[FL-2627] Flipper applications: SDK, build and debug system (#1387)

* Added support for running applications from SD card (FAPs - Flipper Application Packages)
* Added plugin_dist target for fbt to build FAPs
* All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default
* Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them
* Added debugging support for FAPs with fbt debug & VSCode
* Added public firmware API with automated versioning

Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: SG <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
SG
2022-09-15 02:11:38 +10:00
committed by Aleksandr Kutuzov
parent 0f6f9ad52e
commit b9a766d909
895 changed files with 8862 additions and 1465 deletions

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#include "power_settings_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const power_settings_on_enter_handlers[])(void*) = {
#include "power_settings_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const power_settings_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "power_settings_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const power_settings_on_exit_handlers[])(void* context) = {
#include "power_settings_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers power_settings_scene_handlers = {
.on_enter_handlers = power_settings_on_enter_handlers,
.on_event_handlers = power_settings_on_event_handlers,
.on_exit_handlers = power_settings_on_exit_handlers,
.scene_num = PowerSettingsAppSceneNum,
};

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#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) PowerSettingsAppScene##id,
typedef enum {
#include "power_settings_scene_config.h"
PowerSettingsAppSceneNum,
} PowerSettingsAppScene;
#undef ADD_SCENE
extern const SceneManagerHandlers power_settings_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "power_settings_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "power_settings_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "power_settings_scene_config.h"
#undef ADD_SCENE

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#include "../power_settings_app.h"
static void power_settings_scene_battery_info_update_model(PowerSettingsApp* app) {
power_get_info(app->power, &app->info);
BatteryInfoModel battery_info_data = {
.vbus_voltage = app->info.voltage_vbus,
.gauge_voltage = app->info.voltage_gauge,
.gauge_current = app->info.current_gauge,
.gauge_temperature = app->info.temperature_gauge,
.charge = app->info.charge,
.health = app->info.health,
};
battery_info_set_data(app->batery_info, &battery_info_data);
}
void power_settings_scene_battery_info_on_enter(void* context) {
PowerSettingsApp* app = context;
power_settings_scene_battery_info_update_model(app);
view_dispatcher_switch_to_view(app->view_dispatcher, PowerSettingsAppViewBatteryInfo);
}
bool power_settings_scene_battery_info_on_event(void* context, SceneManagerEvent event) {
PowerSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeTick) {
power_settings_scene_battery_info_update_model(app);
consumed = true;
}
return consumed;
}
void power_settings_scene_battery_info_on_exit(void* context) {
UNUSED(context);
}

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ADD_SCENE(power_settings, start, Start)
ADD_SCENE(power_settings, battery_info, BatteryInfo)
ADD_SCENE(power_settings, reboot, Reboot)
ADD_SCENE(power_settings, power_off, PowerOff)

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#include "../power_settings_app.h"
void power_settings_scene_power_off_dialog_callback(DialogExResult result, void* context) {
furi_assert(context);
PowerSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, result);
}
void power_settings_scene_power_off_on_enter(void* context) {
PowerSettingsApp* app = context;
DialogEx* dialog = app->dialog;
dialog_ex_set_header(dialog, "Turn Off Device?", 64, 2, AlignCenter, AlignTop);
dialog_ex_set_text(
dialog, " I will be\nwaiting for\n you here...", 78, 16, AlignLeft, AlignTop);
dialog_ex_set_icon(dialog, 21, 13, &I_Cry_dolph_55x52);
dialog_ex_set_left_button_text(dialog, "Back");
dialog_ex_set_right_button_text(dialog, "OFF");
dialog_ex_set_result_callback(dialog, power_settings_scene_power_off_dialog_callback);
dialog_ex_set_context(dialog, app);
view_dispatcher_switch_to_view(app->view_dispatcher, PowerSettingsAppViewDialog);
}
bool power_settings_scene_power_off_on_event(void* context, SceneManagerEvent event) {
PowerSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == DialogExResultLeft) {
if(!scene_manager_previous_scene(app->scene_manager)) {
scene_manager_stop(app->scene_manager);
view_dispatcher_stop(app->view_dispatcher);
}
} else if(event.event == DialogExResultRight) {
power_off(app->power);
}
consumed = true;
}
return consumed;
}
void power_settings_scene_power_off_on_exit(void* context) {
PowerSettingsApp* app = context;
dialog_ex_reset(app->dialog);
}

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#include "../power_settings_app.h"
enum PowerSettingsRebootSubmenuIndex {
PowerSettingsRebootSubmenuIndexDfu,
PowerSettingsRebootSubmenuIndexOs,
};
void power_settings_scene_reboot_submenu_callback(void* context, uint32_t index) {
furi_assert(context);
PowerSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void power_settings_scene_reboot_on_enter(void* context) {
PowerSettingsApp* app = context;
Submenu* submenu = app->submenu;
submenu_set_header(submenu, "Reboot type");
submenu_add_item(
submenu,
"Firmware upgrade",
PowerSettingsRebootSubmenuIndexDfu,
power_settings_scene_reboot_submenu_callback,
app);
submenu_add_item(
submenu,
"Flipper OS",
PowerSettingsRebootSubmenuIndexOs,
power_settings_scene_reboot_submenu_callback,
app);
view_dispatcher_switch_to_view(app->view_dispatcher, PowerSettingsAppViewSubmenu);
}
bool power_settings_scene_reboot_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == PowerSettingsRebootSubmenuIndexDfu) {
power_reboot(PowerBootModeDfu);
} else if(event.event == PowerSettingsRebootSubmenuIndexOs) {
power_reboot(PowerBootModeNormal);
}
consumed = true;
}
return consumed;
}
void power_settings_scene_reboot_on_exit(void* context) {
PowerSettingsApp* app = context;
submenu_reset(app->submenu);
}

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#include "../power_settings_app.h"
enum PowerSettingsSubmenuIndex {
PowerSettingsSubmenuIndexBatteryInfo,
PowerSettingsSubmenuIndexReboot,
PowerSettingsSubmenuIndexOff,
};
static void power_settings_scene_start_submenu_callback(void* context, uint32_t index) {
furi_assert(context);
PowerSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void power_settings_scene_start_on_enter(void* context) {
PowerSettingsApp* app = context;
Submenu* submenu = app->submenu;
submenu_add_item(
submenu,
"Battery Info",
PowerSettingsSubmenuIndexBatteryInfo,
power_settings_scene_start_submenu_callback,
app);
submenu_add_item(
submenu,
"Reboot",
PowerSettingsSubmenuIndexReboot,
power_settings_scene_start_submenu_callback,
app);
submenu_add_item(
submenu,
"Power OFF",
PowerSettingsSubmenuIndexOff,
power_settings_scene_start_submenu_callback,
app);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(app->scene_manager, PowerSettingsAppSceneStart));
view_dispatcher_switch_to_view(app->view_dispatcher, PowerSettingsAppViewSubmenu);
}
bool power_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
PowerSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == PowerSettingsSubmenuIndexBatteryInfo) {
scene_manager_next_scene(app->scene_manager, PowerSettingsAppSceneBatteryInfo);
} else if(event.event == PowerSettingsSubmenuIndexReboot) {
scene_manager_next_scene(app->scene_manager, PowerSettingsAppSceneReboot);
} else if(event.event == PowerSettingsSubmenuIndexOff) {
scene_manager_next_scene(app->scene_manager, PowerSettingsAppScenePowerOff);
}
scene_manager_set_scene_state(app->scene_manager, PowerSettingsAppSceneStart, event.event);
consumed = true;
}
return consumed;
}
void power_settings_scene_start_on_exit(void* context) {
PowerSettingsApp* app = context;
submenu_reset(app->submenu);
}