[FL-2627] Flipper applications: SDK, build and debug system (#1387)

* Added support for running applications from SD card (FAPs - Flipper Application Packages)
* Added plugin_dist target for fbt to build FAPs
* All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default
* Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them
* Added debugging support for FAPs with fbt debug & VSCode
* Added public firmware API with automated versioning

Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: SG <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
SG
2022-09-15 02:11:38 +10:00
committed by Aleksandr Kutuzov
parent 0f6f9ad52e
commit b9a766d909
895 changed files with 8862 additions and 1465 deletions

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#include "desktop_settings_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const desktop_settings_on_enter_handlers[])(void*) = {
#include "desktop_settings_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const desktop_settings_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "desktop_settings_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const desktop_settings_on_exit_handlers[])(void* context) = {
#include "desktop_settings_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers desktop_settings_scene_handlers = {
.on_enter_handlers = desktop_settings_on_enter_handlers,
.on_event_handlers = desktop_settings_on_event_handlers,
.on_exit_handlers = desktop_settings_on_exit_handlers,
.scene_num = DesktopSettingsAppSceneNum,
};

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#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) DesktopSettingsAppScene##id,
typedef enum {
#include "desktop_settings_scene_config.h"
DesktopSettingsAppSceneNum,
} DesktopSettingsAppScene;
#undef ADD_SCENE
extern const SceneManagerHandlers desktop_settings_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "desktop_settings_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "desktop_settings_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "desktop_settings_scene_config.h"
#undef ADD_SCENE

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ADD_SCENE(desktop_settings, start, Start)
ADD_SCENE(desktop_settings, favorite, Favorite)
ADD_SCENE(desktop_settings, pin_menu, PinMenu)
ADD_SCENE(desktop_settings, pin_auth, PinAuth)
ADD_SCENE(desktop_settings, pin_error, PinError)
ADD_SCENE(desktop_settings, pin_disable, PinDisable)
ADD_SCENE(desktop_settings, pin_setup, PinSetup)
ADD_SCENE(desktop_settings, pin_setup_howto, PinSetupHowto)
ADD_SCENE(desktop_settings, pin_setup_howto2, PinSetupHowto2)
ADD_SCENE(desktop_settings, pin_setup_done, PinSetupDone)

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#include "../desktop_settings_app.h"
#include "applications.h"
#include "desktop_settings_scene.h"
static void desktop_settings_scene_favorite_submenu_callback(void* context, uint32_t index) {
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void desktop_settings_scene_favorite_on_enter(void* context) {
DesktopSettingsApp* app = context;
Submenu* submenu = app->submenu;
submenu_reset(submenu);
for(size_t i = 0; i < FLIPPER_APPS_COUNT; i++) {
submenu_add_item(
submenu,
FLIPPER_APPS[i].name,
i,
desktop_settings_scene_favorite_submenu_callback,
app);
}
uint32_t primary_favorite =
scene_manager_get_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite);
submenu_set_header(
app->submenu, primary_favorite ? "Primary favorite app:" : "Secondary favorite app:");
if(primary_favorite) {
submenu_set_selected_item(app->submenu, app->settings.favorite_primary);
} else {
submenu_set_selected_item(app->submenu, app->settings.favorite_secondary);
}
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
}
bool desktop_settings_scene_favorite_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
uint32_t primary_favorite =
scene_manager_get_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite);
if(event.type == SceneManagerEventTypeCustom) {
if(primary_favorite) {
app->settings.favorite_primary = event.event;
} else {
app->settings.favorite_secondary = event.event;
}
scene_manager_previous_scene(app->scene_manager);
consumed = true;
}
return consumed;
}
void desktop_settings_scene_favorite_on_exit(void* context) {
DesktopSettingsApp* app = context;
SAVE_DESKTOP_SETTINGS(&app->settings);
submenu_reset(app->submenu);
}

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#pragma once
#define SCENE_STATE_PIN_AUTH_DISABLE (0)
#define SCENE_STATE_PIN_AUTH_CHANGE_PIN (1)
#define SCENE_STATE_PIN_ERROR_MISMATCH (0)
#define SCENE_STATE_PIN_ERROR_WRONG (1)

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#include <stdint.h>
#include <core/check.h>
#include <gui/scene_manager.h>
#include <desktop/helpers/pin_lock.h>
#include "../desktop_settings_app.h"
#include <desktop/desktop_settings.h>
#include <desktop/views/desktop_view_pin_input.h>
#include "desktop_settings_scene.h"
#include "desktop_settings_scene_i.h"
#define SCENE_EVENT_EXIT (0U)
#define SCENE_EVENT_PINS_EQUAL (1U)
#define SCENE_EVENT_PINS_DIFFERENT (2U)
static void pin_auth_done_callback(const PinCode* pin_code, void* context) {
furi_assert(pin_code);
furi_assert(context);
DesktopSettingsApp* app = context;
app->pincode_buffer = *pin_code;
if(desktop_pins_are_equal(&app->settings.pin_code, pin_code)) {
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_PINS_EQUAL);
} else {
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_PINS_DIFFERENT);
}
}
static void pin_auth_back_callback(void* context) {
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_EXIT);
}
void desktop_settings_scene_pin_auth_on_enter(void* context) {
DesktopSettingsApp* app = context;
LOAD_DESKTOP_SETTINGS(&app->settings);
furi_assert(app->settings.pin_code.length > 0);
desktop_view_pin_input_set_context(app->pin_input_view, app);
desktop_view_pin_input_set_back_callback(app->pin_input_view, pin_auth_back_callback);
desktop_view_pin_input_set_done_callback(app->pin_input_view, pin_auth_done_callback);
desktop_view_pin_input_set_label_button(app->pin_input_view, "OK");
desktop_view_pin_input_set_label_primary(app->pin_input_view, 0, 0, NULL);
desktop_view_pin_input_set_label_secondary(
app->pin_input_view, 0, 8, "Enter your current PIN:");
desktop_view_pin_input_reset_pin(app->pin_input_view);
desktop_view_pin_input_unlock_input(app->pin_input_view);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewIdPinInput);
}
bool desktop_settings_scene_pin_auth_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_EVENT_PINS_DIFFERENT:
scene_manager_set_scene_state(
app->scene_manager, DesktopSettingsAppScenePinError, SCENE_STATE_PIN_ERROR_WRONG);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinError);
consumed = true;
break;
case SCENE_EVENT_PINS_EQUAL: {
uint32_t state =
scene_manager_get_scene_state(app->scene_manager, DesktopSettingsAppScenePinAuth);
if(state == SCENE_STATE_PIN_AUTH_CHANGE_PIN) {
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinSetupHowto);
} else if(state == SCENE_STATE_PIN_AUTH_DISABLE) {
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinDisable);
} else {
furi_assert(0);
}
consumed = true;
break;
}
case SCENE_EVENT_EXIT:
scene_manager_search_and_switch_to_previous_scene(
app->scene_manager, DesktopSettingsAppScenePinMenu);
consumed = true;
break;
default:
consumed = true;
break;
}
}
return consumed;
}
void desktop_settings_scene_pin_auth_on_exit(void* context) {
furi_assert(context);
DesktopSettingsApp* app = context;
desktop_view_pin_input_set_back_callback(app->pin_input_view, NULL);
desktop_view_pin_input_set_done_callback(app->pin_input_view, NULL);
}

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#include <stdint.h>
#include <core/check.h>
#include <gui/scene_manager.h>
#include <gui/modules/popup.h>
#include "../desktop_settings_app.h"
#include <desktop/desktop_settings.h>
#include "desktop_settings_scene.h"
#define SCENE_EVENT_EXIT (0U)
static void pin_disable_back_callback(void* context) {
furi_assert(context);
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_EXIT);
}
void desktop_settings_scene_pin_disable_on_enter(void* context) {
furi_assert(context);
DesktopSettingsApp* app = context;
app->settings.pin_code.length = 0;
memset(app->settings.pin_code.data, '0', sizeof(app->settings.pin_code.data));
SAVE_DESKTOP_SETTINGS(&app->settings);
popup_set_context(app->popup, app);
popup_set_callback(app->popup, pin_disable_back_callback);
popup_set_icon(app->popup, 0, 2, &I_DolphinMafia_115x62);
popup_set_header(app->popup, "PIN\ndeleted!", 95, 9, AlignCenter, AlignCenter);
popup_set_timeout(app->popup, 1500);
popup_enable_timeout(app->popup);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewIdPopup);
}
bool desktop_settings_scene_pin_disable_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_EVENT_EXIT:
scene_manager_search_and_switch_to_previous_scene(
app->scene_manager, DesktopSettingsAppScenePinMenu);
consumed = true;
break;
default:
consumed = true;
break;
}
}
return consumed;
}
void desktop_settings_scene_pin_disable_on_exit(void* context) {
UNUSED(context);
}

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#include <stdint.h>
#include <core/check.h>
#include <gui/scene_manager.h>
#include <desktop/desktop_settings.h>
#include <desktop/views/desktop_view_pin_input.h>
#include "desktop_settings_scene.h"
#include "desktop_settings_scene_i.h"
#include <desktop/helpers/pin_lock.h>
#include "../desktop_settings_app.h"
#define SCENE_EVENT_EXIT (0U)
static void pin_error_back_callback(void* context) {
furi_assert(context);
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_EXIT);
}
static void pin_error_done_callback(const PinCode* pin_code, void* context) {
UNUSED(pin_code);
furi_assert(context);
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_EXIT);
}
void desktop_settings_scene_pin_error_on_enter(void* context) {
DesktopSettingsApp* app = context;
desktop_pin_lock_error_notify();
desktop_view_pin_input_set_context(app->pin_input_view, app);
desktop_view_pin_input_set_back_callback(app->pin_input_view, pin_error_back_callback);
desktop_view_pin_input_set_done_callback(app->pin_input_view, pin_error_done_callback);
uint32_t state =
scene_manager_get_scene_state(app->scene_manager, DesktopSettingsAppScenePinError);
if(state == SCENE_STATE_PIN_ERROR_MISMATCH) {
desktop_view_pin_input_set_label_primary(app->pin_input_view, 29, 8, "PIN mismatch!");
} else if(state == SCENE_STATE_PIN_ERROR_WRONG) {
desktop_view_pin_input_set_label_primary(app->pin_input_view, 35, 8, "Wrong PIN!");
} else {
furi_assert(0);
}
desktop_view_pin_input_set_label_secondary(app->pin_input_view, 0, 8, NULL);
desktop_view_pin_input_set_label_button(app->pin_input_view, "Retry");
desktop_view_pin_input_lock_input(app->pin_input_view);
desktop_view_pin_input_set_pin(app->pin_input_view, &app->pincode_buffer);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewIdPinInput);
}
bool desktop_settings_scene_pin_error_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_EVENT_EXIT:
scene_manager_previous_scene(app->scene_manager);
consumed = true;
break;
default:
consumed = true;
break;
}
}
return consumed;
}
void desktop_settings_scene_pin_error_on_exit(void* context) {
furi_assert(context);
DesktopSettingsApp* app = context;
desktop_view_pin_input_unlock_input(app->pin_input_view);
desktop_view_pin_input_set_back_callback(app->pin_input_view, NULL);
desktop_view_pin_input_set_done_callback(app->pin_input_view, NULL);
}

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#include <gui/scene_manager.h>
#include <applications.h>
#include "../desktop_settings_app.h"
#include "desktop_settings_scene.h"
#include "desktop_settings_scene_i.h"
#define SCENE_EVENT_SET_PIN 0
#define SCENE_EVENT_CHANGE_PIN 1
#define SCENE_EVENT_DISABLE_PIN 2
static void desktop_settings_scene_pin_menu_submenu_callback(void* context, uint32_t index) {
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void desktop_settings_scene_pin_menu_on_enter(void* context) {
DesktopSettingsApp* app = context;
Submenu* submenu = app->submenu;
submenu_reset(submenu);
if(!app->settings.pin_code.length) {
submenu_add_item(
submenu,
"Set Pin",
SCENE_EVENT_SET_PIN,
desktop_settings_scene_pin_menu_submenu_callback,
app);
} else {
submenu_add_item(
submenu,
"Change Pin",
SCENE_EVENT_CHANGE_PIN,
desktop_settings_scene_pin_menu_submenu_callback,
app);
submenu_add_item(
submenu,
"Disable",
SCENE_EVENT_DISABLE_PIN,
desktop_settings_scene_pin_menu_submenu_callback,
app);
}
submenu_set_header(app->submenu, "Pin code settings:");
submenu_set_selected_item(app->submenu, app->menu_idx);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
}
bool desktop_settings_scene_pin_menu_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_EVENT_SET_PIN:
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinSetupHowto);
consumed = true;
break;
case SCENE_EVENT_CHANGE_PIN:
scene_manager_set_scene_state(
app->scene_manager,
DesktopSettingsAppScenePinAuth,
SCENE_STATE_PIN_AUTH_CHANGE_PIN);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinAuth);
consumed = true;
break;
case SCENE_EVENT_DISABLE_PIN:
scene_manager_set_scene_state(
app->scene_manager, DesktopSettingsAppScenePinAuth, SCENE_STATE_PIN_AUTH_DISABLE);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinAuth);
consumed = true;
break;
default:
consumed = true;
break;
}
}
return consumed;
}
void desktop_settings_scene_pin_menu_on_exit(void* context) {
DesktopSettingsApp* app = context;
submenu_reset(app->submenu);
}

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#include <stdint.h>
#include <core/check.h>
#include <gui/scene_manager.h>
#include "../desktop_settings_app.h"
#include <desktop/desktop_settings.h>
#include <desktop/views/desktop_view_pin_input.h>
#include "desktop_settings_scene.h"
#include "desktop_settings_scene_i.h"
#include <desktop/helpers/pin_lock.h>
#define SCENE_EVENT_EXIT (0U)
#define SCENE_EVENT_1ST_PIN_ENTERED (1U)
#define SCENE_EVENT_PINS_EQUAL (2U)
#define SCENE_EVENT_PINS_DIFFERENT (3U)
static void pin_setup_done_callback(const PinCode* pin_code, void* context) {
furi_assert(pin_code);
furi_assert(context);
DesktopSettingsApp* app = context;
if(!app->pincode_buffer_filled) {
app->pincode_buffer = *pin_code;
app->pincode_buffer_filled = true;
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_1ST_PIN_ENTERED);
} else {
app->pincode_buffer_filled = false;
if(desktop_pins_are_equal(&app->pincode_buffer, pin_code)) {
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_PINS_EQUAL);
} else {
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_PINS_DIFFERENT);
}
}
}
static void pin_setup_back_callback(void* context) {
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_EXIT);
}
void desktop_settings_scene_pin_setup_on_enter(void* context) {
DesktopSettingsApp* app = context;
app->pincode_buffer_filled = false;
desktop_view_pin_input_set_context(app->pin_input_view, app);
desktop_view_pin_input_set_back_callback(app->pin_input_view, pin_setup_back_callback);
desktop_view_pin_input_set_done_callback(app->pin_input_view, pin_setup_done_callback);
desktop_view_pin_input_set_label_button(app->pin_input_view, "OK");
desktop_view_pin_input_set_label_primary(app->pin_input_view, 0, 0, NULL);
desktop_view_pin_input_set_label_secondary(
app->pin_input_view, 0, 8, "Enter from 4 to 10 arrows:");
desktop_view_pin_input_reset_pin(app->pin_input_view);
desktop_view_pin_input_unlock_input(app->pin_input_view);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewIdPinInput);
}
bool desktop_settings_scene_pin_setup_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_EVENT_1ST_PIN_ENTERED:
desktop_view_pin_input_set_label_button(app->pin_input_view, "OK");
desktop_view_pin_input_set_label_primary(app->pin_input_view, 0, 0, NULL);
desktop_view_pin_input_set_label_secondary(
app->pin_input_view, 0, 8, "Confirm your PIN:");
desktop_view_pin_input_reset_pin(app->pin_input_view);
desktop_view_pin_input_unlock_input(app->pin_input_view);
consumed = true;
break;
case SCENE_EVENT_PINS_DIFFERENT:
scene_manager_set_scene_state(
app->scene_manager,
DesktopSettingsAppScenePinError,
SCENE_STATE_PIN_ERROR_MISMATCH);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinError);
consumed = true;
break;
case SCENE_EVENT_PINS_EQUAL:
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinSetupHowto2);
consumed = true;
break;
case SCENE_EVENT_EXIT: {
uint32_t scene_found;
scene_found = scene_manager_search_and_switch_to_previous_scene(
app->scene_manager, DesktopSettingsAppScenePinMenu);
if(!scene_found) {
view_dispatcher_stop(app->view_dispatcher);
}
consumed = true;
break;
}
default:
consumed = true;
break;
}
}
return consumed;
}
void desktop_settings_scene_pin_setup_on_exit(void* context) {
furi_assert(context);
DesktopSettingsApp* app = context;
desktop_view_pin_input_set_back_callback(app->pin_input_view, NULL);
desktop_view_pin_input_set_done_callback(app->pin_input_view, NULL);
}

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#include <furi.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include <stdint.h>
#include <gui/scene_manager.h>
#include <gui/view_dispatcher.h>
#include "../desktop_settings_app.h"
#include <desktop/desktop_settings.h>
#include <desktop/views/desktop_view_pin_input.h>
#include "desktop_settings_scene.h"
#define SCENE_EVENT_DONE (0U)
static void pin_setup_done_callback(const PinCode* pin_code, void* context) {
furi_assert(pin_code);
furi_assert(context);
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_DONE);
}
void desktop_settings_scene_pin_setup_done_on_enter(void* context) {
DesktopSettingsApp* app = context;
app->settings.pin_code = app->pincode_buffer;
SAVE_DESKTOP_SETTINGS(&app->settings);
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
notification_message(notification, &sequence_single_vibro);
furi_record_close(RECORD_NOTIFICATION);
desktop_view_pin_input_set_context(app->pin_input_view, app);
desktop_view_pin_input_set_back_callback(app->pin_input_view, NULL);
desktop_view_pin_input_set_done_callback(app->pin_input_view, pin_setup_done_callback);
desktop_view_pin_input_set_pin(app->pin_input_view, &app->settings.pin_code);
desktop_view_pin_input_set_label_button(app->pin_input_view, "Done");
desktop_view_pin_input_set_label_primary(app->pin_input_view, 29, 8, "PIN activated!");
desktop_view_pin_input_set_label_secondary(
app->pin_input_view, 7, 45, "Remember or write it down");
desktop_view_pin_input_lock_input(app->pin_input_view);
desktop_view_pin_input_set_pin_position(app->pin_input_view, 64, 24);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewIdPinInput);
}
bool desktop_settings_scene_pin_setup_done_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_EVENT_DONE: {
bool scene_found = false;
scene_found = scene_manager_search_and_switch_to_previous_scene(
app->scene_manager, DesktopSettingsAppScenePinMenu);
if(!scene_found) {
view_dispatcher_stop(app->view_dispatcher);
}
consumed = true;
break;
}
default:
consumed = true;
break;
}
} else if(event.type == SceneManagerEventTypeBack) {
consumed = true;
}
return consumed;
}
void desktop_settings_scene_pin_setup_done_on_exit(void* context) {
furi_assert(context);
DesktopSettingsApp* app = context;
desktop_view_pin_input_set_pin_position(app->pin_input_view, 64, 32);
desktop_view_pin_input_set_back_callback(app->pin_input_view, NULL);
desktop_view_pin_input_set_done_callback(app->pin_input_view, NULL);
}

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#include <furi.h>
#include <gui/scene_manager.h>
#include <gui/view_dispatcher.h>
#include "desktop_settings_scene.h"
#include "../desktop_settings_app.h"
#include "../views/desktop_settings_view_pin_setup_howto.h"
#define SCENE_EXIT_EVENT (0U)
static void desktop_settings_scene_pin_lock_done_callback(void* context) {
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EXIT_EVENT);
}
void desktop_settings_scene_pin_setup_howto_on_enter(void* context) {
DesktopSettingsApp* app = context;
desktop_settings_view_pin_setup_howto_set_callback(
app->pin_setup_howto_view, desktop_settings_scene_pin_lock_done_callback, app);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewIdPinSetupHowto);
}
bool desktop_settings_scene_pin_setup_howto_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_EXIT_EVENT:
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinSetup);
consumed = true;
break;
default:
furi_assert(0);
consumed = true;
break;
}
}
return consumed;
}
void desktop_settings_scene_pin_setup_howto_on_exit(void* context) {
UNUSED(context);
}

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#include <furi.h>
#include <gui/scene_manager.h>
#include <stdint.h>
#include "desktop_settings_scene.h"
#include "../desktop_settings_app.h"
#include "../views/desktop_settings_view_pin_setup_howto2.h"
#define SCENE_EXIT_EVENT (0U)
#define SCENE_DONE_EVENT (1U)
static void desktop_settings_scene_pin_setup_howto2_done_callback(void* context) {
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_DONE_EVENT);
}
static void desktop_settings_scene_pin_setup_howto2_exit_callback(void* context) {
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EXIT_EVENT);
}
void desktop_settings_scene_pin_setup_howto2_on_enter(void* context) {
DesktopSettingsApp* app = context;
desktop_settings_view_pin_setup_howto2_set_context(app->pin_setup_howto2_view, app);
desktop_settings_view_pin_setup_howto2_set_ok_callback(
app->pin_setup_howto2_view, desktop_settings_scene_pin_setup_howto2_done_callback);
desktop_settings_view_pin_setup_howto2_set_cancel_callback(
app->pin_setup_howto2_view, desktop_settings_scene_pin_setup_howto2_exit_callback);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewIdPinSetupHowto2);
}
bool desktop_settings_scene_pin_setup_howto2_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_DONE_EVENT: {
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinSetupDone);
consumed = true;
break;
}
case SCENE_EXIT_EVENT: {
bool scene_found = false;
scene_found = scene_manager_search_and_switch_to_previous_scene(
app->scene_manager, DesktopSettingsAppScenePinMenu);
if(!scene_found) {
view_dispatcher_stop(app->view_dispatcher);
}
consumed = true;
break;
}
default:
furi_assert(0);
consumed = true;
break;
}
}
return consumed;
}
void desktop_settings_scene_pin_setup_howto2_on_exit(void* context) {
DesktopSettingsApp* app = context;
desktop_settings_view_pin_setup_howto2_set_ok_callback(app->pin_setup_howto2_view, NULL);
desktop_settings_view_pin_setup_howto2_set_cancel_callback(app->pin_setup_howto2_view, NULL);
}

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#include <applications.h>
#include <lib/toolbox/value_index.h>
#include "../desktop_settings_app.h"
#include "desktop_settings_scene.h"
#define SCENE_EVENT_SELECT_FAVORITE_PRIMARY 0
#define SCENE_EVENT_SELECT_FAVORITE_SECONDARY 1
#define SCENE_EVENT_SELECT_PIN_SETUP 2
#define SCENE_EVENT_SELECT_AUTO_LOCK_DELAY 3
#define AUTO_LOCK_DELAY_COUNT 6
const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
"OFF",
"30s",
"60s",
"2min",
"5min",
"10min",
};
const uint32_t auto_lock_delay_value[AUTO_LOCK_DELAY_COUNT] =
{0, 30000, 60000, 120000, 300000, 600000};
static void desktop_settings_scene_start_var_list_enter_callback(void* context, uint32_t index) {
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
static void desktop_settings_scene_start_auto_lock_delay_changed(VariableItem* item) {
DesktopSettingsApp* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, auto_lock_delay_text[index]);
app->settings.auto_lock_delay_ms = auto_lock_delay_value[index];
}
void desktop_settings_scene_start_on_enter(void* context) {
DesktopSettingsApp* app = context;
VariableItemList* variable_item_list = app->variable_item_list;
VariableItem* item;
uint8_t value_index;
variable_item_list_add(variable_item_list, "Primary Favorite App", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "Secondary Favorite App", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "PIN Setup", 1, NULL, NULL);
item = variable_item_list_add(
variable_item_list,
"Auto Lock Time",
AUTO_LOCK_DELAY_COUNT,
desktop_settings_scene_start_auto_lock_delay_changed,
app);
variable_item_list_set_enter_callback(
variable_item_list, desktop_settings_scene_start_var_list_enter_callback, app);
value_index = value_index_uint32(
app->settings.auto_lock_delay_ms, auto_lock_delay_value, AUTO_LOCK_DELAY_COUNT);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, auto_lock_delay_text[value_index]);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewVarItemList);
}
bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_EVENT_SELECT_FAVORITE_PRIMARY:
scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 1);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
consumed = true;
break;
case SCENE_EVENT_SELECT_FAVORITE_SECONDARY:
scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 0);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
consumed = true;
break;
case SCENE_EVENT_SELECT_PIN_SETUP:
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu);
consumed = true;
break;
case SCENE_EVENT_SELECT_AUTO_LOCK_DELAY:
consumed = true;
break;
}
}
return consumed;
}
void desktop_settings_scene_start_on_exit(void* context) {
DesktopSettingsApp* app = context;
variable_item_list_reset(app->variable_item_list);
SAVE_DESKTOP_SETTINGS(&app->settings);
}