/
View* text_box_get_view(TextBox* text_box);
/** Clean text_box
*
* @param text_box TextBox instance
*/
void text_box_reset(TextBox* text_box);
/** Set text for text_box
*
* @param text_box TextBox instance
* @param text text to set
*/
void text_box_set_text(TextBox* text_box, const char* text);
/** Set TextBox font
*
* @param text_box TextBox instance
* @param font TextBoxFont instance
*/
void text_box_set_font(TextBox* text_box, TextBoxFont font);
/** Set TextBox focus
* @note Use to display from start or from end
*
* @param text_box TextBox instance
* @param focus TextBoxFocus instance
*/
void text_box_set_focus(TextBox* text_box, TextBoxFocus focus);
#ifdef __cplusplus
}
#endif

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#include "text_input.h"
#include <gui/elements.h>
#include <furi.h>
struct TextInput {
View* view;
FuriTimer* timer;
};
typedef struct {
const char text;
const uint8_t x;
const uint8_t y;
} TextInputKey;
typedef struct {
const char* header;
char* text_buffer;
size_t text_buffer_size;
bool clear_default_text;
TextInputCallback callback;
void* callback_context;
uint8_t selected_row;
uint8_t selected_column;
TextInputValidatorCallback validator_callback;
void* validator_callback_context;
string_t validator_text;
bool valadator_message_visible;
} TextInputModel;
static const uint8_t keyboard_origin_x = 1;
static const uint8_t keyboard_origin_y = 29;
static const uint8_t keyboard_row_count = 3;
#define ENTER_KEY '\r'
#define BACKSPACE_KEY '\b'
static const TextInputKey keyboard_keys_row_1[] = {
{'q', 1, 8},
{'w', 10, 8},
{'e', 19, 8},
{'r', 28, 8},
{'t', 37, 8},
{'y', 46, 8},
{'u', 55, 8},
{'i', 64, 8},
{'o', 73, 8},
{'p', 82, 8},
{'0', 91, 8},
{'1', 100, 8},
{'2', 110, 8},
{'3', 120, 8},
};
static const TextInputKey keyboard_keys_row_2[] = {
{'a', 1, 20},
{'s', 10, 20},
{'d', 19, 20},
{'f', 28, 20},
{'g', 37, 20},
{'h', 46, 20},
{'j', 55, 20},
{'k', 64, 20},
{'l', 73, 20},
{BACKSPACE_KEY, 82, 12},
{'4', 100, 20},
{'5', 110, 20},
{'6', 120, 20},
};
static const TextInputKey keyboard_keys_row_3[] = {
{'z', 1, 32},
{'x', 10, 32},
{'c', 19, 32},
{'v', 28, 32},
{'b', 37, 32},
{'n', 46, 32},
{'m', 55, 32},
{'_', 64, 32},
{ENTER_KEY, 74, 23},
{'7', 100, 32},
{'8', 110, 32},
{'9', 120, 32},
};
static uint8_t get_row_size(uint8_t row_index) {
uint8_t row_size = 0;
switch(row_index + 1) {
case 1:
row_size = sizeof(keyboard_keys_row_1) / sizeof(TextInputKey);
break;
case 2:
row_size = sizeof(keyboard_keys_row_2) / sizeof(TextInputKey);
break;
case 3:
row_size = sizeof(keyboard_keys_row_3) / sizeof(TextInputKey);
break;
}
return row_size;
}
static const TextInputKey* get_row(uint8_t row_index) {
const TextInputKey* row = NULL;
switch(row_index + 1) {
case 1:
row = keyboard_keys_row_1;
break;
case 2:
row = keyboard_keys_row_2;
break;
case 3:
row = keyboard_keys_row_3;
break;
}
return row;
}
static char get_selected_char(TextInputModel* model) {
return get_row(model->selected_row)[model->selected_column].text;
}
static bool char_is_lowercase(char letter) {
return (letter >= 0x61 && letter <= 0x7A);
}
static char char_to_uppercase(const char letter) {
if(letter == '_') {
return 0x20;
} else if(isalpha(letter)) {
return (letter - 0x20);
} else {
return letter;
}
}
static void text_input_backspace_cb(TextInputModel* model) {
uint8_t text_length = model->clear_default_text ? 1 : strlen(model->text_buffer);
if(text_length > 0) {
model->text_buffer[text_length - 1] = 0;
}
}
static void text_input_view_draw_callback(Canvas* canvas, void* _model) {
TextInputModel* model = _model;
uint8_t text_length = model->text_buffer ? strlen(model->text_buffer) : 0;
uint8_t needed_string_width = canvas_width(canvas) - 8;
uint8_t start_pos = 4;
const char* text = model->text_buffer;
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_draw_str(canvas, 2, 8, model->header);
elements_slightly_rounded_frame(canvas, 1, 12, 126, 15);
if(canvas_string_width(canvas, text) > needed_string_width) {
canvas_draw_str(canvas, start_pos, 22, "...");
start_pos += 6;
needed_string_width -= 8;
}
while(text != 0 && canvas_string_width(canvas, text) > needed_string_width) {
text++;
}
if(model->clear_default_text) {
elements_slightly_rounded_box(
canvas, start_pos - 1, 14, canvas_string_width(canvas, text) + 2, 10);
canvas_set_color(canvas, ColorWhite);
} else {
canvas_draw_str(canvas, start_pos + canvas_string_width(canvas, text) + 1, 22, "|");
canvas_draw_str(canvas, start_pos + canvas_string_width(canvas, text) + 2, 22, "|");
}
canvas_draw_str(canvas, start_pos, 22, text);
canvas_set_font(canvas, FontKeyboard);
for(uint8_t row = 0; row <= keyboard_row_count; row++) {
const uint8_t column_count = get_row_size(row);
const TextInputKey* keys = get_row(row);
for(size_t column = 0; column < column_count; column++) {
if(keys[column].text == ENTER_KEY) {
canvas_set_color(canvas, ColorBlack);
if(model->selected_row == row && model->selected_column == column) {
canvas_draw_icon(
canvas,
keyboard_origin_x + keys[column].x,
keyboard_origin_y + keys[column].y,
&I_KeySaveSelected_24x11);
} else {
canvas_draw_icon(
canvas,
keyboard_origin_x + keys[column].x,
keyboard_origin_y + keys[column].y,
&I_KeySave_24x11);
}
} else if(keys[column].text == BACKSPACE_KEY) {
canvas_set_color(canvas, ColorBlack);
if(model->selected_row == row && model->selected_column == column) {
canvas_draw_icon(
canvas,
keyboard_origin_x + keys[column].x,
keyboard_origin_y + keys[column].y,
&I_KeyBackspaceSelected_16x9);
} else {
canvas_draw_icon(
canvas,
keyboard_origin_x + keys[column].x,
keyboard_origin_y + keys[column].y,
&I_KeyBackspace_16x9);
}
} else {
if(model->selected_row == row && model->selected_column == column) {
canvas_set_color(canvas, ColorBlack);
canvas_draw_box(
canvas,
keyboard_origin_x + keys[column].x - 1,
keyboard_origin_y + keys[column].y - 8,
7,
10);
canvas_set_color(canvas, ColorWhite);
} else {
canvas_set_color(canvas, ColorBlack);
}
if(text_length == 0 && char_is_lowercase(keys[column].text)) {
canvas_draw_glyph(
canvas,
keyboard_origin_x + keys[column].x,
keyboard_origin_y + keys[column].y,
char_to_uppercase(keys[column].text));
} else {
canvas_draw_glyph(
canvas,
keyboard_origin_x + keys[column].x,
keyboard_origin_y + keys[column].y,
keys[column].text);
}
}
}
}
if(model->valadator_message_visible) {
canvas_set_font(canvas, FontSecondary);
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, 8, 10, 110, 48);
canvas_set_color(canvas, ColorBlack);
canvas_draw_icon(canvas, 10, 14, &I_WarningDolphin_45x42);
canvas_draw_rframe(canvas, 8, 8, 112, 50, 3);
canvas_draw_rframe(canvas, 9, 9, 110, 48, 2);
elements_multiline_text(canvas, 62, 20, string_get_cstr(model->validator_text));
canvas_set_font(canvas, FontKeyboard);
}
}
static void text_input_handle_up(TextInput* text_input, TextInputModel* model) {
UNUSED(text_input);
if(model->selected_row > 0) {
model->selected_row--;
if(model->selected_column > get_row_size(model->selected_row) - 6) {
model->selected_column = model->selected_column + 1;
}
}
}
static void text_input_handle_down(TextInput* text_input, TextInputModel* model) {
UNUSED(text_input);
if(model->selected_row < keyboard_row_count - 1) {
model->selected_row++;
if(model->selected_column > get_row_size(model->selected_row) - 4) {
model->selected_column = model->selected_column - 1;
}
}
}
static void text_input_handle_left(TextInput* text_input, TextInputModel* model) {
UNUSED(text_input);
if(model->selected_column > 0) {
model->selected_column--;
} else {
model->selected_column = get_row_size(model->selected_row) - 1;
}
}
static void text_input_handle_right(TextInput* text_input, TextInputModel* model) {
UNUSED(text_input);
if(model->selected_column < get_row_size(model->selected_row) - 1) {
model->selected_column++;
} else {
model->selected_column = 0;
}
}
static void text_input_handle_ok(TextInput* text_input, TextInputModel* model, bool shift) {
char selected = get_selected_char(model);
uint8_t text_length = strlen(model->text_buffer);
if(shift) {
selected = char_to_uppercase(selected);
}
if(selected == ENTER_KEY) {
if(model->validator_callback &&
(!model->validator_callback(
model->text_buffer, model->validator_text, model->validator_callback_context))) {
model->valadator_message_visible = true;
furi_timer_start(text_input->timer, furi_kernel_get_tick_frequency() * 4);
} else if(model->callback != 0 && text_length > 0) {
model->callback(model->callback_context);
}
} else if(selected == BACKSPACE_KEY) {
text_input_backspace_cb(model);
} else if(text_length < (model->text_buffer_size - 1)) {
if(model->clear_default_text) {
text_length = 0;
}
if(text_length == 0 && char_is_lowercase(selected)) {
selected = char_to_uppercase(selected);
}
model->text_buffer[text_length] = selected;
model->text_buffer[text_length + 1] = 0;
}
model->clear_default_text = false;
}
static bool text_input_view_input_callback(InputEvent* event, void* context) {
TextInput* text_input = context;
furi_assert(text_input);
bool consumed = false;
// Acquire model
TextInputModel* model = view_get_model(text_input->view);
if((!(event->type == InputTypePress) && !(event->type == InputTypeRelease)) &&
model->valadator_message_visible) {
model->valadator_message_visible = false;
consumed = true;
} else if(event->type == InputTypeShort) {
consumed = true;
switch(event->key) {
case InputKeyUp:
text_input_handle_up(text_input, model);
break;
case InputKeyDown:
text_input_handle_down(text_input, model);
break;
case InputKeyLeft:
text_input_handle_left(text_input, model);
break;
case InputKeyRight:
text_input_handle_right(text_input, model);
break;
case InputKeyOk:
text_input_handle_ok(text_input, model, false);
break;
default:
consumed = false;
break;
}
} else if(event->type == InputTypeLong) {
consumed = true;
switch(event->key) {
case InputKeyUp:
text_input_handle_up(text_input, model);
break;
case InputKeyDown:
text_input_handle_down(text_input, model);
break;
case InputKeyLeft:
text_input_handle_left(text_input, model);
break;
case InputKeyRight:
text_input_handle_right(text_input, model);
break;
case InputKeyOk:
text_input_handle_ok(text_input, model, true);
break;
case InputKeyBack:
text_input_backspace_cb(model);
break;
default:
consumed = false;
break;
}
} else if(event->type == InputTypeRepeat) {
consumed = true;
switch(event->key) {
case InputKeyUp:
text_input_handle_up(text_input, model);
break;
case InputKeyDown:
text_input_handle_down(text_input, model);
break;
case InputKeyLeft:
text_input_handle_left(text_input, model);
break;
case InputKeyRight:
text_input_handle_right(text_input, model);
break;
case InputKeyBack:
text_input_backspace_cb(model);
break;
default:
consumed = false;
break;
}
}
// Commit model
view_commit_model(text_input->view, consumed);
return consumed;
}
void text_input_timer_callback(void* context) {
furi_assert(context);
TextInput* text_input = context;
with_view_model(
text_input->view, (TextInputModel * model) {
model->valadator_message_visible = false;
return true;
});
}
TextInput* text_input_alloc() {
TextInput* text_input = malloc(sizeof(TextInput));
text_input->view = view_alloc();
view_set_context(text_input->view, text_input);
view_allocate_model(text_input->view, ViewModelTypeLocking, sizeof(TextInputModel));
view_set_draw_callback(text_input->view, text_input_view_draw_callback);
view_set_input_callback(text_input->view, text_input_view_input_callback);
text_input->timer = furi_timer_alloc(text_input_timer_callback, FuriTimerTypeOnce, text_input);
with_view_model(
text_input->view, (TextInputModel * model) {
string_init(model->validator_text);
return false;
});
text_input_reset(text_input);
return text_input;
}
void text_input_free(TextInput* text_input) {
furi_assert(text_input);
with_view_model(
text_input->view, (TextInputModel * model) {
string_clear(model->validator_text);
return false;
});
// Send stop command
furi_timer_stop(text_input->timer);
// Release allocated memory
furi_timer_free(text_input->timer);
view_free(text_input->view);
free(text_input);
}
void text_input_reset(TextInput* text_input) {
furi_assert(text_input);
with_view_model(
text_input->view, (TextInputModel * model) {
model->text_buffer_size = 0;
model->header = "";
model->selected_row = 0;
model->selected_column = 0;
model->clear_default_text = false;
model->text_buffer = NULL;
model->text_buffer_size = 0;
model->callback = NULL;
model->callback_context = NULL;
model->validator_callback = NULL;
model->validator_callback_context = NULL;
string_reset(model->validator_text);
model->valadator_message_visible = false;
return true;
});
}
View* text_input_get_view(TextInput* text_input) {
furi_assert(text_input);
return text_input->view;
}
void text_input_set_result_callback(
TextInput* text_input,
TextInputCallback callback,
void* callback_context,
char* text_buffer,
size_t text_buffer_size,
bool clear_default_text) {
with_view_model(
text_input->view, (TextInputModel * model) {
model->callback = callback;
model->callback_context = callback_context;
model->text_buffer = text_buffer;
model->text_buffer_size = text_buffer_size;
model->clear_default_text = clear_default_text;
if(text_buffer && text_buffer[0] != '\0') {
// Set focus on Save
model->selected_row = 2;
model->selected_column = 8;
}
return true;
});
}
void text_input_set_validator(
TextInput* text_input,
TextInputValidatorCallback callback,
void* callback_context) {
with_view_model(
text_input->view, (TextInputModel * model) {
model->validator_callback = callback;
model->validator_callback_context = callback_context;
return true;
});
}
TextInputValidatorCallback text_input_get_validator_callback(TextInput* text_input) {
TextInputValidatorCallback validator_callback = NULL;
with_view_model(
text_input->view, (TextInputModel * model) {
validator_callback = model->validator_callback;
return false;
});
return validator_callback;
}
void* text_input_get_validator_callback_context(TextInput* text_input) {
void* validator_callback_context = NULL;
with_view_model(
text_input->view, (TextInputModel * model) {
validator_callback_context = model->validator_callback_context;
return false;
});
return validator_callback_context;
}
void text_input_set_header_text(TextInput* text_input, const char* text) {
with_view_model(
text_input->view, (TextInputModel * model) {
model->header = text;
return true;
});
}

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/**
* @file text_input.h
* GUI: TextInput keybord view module API
*/
#pragma once
#include <gui/view.h>
#include "validators.h"
#include <m-string.h>
#ifdef __cplusplus
extern "C" {
#endif
/** Text input anonymous structure */
typedef struct TextInput TextInput;
typedef void (*TextInputCallback)(void* context);
typedef bool (*TextInputValidatorCallback)(const char* text, string_t error, void* context);
/** Allocate and initialize text input
*
* This text input is used to enter string
*
* @return TextInput instance
*/
TextInput* text_input_alloc();
/** Deinitialize and free text input
*
* @param text_input TextInput instance
*/
void text_input_free(TextInput* text_input);
/** Clean text input view Note: this function does not free memory
*
* @param text_input Text input instance
*/
void text_input_reset(TextInput* text_input);
/** Get text input view
*
* @param text_input TextInput instance
*
* @return View instance that can be used for embedding
*/
View* text_input_get_view(TextInput* text_input);
/** Set text input result callback
*
* @param text_input TextInput instance
* @param callback callback fn
* @param callback_context callback context
* @param text_buffer pointer to YOUR text buffer, that we going
* to modify
* @param text_buffer_size YOUR text buffer size in bytes. Max string
* length will be text_buffer_size-1.
* @param clear_default_text clear text from text_buffer on first OK
* event
*/
void text_input_set_result_callback(
TextInput* text_input,
TextInputCallback callback,
void* callback_context,
char* text_buffer,
size_t text_buffer_size,
bool clear_default_text);
void text_input_set_validator(
TextInput* text_input,
TextInputValidatorCallback callback,
void* callback_context);
TextInputValidatorCallback text_input_get_validator_callback(TextInput* text_input);
void* text_input_get_validator_callback_context(TextInput* text_input);
/** Set text input header text
*
* @param text_input TextInput instance
* @param text text to be shown
*/
void text_input_set_header_text(TextInput* text_input, const char* text);
#ifdef __cplusplus
}
#endif

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#include <furi.h>
#include "validators.h"
#include <storage/storage.h>
struct ValidatorIsFile {
char* app_path_folder;
const char* app_extension;
char* current_name;
};
bool validator_is_file_callback(const char* text, string_t error, void* context) {
furi_assert(context);
ValidatorIsFile* instance = context;
if(instance->current_name != NULL) {
if(strcmp(instance->current_name, text) == 0) {
return true;
}
}
bool ret = true;
string_t path;
string_init_printf(path, "%s/%s%s", instance->app_path_folder, text, instance->app_extension);
Storage* storage = furi_record_open(RECORD_STORAGE);
if(storage_common_stat(storage, string_get_cstr(path), NULL) == FSE_OK) {
ret = false;
string_printf(error, "This name\nexists!\nChoose\nanother one.");
} else {
ret = true;
}
string_clear(path);
furi_record_close(RECORD_STORAGE);
return ret;
}
ValidatorIsFile* validator_is_file_alloc_init(
const char* app_path_folder,
const char* app_extension,
const char* current_name) {
ValidatorIsFile* instance = malloc(sizeof(ValidatorIsFile));
instance->app_path_folder = strdup(app_path_folder);
instance->app_extension = app_extension;
if(current_name != NULL) {
instance->current_name = strdup(current_name);
}
return instance;
}
void validator_is_file_free(ValidatorIsFile* instance) {
furi_assert(instance);
free(instance->app_path_folder);
free(instance->current_name);
free(instance);
}

View File

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#pragma once
#include <m-string.h>
#include <core/common_defines.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ValidatorIsFile ValidatorIsFile;
ValidatorIsFile* validator_is_file_alloc_init(
const char* app_path_folder,
const char* app_extension,
const char* current_name);
void validator_is_file_free(ValidatorIsFile* instance);
bool validator_is_file_callback(const char* text, string_t error, void* context);
#ifdef __cplusplus
}
#endif

View File

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#include "variable_item_list.h"
#include "gui/canvas.h"
#include <m-array.h>
#include <furi.h>
#include <gui/elements.h>
#include <stdint.h>
struct VariableItem {
const char* label;
uint8_t current_value_index;
string_t current_value_text;
uint8_t values_count;
VariableItemChangeCallback change_callback;
void* context;
};
ARRAY_DEF(VariableItemArray, VariableItem, M_POD_OPLIST);
struct VariableItemList {
View* view;
VariableItemListEnterCallback callback;
void* context;
};
typedef struct {
VariableItemArray_t items;
uint8_t position;
uint8_t window_position;
} VariableItemListModel;
static void variable_item_list_process_up(VariableItemList* variable_item_list);
static void variable_item_list_process_down(VariableItemList* variable_item_list);
static void variable_item_list_process_left(VariableItemList* variable_item_list);
static void variable_item_list_process_right(VariableItemList* variable_item_list);
static void variable_item_list_process_ok(VariableItemList* variable_item_list);
static void variable_item_list_draw_callback(Canvas* canvas, void* _model) {
VariableItemListModel* model = _model;
const uint8_t item_height = 16;
const uint8_t item_width = 123;
canvas_clear(canvas);
uint8_t position = 0;
VariableItemArray_it_t it;
canvas_set_font(canvas, FontSecondary);
for(VariableItemArray_it(it, model->items); !VariableItemArray_end_p(it);
VariableItemArray_next(it)) {
uint8_t item_position = position - model->window_position;
uint8_t items_on_screen = 4;
uint8_t y_offset = 0;
if(item_position < items_on_screen) {
const VariableItem* item = VariableItemArray_cref(it);
uint8_t item_y = y_offset + (item_position * item_height);
uint8_t item_text_y = item_y + item_height - 4;
if(position == model->position) {
canvas_set_color(canvas, ColorBlack);
elements_slightly_rounded_box(canvas, 0, item_y + 1, item_width, item_height - 2);
canvas_set_color(canvas, ColorWhite);
} else {
canvas_set_color(canvas, ColorBlack);
}
canvas_draw_str(canvas, 6, item_text_y, item->label);
if(item->current_value_index > 0) {
canvas_draw_str(canvas, 73, item_text_y, "<");
}
canvas_draw_str_aligned(
canvas,
(115 + 73) / 2 + 1,
item_text_y,
AlignCenter,
AlignBottom,
string_get_cstr(item->current_value_text));
if(item->current_value_index < (item->values_count - 1)) {
canvas_draw_str(canvas, 115, item_text_y, ">");
}
}
position++;
}
elements_scrollbar(canvas, model->position, VariableItemArray_size(model->items));
}
void variable_item_list_set_selected_item(VariableItemList* variable_item_list, uint8_t index) {
with_view_model(
variable_item_list->view, (VariableItemListModel * model) {
uint8_t position = index;
if(position >= VariableItemArray_size(model->items)) {
position = 0;
}
model->position = position;
model->window_position = position;
if(model->window_position > 0) {
model->window_position -= 1;
}
if(VariableItemArray_size(model->items) <= 4) {
model->window_position = 0;
} else {
if(model->window_position >= (VariableItemArray_size(model->items) - 4)) {
model->window_position = (VariableItemArray_size(model->items) - 4);
}
}
return true;
});
}
uint8_t variable_item_list_get_selected_item_index(VariableItemList* variable_item_list) {
VariableItemListModel* model = view_get_model(variable_item_list->view);
uint8_t idx = model->position;
view_commit_model(variable_item_list->view, false);
return idx;
}
static bool variable_item_list_input_callback(InputEvent* event, void* context) {
VariableItemList* variable_item_list = context;
furi_assert(variable_item_list);
bool consumed = false;
if(event->type == InputTypeShort) {
switch(event->key) {
case InputKeyUp:
consumed = true;
variable_item_list_process_up(variable_item_list);
break;
case InputKeyDown:
consumed = true;
variable_item_list_process_down(variable_item_list);
break;
case InputKeyLeft:
consumed = true;
variable_item_list_process_left(variable_item_list);
break;
case InputKeyRight:
consumed = true;
variable_item_list_process_right(variable_item_list);
break;
case InputKeyOk:
variable_item_list_process_ok(variable_item_list);
break;
default:
break;
}
} else if(event->type == InputTypeRepeat) {
switch(event->key) {
case InputKeyUp:
consumed = true;
variable_item_list_process_up(variable_item_list);
break;
case InputKeyDown:
consumed = true;
variable_item_list_process_down(variable_item_list);
break;
case InputKeyLeft:
consumed = true;
variable_item_list_process_left(variable_item_list);
break;
case InputKeyRight:
consumed = true;
variable_item_list_process_right(variable_item_list);
break;
default:
break;
}
}
return consumed;
}
void variable_item_list_process_up(VariableItemList* variable_item_list) {
with_view_model(
variable_item_list->view, (VariableItemListModel * model) {
uint8_t items_on_screen = 4;
if(model->position > 0) {
model->position--;
if(((model->position - model->window_position) < 1) &&
model->window_position > 0) {
model->window_position--;
}
} else {
model->position = VariableItemArray_size(model->items) - 1;
if(model->position > (items_on_screen - 1)) {
model->window_position = model->position - (items_on_screen - 1);
}
}
return true;
});
}
void variable_item_list_process_down(VariableItemList* variable_item_list) {
with_view_model(
variable_item_list->view, (VariableItemListModel * model) {
uint8_t items_on_screen = 4;
if(model->position < (VariableItemArray_size(model->items) - 1)) {
model->position++;
if((model->position - model->window_position) > (items_on_screen - 2) &&
model->window_position <
(VariableItemArray_size(model->items) - items_on_screen)) {
model->window_position++;
}
} else {
model->position = 0;
model->window_position = 0;
}
return true;
});
}
VariableItem* variable_item_list_get_selected_item(VariableItemListModel* model) {
VariableItem* item = NULL;
VariableItemArray_it_t it;
uint8_t position = 0;
for(VariableItemArray_it(it, model->items); !VariableItemArray_end_p(it);
VariableItemArray_next(it)) {
if(position == model->position) {
break;
}
position++;
}
item = VariableItemArray_ref(it);
furi_assert(item);
return item;
}
void variable_item_list_process_left(VariableItemList* variable_item_list) {
with_view_model(
variable_item_list->view, (VariableItemListModel * model) {
VariableItem* item = variable_item_list_get_selected_item(model);
if(item->current_value_index > 0) {
item->current_value_index--;
if(item->change_callback) {
item->change_callback(item);
}
}
return true;
});
}
void variable_item_list_process_right(VariableItemList* variable_item_list) {
with_view_model(
variable_item_list->view, (VariableItemListModel * model) {
VariableItem* item = variable_item_list_get_selected_item(model);
if(item->current_value_index < (item->values_count - 1)) {
item->current_value_index++;
if(item->change_callback) {
item->change_callback(item);
}
}
return true;
});
}
void variable_item_list_process_ok(VariableItemList* variable_item_list) {
with_view_model(
variable_item_list->view, (VariableItemListModel * model) {
if(variable_item_list->callback) {
variable_item_list->callback(variable_item_list->context, model->position);
}
return false;
});
}
VariableItemList* variable_item_list_alloc() {
VariableItemList* variable_item_list = malloc(sizeof(VariableItemList));
variable_item_list->view = view_alloc();
view_set_context(variable_item_list->view, variable_item_list);
view_allocate_model(
variable_item_list->view, ViewModelTypeLocking, sizeof(VariableItemListModel));
view_set_draw_callback(variable_item_list->view, variable_item_list_draw_callback);
view_set_input_callback(variable_item_list->view, variable_item_list_input_callback);
with_view_model(
variable_item_list->view, (VariableItemListModel * model) {
VariableItemArray_init(model->items);
model->position = 0;
model->window_position = 0;
return true;
});
return variable_item_list;
}
void variable_item_list_free(VariableItemList* variable_item_list) {
furi_assert(variable_item_list);
with_view_model(
variable_item_list->view, (VariableItemListModel * model) {
VariableItemArray_it_t it;
for(VariableItemArray_it(it, model->items); !VariableItemArray_end_p(it);
VariableItemArray_next(it)) {
string_clear(VariableItemArray_ref(it)->current_value_text);
}
VariableItemArray_clear(model->items);
return false;
});
view_free(variable_item_list->view);
free(variable_item_list);
}
void variable_item_list_reset(VariableItemList* variable_item_list) {
furi_assert(variable_item_list);
with_view_model(
variable_item_list->view, (VariableItemListModel * model) {
VariableItemArray_it_t it;
for(VariableItemArray_it(it, model->items); !VariableItemArray_end_p(it);
VariableItemArray_next(it)) {
string_clear(VariableItemArray_ref(it)->current_value_text);
}
VariableItemArray_reset(model->items);
return false;
});
}
View* variable_item_list_get_view(VariableItemList* variable_item_list) {
furi_assert(variable_item_list);
return variable_item_list->view;
}
VariableItem* variable_item_list_add(
VariableItemList* variable_item_list,
const char* label,
uint8_t values_count,
VariableItemChangeCallback change_callback,
void* context) {
VariableItem* item = NULL;
furi_assert(label);
furi_assert(variable_item_list);
with_view_model(
variable_item_list->view, (VariableItemListModel * model) {
item = VariableItemArray_push_new(model->items);
item->label = label;
item->values_count = values_count;
item->change_callback = change_callback;
item->context = context;
item->current_value_index = 0;
string_init(item->current_value_text);
return true;
});
return item;
}
void variable_item_list_set_enter_callback(
VariableItemList* variable_item_list,
VariableItemListEnterCallback callback,
void* context) {
furi_assert(callback);
with_view_model(
variable_item_list->view, (VariableItemListModel * model) {
UNUSED(model);
variable_item_list->callback = callback;
variable_item_list->context = context;
return false;
});
}
void variable_item_set_current_value_index(VariableItem* item, uint8_t current_value_index) {
item->current_value_index = current_value_index;
}
void variable_item_set_current_value_text(VariableItem* item, const char* current_value_text) {
string_set_str(item->current_value_text, current_value_text);
}
uint8_t variable_item_get_current_value_index(VariableItem* item) {
return item->current_value_index;
}
void* variable_item_get_context(VariableItem* item) {
return item->context;
}

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/**
* @file variable_item_list.h
* GUI: VariableItemList view module API
*/
#pragma once
#include <gui/view.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct VariableItemList VariableItemList;
typedef struct VariableItem VariableItem;
typedef void (*VariableItemChangeCallback)(VariableItem* item);
typedef void (*VariableItemListEnterCallback)(void* context, uint32_t index);
/** Allocate and initialize VariableItemList
*
* @return VariableItemList*
*/
VariableItemList* variable_item_list_alloc();
/** Deinitialize and free VariableItemList
*
* @param variable_item_list VariableItemList instance
*/
void variable_item_list_free(VariableItemList* variable_item_list);
/** Clear all elements from list
*
* @param variable_item_list VariableItemList instance
*/
void variable_item_list_reset(VariableItemList* variable_item_list);
/** Get VariableItemList View instance
*
* @param variable_item_list VariableItemList instance
*
* @return View instance
*/
View* variable_item_list_get_view(VariableItemList* variable_item_list);
/** Add item to VariableItemList
*
* @param variable_item_list VariableItemList instance
* @param label item name
* @param values_count item values count
* @param change_callback called on value change in gui
* @param context item context
*
* @return VariableItem* item instance
*/
VariableItem* variable_item_list_add(
VariableItemList* variable_item_list,
const char* label,
uint8_t values_count,
VariableItemChangeCallback change_callback,
void* context);
/** Set enter callback
*
* @param variable_item_list VariableItemList instance
* @param callback VariableItemListEnterCallback instance
* @param context pointer to context
*/
void variable_item_list_set_enter_callback(
VariableItemList* variable_item_list,
VariableItemListEnterCallback callback,
void* context);
void variable_item_list_set_selected_item(VariableItemList* variable_item_list, uint8_t index);
uint8_t variable_item_list_get_selected_item_index(VariableItemList* variable_item_list);
/** Set item current selected index
*
* @param item VariableItem* instance
* @param current_value_index The current value index
*/
void variable_item_set_current_value_index(VariableItem* item, uint8_t current_value_index);
/** Set item current selected text
*
* @param item VariableItem* instance
* @param current_value_text The current value text
*/
void variable_item_set_current_value_text(VariableItem* item, const char* current_value_text);
/** Get item current selected index
*
* @param item VariableItem* instance
*
* @return uint8_t current selected index
*/
uint8_t variable_item_get_current_value_index(VariableItem* item);
/** Get item context
*
* @param item VariableItem* instance
*
* @return void* item context
*/
void* variable_item_get_context(VariableItem* item);
#ifdef __cplusplus
}
#endif

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#include <furi.h>
#include "widget.h"
#include <m-array.h>
#include "widget_elements/widget_element_i.h"
ARRAY_DEF(ElementArray, WidgetElement*, M_PTR_OPLIST);
struct Widget {
View* view;
void* context;
};
typedef struct {
ElementArray_t element;
} GuiWidgetModel;
static void gui_widget_view_draw_callback(Canvas* canvas, void* _model) {
GuiWidgetModel* model = _model;
canvas_clear(canvas);
// Draw all elements
ElementArray_it_t it;
ElementArray_it(it, model->element);
while(!ElementArray_end_p(it)) {
WidgetElement* element = *ElementArray_ref(it);
if(element->draw != NULL) {
element->draw(canvas, element);
}
ElementArray_next(it);
}
}
static bool gui_widget_view_input_callback(InputEvent* event, void* context) {
Widget* widget = context;
bool consumed = false;
// Call all Widget Elements input handlers
with_view_model(
widget->view, (GuiWidgetModel * model) {
ElementArray_it_t it;
ElementArray_it(it, model->element);
while(!ElementArray_end_p(it)) {
WidgetElement* element = *ElementArray_ref(it);
if(element->input != NULL) {
consumed |= element->input(event, element);
}
ElementArray_next(it);
}
return true;
});
return consumed;
}
Widget* widget_alloc() {
Widget* widget = malloc(sizeof(Widget));
widget->view = view_alloc();
view_set_context(widget->view, widget);
view_allocate_model(widget->view, ViewModelTypeLocking, sizeof(GuiWidgetModel));
view_set_draw_callback(widget->view, gui_widget_view_draw_callback);
view_set_input_callback(widget->view, gui_widget_view_input_callback);
with_view_model(
widget->view, (GuiWidgetModel * model) {
ElementArray_init(model->element);
return true;
});
return widget;
}
void widget_reset(Widget* widget) {
furi_assert(widget);
with_view_model(
widget->view, (GuiWidgetModel * model) {
ElementArray_it_t it;
ElementArray_it(it, model->element);
while(!ElementArray_end_p(it)) {
WidgetElement* element = *ElementArray_ref(it);
furi_assert(element->free);
element->free(element);
ElementArray_next(it);
}
ElementArray_reset(model->element);
return true;
});
}
void widget_free(Widget* widget) {
furi_assert(widget);
// Free all elements
widget_reset(widget);
// Free elements container
with_view_model(
widget->view, (GuiWidgetModel * model) {
ElementArray_clear(model->element);
return true;
});
view_free(widget->view);
free(widget);
}
View* widget_get_view(Widget* widget) {
furi_assert(widget);
return widget->view;
}
static void widget_add_element(Widget* widget, WidgetElement* element) {
furi_assert(widget);
furi_assert(element);
with_view_model(
widget->view, (GuiWidgetModel * model) {
element->parent = widget;
ElementArray_push_back(model->element, element);
return true;
});
}
void widget_add_string_multiline_element(
Widget* widget,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text) {
furi_assert(widget);
WidgetElement* string_multiline_element =
widget_element_string_multiline_create(x, y, horizontal, vertical, font, text);
widget_add_element(widget, string_multiline_element);
}
void widget_add_string_element(
Widget* widget,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text) {
furi_assert(widget);
WidgetElement* string_element =
widget_element_string_create(x, y, horizontal, vertical, font, text);
widget_add_element(widget, string_element);
}
void widget_add_text_box_element(
Widget* widget,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
Align horizontal,
Align vertical,
const char* text,
bool strip_to_dots) {
furi_assert(widget);
WidgetElement* text_box_element = widget_element_text_box_create(
x, y, width, height, horizontal, vertical, text, strip_to_dots);
widget_add_element(widget, text_box_element);
}
void widget_add_text_scroll_element(
Widget* widget,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
const char* text) {
furi_assert(widget);
WidgetElement* text_scroll_element =
widget_element_text_scroll_create(x, y, width, height, text);
widget_add_element(widget, text_scroll_element);
}
void widget_add_button_element(
Widget* widget,
GuiButtonType button_type,
const char* text,
ButtonCallback callback,
void* context) {
furi_assert(widget);
WidgetElement* button_element =
widget_element_button_create(button_type, text, callback, context);
widget_add_element(widget, button_element);
}
void widget_add_icon_element(Widget* widget, uint8_t x, uint8_t y, const Icon* icon) {
furi_assert(widget);
furi_assert(icon);
WidgetElement* icon_element = widget_element_icon_create(x, y, icon);
widget_add_element(widget, icon_element);
}
void widget_add_frame_element(
Widget* widget,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
uint8_t radius) {
furi_assert(widget);
WidgetElement* frame_element = widget_element_frame_create(x, y, width, height, radius);
widget_add_element(widget, frame_element);
}

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/**
* @file widget.h
* GUI: Widget view module API
*/
#pragma once
#include <gui/view.h>
#include "widget_elements/widget_element.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct Widget Widget;
typedef struct WidgetElement WidgetElement;
/** Allocate Widget that holds Widget Elements
*
* @return Widget instance
*/
Widget* widget_alloc();
/** Free Widget
* @note this function free allocated Widget Elements
*
* @param widget Widget instance
*/
void widget_free(Widget* widget);
/** Reset Widget
*
* @param widget Widget instance
*/
void widget_reset(Widget* widget);
/** Get Widget view
*
* @param widget Widget instance
*
* @return View instance
*/
View* widget_get_view(Widget* widget);
/** Add Multi String Element
*
* @param widget Widget instance
* @param x x coordinate
* @param y y coordinate
* @param horizontal Align instance
* @param vertical Align instance
* @param font Font instance
* @param[in] text The text
*/
void widget_add_string_multiline_element(
Widget* widget,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text);
/** Add String Element
*
* @param widget Widget instance
* @param x x coordinate
* @param y y coordinate
* @param horizontal Align instance
* @param vertical Align instance
* @param font Font instance
* @param[in] text The text
*/
void widget_add_string_element(
Widget* widget,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text);
/** Add Text Box Element
*
* @param widget Widget instance
* @param x x coordinate
* @param y y coordinate
* @param width width to fit text
* @param height height to fit text
* @param horizontal Align instance
* @param vertical Align instance
* @param[in] text Formatted text. The following formats are available:
* "\e#Bold text\e#" - bold font is used
* "\e*Monospaced text\e*" - monospaced font is used
* "\e#Inversed text\e#" - white text on black background
* @param strip_to_dots Strip text to ... if does not fit to width
*/
void widget_add_text_box_element(
Widget* widget,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
Align horizontal,
Align vertical,
const char* text,
bool strip_to_dots);
/** Add Text Scroll Element
*
* @param widget Widget instance
* @param x x coordinate
* @param y y coordinate
* @param width width to fit text
* @param height height to fit text
* @param[in] text Formatted text. Default format: align left, Secondary font.
* The following formats are available:
* "\e#Bold text" - sets bold font before until next '\n' symbol
* "\ecCenter-aligned text" - sets center horizontal align until the next '\n' symbol
* "\erRight-aligned text" - sets right horizontal align until the next '\n' symbol
*/
void widget_add_text_scroll_element(
Widget* widget,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
const char* text);
/** Add Button Element
*
* @param widget Widget instance
* @param button_type GuiButtonType instance
* @param text text on allocated button
* @param callback ButtonCallback instance
* @param context pointer to context
*/
void widget_add_button_element(
Widget* widget,
GuiButtonType button_type,
const char* text,
ButtonCallback callback,
void* context);
/** Add Icon Element
*
* @param widget Widget instance
* @param x top left x coordinate
* @param y top left y coordinate
* @param icon Icon instance
*/
void widget_add_icon_element(Widget* widget, uint8_t x, uint8_t y, const Icon* icon);
/** Add Frame Element
*
* @param widget Widget instance
* @param x top left x coordinate
* @param y top left y coordinate
* @param width frame width
* @param height frame height
* @param radius frame radius
*/
void widget_add_frame_element(
Widget* widget,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
uint8_t radius);
#ifdef __cplusplus
}
#endif

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/**
* @file widget_element_i.h
* GUI: internal Widget Element API
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
typedef enum {
GuiButtonTypeLeft,
GuiButtonTypeCenter,
GuiButtonTypeRight,
} GuiButtonType;
typedef void (*ButtonCallback)(GuiButtonType result, InputType type, void* context);
#ifdef __cplusplus
}
#endif

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#include "widget_element_i.h"
#include <gui/elements.h>
#include <m-string.h>
typedef struct {
GuiButtonType button_type;
string_t text;
ButtonCallback callback;
void* context;
} GuiButtonModel;
static void gui_button_draw(Canvas* canvas, WidgetElement* element) {
furi_assert(canvas);
furi_assert(element);
GuiButtonModel* model = element->model;
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontSecondary);
if(model->button_type == GuiButtonTypeLeft) {
elements_button_left(canvas, string_get_cstr(model->text));
} else if(model->button_type == GuiButtonTypeRight) {
elements_button_right(canvas, string_get_cstr(model->text));
} else if(model->button_type == GuiButtonTypeCenter) {
elements_button_center(canvas, string_get_cstr(model->text));
}
}
static bool gui_button_input(InputEvent* event, WidgetElement* element) {
GuiButtonModel* model = element->model;
bool consumed = false;
if(model->callback == NULL) return consumed;
if((model->button_type == GuiButtonTypeLeft) && (event->key == InputKeyLeft)) {
model->callback(model->button_type, event->type, model->context);
consumed = true;
} else if((model->button_type == GuiButtonTypeRight) && (event->key == InputKeyRight)) {
model->callback(model->button_type, event->type, model->context);
consumed = true;
} else if((model->button_type == GuiButtonTypeCenter) && (event->key == InputKeyOk)) {
model->callback(model->button_type, event->type, model->context);
consumed = true;
}
return consumed;
}
static void gui_button_free(WidgetElement* gui_button) {
furi_assert(gui_button);
GuiButtonModel* model = gui_button->model;
string_clear(model->text);
free(gui_button->model);
free(gui_button);
}
WidgetElement* widget_element_button_create(
GuiButtonType button_type,
const char* text,
ButtonCallback callback,
void* context) {
// Allocate and init model
GuiButtonModel* model = malloc(sizeof(GuiButtonModel));
model->button_type = button_type;
model->callback = callback;
model->context = context;
string_init_set_str(model->text, text);
// Allocate and init Element
WidgetElement* gui_button = malloc(sizeof(WidgetElement));
gui_button->parent = NULL;
gui_button->input = gui_button_input;
gui_button->draw = gui_button_draw;
gui_button->free = gui_button_free;
gui_button->model = model;
return gui_button;
}

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#include "widget_element_i.h"
typedef struct {
uint8_t x;
uint8_t y;
uint8_t width;
uint8_t height;
uint8_t radius;
} GuiFrameModel;
static void gui_frame_draw(Canvas* canvas, WidgetElement* element) {
furi_assert(canvas);
furi_assert(element);
GuiFrameModel* model = element->model;
canvas_draw_rframe(canvas, model->x, model->y, model->width, model->height, model->radius);
}
static void gui_frame_free(WidgetElement* gui_frame) {
furi_assert(gui_frame);
free(gui_frame->model);
free(gui_frame);
}
WidgetElement* widget_element_frame_create(
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
uint8_t radius) {
// Allocate and init model
GuiFrameModel* model = malloc(sizeof(GuiFrameModel));
model->x = x;
model->y = y;
model->width = width;
model->height = height;
model->radius = radius;
// Allocate and init Element
WidgetElement* gui_frame = malloc(sizeof(WidgetElement));
gui_frame->parent = NULL;
gui_frame->input = NULL;
gui_frame->draw = gui_frame_draw;
gui_frame->free = gui_frame_free;
gui_frame->model = model;
return gui_frame;
}

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/**
* @file widget_element_i.h
* GUI: internal Widget Element API
*/
#pragma once
#include <furi.h>
#include <gui/view.h>
#include <input/input.h>
#include "widget_element.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct WidgetElement WidgetElement;
typedef struct Widget Widget;
struct WidgetElement {
// generic draw and input callbacks
void (*draw)(Canvas* canvas, WidgetElement* element);
bool (*input)(InputEvent* event, WidgetElement* element);
// free callback
void (*free)(WidgetElement* element);
// generic model holder
void* model;
FuriMutex* model_mutex;
// pointer to widget that hold our element
Widget* parent;
};
/** Create multi string element */
WidgetElement* widget_element_string_multiline_create(
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text);
/** Create string element */
WidgetElement* widget_element_string_create(
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text);
/** Create text box element */
WidgetElement* widget_element_text_box_create(
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
Align horizontal,
Align vertical,
const char* text,
bool strip_to_dots);
/** Create button element */
WidgetElement* widget_element_button_create(
GuiButtonType button_type,
const char* text,
ButtonCallback callback,
void* context);
/** Create icon element */
WidgetElement* widget_element_icon_create(uint8_t x, uint8_t y, const Icon* icon);
/** Create frame element */
WidgetElement* widget_element_frame_create(
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
uint8_t radius);
WidgetElement* widget_element_text_scroll_create(
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
const char* text);
#ifdef __cplusplus
}
#endif

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#include "widget_element_i.h"
typedef struct {
uint8_t x;
uint8_t y;
const Icon* icon;
} GuiIconModel;
static void gui_icon_draw(Canvas* canvas, WidgetElement* element) {
furi_assert(canvas);
furi_assert(element);
GuiIconModel* model = element->model;
if(model->icon) {
canvas_draw_icon(canvas, model->x, model->y, model->icon);
}
}
static void gui_icon_free(WidgetElement* gui_icon) {
furi_assert(gui_icon);
free(gui_icon->model);
free(gui_icon);
}
WidgetElement* widget_element_icon_create(uint8_t x, uint8_t y, const Icon* icon) {
furi_assert(icon);
// Allocate and init model
GuiIconModel* model = malloc(sizeof(GuiIconModel));
model->x = x;
model->y = y;
model->icon = icon;
// Allocate and init Element
WidgetElement* gui_icon = malloc(sizeof(WidgetElement));
gui_icon->parent = NULL;
gui_icon->input = NULL;
gui_icon->draw = gui_icon_draw;
gui_icon->free = gui_icon_free;
gui_icon->model = model;
return gui_icon;
}

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#include "widget_element_i.h"
#include <m-string.h>
typedef struct {
uint8_t x;
uint8_t y;
Align horizontal;
Align vertical;
Font font;
string_t text;
} GuiStringModel;
static void gui_string_draw(Canvas* canvas, WidgetElement* element) {
furi_assert(canvas);
furi_assert(element);
GuiStringModel* model = element->model;
if(string_size(model->text)) {
canvas_set_font(canvas, model->font);
canvas_draw_str_aligned(
canvas,
model->x,
model->y,
model->horizontal,
model->vertical,
string_get_cstr(model->text));
}
}
static void gui_string_free(WidgetElement* gui_string) {
furi_assert(gui_string);
GuiStringModel* model = gui_string->model;
string_clear(model->text);
free(gui_string->model);
free(gui_string);
}
WidgetElement* widget_element_string_create(
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text) {
furi_assert(text);
// Allocate and init model
GuiStringModel* model = malloc(sizeof(GuiStringModel));
model->x = x;
model->y = y;
model->horizontal = horizontal;
model->vertical = vertical;
model->font = font;
string_init_set_str(model->text, text);
// Allocate and init Element
WidgetElement* gui_string = malloc(sizeof(WidgetElement));
gui_string->parent = NULL;
gui_string->input = NULL;
gui_string->draw = gui_string_draw;
gui_string->free = gui_string_free;
gui_string->model = model;
return gui_string;
}

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#include "widget_element_i.h"
#include <m-string.h>
#include <gui/elements.h>
typedef struct {
uint8_t x;
uint8_t y;
Align horizontal;
Align vertical;
Font font;
string_t text;
} GuiStringMultiLineModel;
static void gui_string_multiline_draw(Canvas* canvas, WidgetElement* element) {
furi_assert(canvas);
furi_assert(element);
GuiStringMultiLineModel* model = element->model;
if(string_size(model->text)) {
canvas_set_font(canvas, model->font);
elements_multiline_text_aligned(
canvas,
model->x,
model->y,
model->horizontal,
model->vertical,
string_get_cstr(model->text));
}
}
static void gui_string_multiline_free(WidgetElement* gui_string) {
furi_assert(gui_string);
GuiStringMultiLineModel* model = gui_string->model;
string_clear(model->text);
free(gui_string->model);
free(gui_string);
}
WidgetElement* widget_element_string_multiline_create(
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text) {
furi_assert(text);
// Allocate and init model
GuiStringMultiLineModel* model = malloc(sizeof(GuiStringMultiLineModel));
model->x = x;
model->y = y;
model->horizontal = horizontal;
model->vertical = vertical;
model->font = font;
string_init_set_str(model->text, text);
// Allocate and init Element
WidgetElement* gui_string = malloc(sizeof(WidgetElement));
gui_string->parent = NULL;
gui_string->input = NULL;
gui_string->draw = gui_string_multiline_draw;
gui_string->free = gui_string_multiline_free;
gui_string->model = model;
return gui_string;
}

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#include "widget_element_i.h"
#include <m-string.h>
#include <gui/elements.h>
typedef struct {
uint8_t x;
uint8_t y;
uint8_t width;
uint8_t height;
Align horizontal;
Align vertical;
string_t text;
bool strip_to_dots;
} GuiTextBoxModel;
static void gui_text_box_draw(Canvas* canvas, WidgetElement* element) {
furi_assert(canvas);
furi_assert(element);
GuiTextBoxModel* model = element->model;
if(string_size(model->text)) {
elements_text_box(
canvas,
model->x,
model->y,
model->width,
model->height,
model->horizontal,
model->vertical,
string_get_cstr(model->text),
model->strip_to_dots);
}
}
static void gui_text_box_free(WidgetElement* gui_string) {
furi_assert(gui_string);
GuiTextBoxModel* model = gui_string->model;
string_clear(model->text);
free(gui_string->model);
free(gui_string);
}
WidgetElement* widget_element_text_box_create(
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
Align horizontal,
Align vertical,
const char* text,
bool strip_to_dots) {
furi_assert(text);
// Allocate and init model
GuiTextBoxModel* model = malloc(sizeof(GuiTextBoxModel));
model->x = x;
model->y = y;
model->width = width;
model->height = height;
model->horizontal = horizontal;
model->vertical = vertical;
string_init_set_str(model->text, text);
model->strip_to_dots = strip_to_dots;
// Allocate and init Element
WidgetElement* gui_string = malloc(sizeof(WidgetElement));
gui_string->parent = NULL;
gui_string->input = NULL;
gui_string->draw = gui_text_box_draw;
gui_string->free = gui_text_box_free;
gui_string->model = model;
return gui_string;
}

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#include "widget_element_i.h"
#include <m-string.h>
#include <gui/elements.h>
#include <m-array.h>
#define WIDGET_ELEMENT_TEXT_SCROLL_BAR_OFFSET (4)
typedef struct {
Font font;
Align horizontal;
string_t text;
} TextScrollLineArray;
ARRAY_DEF(TextScrollLineArray, TextScrollLineArray, M_POD_OPLIST)
typedef struct {
TextScrollLineArray_t line_array;
uint8_t x;
uint8_t y;
uint8_t width;
uint8_t height;
string_t text;
uint8_t scroll_pos_total;
uint8_t scroll_pos_current;
bool text_formatted;
} WidgetElementTextScrollModel;
static bool
widget_element_text_scroll_process_ctrl_symbols(TextScrollLineArray* line, string_t text) {
bool processed = false;
do {
if(string_get_char(text, 0) != '\e') break;
char ctrl_symbol = string_get_char(text, 1);
if(ctrl_symbol == 'c') {
line->horizontal = AlignCenter;
} else if(ctrl_symbol == 'r') {
line->horizontal = AlignRight;
} else if(ctrl_symbol == '#') {
line->font = FontPrimary;
}
string_right(text, 2);
processed = true;
} while(false);
return processed;
}
void widget_element_text_scroll_add_line(WidgetElement* element, TextScrollLineArray* line) {
WidgetElementTextScrollModel* model = element->model;
TextScrollLineArray new_line;
new_line.font = line->font;
new_line.horizontal = line->horizontal;
string_init_set(new_line.text, line->text);
TextScrollLineArray_push_back(model->line_array, new_line);
}
static void widget_element_text_scroll_fill_lines(Canvas* canvas, WidgetElement* element) {
WidgetElementTextScrollModel* model = element->model;
TextScrollLineArray line_tmp;
bool all_text_processed = false;
string_init(line_tmp.text);
bool reached_new_line = true;
uint16_t total_height = 0;
while(!all_text_processed) {
if(reached_new_line) {
// Set default line properties
line_tmp.font = FontSecondary;
line_tmp.horizontal = AlignLeft;
string_reset(line_tmp.text);
// Process control symbols
while(widget_element_text_scroll_process_ctrl_symbols(&line_tmp, model->text))
;
}
// Set canvas font
canvas_set_font(canvas, line_tmp.font);
CanvasFontParameters* params = canvas_get_font_params(canvas, line_tmp.font);
total_height += params->height;
if(total_height > model->height) {
model->scroll_pos_total++;
}
uint8_t line_width = 0;
uint16_t char_i = 0;
while(true) {
char next_char = string_get_char(model->text, char_i++);
if(next_char == '\0') {
string_push_back(line_tmp.text, '\0');
widget_element_text_scroll_add_line(element, &line_tmp);
total_height += params->leading_default - params->height;
all_text_processed = true;
break;
} else if(next_char == '\n') {
string_push_back(line_tmp.text, '\0');
widget_element_text_scroll_add_line(element, &line_tmp);
string_right(model->text, char_i);
total_height += params->leading_default - params->height;
reached_new_line = true;
break;
} else {
line_width += canvas_glyph_width(canvas, next_char);
if(line_width > model->width) {
string_push_back(line_tmp.text, '\0');
widget_element_text_scroll_add_line(element, &line_tmp);
string_right(model->text, char_i - 1);
string_reset(line_tmp.text);
total_height += params->leading_default - params->height;
reached_new_line = false;
break;
} else {
string_push_back(line_tmp.text, next_char);
}
}
}
}
string_clear(line_tmp.text);
}
static void widget_element_text_scroll_draw(Canvas* canvas, WidgetElement* element) {
furi_assert(canvas);
furi_assert(element);
furi_mutex_acquire(element->model_mutex, FuriWaitForever);
WidgetElementTextScrollModel* model = element->model;
if(!model->text_formatted) {
widget_element_text_scroll_fill_lines(canvas, element);
model->text_formatted = true;
}
uint8_t y = model->y;
uint8_t x = model->x;
uint16_t curr_line = 0;
if(TextScrollLineArray_size(model->line_array)) {
TextScrollLineArray_it_t it;
for(TextScrollLineArray_it(it, model->line_array); !TextScrollLineArray_end_p(it);
TextScrollLineArray_next(it), curr_line++) {
if(curr_line < model->scroll_pos_current) continue;
TextScrollLineArray* line = TextScrollLineArray_ref(it);
CanvasFontParameters* params = canvas_get_font_params(canvas, line->font);
if(y + params->descender > model->y + model->height) break;
canvas_set_font(canvas, line->font);
if(line->horizontal == AlignLeft) {
x = model->x;
} else if(line->horizontal == AlignCenter) {
x = (model->x + model->width) / 2;
} else if(line->horizontal == AlignRight) {
x = model->x + model->width;
}
canvas_draw_str_aligned(
canvas, x, y, line->horizontal, AlignTop, string_get_cstr(line->text));
y += params->leading_default;
}
// Draw scroll bar
if(model->scroll_pos_total > 1) {
elements_scrollbar_pos(
canvas,
model->x + model->width + WIDGET_ELEMENT_TEXT_SCROLL_BAR_OFFSET,
model->y,
model->height,
model->scroll_pos_current,
model->scroll_pos_total);
}
}
furi_mutex_release(element->model_mutex);
}
static bool widget_element_text_scroll_input(InputEvent* event, WidgetElement* element) {
furi_assert(event);
furi_assert(element);
furi_mutex_acquire(element->model_mutex, FuriWaitForever);
WidgetElementTextScrollModel* model = element->model;
bool consumed = false;
if((event->type == InputTypeShort) || (event->type == InputTypeRepeat)) {
if(event->key == InputKeyUp) {
if(model->scroll_pos_current > 0) {
model->scroll_pos_current--;
}
consumed = true;
} else if(event->key == InputKeyDown) {
if((model->scroll_pos_total > 1) &&
(model->scroll_pos_current < model->scroll_pos_total - 1)) {
model->scroll_pos_current++;
}
consumed = true;
}
}
furi_mutex_release(element->model_mutex);
return consumed;
}
static void widget_element_text_scroll_free(WidgetElement* text_scroll) {
furi_assert(text_scroll);
WidgetElementTextScrollModel* model = text_scroll->model;
TextScrollLineArray_it_t it;
for(TextScrollLineArray_it(it, model->line_array); !TextScrollLineArray_end_p(it);
TextScrollLineArray_next(it)) {
TextScrollLineArray* line = TextScrollLineArray_ref(it);
string_clear(line->text);
}
TextScrollLineArray_clear(model->line_array);
string_clear(model->text);
free(text_scroll->model);
furi_mutex_free(text_scroll->model_mutex);
free(text_scroll);
}
WidgetElement* widget_element_text_scroll_create(
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
const char* text) {
furi_assert(text);
// Allocate and init model
WidgetElementTextScrollModel* model = malloc(sizeof(WidgetElementTextScrollModel));
model->x = x;
model->y = y;
model->width = width - WIDGET_ELEMENT_TEXT_SCROLL_BAR_OFFSET;
model->height = height;
model->scroll_pos_current = 0;
model->scroll_pos_total = 1;
TextScrollLineArray_init(model->line_array);
string_init_set_str(model->text, text);
WidgetElement* text_scroll = malloc(sizeof(WidgetElement));
text_scroll->parent = NULL;
text_scroll->draw = widget_element_text_scroll_draw;
text_scroll->input = widget_element_text_scroll_input;
text_scroll->free = widget_element_text_scroll_free;
text_scroll->model = model;
text_scroll->model_mutex = furi_mutex_alloc(FuriMutexTypeNormal);
return text_scroll;
}

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#include "scene_manager_i.h"
#include <furi.h>
SceneManager* scene_manager_alloc(const SceneManagerHandlers* app_scene_handlers, void* context) {
furi_assert(context);
SceneManager* scene_manager = malloc(sizeof(SceneManager));
// Set SceneManager context and scene handlers
scene_manager->context = context;
scene_manager->scene_handlers = app_scene_handlers;
// Allocate all scenes
scene_manager->scene = malloc(sizeof(AppScene) * app_scene_handlers->scene_num);
// Initialize ScaneManager array for navigation
SceneManagerIdStack_init(scene_manager->scene_id_stack);
return scene_manager;
}
void scene_manager_free(SceneManager* scene_manager) {
furi_assert(scene_manager);
// Clear ScaneManager array
SceneManagerIdStack_clear(scene_manager->scene_id_stack);
// Clear allocated scenes
free(scene_manager->scene);
// Free SceneManager structure
free(scene_manager);
}
void scene_manager_set_scene_state(SceneManager* scene_manager, uint32_t scene_id, uint32_t state) {
furi_assert(scene_manager);
furi_assert(scene_id < scene_manager->scene_handlers->scene_num);
scene_manager->scene[scene_id].state = state;
}
uint32_t scene_manager_get_scene_state(SceneManager* scene_manager, uint32_t scene_id) {
furi_assert(scene_manager);
furi_assert(scene_id < scene_manager->scene_handlers->scene_num);
return scene_manager->scene[scene_id].state;
}
bool scene_manager_handle_custom_event(SceneManager* scene_manager, uint32_t custom_event) {
furi_assert(scene_manager);
SceneManagerEvent event = {
.type = SceneManagerEventTypeCustom,
.event = custom_event,
};
bool result = false;
if(SceneManagerIdStack_size(scene_manager->scene_id_stack) > 0) {
uint32_t* scene_id_p = SceneManagerIdStack_back(scene_manager->scene_id_stack);
uint32_t scene_id = *scene_id_p;
result = scene_manager->scene_handlers->on_event_handlers[scene_id](
scene_manager->context, event);
}
return result;
}
bool scene_manager_handle_back_event(SceneManager* scene_manager) {
furi_assert(scene_manager);
SceneManagerEvent event = {
.type = SceneManagerEventTypeBack,
};
bool consumed = false;
if(SceneManagerIdStack_size(scene_manager->scene_id_stack) > 0) {
uint32_t* scene_id_p = SceneManagerIdStack_back(scene_manager->scene_id_stack);
uint32_t scene_id = *scene_id_p;
consumed = scene_manager->scene_handlers->on_event_handlers[scene_id](
scene_manager->context, event);
}
if(!consumed) {
consumed = scene_manager_previous_scene(scene_manager);
}
return consumed;
}
void scene_manager_handle_tick_event(SceneManager* scene_manager) {
furi_assert(scene_manager);
SceneManagerEvent event = {
.type = SceneManagerEventTypeTick,
};
if(SceneManagerIdStack_size(scene_manager->scene_id_stack) > 0) {
uint32_t* scene_id_p = SceneManagerIdStack_back(scene_manager->scene_id_stack);
uint32_t scene_id = *scene_id_p;
scene_manager->scene_handlers->on_event_handlers[scene_id](scene_manager->context, event);
}
}
void scene_manager_next_scene(SceneManager* scene_manager, uint32_t next_scene_id) {
furi_assert(scene_manager);
furi_assert(next_scene_id < scene_manager->scene_handlers->scene_num);
// Check if it is not the first scene
if(SceneManagerIdStack_size(scene_manager->scene_id_stack) > 0) {
uint32_t cur_scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
}
// Add next scene and run on_enter
SceneManagerIdStack_push_back(scene_manager->scene_id_stack, next_scene_id);
scene_manager->scene_handlers->on_enter_handlers[next_scene_id](scene_manager->context);
}
bool scene_manager_previous_scene(SceneManager* scene_manager) {
furi_assert(scene_manager);
if(SceneManagerIdStack_size(scene_manager->scene_id_stack) > 0) {
uint32_t cur_scene_id = 0;
SceneManagerIdStack_pop_back(&cur_scene_id, scene_manager->scene_id_stack);
// Handle exit from start scene separately
if(SceneManagerIdStack_size(scene_manager->scene_id_stack) == 0) {
scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
return false;
}
uint32_t prev_scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
scene_manager->scene_handlers->on_enter_handlers[prev_scene_id](scene_manager->context);
return true;
} else {
return false;
}
}
bool scene_manager_search_and_switch_to_previous_scene(
SceneManager* scene_manager,
uint32_t scene_id) {
furi_assert(scene_manager);
if(SceneManagerIdStack_size(scene_manager->scene_id_stack) > 0) {
uint32_t prev_scene_id = 0;
uint32_t cur_scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
SceneManagerIdStack_it_t scene_it;
SceneManagerIdStack_it_last(scene_it, scene_manager->scene_id_stack);
// Search scene with given id in navigation stack
bool scene_found = false;
while(!scene_found) {
SceneManagerIdStack_previous(scene_it);
if(SceneManagerIdStack_end_p(scene_it)) {
return false;
}
prev_scene_id = *SceneManagerIdStack_ref(scene_it);
if(prev_scene_id == scene_id) {
scene_found = true;
}
}
// Remove all scene id from navigation stack
SceneManagerIdStack_next(scene_it);
SceneManagerIdStack_pop_until(scene_manager->scene_id_stack, scene_it);
scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
scene_manager->scene_handlers->on_enter_handlers[prev_scene_id](scene_manager->context);
return true;
} else {
return false;
}
}
bool scene_manager_search_and_switch_to_previous_scene_one_of(
SceneManager* scene_manager,
const uint32_t* scene_ids,
size_t scene_ids_size) {
furi_assert(scene_manager);
furi_assert(scene_ids);
bool scene_found = false;
for(size_t i = 0; i < scene_ids_size; ++i) {
const uint32_t scene_id = scene_ids[i];
if(scene_manager_has_previous_scene(scene_manager, scene_id)) {
scene_manager_search_and_switch_to_previous_scene(scene_manager, scene_id);
scene_found = true;
break;
}
}
return scene_found;
}
bool scene_manager_has_previous_scene(SceneManager* scene_manager, uint32_t scene_id) {
furi_assert(scene_manager);
bool scene_found = false;
if(SceneManagerIdStack_size(scene_manager->scene_id_stack) > 0) {
uint32_t prev_scene_id;
SceneManagerIdStack_it_t scene_it;
SceneManagerIdStack_it_last(scene_it, scene_manager->scene_id_stack);
// Perform search in scene stack
while(!scene_found) {
SceneManagerIdStack_previous(scene_it);
if(SceneManagerIdStack_end_p(scene_it)) {
break;
}
prev_scene_id = *SceneManagerIdStack_ref(scene_it);
if(prev_scene_id == scene_id) {
scene_found = true;
}
}
}
return scene_found;
}
bool scene_manager_search_and_switch_to_another_scene(
SceneManager* scene_manager,
uint32_t scene_id) {
furi_assert(scene_manager);
furi_assert(scene_id < scene_manager->scene_handlers->scene_num);
if(SceneManagerIdStack_size(scene_manager->scene_id_stack) > 0) {
uint32_t cur_scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
SceneManagerIdStack_it_t scene_it;
SceneManagerIdStack_it(scene_it, scene_manager->scene_id_stack);
SceneManagerIdStack_next(scene_it);
// Remove all scene id from navigation stack until first scene
SceneManagerIdStack_pop_until(scene_manager->scene_id_stack, scene_it);
// Add next scene
SceneManagerIdStack_push_back(scene_manager->scene_id_stack, scene_id);
scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
scene_manager->scene_handlers->on_enter_handlers[scene_id](scene_manager->context);
return true;
} else {
return false;
}
}
void scene_manager_stop(SceneManager* scene_manager) {
furi_assert(scene_manager);
if(SceneManagerIdStack_size(scene_manager->scene_id_stack) > 0) {
uint32_t cur_scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
}
}

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/**
* @file scene_manager.h
* GUI: SceneManager API
*/
#pragma once
#include <stddef.h>
#include <stdint.h>
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif
/** Scene Manager events type */
typedef enum {
SceneManagerEventTypeCustom,
SceneManagerEventTypeBack,
SceneManagerEventTypeTick,
} SceneManagerEventType;
/** Scene Manager event
*/
typedef struct {
SceneManagerEventType type;
uint32_t event;
} SceneManagerEvent;
/** Prototype for Scene on_enter handler */
typedef void (*AppSceneOnEnterCallback)(void* context);
/** Prototype for Scene on_event handler */
typedef bool (*AppSceneOnEventCallback)(void* context, SceneManagerEvent event);
/** Prototype for Scene on_exit handler */
typedef void (*AppSceneOnExitCallback)(void* context);
/** Scene Manager configuration structure
* Contains array of Scene handlers
*/
typedef struct {
const AppSceneOnEnterCallback* on_enter_handlers;
const AppSceneOnEventCallback* on_event_handlers;
const AppSceneOnExitCallback* on_exit_handlers;
const uint32_t scene_num;
} SceneManagerHandlers;
typedef struct SceneManager SceneManager;
/** Set Scene state
*
* @param scene_manager SceneManager instance
* @param scene_id Scene ID
* @param state Scene new state
*/
void scene_manager_set_scene_state(SceneManager* scene_manager, uint32_t scene_id, uint32_t state);
/** Get Scene state
*
* @param scene_manager SceneManager instance
* @param scene_id Scene ID
*
* @return Scene state
*/
uint32_t scene_manager_get_scene_state(SceneManager* scene_manager, uint32_t scene_id);
/** Scene Manager allocation and configuration
*
* Scene Manager allocates all scenes internally
*
* @param app_scene_handlers SceneManagerHandlers instance
* @param context context to be set on Scene handlers calls
*
* @return SceneManager instance
*/
SceneManager* scene_manager_alloc(const SceneManagerHandlers* app_scene_handlers, void* context);
/** Free Scene Manager with allocated Scenes
*
* @param scene_manager SceneManager instance
*/
void scene_manager_free(SceneManager* scene_manager);
/** Custom event handler
*
* Calls Scene event handler with Custom event parameter
*
* @param scene_manager SceneManager instance
* @param custom_event Custom event code
*
* @return true if event was consumed, false otherwise
*/
bool scene_manager_handle_custom_event(SceneManager* scene_manager, uint32_t custom_event);
/** Back event handler
*
* Calls Scene event handler with Back event parameter
*
* @param scene_manager SceneManager instance
*
* @return true if event was consumed, false otherwise
*/
bool scene_manager_handle_back_event(SceneManager* scene_manager);
/** Tick event handler
*
* Calls Scene event handler with Tick event parameter
*
* @param scene_manager SceneManager instance
* @return true if event was consumed, false otherwise
*/
void scene_manager_handle_tick_event(SceneManager* scene_manager);
/** Add and run next Scene
*
* @param scene_manager SceneManager instance
* @param next_scene_id next Scene ID
*/
void scene_manager_next_scene(SceneManager* scene_manager, uint32_t next_scene_id);
/** Run previous Scene
*
* @param scene_manager SceneManager instance
*
* @return true if previous scene was found, false otherwise
*/
bool scene_manager_previous_scene(SceneManager* scene_manager);
/** Search previous Scene
*
* @param scene_manager SceneManager instance
* @param scene_id Scene ID
*
* @return true if previous scene was found, false otherwise
*/
bool scene_manager_has_previous_scene(SceneManager* scene_manager, uint32_t scene_id);
/** Search and switch to previous Scene
*
* @param scene_manager SceneManager instance
* @param scene_id Scene ID
*
* @return true if previous scene was found, false otherwise
*/
bool scene_manager_search_and_switch_to_previous_scene(
SceneManager* scene_manager,
uint32_t scene_id);
/** Search and switch to previous Scene, multiple choice
*
* @param scene_manager SceneManager instance
* @param scene_ids Array of scene IDs
* @param scene_ids_size Array of scene IDs size
*
* @return true if one of previous scenes was found, false otherwise
*/
bool scene_manager_search_and_switch_to_previous_scene_one_of(
SceneManager* scene_manager,
const uint32_t* scene_ids,
size_t scene_ids_size);
/** Clear Scene stack and switch to another Scene
*
* @param scene_manager SceneManager instance
* @param scene_id Scene ID
*
* @return true if previous scene was found, false otherwise
*/
bool scene_manager_search_and_switch_to_another_scene(
SceneManager* scene_manager,
uint32_t scene_id);
/** Exit from current scene
*
* @param scene_manager SceneManager instance
*/
void scene_manager_stop(SceneManager* scene_manager);
#ifdef __cplusplus
}
#endif

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/**
* @file scene_manager_i.h
* GUI: internal SceneManager API
*/
#pragma once
#include "scene_manager.h"
#include <m-array.h>
ARRAY_DEF(SceneManagerIdStack, uint32_t, M_DEFAULT_OPLIST);
typedef struct {
uint32_t state;
} AppScene;
struct SceneManager {
SceneManagerIdStack_t scene_id_stack;
const SceneManagerHandlers* scene_handlers;
AppScene* scene;
void* context;
};

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#include "view_i.h"
View* view_alloc() {
View* view = malloc(sizeof(View));
view->orientation = ViewOrientationHorizontal;
return view;
}
void view_free(View* view) {
furi_assert(view);
view_free_model(view);
free(view);
}
void view_tie_icon_animation(View* view, IconAnimation* icon_animation) {
furi_assert(view);
icon_animation_set_update_callback(icon_animation, view_icon_animation_callback, view);
}
void view_set_draw_callback(View* view, ViewDrawCallback callback) {
furi_assert(view);
furi_assert(view->draw_callback == NULL);
view->draw_callback = callback;
}
void view_set_input_callback(View* view, ViewInputCallback callback) {
furi_assert(view);
furi_assert(view->input_callback == NULL);
view->input_callback = callback;
}
void view_set_custom_callback(View* view, ViewCustomCallback callback) {
furi_assert(view);
furi_assert(callback);
view->custom_callback = callback;
}
void view_set_previous_callback(View* view, ViewNavigationCallback callback) {
furi_assert(view);
view->previous_callback = callback;
}
void view_set_enter_callback(View* view, ViewCallback callback) {
furi_assert(view);
view->enter_callback = callback;
}
void view_set_exit_callback(View* view, ViewCallback callback) {
furi_assert(view);
view->exit_callback = callback;
}
void view_set_update_callback(View* view, ViewUpdateCallback callback) {
furi_assert(view);
view->update_callback = callback;
}
void view_set_update_callback_context(View* view, void* context) {
furi_assert(view);
view->update_callback_context = context;
}
void view_set_context(View* view, void* context) {
furi_assert(view);
furi_assert(context);
view->context = context;
}
void view_set_orientation(View* view, ViewOrientation orientation) {
furi_assert(view);
view->orientation = orientation;
}
void view_allocate_model(View* view, ViewModelType type, size_t size) {
furi_assert(view);
furi_assert(size > 0);
furi_assert(view->model_type == ViewModelTypeNone);
furi_assert(view->model == NULL);
view->model_type = type;
if(view->model_type == ViewModelTypeLockFree) {
view->model = malloc(size);
} else if(view->model_type == ViewModelTypeLocking) {
ViewModelLocking* model = malloc(sizeof(ViewModelLocking));
model->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
furi_check(model->mutex);
model->data = malloc(size);
view->model = model;
} else {
furi_assert(false);
}
}
void view_free_model(View* view) {
furi_assert(view);
if(view->model_type == ViewModelTypeNone) {
return;
} else if(view->model_type == ViewModelTypeLockFree) {
free(view->model);
} else if(view->model_type == ViewModelTypeLocking) {
ViewModelLocking* model = view->model;
furi_mutex_free(model->mutex);
free(model->data);
free(model);
view->model = NULL;
} else {
furi_assert(false);
}
}
void* view_get_model(View* view) {
furi_assert(view);
if(view->model_type == ViewModelTypeLocking) {
ViewModelLocking* model = (ViewModelLocking*)(view->model);
furi_check(furi_mutex_acquire(model->mutex, FuriWaitForever) == FuriStatusOk);
return model->data;
}
return view->model;
}
void view_commit_model(View* view, bool update) {
furi_assert(view);
view_unlock_model(view);
if(update && view->update_callback) {
view->update_callback(view, view->update_callback_context);
}
}
void view_icon_animation_callback(IconAnimation* instance, void* context) {
UNUSED(instance);
furi_assert(context);
View* view = context;
if(view->update_callback) {
view->update_callback(view, view->update_callback_context);
}
}
void view_unlock_model(View* view) {
furi_assert(view);
if(view->model_type == ViewModelTypeLocking) {
ViewModelLocking* model = (ViewModelLocking*)(view->model);
furi_check(furi_mutex_release(model->mutex) == FuriStatusOk);
}
}
void view_draw(View* view, Canvas* canvas) {
furi_assert(view);
if(view->draw_callback) {
void* data = view_get_model(view);
view->draw_callback(canvas, data);
view_unlock_model(view);
}
}
bool view_input(View* view, InputEvent* event) {
furi_assert(view);
if(view->input_callback) {
return view->input_callback(event, view->context);
} else {
return false;
}
}
bool view_custom(View* view, uint32_t event) {
furi_assert(view);
if(view->custom_callback) {
return view->custom_callback(event, view->context);
} else {
return false;
}
}
uint32_t view_previous(View* view) {
furi_assert(view);
if(view->previous_callback) {
return view->previous_callback(view->context);
} else {
return VIEW_IGNORE;
}
}
void view_enter(View* view) {
furi_assert(view);
if(view->enter_callback) view->enter_callback(view->context);
}
void view_exit(View* view) {
furi_assert(view);
if(view->exit_callback) view->exit_callback(view->context);
}

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/**
* @file view.h
* GUI: View API
*/
#pragma once
#include <input/input.h>
#include "icon_animation.h"
#include "canvas.h"
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
/** Hides drawing view_port */
#define VIEW_NONE 0xFFFFFFFF
/** Ignore navigation event */
#define VIEW_IGNORE 0xFFFFFFFE
typedef enum {
ViewOrientationHorizontal,
ViewOrientationVertical,
} ViewOrientation;
/** View, anonymous type */
typedef struct View View;
/** View Draw callback
* @param canvas, pointer to canvas
* @param view_model, pointer to context
* @warning called from GUI thread
*/
typedef void (*ViewDrawCallback)(Canvas* canvas, void* model);
/** View Input callback
* @param event, pointer to input event data
* @param context, pointer to context
* @return true if event handled, false if event ignored
* @warning called from GUI thread
*/
typedef bool (*ViewInputCallback)(InputEvent* event, void* context);
/** View Custom callback
* @param event, number of custom event
* @param context, pointer to context
* @return true if event handled, false if event ignored
*/
typedef bool (*ViewCustomCallback)(uint32_t event, void* context);
/** View navigation callback
* @param context, pointer to context
* @return next view id
* @warning called from GUI thread
*/
typedef uint32_t (*ViewNavigationCallback)(void* context);
/** View callback
* @param context, pointer to context
* @warning called from GUI thread
*/
typedef void (*ViewCallback)(void* context);
/** View Update Callback Called upon model change, need to be propagated to GUI
* throw ViewPort update
* @param view, pointer to view
* @param context, pointer to context
* @warning called from GUI thread
*/
typedef void (*ViewUpdateCallback)(View* view, void* context);
/** View model types */
typedef enum {
/** Model is not allocated */
ViewModelTypeNone,
/** Model consist of atomic types and/or partial update is not critical for rendering.
* Lock free.
*/
ViewModelTypeLockFree,
/** Model access is guarded with mutex.
* Locking gui thread.
*/
ViewModelTypeLocking,
} ViewModelType;
/** Allocate and init View
* @return View instance
*/
View* view_alloc();
/** Free View
*
* @param view instance
*/
void view_free(View* view);
/** Tie IconAnimation with View
*
* @param view View instance
* @param icon_animation IconAnimation instance
*/
void view_tie_icon_animation(View* view, IconAnimation* icon_animation);
/** Set View Draw callback
*
* @param view View instance
* @param callback draw callback
*/
void view_set_draw_callback(View* view, ViewDrawCallback callback);
/** Set View Input callback
*
* @param view View instance
* @param callback input callback
*/
void view_set_input_callback(View* view, ViewInputCallback callback);
/** Set View Custom callback
*
* @param view View instance
* @param callback input callback
*/
void view_set_custom_callback(View* view, ViewCustomCallback callback);
/** Set Navigation Previous callback
*
* @param view View instance
* @param callback input callback
*/
void view_set_previous_callback(View* view, ViewNavigationCallback callback);
/** Set Enter callback
*
* @param view View instance
* @param callback callback
*/
void view_set_enter_callback(View* view, ViewCallback callback);
/** Set Exit callback
*
* @param view View instance
* @param callback callback
*/
void view_set_exit_callback(View* view, ViewCallback callback);
/** Set Update callback
*
* @param view View instance
* @param callback callback
*/
void view_set_update_callback(View* view, ViewUpdateCallback callback);
/** Set View Draw callback
*
* @param view View instance
* @param context context for callbacks
*/
void view_set_update_callback_context(View* view, void* context);
/** Set View Draw callback
*
* @param view View instance
* @param context context for callbacks
*/
void view_set_context(View* view, void* context);
/** Set View Orientation
*
* @param view View instance
* @param orientation either vertical or horizontal
*/
void view_set_orientation(View* view, ViewOrientation orientation);
/** Allocate view model.
*
* @param view View instance
* @param type View Model Type
* @param size size
*/
void view_allocate_model(View* view, ViewModelType type, size_t size);
/** Free view model data memory.
*
* @param view View instance
*/
void view_free_model(View* view);
/** Get view model data
*
* @param view View instance
*
* @return pointer to model data
* @warning Don't forget to commit model changes
*/
void* view_get_model(View* view);
/** Commit view model
*
* @param view View instance
* @param update true if you want to emit view update, false otherwise
*/
void view_commit_model(View* view, bool update);
#ifdef __cplusplus
}
#endif
#ifdef __cplusplus
#define with_view_model_cpp(view, type, var, function_body) \
{ \
type* p = static_cast<type*>(view_get_model(view)); \
bool update = [&](type * var) function_body(p); \
view_commit_model(view, update); \
}
#else
/** With clause for view model
*
* @param view View instance pointer
* @param function_body a (){} lambda declaration, executed within you
* parent function context
*
* @return true if you want to emit view update, false otherwise
*/
#define with_view_model(view, function_body) \
{ \
void* p = view_get_model(view); \
bool update = ({ bool __fn__ function_body __fn__; })(p); \
view_commit_model(view, update); \
}
#endif

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#include "view_dispatcher_i.h"
#define TAG "ViewDispatcher"
ViewDispatcher* view_dispatcher_alloc() {
ViewDispatcher* view_dispatcher = malloc(sizeof(ViewDispatcher));
view_dispatcher->view_port = view_port_alloc();
view_port_draw_callback_set(
view_dispatcher->view_port, view_dispatcher_draw_callback, view_dispatcher);
view_port_input_callback_set(
view_dispatcher->view_port, view_dispatcher_input_callback, view_dispatcher);
view_port_enabled_set(view_dispatcher->view_port, false);
ViewDict_init(view_dispatcher->views);
return view_dispatcher;
}
void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
// Detach from gui
if(view_dispatcher->gui) {
gui_remove_view_port(view_dispatcher->gui, view_dispatcher->view_port);
}
// Crash if not all views were freed
furi_assert(ViewDict_size(view_dispatcher->views) == 0);
ViewDict_clear(view_dispatcher->views);
// Free ViewPort
view_port_free(view_dispatcher->view_port);
// Free internal queue
if(view_dispatcher->queue) {
furi_message_queue_free(view_dispatcher->queue);
}
// Free dispatcher
free(view_dispatcher);
}
void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher) {
furi_assert(view_dispatcher);
furi_assert(view_dispatcher->queue == NULL);
view_dispatcher->queue = furi_message_queue_alloc(16, sizeof(ViewDispatcherMessage));
}
void view_dispatcher_set_event_callback_context(ViewDispatcher* view_dispatcher, void* context) {
furi_assert(view_dispatcher);
view_dispatcher->event_context = context;
}
void view_dispatcher_set_navigation_event_callback(
ViewDispatcher* view_dispatcher,
ViewDispatcherNavigationEventCallback callback) {
furi_assert(view_dispatcher);
furi_assert(callback);
view_dispatcher->navigation_event_callback = callback;
}
void view_dispatcher_set_custom_event_callback(
ViewDispatcher* view_dispatcher,
ViewDispatcherCustomEventCallback callback) {
furi_assert(view_dispatcher);
furi_assert(callback);
view_dispatcher->custom_event_callback = callback;
}
void view_dispatcher_set_tick_event_callback(
ViewDispatcher* view_dispatcher,
ViewDispatcherTickEventCallback callback,
uint32_t tick_period) {
furi_assert(view_dispatcher);
furi_assert(callback);
view_dispatcher->tick_event_callback = callback;
view_dispatcher->tick_period = tick_period;
}
void view_dispatcher_run(ViewDispatcher* view_dispatcher) {
furi_assert(view_dispatcher);
furi_assert(view_dispatcher->queue);
uint32_t tick_period = view_dispatcher->tick_period == 0 ? FuriWaitForever :
view_dispatcher->tick_period;
ViewDispatcherMessage message;
while(1) {
if(furi_message_queue_get(view_dispatcher->queue, &message, tick_period) != FuriStatusOk) {
view_dispatcher_handle_tick_event(view_dispatcher);
continue;
}
if(message.type == ViewDispatcherMessageTypeStop) {
break;
} else if(message.type == ViewDispatcherMessageTypeInput) {
view_dispatcher_handle_input(view_dispatcher, &message.input);
} else if(message.type == ViewDispatcherMessageTypeCustomEvent) {
view_dispatcher_handle_custom_event(view_dispatcher, message.custom_event);
}
}
// Wait till all input events delivered
while(view_dispatcher->ongoing_input) {
furi_message_queue_get(view_dispatcher->queue, &message, FuriWaitForever);
if(message.type == ViewDispatcherMessageTypeInput) {
uint8_t key_bit = (1 << message.input.key);
if(message.input.type == InputTypePress) {
view_dispatcher->ongoing_input |= key_bit;
} else if(message.input.type == InputTypeRelease) {
view_dispatcher->ongoing_input &= ~key_bit;
}
}
}
}
void view_dispatcher_stop(ViewDispatcher* view_dispatcher) {
furi_assert(view_dispatcher);
furi_assert(view_dispatcher->queue);
ViewDispatcherMessage message;
message.type = ViewDispatcherMessageTypeStop;
furi_check(
furi_message_queue_put(view_dispatcher->queue, &message, FuriWaitForever) == FuriStatusOk);
}
void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) {
furi_assert(view_dispatcher);
furi_assert(view);
// Check if view id is not used and register view
furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL);
// Lock gui
if(view_dispatcher->gui) {
gui_lock(view_dispatcher->gui);
}
ViewDict_set_at(view_dispatcher->views, view_id, view);
view_set_update_callback(view, view_dispatcher_update);
view_set_update_callback_context(view, view_dispatcher);
// Unlock gui
if(view_dispatcher->gui) {
gui_unlock(view_dispatcher->gui);
}
}
void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
furi_assert(view_dispatcher);
// Lock gui
if(view_dispatcher->gui) {
gui_lock(view_dispatcher->gui);
}
// Get View by ID
View* view = *ViewDict_get(view_dispatcher->views, view_id);
// Disable the view if it is active
if(view_dispatcher->current_view == view) {
view_dispatcher_set_current_view(view_dispatcher, NULL);
}
// Check if view is recieving input
if(view_dispatcher->ongoing_input_view == view) {
view_dispatcher->ongoing_input_view = NULL;
}
// Remove view
ViewDict_erase(view_dispatcher->views, view_id);
view_set_update_callback(view, NULL);
view_set_update_callback_context(view, NULL);
// Unlock gui
if(view_dispatcher->gui) {
gui_unlock(view_dispatcher->gui);
}
}
void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
furi_assert(view_dispatcher);
if(view_id == VIEW_NONE) {
view_dispatcher_set_current_view(view_dispatcher, NULL);
} else if(view_id == VIEW_IGNORE) {
} else {
View** view_pp = ViewDict_get(view_dispatcher->views, view_id);
furi_check(view_pp != NULL);
view_dispatcher_set_current_view(view_dispatcher, *view_pp);
}
}
void view_dispatcher_send_to_front(ViewDispatcher* view_dispatcher) {
furi_assert(view_dispatcher);
furi_assert(view_dispatcher->gui);
gui_view_port_send_to_front(view_dispatcher->gui, view_dispatcher->view_port);
}
void view_dispatcher_send_to_back(ViewDispatcher* view_dispatcher) {
furi_assert(view_dispatcher);
furi_assert(view_dispatcher->gui);
gui_view_port_send_to_back(view_dispatcher->gui, view_dispatcher->view_port);
}
void view_dispatcher_attach_to_gui(
ViewDispatcher* view_dispatcher,
Gui* gui,
ViewDispatcherType type) {
furi_assert(view_dispatcher);
furi_assert(view_dispatcher->gui == NULL);
furi_assert(gui);
if(type == ViewDispatcherTypeDesktop) {
gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerDesktop);
} else if(type == ViewDispatcherTypeWindow) {
gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerWindow);
} else if(type == ViewDispatcherTypeFullscreen) {
gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerFullscreen);
} else {
furi_check(NULL);
}
view_dispatcher->gui = gui;
}
void view_dispatcher_draw_callback(Canvas* canvas, void* context) {
ViewDispatcher* view_dispatcher = context;
if(view_dispatcher->current_view) {
view_draw(view_dispatcher->current_view, canvas);
}
}
void view_dispatcher_input_callback(InputEvent* event, void* context) {
ViewDispatcher* view_dispatcher = context;
if(view_dispatcher->queue) {
ViewDispatcherMessage message;
message.type = ViewDispatcherMessageTypeInput;
message.input = *event;
furi_check(
furi_message_queue_put(view_dispatcher->queue, &message, FuriWaitForever) ==
FuriStatusOk);
} else {
view_dispatcher_handle_input(view_dispatcher, event);
}
}
void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event) {
// Check input complementarity
uint8_t key_bit = (1 << event->key);
if(event->type == InputTypePress) {
view_dispatcher->ongoing_input |= key_bit;
} else if(event->type == InputTypeRelease) {
view_dispatcher->ongoing_input &= ~key_bit;
} else if(!(view_dispatcher->ongoing_input & key_bit)) {
FURI_LOG_D(
TAG,
"non-complementary input, discarding key: %s, type: %s, sequence: %p",
input_get_key_name(event->key),
input_get_type_name(event->type),
event->sequence);
return;
}
// Set ongoing input view if this is event is first press event
if(!(view_dispatcher->ongoing_input & ~key_bit) && event->type == InputTypePress) {
view_dispatcher->ongoing_input_view = view_dispatcher->current_view;
}
// Deliver event
if(view_dispatcher->current_view &&
view_dispatcher->ongoing_input_view == view_dispatcher->current_view) {
// Dispatch input to current view
bool is_consumed = view_input(view_dispatcher->current_view, event);
// Navigate if input is not consumed
if(!is_consumed && (event->key == InputKeyBack) &&
(event->type == InputTypeShort || event->type == InputTypeLong)) {
// Navigate to previous
uint32_t view_id = view_previous(view_dispatcher->current_view);
if(view_id != VIEW_IGNORE) {
// Switch to returned view
view_dispatcher_switch_to_view(view_dispatcher, view_id);
} else if(view_dispatcher->navigation_event_callback) {
// Dispatch navigation event
if(!view_dispatcher->navigation_event_callback(view_dispatcher->event_context)) {
// TODO: should we allow view_dispatcher to stop without navigation_event_callback?
view_dispatcher_stop(view_dispatcher);
return;
}
}
}
} else if(view_dispatcher->ongoing_input_view && event->type == InputTypeRelease) {
FURI_LOG_D(
TAG,
"View changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
view_dispatcher->ongoing_input_view,
view_dispatcher->current_view,
input_get_key_name(event->key),
input_get_type_name(event->type),
event->sequence);
view_input(view_dispatcher->ongoing_input_view, event);
}
}
void view_dispatcher_handle_tick_event(ViewDispatcher* view_dispatcher) {
if(view_dispatcher->tick_event_callback) {
view_dispatcher->tick_event_callback(view_dispatcher->event_context);
}
}
void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) {
bool is_consumed = false;
if(view_dispatcher->current_view) {
is_consumed = view_custom(view_dispatcher->current_view, event);
}
// If custom event is not consumed in View, call callback
if(!is_consumed && view_dispatcher->custom_event_callback) {
is_consumed =
view_dispatcher->custom_event_callback(view_dispatcher->event_context, event);
}
}
void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) {
furi_assert(view_dispatcher);
furi_assert(view_dispatcher->queue);
ViewDispatcherMessage message;
message.type = ViewDispatcherMessageTypeCustomEvent;
message.custom_event = event;
furi_check(
furi_message_queue_put(view_dispatcher->queue, &message, FuriWaitForever) == FuriStatusOk);
}
void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view) {
furi_assert(view_dispatcher);
// Dispatch view exit event
if(view_dispatcher->current_view) {
view_exit(view_dispatcher->current_view);
}
// Set current view
view_dispatcher->current_view = view;
// Dispatch view enter event
if(view_dispatcher->current_view) {
if(view->orientation == ViewOrientationVertical)
view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationVertical);
else if(view->orientation == ViewOrientationHorizontal)
view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationHorizontal);
view_enter(view_dispatcher->current_view);
view_port_enabled_set(view_dispatcher->view_port, true);
view_port_update(view_dispatcher->view_port);
} else {
view_port_enabled_set(view_dispatcher->view_port, false);
if(view_dispatcher->queue) {
view_dispatcher_stop(view_dispatcher);
}
}
}
void view_dispatcher_update(View* view, void* context) {
furi_assert(view);
furi_assert(context);
ViewDispatcher* view_dispatcher = context;
if(view_dispatcher->current_view == view) {
view_port_update(view_dispatcher->view_port);
}
}

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/**
* @file view_dispatcher.h
* GUI: ViewDispatcher API
*/
#pragma once
#include "view.h"
#include "gui.h"
#include "scene_manager.h"
#ifdef __cplusplus
extern "C" {
#endif
/** ViewDispatcher view_port placement */
typedef enum {
ViewDispatcherTypeDesktop, /**< Desktop layer: fullscreen with status bar on top of it. For internal usage. */
ViewDispatcherTypeWindow, /**< Window layer: with status bar */
ViewDispatcherTypeFullscreen /**< Fullscreen layer: without status bar */
} ViewDispatcherType;
typedef struct ViewDispatcher ViewDispatcher;
/** Prototype for custom event callback */
typedef bool (*ViewDispatcherCustomEventCallback)(void* context, uint32_t event);
/** Prototype for navigation event callback */
typedef bool (*ViewDispatcherNavigationEventCallback)(void* context);
/** Prototype for tick event callback */
typedef void (*ViewDispatcherTickEventCallback)(void* context);
/** Allocate ViewDispatcher instance
*
* @return pointer to ViewDispatcher instance
*/
ViewDispatcher* view_dispatcher_alloc();
/** Free ViewDispatcher instance
*
* @param view_dispatcher pointer to ViewDispatcher
*/
void view_dispatcher_free(ViewDispatcher* view_dispatcher);
/** Enable queue support
*
* If queue enabled all input and custom events will be dispatched throw
* internal queue
*
* @param view_dispatcher ViewDispatcher instance
*/
void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher);
/** Send custom event
*
* @param view_dispatcher ViewDispatcher instance
* @param[in] event The event
*/
void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event);
/** Set custom event handler
*
* Called on Custom Event, if it is not consumed by view
*
* @param view_dispatcher ViewDispatcher instance
* @param callback ViewDispatcherCustomEventCallback instance
*/
void view_dispatcher_set_custom_event_callback(
ViewDispatcher* view_dispatcher,
ViewDispatcherCustomEventCallback callback);
/** Set navigation event handler
*
* Called on Input Short Back Event, if it is not consumed by view
*
* @param view_dispatcher ViewDispatcher instance
* @param callback ViewDispatcherNavigationEventCallback instance
*/
void view_dispatcher_set_navigation_event_callback(
ViewDispatcher* view_dispatcher,
ViewDispatcherNavigationEventCallback callback);
/** Set tick event handler
*
* @param view_dispatcher ViewDispatcher instance
* @param callback ViewDispatcherTickEventCallback
* @param tick_period callback call period
*/
void view_dispatcher_set_tick_event_callback(
ViewDispatcher* view_dispatcher,
ViewDispatcherTickEventCallback callback,
uint32_t tick_period);
/** Set event callback context
*
* @param view_dispatcher ViewDispatcher instance
* @param context pointer to context
*/
void view_dispatcher_set_event_callback_context(ViewDispatcher* view_dispatcher, void* context);
/** Run ViewDispatcher
*
* Use only after queue enabled
*
* @param view_dispatcher ViewDispatcher instance
*/
void view_dispatcher_run(ViewDispatcher* view_dispatcher);
/** Stop ViewDispatcher
*
* Use only after queue enabled
*
* @param view_dispatcher ViewDispatcher instance
*/
void view_dispatcher_stop(ViewDispatcher* view_dispatcher);
/** Add view to ViewDispatcher
*
* @param view_dispatcher ViewDispatcher instance
* @param view_id View id to register
* @param view View instance
*/
void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view);
/** Remove view from ViewDispatcher
*
* @param view_dispatcher ViewDispatcher instance
* @param view_id View id to remove
*/
void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id);
/** Switch to View
*
* @param view_dispatcher ViewDispatcher instance
* @param view_id View id to register
* @warning switching may be delayed till input events complementarity
* reached
*/
void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id);
/** Send ViewPort of this ViewDispatcher instance to front
*
* @param view_dispatcher ViewDispatcher instance
*/
void view_dispatcher_send_to_front(ViewDispatcher* view_dispatcher);
/** Send ViewPort of this ViewDispatcher instance to back
*
* @param view_dispatcher ViewDispatcher instance
*/
void view_dispatcher_send_to_back(ViewDispatcher* view_dispatcher);
/** Attach ViewDispatcher to GUI
*
* @param view_dispatcher ViewDispatcher instance
* @param gui GUI instance to attach to
* @param[in] type The type
*/
void view_dispatcher_attach_to_gui(
ViewDispatcher* view_dispatcher,
Gui* gui,
ViewDispatcherType type);
#ifdef __cplusplus
}
#endif

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/**
* @file view_dispatcher_i.h
* GUI: ViewDispatcher API
*/
#pragma once
#include <furi.h>
#include <m-dict.h>
#include "view_dispatcher.h"
#include "view_i.h"
#include "gui_i.h"
DICT_DEF2(ViewDict, uint32_t, M_DEFAULT_OPLIST, View*, M_PTR_OPLIST)
struct ViewDispatcher {
FuriMessageQueue* queue;
Gui* gui;
ViewPort* view_port;
ViewDict_t views;
View* current_view;
View* ongoing_input_view;
uint8_t ongoing_input;
ViewDispatcherCustomEventCallback custom_event_callback;
ViewDispatcherNavigationEventCallback navigation_event_callback;
ViewDispatcherTickEventCallback tick_event_callback;
uint32_t tick_period;
void* event_context;
};
typedef enum {
ViewDispatcherMessageTypeInput,
ViewDispatcherMessageTypeCustomEvent,
ViewDispatcherMessageTypeStop,
} ViewDispatcherMessageType;
typedef struct {
ViewDispatcherMessageType type;
union {
InputEvent input;
uint32_t custom_event;
};
} ViewDispatcherMessage;
/** ViewPort Draw Callback */
void view_dispatcher_draw_callback(Canvas* canvas, void* context);
/** ViewPort Input Callback */
void view_dispatcher_input_callback(InputEvent* event, void* context);
/** Input handler */
void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event);
/** Tick handler */
void view_dispatcher_handle_tick_event(ViewDispatcher* view_dispatcher);
/** Custom event handler */
void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event);
/** Set current view, dispatches view enter and exit */
void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view);
/** ViewDispatcher update event */
void view_dispatcher_update(View* view, void* context);

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/**
* @file view_i.h
* GUI: internal View API
*/
#pragma once
#include "view.h"
#include <furi.h>
typedef struct {
void* data;
FuriMutex* mutex;
} ViewModelLocking;
struct View {
ViewDrawCallback draw_callback;
ViewInputCallback input_callback;
ViewCustomCallback custom_callback;
ViewModelType model_type;
ViewNavigationCallback previous_callback;
ViewCallback enter_callback;
ViewCallback exit_callback;
ViewOrientation orientation;
ViewUpdateCallback update_callback;
void* update_callback_context;
void* model;
void* context;
};
/** IconAnimation tie callback */
void view_icon_animation_callback(IconAnimation* instance, void* context);
/** Unlock model */
void view_unlock_model(View* view);
/** Draw Callback for View dispatcher */
void view_draw(View* view, Canvas* canvas);
/** Input Callback for View dispatcher */
bool view_input(View* view, InputEvent* event);
/** Custom Callback for View dispatcher */
bool view_custom(View* view, uint32_t event);
/** Previous Callback for View dispatcher */
uint32_t view_previous(View* view);
/** Enter Callback for View dispatcher */
void view_enter(View* view);
/** Exit Callback for View dispatcher */
void view_exit(View* view);

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#include "view_port_i.h"
#include <furi.h>
#include "gui.h"
#include "gui_i.h"
// TODO add mutex to view_port ops
static void view_port_rotate_buttons(InputEvent* event) {
switch(event->key) {
case InputKeyUp:
event->key = InputKeyRight;
break;
case InputKeyDown:
event->key = InputKeyLeft;
break;
case InputKeyRight:
event->key = InputKeyDown;
break;
case InputKeyLeft:
event->key = InputKeyUp;
break;
default:
break;
}
}
static void view_port_setup_canvas_orientation(const ViewPort* view_port, Canvas* canvas) {
if(view_port->orientation == ViewPortOrientationHorizontal) {
canvas_set_orientation(canvas, CanvasOrientationHorizontal);
} else if(view_port->orientation == ViewPortOrientationVertical) {
canvas_set_orientation(canvas, CanvasOrientationVertical);
}
}
ViewPort* view_port_alloc() {
ViewPort* view_port = malloc(sizeof(ViewPort));
view_port->orientation = ViewPortOrientationHorizontal;
view_port->is_enabled = true;
return view_port;
}
void view_port_free(ViewPort* view_port) {
furi_assert(view_port);
furi_check(view_port->gui == NULL);
free(view_port);
}
void view_port_set_width(ViewPort* view_port, uint8_t width) {
furi_assert(view_port);
view_port->width = width;
}
uint8_t view_port_get_width(ViewPort* view_port) {
furi_assert(view_port);
return view_port->width;
}
void view_port_set_height(ViewPort* view_port, uint8_t height) {
furi_assert(view_port);
view_port->height = height;
}
uint8_t view_port_get_height(ViewPort* view_port) {
furi_assert(view_port);
return view_port->height;
}
void view_port_enabled_set(ViewPort* view_port, bool enabled) {
furi_assert(view_port);
if(view_port->is_enabled != enabled) {
view_port->is_enabled = enabled;
if(view_port->gui) gui_update(view_port->gui);
}
}
bool view_port_is_enabled(ViewPort* view_port) {
furi_assert(view_port);
return view_port->is_enabled;
}
void view_port_draw_callback_set(ViewPort* view_port, ViewPortDrawCallback callback, void* context) {
furi_assert(view_port);
view_port->draw_callback = callback;
view_port->draw_callback_context = context;
}
void view_port_input_callback_set(
ViewPort* view_port,
ViewPortInputCallback callback,
void* context) {
furi_assert(view_port);
view_port->input_callback = callback;
view_port->input_callback_context = context;
}
void view_port_update(ViewPort* view_port) {
furi_assert(view_port);
if(view_port->gui && view_port->is_enabled) gui_update(view_port->gui);
}
void view_port_gui_set(ViewPort* view_port, Gui* gui) {
furi_assert(view_port);
view_port->gui = gui;
}
void view_port_draw(ViewPort* view_port, Canvas* canvas) {
furi_assert(view_port);
furi_assert(canvas);
furi_check(view_port->gui);
if(view_port->draw_callback) {
view_port_setup_canvas_orientation(view_port, canvas);
view_port->draw_callback(canvas, view_port->draw_callback_context);
}
}
void view_port_input(ViewPort* view_port, InputEvent* event) {
furi_assert(view_port);
furi_assert(event);
furi_check(view_port->gui);
if(view_port->input_callback) {
if(view_port_get_orientation(view_port) == ViewPortOrientationVertical) {
view_port_rotate_buttons(event);
}
view_port->input_callback(event, view_port->input_callback_context);
}
}
void view_port_set_orientation(ViewPort* view_port, ViewPortOrientation orientation) {
furi_assert(view_port);
view_port->orientation = orientation;
}
ViewPortOrientation view_port_get_orientation(const ViewPort* view_port) {
return view_port->orientation;
}

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/**
* @file view_port.h
* GUI: ViewPort API
*/
#pragma once
#include <input/input.h>
#include "canvas.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ViewPort ViewPort;
typedef enum {
ViewPortOrientationHorizontal,
ViewPortOrientationVertical,
} ViewPortOrientation;
/** ViewPort Draw callback
* @warning called from GUI thread
*/
typedef void (*ViewPortDrawCallback)(Canvas* canvas, void* context);
/** ViewPort Input callback
* @warning called from GUI thread
*/
typedef void (*ViewPortInputCallback)(InputEvent* event, void* context);
/** ViewPort allocator
*
* always returns view_port or stops system if not enough memory.
*
* @return ViewPort instance
*/
ViewPort* view_port_alloc();
/** ViewPort deallocator
*
* Ensure that view_port was unregistered in GUI system before use.
*
* @param view_port ViewPort instance
*/
void view_port_free(ViewPort* view_port);
/** Set view_port width.
*
* Will be used to limit canvas drawing area and autolayout feature.
*
* @param view_port ViewPort instance
* @param width wanted width, 0 - auto.
*/
void view_port_set_width(ViewPort* view_port, uint8_t width);
uint8_t view_port_get_width(ViewPort* view_port);
/** Set view_port height.
*
* Will be used to limit canvas drawing area and autolayout feature.
*
* @param view_port ViewPort instance
* @param height wanted height, 0 - auto.
*/
void view_port_set_height(ViewPort* view_port, uint8_t height);
uint8_t view_port_get_height(ViewPort* view_port);
/** Enable or disable view_port rendering.
*
* @param view_port ViewPort instance
* @param enabled Indicates if enabled
* @warning automatically dispatches update event
*/
void view_port_enabled_set(ViewPort* view_port, bool enabled);
bool view_port_is_enabled(ViewPort* view_port);
/** ViewPort event callbacks
*
* @param view_port ViewPort instance
* @param callback appropriate callback function
* @param context context to pass to callback
*/
void view_port_draw_callback_set(ViewPort* view_port, ViewPortDrawCallback callback, void* context);
void view_port_input_callback_set(
ViewPort* view_port,
ViewPortInputCallback callback,
void* context);
/** Emit update signal to GUI system.
*
* Rendering will happen later after GUI system process signal.
*
* @param view_port ViewPort instance
*/
void view_port_update(ViewPort* view_port);
/** Set ViewPort orientation.
*
* @param view_port ViewPort instance
* @param orientation display orientation, horizontal or vertical.
*/
void view_port_set_orientation(ViewPort* view_port, ViewPortOrientation orientation);
ViewPortOrientation view_port_get_orientation(const ViewPort* view_port);
#ifdef __cplusplus
}
#endif

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/**
* @file view_port_i.h
* GUI: internal ViewPort API
*/
#pragma once
#include "gui_i.h"
#include "view_port.h"
struct ViewPort {
Gui* gui;
bool is_enabled;
ViewPortOrientation orientation;
uint8_t width;
uint8_t height;
ViewPortDrawCallback draw_callback;
void* draw_callback_context;
ViewPortInputCallback input_callback;
void* input_callback_context;
};
/** Set GUI reference.
*
* To be used by GUI, called upon view_port tree insert
*
* @param view_port ViewPort instance
* @param gui gui instance pointer
*/
void view_port_gui_set(ViewPort* view_port, Gui* gui);
/** Process draw call. Calls draw callback.
*
* To be used by GUI, called on tree redraw.
*
* @param view_port ViewPort instance
* @param canvas canvas to draw at
*/
void view_port_draw(ViewPort* view_port, Canvas* canvas);
/** Process input. Calls input callback.
*
* To be used by GUI, called on input dispatch.
*
* @param view_port ViewPort instance
* @param event pointer to input event
*/
void view_port_input(ViewPort* view_port, InputEvent* event);

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#include "gui/view.h"
#include <core/memmgr.h>
#include "view_stack.h"
#include "view_i.h"
#define MAX_VIEWS 3
typedef struct {
View* views[MAX_VIEWS];
} ViewStackModel;
struct ViewStack {
View* view;
};
static void view_stack_draw(Canvas* canvas, void* model);
static bool view_stack_input(InputEvent* event, void* context);
static void view_stack_update_callback(View* view_top_or_bottom, void* context) {
furi_assert(view_top_or_bottom);
furi_assert(context);
View* view_stack_view = context;
if(view_stack_view->update_callback) {
view_stack_view->update_callback(
view_stack_view, view_stack_view->update_callback_context);
}
}
static void view_stack_enter(void* context) {
furi_assert(context);
ViewStack* view_stack = context;
ViewStackModel* model = view_get_model(view_stack->view);
/* if more than 1 Stack View hold same view they have to reassign update_callback_context */
for(int i = 0; i < MAX_VIEWS; ++i) {
if(model->views[i]) {
view_set_update_callback_context(model->views[i], view_stack->view);
if(model->views[i]->enter_callback) {
model->views[i]->enter_callback(model->views[i]->context);
}
}
}
view_commit_model(view_stack->view, false);
}
static void view_stack_exit(void* context) {
furi_assert(context);
ViewStack* view_stack = context;
ViewStackModel* model = view_get_model(view_stack->view);
for(int i = 0; i < MAX_VIEWS; ++i) {
if(model->views[i] && model->views[i]->exit_callback) {
model->views[i]->exit_callback(model->views[i]->context);
}
}
view_commit_model(view_stack->view, false);
}
ViewStack* view_stack_alloc(void) {
ViewStack* view_stack = malloc(sizeof(ViewStack));
view_stack->view = view_alloc();
view_allocate_model(view_stack->view, ViewModelTypeLocking, sizeof(ViewStackModel));
view_set_draw_callback(view_stack->view, view_stack_draw);
view_set_input_callback(view_stack->view, view_stack_input);
view_set_context(view_stack->view, view_stack);
view_set_enter_callback(view_stack->view, view_stack_enter);
view_set_exit_callback(view_stack->view, view_stack_exit);
return view_stack;
}
void view_stack_free(ViewStack* view_stack) {
furi_assert(view_stack);
ViewStackModel* model = view_get_model(view_stack->view);
for(int i = 0; i < MAX_VIEWS; ++i) {
if(model->views[i]) {
view_set_update_callback(model->views[i], NULL);
view_set_update_callback_context(model->views[i], NULL);
}
}
view_commit_model(view_stack->view, false);
view_free(view_stack->view);
free(view_stack);
}
static void view_stack_draw(Canvas* canvas, void* _model) {
furi_assert(_model);
ViewStackModel* model = _model;
for(int i = 0; i < MAX_VIEWS; ++i) {
if(model->views[i]) {
view_draw(model->views[i], canvas);
}
}
}
static bool view_stack_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
ViewStack* view_stack = context;
bool consumed = false;
ViewStackModel* model = view_get_model(view_stack->view);
for(int i = MAX_VIEWS - 1; i >= 0; i--) {
if(model->views[i] && view_input(model->views[i], event)) {
consumed = true;
break;
}
}
view_commit_model(view_stack->view, false);
return consumed;
}
void view_stack_add_view(ViewStack* view_stack, View* view) {
furi_assert(view_stack);
furi_assert(view);
bool result = false;
ViewStackModel* model = view_get_model(view_stack->view);
for(int i = 0; i < MAX_VIEWS; ++i) {
if(!model->views[i]) {
model->views[i] = view;
view_set_update_callback(model->views[i], view_stack_update_callback);
view_set_update_callback_context(model->views[i], view_stack->view);
if(view->enter_callback) {
view->enter_callback(view->context);
}
result = true;
break;
}
}
view_commit_model(view_stack->view, result);
furi_assert(result);
}
void view_stack_remove_view(ViewStack* view_stack, View* view) {
furi_assert(view_stack);
furi_assert(view);
/* Removing view on-the-go is dangerous, but it is protected with
* Locking model, so system is consistent at any time. */
bool result = false;
ViewStackModel* model = view_get_model(view_stack->view);
for(int i = 0; i < MAX_VIEWS; ++i) {
if(model->views[i] == view) {
if(view->exit_callback) {
view->exit_callback(view->context);
}
view_set_update_callback(model->views[i], NULL);
view_set_update_callback_context(model->views[i], NULL);
model->views[i] = NULL;
result = true;
break;
}
}
view_commit_model(view_stack->view, result);
furi_assert(result);
}
View* view_stack_get_view(ViewStack* view_stack) {
furi_assert(view_stack);
return view_stack->view;
}

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/**
* @file view_stack.h
* GUI: ViewStack API
*
* ViewStack accumulates several Views in one stack.
* Draw callbacks are called sequenctially starting from
* first added. Input callbacks are called in reverse order.
* Consumed input is not passed on underlying layers.
*/
#pragma once
#include <stdbool.h>
#include "view.h"
#ifdef __cplusplus
extern "C" {
#endif
/** ViewStack, anonymous type. */
typedef struct ViewStack ViewStack;
/** Allocate and init ViewStack
*
* @return ViewStack instance
*/
ViewStack* view_stack_alloc(void);
/** Free ViewStack instance
*
* @param view_stack instance
*/
void view_stack_free(ViewStack* view_stack);
/** Get View of ViewStack.
* Should this View to any view manager such as
* ViewDispatcher or ViewHolder.
*
* @param view_stack instance
*/
View* view_stack_get_view(ViewStack* view_stack);
/** Add View to ViewStack.
* Adds View on top of ViewStack.
*
* @param view_stack instance
* @view view view to add
*/
void view_stack_add_view(ViewStack* view_stack, View* view);
/** Remove any View in ViewStack.
* If no View to remove found - ignore.
*
* @param view_stack instance
* @view view view to remove
*/
void view_stack_remove_view(ViewStack* view_stack, View* view);
#ifdef __cplusplus
}
#endif