[FL-2627] Flipper applications: SDK, build and debug system (#1387)
* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
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#include "storage_move_to_sd_scene.h"
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// Generate scene on_enter handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
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void (*const storage_move_to_sd_on_enter_handlers[])(void*) = {
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#include "storage_move_to_sd_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_event handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
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bool (*const storage_move_to_sd_on_event_handlers[])(void* context, SceneManagerEvent event) = {
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#include "storage_move_to_sd_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_exit handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
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void (*const storage_move_to_sd_on_exit_handlers[])(void* context) = {
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#include "storage_move_to_sd_scene_config.h"
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};
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#undef ADD_SCENE
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// Initialize scene handlers configuration structure
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const SceneManagerHandlers storage_move_to_sd_scene_handlers = {
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.on_enter_handlers = storage_move_to_sd_on_enter_handlers,
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.on_event_handlers = storage_move_to_sd_on_event_handlers,
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.on_exit_handlers = storage_move_to_sd_on_exit_handlers,
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.scene_num = StorageMoveToSdSceneNum,
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};
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#pragma once
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#include <gui/scene_manager.h>
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// Generate scene id and total number
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#define ADD_SCENE(prefix, name, id) StorageMoveToSd##id,
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typedef enum {
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#include "storage_move_to_sd_scene_config.h"
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StorageMoveToSdSceneNum,
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} StorageMoveToSdScene;
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#undef ADD_SCENE
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extern const SceneManagerHandlers storage_move_to_sd_scene_handlers;
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// Generate scene on_enter handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
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#include "storage_move_to_sd_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_event handlers declaration
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#define ADD_SCENE(prefix, name, id) \
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bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
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#include "storage_move_to_sd_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_exit handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
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#include "storage_move_to_sd_scene_config.h"
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#undef ADD_SCENE
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ADD_SCENE(storage_move_to_sd, confirm, Confirm)
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ADD_SCENE(storage_move_to_sd, progress, Progress)
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#include "../storage_move_to_sd.h"
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#include "gui/canvas.h"
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#include "gui/modules/widget_elements/widget_element_i.h"
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#include "storage/storage.h"
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static void storage_move_to_sd_scene_confirm_widget_callback(
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GuiButtonType result,
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InputType type,
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void* context) {
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StorageMoveToSd* app = context;
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furi_assert(app);
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if(type == InputTypeShort) {
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if(result == GuiButtonTypeRight) {
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view_dispatcher_send_custom_event(app->view_dispatcher, MoveToSdCustomEventConfirm);
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} else if(result == GuiButtonTypeLeft) {
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view_dispatcher_send_custom_event(app->view_dispatcher, MoveToSdCustomEventExit);
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}
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}
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}
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void storage_move_to_sd_scene_confirm_on_enter(void* context) {
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StorageMoveToSd* app = context;
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widget_add_button_element(
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app->widget,
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GuiButtonTypeLeft,
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"Cancel",
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storage_move_to_sd_scene_confirm_widget_callback,
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app);
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widget_add_button_element(
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app->widget,
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GuiButtonTypeRight,
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"Confirm",
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storage_move_to_sd_scene_confirm_widget_callback,
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app);
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widget_add_string_element(
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app->widget, 64, 10, AlignCenter, AlignCenter, FontPrimary, "SD card inserted");
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widget_add_string_multiline_element(
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app->widget,
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64,
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32,
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AlignCenter,
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AlignCenter,
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FontSecondary,
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"Move data from\ninternal storage to SD card?");
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view_dispatcher_switch_to_view(app->view_dispatcher, StorageMoveToSdViewWidget);
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}
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bool storage_move_to_sd_scene_confirm_on_event(void* context, SceneManagerEvent event) {
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StorageMoveToSd* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == MoveToSdCustomEventConfirm) {
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scene_manager_next_scene(app->scene_manager, StorageMoveToSdProgress);
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consumed = true;
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} else if(event.event == MoveToSdCustomEventExit) {
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view_dispatcher_stop(app->view_dispatcher);
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}
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}
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return consumed;
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}
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void storage_move_to_sd_scene_confirm_on_exit(void* context) {
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StorageMoveToSd* app = context;
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widget_reset(app->widget);
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}
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#include "../storage_move_to_sd.h"
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void storage_move_to_sd_scene_progress_on_enter(void* context) {
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StorageMoveToSd* app = context;
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widget_add_string_element(
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app->widget, 64, 10, AlignCenter, AlignCenter, FontPrimary, "Moving...");
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view_dispatcher_switch_to_view(app->view_dispatcher, StorageMoveToSdViewWidget);
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storage_move_to_sd_perform();
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view_dispatcher_send_custom_event(app->view_dispatcher, MoveToSdCustomEventExit);
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}
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bool storage_move_to_sd_scene_progress_on_event(void* context, SceneManagerEvent event) {
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StorageMoveToSd* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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view_dispatcher_stop(app->view_dispatcher);
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} else if(event.type == SceneManagerEventTypeBack) {
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consumed = true;
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}
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return consumed;
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}
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void storage_move_to_sd_scene_progress_on_exit(void* context) {
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StorageMoveToSd* app = context;
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widget_reset(app->widget);
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}
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