[FL-2627] Flipper applications: SDK, build and debug system (#1387)

* Added support for running applications from SD card (FAPs - Flipper Application Packages)
* Added plugin_dist target for fbt to build FAPs
* All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default
* Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them
* Added debugging support for FAPs with fbt debug & VSCode
* Added public firmware API with automated versioning

Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: SG <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
SG
2022-09-15 02:11:38 +10:00
committed by Aleksandr Kutuzov
parent 0f6f9ad52e
commit b9a766d909
895 changed files with 8862 additions and 1465 deletions

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#include "storage_move_to_sd_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const storage_move_to_sd_on_enter_handlers[])(void*) = {
#include "storage_move_to_sd_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const storage_move_to_sd_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "storage_move_to_sd_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const storage_move_to_sd_on_exit_handlers[])(void* context) = {
#include "storage_move_to_sd_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers storage_move_to_sd_scene_handlers = {
.on_enter_handlers = storage_move_to_sd_on_enter_handlers,
.on_event_handlers = storage_move_to_sd_on_event_handlers,
.on_exit_handlers = storage_move_to_sd_on_exit_handlers,
.scene_num = StorageMoveToSdSceneNum,
};

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#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) StorageMoveToSd##id,
typedef enum {
#include "storage_move_to_sd_scene_config.h"
StorageMoveToSdSceneNum,
} StorageMoveToSdScene;
#undef ADD_SCENE
extern const SceneManagerHandlers storage_move_to_sd_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "storage_move_to_sd_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "storage_move_to_sd_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "storage_move_to_sd_scene_config.h"
#undef ADD_SCENE

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ADD_SCENE(storage_move_to_sd, confirm, Confirm)
ADD_SCENE(storage_move_to_sd, progress, Progress)

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#include "../storage_move_to_sd.h"
#include "gui/canvas.h"
#include "gui/modules/widget_elements/widget_element_i.h"
#include "storage/storage.h"
static void storage_move_to_sd_scene_confirm_widget_callback(
GuiButtonType result,
InputType type,
void* context) {
StorageMoveToSd* app = context;
furi_assert(app);
if(type == InputTypeShort) {
if(result == GuiButtonTypeRight) {
view_dispatcher_send_custom_event(app->view_dispatcher, MoveToSdCustomEventConfirm);
} else if(result == GuiButtonTypeLeft) {
view_dispatcher_send_custom_event(app->view_dispatcher, MoveToSdCustomEventExit);
}
}
}
void storage_move_to_sd_scene_confirm_on_enter(void* context) {
StorageMoveToSd* app = context;
widget_add_button_element(
app->widget,
GuiButtonTypeLeft,
"Cancel",
storage_move_to_sd_scene_confirm_widget_callback,
app);
widget_add_button_element(
app->widget,
GuiButtonTypeRight,
"Confirm",
storage_move_to_sd_scene_confirm_widget_callback,
app);
widget_add_string_element(
app->widget, 64, 10, AlignCenter, AlignCenter, FontPrimary, "SD card inserted");
widget_add_string_multiline_element(
app->widget,
64,
32,
AlignCenter,
AlignCenter,
FontSecondary,
"Move data from\ninternal storage to SD card?");
view_dispatcher_switch_to_view(app->view_dispatcher, StorageMoveToSdViewWidget);
}
bool storage_move_to_sd_scene_confirm_on_event(void* context, SceneManagerEvent event) {
StorageMoveToSd* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == MoveToSdCustomEventConfirm) {
scene_manager_next_scene(app->scene_manager, StorageMoveToSdProgress);
consumed = true;
} else if(event.event == MoveToSdCustomEventExit) {
view_dispatcher_stop(app->view_dispatcher);
}
}
return consumed;
}
void storage_move_to_sd_scene_confirm_on_exit(void* context) {
StorageMoveToSd* app = context;
widget_reset(app->widget);
}

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#include "../storage_move_to_sd.h"
void storage_move_to_sd_scene_progress_on_enter(void* context) {
StorageMoveToSd* app = context;
widget_add_string_element(
app->widget, 64, 10, AlignCenter, AlignCenter, FontPrimary, "Moving...");
view_dispatcher_switch_to_view(app->view_dispatcher, StorageMoveToSdViewWidget);
storage_move_to_sd_perform();
view_dispatcher_send_custom_event(app->view_dispatcher, MoveToSdCustomEventExit);
}
bool storage_move_to_sd_scene_progress_on_event(void* context, SceneManagerEvent event) {
StorageMoveToSd* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
view_dispatcher_stop(app->view_dispatcher);
} else if(event.type == SceneManagerEventTypeBack) {
consumed = true;
}
return consumed;
}
void storage_move_to_sd_scene_progress_on_exit(void* context) {
StorageMoveToSd* app = context;
widget_reset(app->widget);
}