[FL-2627] Flipper applications: SDK, build and debug system (#1387)

* Added support for running applications from SD card (FAPs - Flipper Application Packages)
* Added plugin_dist target for fbt to build FAPs
* All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default
* Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them
* Added debugging support for FAPs with fbt debug & VSCode
* Added public firmware API with automated versioning

Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: SG <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
SG
2022-09-15 02:11:38 +10:00
committed by Aleksandr Kutuzov
parent 0f6f9ad52e
commit b9a766d909
895 changed files with 8862 additions and 1465 deletions

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App(
appid="power_settings",
name="Power",
apptype=FlipperAppType.SETTINGS,
entry_point="power_settings_app",
requires=[
"gui",
"power",
],
flags=["InsomniaSafe"],
stack_size=1 * 1024,
order=40,
)

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#include "power_settings_app.h"
static bool power_settings_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
PowerSettingsApp* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool power_settings_back_event_callback(void* context) {
furi_assert(context);
PowerSettingsApp* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static void power_settings_tick_event_callback(void* context) {
furi_assert(context);
PowerSettingsApp* app = context;
scene_manager_handle_tick_event(app->scene_manager);
}
PowerSettingsApp* power_settings_app_alloc(uint32_t first_scene) {
PowerSettingsApp* app = malloc(sizeof(PowerSettingsApp));
// Records
app->gui = furi_record_open(RECORD_GUI);
app->power = furi_record_open(RECORD_POWER);
// View dispatcher
app->view_dispatcher = view_dispatcher_alloc();
app->scene_manager = scene_manager_alloc(&power_settings_scene_handlers, app);
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(
app->view_dispatcher, power_settings_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, power_settings_back_event_callback);
view_dispatcher_set_tick_event_callback(
app->view_dispatcher, power_settings_tick_event_callback, 2000);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
// Views
app->batery_info = battery_info_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
PowerSettingsAppViewBatteryInfo,
battery_info_get_view(app->batery_info));
app->submenu = submenu_alloc();
view_dispatcher_add_view(
app->view_dispatcher, PowerSettingsAppViewSubmenu, submenu_get_view(app->submenu));
app->dialog = dialog_ex_alloc();
view_dispatcher_add_view(
app->view_dispatcher, PowerSettingsAppViewDialog, dialog_ex_get_view(app->dialog));
// Set first scene
scene_manager_next_scene(app->scene_manager, first_scene);
return app;
}
void power_settings_app_free(PowerSettingsApp* app) {
furi_assert(app);
// Views
view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewBatteryInfo);
battery_info_free(app->batery_info);
view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewSubmenu);
submenu_free(app->submenu);
view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewDialog);
dialog_ex_free(app->dialog);
// View dispatcher
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);
// Records
furi_record_close(RECORD_POWER);
furi_record_close(RECORD_GUI);
free(app);
}
int32_t power_settings_app(void* p) {
uint32_t first_scene = PowerSettingsAppSceneStart;
if(p && strlen(p) && !strcmp(p, "off")) {
first_scene = PowerSettingsAppScenePowerOff;
}
PowerSettingsApp* app = power_settings_app_alloc(first_scene);
view_dispatcher_run(app->view_dispatcher);
power_settings_app_free(app);
return 0;
}

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#pragma once
#include <furi.h>
#include <power/power_service/power.h>
#include <gui/gui.h>
#include <gui/view.h>
#include <gui/view_dispatcher.h>
#include <gui/scene_manager.h>
#include "views/battery_info.h"
#include <gui/modules/submenu.h>
#include <gui/modules/dialog_ex.h>
#include "scenes/power_settings_scene.h"
typedef struct {
Power* power;
Gui* gui;
SceneManager* scene_manager;
ViewDispatcher* view_dispatcher;
BatteryInfo* batery_info;
Submenu* submenu;
DialogEx* dialog;
PowerInfo info;
} PowerSettingsApp;
typedef enum {
PowerSettingsAppViewBatteryInfo,
PowerSettingsAppViewSubmenu,
PowerSettingsAppViewDialog,
} PowerSettingsAppView;

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#include "power_settings_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const power_settings_on_enter_handlers[])(void*) = {
#include "power_settings_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const power_settings_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "power_settings_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const power_settings_on_exit_handlers[])(void* context) = {
#include "power_settings_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers power_settings_scene_handlers = {
.on_enter_handlers = power_settings_on_enter_handlers,
.on_event_handlers = power_settings_on_event_handlers,
.on_exit_handlers = power_settings_on_exit_handlers,
.scene_num = PowerSettingsAppSceneNum,
};

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#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) PowerSettingsAppScene##id,
typedef enum {
#include "power_settings_scene_config.h"
PowerSettingsAppSceneNum,
} PowerSettingsAppScene;
#undef ADD_SCENE
extern const SceneManagerHandlers power_settings_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "power_settings_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "power_settings_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "power_settings_scene_config.h"
#undef ADD_SCENE

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#include "../power_settings_app.h"
static void power_settings_scene_battery_info_update_model(PowerSettingsApp* app) {
power_get_info(app->power, &app->info);
BatteryInfoModel battery_info_data = {
.vbus_voltage = app->info.voltage_vbus,
.gauge_voltage = app->info.voltage_gauge,
.gauge_current = app->info.current_gauge,
.gauge_temperature = app->info.temperature_gauge,
.charge = app->info.charge,
.health = app->info.health,
};
battery_info_set_data(app->batery_info, &battery_info_data);
}
void power_settings_scene_battery_info_on_enter(void* context) {
PowerSettingsApp* app = context;
power_settings_scene_battery_info_update_model(app);
view_dispatcher_switch_to_view(app->view_dispatcher, PowerSettingsAppViewBatteryInfo);
}
bool power_settings_scene_battery_info_on_event(void* context, SceneManagerEvent event) {
PowerSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeTick) {
power_settings_scene_battery_info_update_model(app);
consumed = true;
}
return consumed;
}
void power_settings_scene_battery_info_on_exit(void* context) {
UNUSED(context);
}

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ADD_SCENE(power_settings, start, Start)
ADD_SCENE(power_settings, battery_info, BatteryInfo)
ADD_SCENE(power_settings, reboot, Reboot)
ADD_SCENE(power_settings, power_off, PowerOff)

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#include "../power_settings_app.h"
void power_settings_scene_power_off_dialog_callback(DialogExResult result, void* context) {
furi_assert(context);
PowerSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, result);
}
void power_settings_scene_power_off_on_enter(void* context) {
PowerSettingsApp* app = context;
DialogEx* dialog = app->dialog;
dialog_ex_set_header(dialog, "Turn Off Device?", 64, 2, AlignCenter, AlignTop);
dialog_ex_set_text(
dialog, " I will be\nwaiting for\n you here...", 78, 16, AlignLeft, AlignTop);
dialog_ex_set_icon(dialog, 21, 13, &I_Cry_dolph_55x52);
dialog_ex_set_left_button_text(dialog, "Back");
dialog_ex_set_right_button_text(dialog, "OFF");
dialog_ex_set_result_callback(dialog, power_settings_scene_power_off_dialog_callback);
dialog_ex_set_context(dialog, app);
view_dispatcher_switch_to_view(app->view_dispatcher, PowerSettingsAppViewDialog);
}
bool power_settings_scene_power_off_on_event(void* context, SceneManagerEvent event) {
PowerSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == DialogExResultLeft) {
if(!scene_manager_previous_scene(app->scene_manager)) {
scene_manager_stop(app->scene_manager);
view_dispatcher_stop(app->view_dispatcher);
}
} else if(event.event == DialogExResultRight) {
power_off(app->power);
}
consumed = true;
}
return consumed;
}
void power_settings_scene_power_off_on_exit(void* context) {
PowerSettingsApp* app = context;
dialog_ex_reset(app->dialog);
}

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#include "../power_settings_app.h"
enum PowerSettingsRebootSubmenuIndex {
PowerSettingsRebootSubmenuIndexDfu,
PowerSettingsRebootSubmenuIndexOs,
};
void power_settings_scene_reboot_submenu_callback(void* context, uint32_t index) {
furi_assert(context);
PowerSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void power_settings_scene_reboot_on_enter(void* context) {
PowerSettingsApp* app = context;
Submenu* submenu = app->submenu;
submenu_set_header(submenu, "Reboot type");
submenu_add_item(
submenu,
"Firmware upgrade",
PowerSettingsRebootSubmenuIndexDfu,
power_settings_scene_reboot_submenu_callback,
app);
submenu_add_item(
submenu,
"Flipper OS",
PowerSettingsRebootSubmenuIndexOs,
power_settings_scene_reboot_submenu_callback,
app);
view_dispatcher_switch_to_view(app->view_dispatcher, PowerSettingsAppViewSubmenu);
}
bool power_settings_scene_reboot_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == PowerSettingsRebootSubmenuIndexDfu) {
power_reboot(PowerBootModeDfu);
} else if(event.event == PowerSettingsRebootSubmenuIndexOs) {
power_reboot(PowerBootModeNormal);
}
consumed = true;
}
return consumed;
}
void power_settings_scene_reboot_on_exit(void* context) {
PowerSettingsApp* app = context;
submenu_reset(app->submenu);
}

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#include "../power_settings_app.h"
enum PowerSettingsSubmenuIndex {
PowerSettingsSubmenuIndexBatteryInfo,
PowerSettingsSubmenuIndexReboot,
PowerSettingsSubmenuIndexOff,
};
static void power_settings_scene_start_submenu_callback(void* context, uint32_t index) {
furi_assert(context);
PowerSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void power_settings_scene_start_on_enter(void* context) {
PowerSettingsApp* app = context;
Submenu* submenu = app->submenu;
submenu_add_item(
submenu,
"Battery Info",
PowerSettingsSubmenuIndexBatteryInfo,
power_settings_scene_start_submenu_callback,
app);
submenu_add_item(
submenu,
"Reboot",
PowerSettingsSubmenuIndexReboot,
power_settings_scene_start_submenu_callback,
app);
submenu_add_item(
submenu,
"Power OFF",
PowerSettingsSubmenuIndexOff,
power_settings_scene_start_submenu_callback,
app);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(app->scene_manager, PowerSettingsAppSceneStart));
view_dispatcher_switch_to_view(app->view_dispatcher, PowerSettingsAppViewSubmenu);
}
bool power_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
PowerSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == PowerSettingsSubmenuIndexBatteryInfo) {
scene_manager_next_scene(app->scene_manager, PowerSettingsAppSceneBatteryInfo);
} else if(event.event == PowerSettingsSubmenuIndexReboot) {
scene_manager_next_scene(app->scene_manager, PowerSettingsAppSceneReboot);
} else if(event.event == PowerSettingsSubmenuIndexOff) {
scene_manager_next_scene(app->scene_manager, PowerSettingsAppScenePowerOff);
}
scene_manager_set_scene_state(app->scene_manager, PowerSettingsAppSceneStart, event.event);
consumed = true;
}
return consumed;
}
void power_settings_scene_start_on_exit(void* context) {
PowerSettingsApp* app = context;
submenu_reset(app->submenu);
}

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#include "battery_info.h"
#include <furi.h>
#include <gui/elements.h>
struct BatteryInfo {
View* view;
};
static void draw_stat(Canvas* canvas, int x, int y, const Icon* icon, char* val) {
canvas_draw_frame(canvas, x - 7, y + 7, 30, 13);
canvas_draw_icon(canvas, x, y, icon);
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x - 4, y + 16, 24, 6);
canvas_set_color(canvas, ColorBlack);
canvas_draw_str_aligned(canvas, x + 8, y + 22, AlignCenter, AlignBottom, val);
};
static void draw_battery(Canvas* canvas, BatteryInfoModel* data, int x, int y) {
char emote[20] = {};
char header[20] = {};
char value[20] = {};
int32_t drain_current = data->gauge_current * (-1000);
uint32_t charge_current = data->gauge_current * 1000;
// Draw battery
canvas_draw_icon(canvas, x, y, &I_BatteryBody_52x28);
if(charge_current > 0) {
canvas_draw_icon(canvas, x + 16, y + 7, &I_FaceCharging_29x14);
} else if(drain_current > 100) {
canvas_draw_icon(canvas, x + 16, y + 7, &I_FaceConfused_29x14);
} else if(data->charge < 10) {
canvas_draw_icon(canvas, x + 16, y + 7, &I_FaceNopower_29x14);
} else {
canvas_draw_icon(canvas, x + 16, y + 7, &I_FaceNormal_29x14);
}
// Draw bubble
elements_bubble(canvas, 53, 0, 71, 39);
// Set text
if(charge_current > 0) {
snprintf(emote, sizeof(emote), "%s", "Yummy!");
snprintf(header, sizeof(header), "%s", "Charging at");
snprintf(
value,
sizeof(value),
"%ld.%ldV %ldmA",
(uint32_t)(data->vbus_voltage),
(uint32_t)(data->vbus_voltage * 10) % 10,
charge_current);
} else if(drain_current > 0) {
snprintf(emote, sizeof(emote), "%s", drain_current > 100 ? "Oh no!" : "Om-nom-nom!");
snprintf(header, sizeof(header), "%s", "Consumption is");
snprintf(
value, sizeof(value), "%ld %s", drain_current, drain_current > 100 ? "mA!" : "mA");
} else if(charge_current != 0 || drain_current != 0) {
snprintf(header, 20, "...");
} else {
snprintf(header, sizeof(header), "Charged!");
}
canvas_draw_str_aligned(canvas, 92, y + 3, AlignCenter, AlignCenter, emote);
canvas_draw_str_aligned(canvas, 92, y + 15, AlignCenter, AlignCenter, header);
canvas_draw_str_aligned(canvas, 92, y + 27, AlignCenter, AlignCenter, value);
};
static void battery_info_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
BatteryInfoModel* model = context;
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
draw_battery(canvas, model, 0, 5);
char batt_level[10];
char temperature[10];
char voltage[10];
char health[10];
snprintf(batt_level, sizeof(batt_level), "%ld%%", (uint32_t)model->charge);
snprintf(temperature, sizeof(temperature), "%ld C", (uint32_t)model->gauge_temperature);
snprintf(
voltage,
sizeof(voltage),
"%ld.%01ld V",
(uint32_t)model->gauge_voltage,
(uint32_t)(model->gauge_voltage * 10) % 10);
snprintf(health, sizeof(health), "%d%%", model->health);
draw_stat(canvas, 8, 42, &I_Battery_16x16, batt_level);
draw_stat(canvas, 40, 42, &I_Temperature_16x16, temperature);
draw_stat(canvas, 72, 42, &I_Voltage_16x16, voltage);
draw_stat(canvas, 104, 42, &I_Health_16x16, health);
}
BatteryInfo* battery_info_alloc() {
BatteryInfo* battery_info = malloc(sizeof(BatteryInfo));
battery_info->view = view_alloc();
view_set_context(battery_info->view, battery_info);
view_allocate_model(battery_info->view, ViewModelTypeLocking, sizeof(BatteryInfoModel));
view_set_draw_callback(battery_info->view, battery_info_draw_callback);
return battery_info;
}
void battery_info_free(BatteryInfo* battery_info) {
furi_assert(battery_info);
view_free(battery_info->view);
free(battery_info);
}
View* battery_info_get_view(BatteryInfo* battery_info) {
furi_assert(battery_info);
return battery_info->view;
}
void battery_info_set_data(BatteryInfo* battery_info, BatteryInfoModel* data) {
furi_assert(battery_info);
furi_assert(data);
with_view_model(
battery_info->view, (BatteryInfoModel * model) {
memcpy(model, data, sizeof(BatteryInfoModel));
return true;
});
}

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#pragma once
#include <gui/view.h>
typedef struct BatteryInfo BatteryInfo;
typedef struct {
float vbus_voltage;
float gauge_voltage;
float gauge_current;
float gauge_temperature;
uint8_t charge;
uint8_t health;
} BatteryInfoModel;
BatteryInfo* battery_info_alloc();
void battery_info_free(BatteryInfo* battery_info);
View* battery_info_get_view(BatteryInfo* battery_info);
void battery_info_set_data(BatteryInfo* battery_info, BatteryInfoModel* data);