[FL-2627] Flipper applications: SDK, build and debug system (#1387)
* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
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applications/services/gui/icon_animation.h
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90
applications/services/gui/icon_animation.h
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/**
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* @file icon_animation.h
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* GUI: IconAnimation API
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*/
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#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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#include <assets_icons.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Icon Animation */
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typedef struct IconAnimation IconAnimation;
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/** Icon Animation Callback. Used for update notification */
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typedef void (*IconAnimationCallback)(IconAnimation* instance, void* context);
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/** Allocate icon animation instance with const icon data.
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*
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* always returns Icon or stops system if not enough memory
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*
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* @param[in] icon pointer to Icon data
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*
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* @return IconAnimation instance
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*/
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IconAnimation* icon_animation_alloc(const Icon* icon);
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/** Release icon animation instance
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*
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* @param instance IconAnimation instance
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*/
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void icon_animation_free(IconAnimation* instance);
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/** Set IconAnimation update callback
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*
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* Normally you do not need to use this function, use view_tie_icon_animation
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* instead.
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*
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* @param instance IconAnimation instance
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* @param[in] callback IconAnimationCallback
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* @param context callback context
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*/
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void icon_animation_set_update_callback(
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IconAnimation* instance,
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IconAnimationCallback callback,
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void* context);
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/** Get icon animation width
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*
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* @param instance IconAnimation instance
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*
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* @return width in pixels
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*/
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uint8_t icon_animation_get_width(IconAnimation* instance);
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/** Get icon animation height
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*
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* @param instance IconAnimation instance
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*
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* @return height in pixels
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*/
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uint8_t icon_animation_get_height(IconAnimation* instance);
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/** Start icon animation
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*
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* @param instance IconAnimation instance
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*/
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void icon_animation_start(IconAnimation* instance);
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/** Stop icon animation
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*
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* @param instance IconAnimation instance
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*/
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void icon_animation_stop(IconAnimation* instance);
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/** Returns true if current frame is a last one
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*
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* @param instance IconAnimation instance
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*
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* @return true if last frame
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*/
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bool icon_animation_is_last_frame(IconAnimation* instance);
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#ifdef __cplusplus
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}
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#endif
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