[FL-2627] Flipper applications: SDK, build and debug system (#1387)

* Added support for running applications from SD card (FAPs - Flipper Application Packages)
* Added plugin_dist target for fbt to build FAPs
* All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default
* Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them
* Added debugging support for FAPs with fbt debug & VSCode
* Added public firmware API with automated versioning

Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: SG <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
SG
2022-09-15 02:11:38 +10:00
committed by Aleksandr Kutuzov
parent 0f6f9ad52e
commit b9a766d909
895 changed files with 8862 additions and 1465 deletions

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@@ -0,0 +1,30 @@
#include "updater_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const updater_on_enter_handlers[])(void*) = {
#include "updater_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const updater_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "updater_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const updater_on_exit_handlers[])(void* context) = {
#include "updater_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers updater_scene_handlers = {
.on_enter_handlers = updater_on_enter_handlers,
.on_event_handlers = updater_on_event_handlers,
.on_exit_handlers = updater_on_exit_handlers,
.scene_num = UpdaterSceneNum,
};

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#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) UpdaterScene##id,
typedef enum {
#include "updater_scene_config.h"
UpdaterSceneNum,
} UpdaterScene;
#undef ADD_SCENE
extern const SceneManagerHandlers updater_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "updater_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "updater_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "updater_scene_config.h"
#undef ADD_SCENE

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ADD_SCENE(updater, main, Main)
#ifndef FURI_RAM_EXEC
ADD_SCENE(updater, loadcfg, LoadCfg)
ADD_SCENE(updater, error, Error)
#endif

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#include "../updater_i.h"
#include "updater_scene.h"
#include <update_util/update_operation.h>
void updater_scene_error_callback(GuiButtonType result, InputType type, void* context) {
furi_assert(context);
Updater* updater = context;
if(type != InputTypeShort) {
return;
}
if(result == GuiButtonTypeLeft) {
view_dispatcher_send_custom_event(
updater->view_dispatcher, UpdaterCustomEventCancelUpdate);
}
}
void updater_scene_error_on_enter(void* context) {
Updater* updater = (Updater*)context;
widget_add_button_element(
updater->widget, GuiButtonTypeLeft, "Exit", updater_scene_error_callback, updater);
widget_add_string_multiline_element(
updater->widget, 64, 13, AlignCenter, AlignCenter, FontPrimary, "Error");
widget_add_string_multiline_element(
updater->widget,
64,
33,
AlignCenter,
AlignCenter,
FontPrimary,
update_operation_describe_preparation_result(updater->preparation_result));
view_dispatcher_switch_to_view(updater->view_dispatcher, UpdaterViewWidget);
}
bool updater_scene_error_on_event(void* context, SceneManagerEvent event) {
Updater* updater = (Updater*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeBack) {
view_dispatcher_stop(updater->view_dispatcher);
consumed = true;
} else if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case UpdaterCustomEventCancelUpdate:
view_dispatcher_stop(updater->view_dispatcher);
consumed = true;
break;
default:
break;
}
}
return consumed;
}
void updater_scene_error_on_exit(void* context) {
Updater* updater = (Updater*)context;
widget_reset(updater->widget);
free(updater->pending_update);
}

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#include "../updater_i.h"
#include "updater_scene.h"
#include <update_util/update_operation.h>
#include <furi_hal.h>
void updater_scene_loadcfg_apply_callback(GuiButtonType result, InputType type, void* context) {
furi_assert(context);
Updater* updater = context;
if(type != InputTypeShort) {
return;
}
if(result == GuiButtonTypeRight) {
view_dispatcher_send_custom_event(updater->view_dispatcher, UpdaterCustomEventStartUpdate);
} else if(result == GuiButtonTypeLeft) {
view_dispatcher_send_custom_event(
updater->view_dispatcher, UpdaterCustomEventCancelUpdate);
}
}
void updater_scene_loadcfg_on_enter(void* context) {
Updater* updater = (Updater*)context;
UpdaterManifestProcessingState* pending_upd = updater->pending_update =
malloc(sizeof(UpdaterManifestProcessingState));
pending_upd->manifest = update_manifest_alloc();
if(update_manifest_init(pending_upd->manifest, string_get_cstr(updater->startup_arg))) {
widget_add_string_element(
updater->widget, 64, 12, AlignCenter, AlignCenter, FontPrimary, "Update");
widget_add_text_box_element(
updater->widget,
5,
20,
118,
32,
AlignCenter,
AlignCenter,
string_get_cstr(pending_upd->manifest->version),
true);
widget_add_button_element(
updater->widget,
GuiButtonTypeRight,
"Install",
updater_scene_loadcfg_apply_callback,
updater);
} else {
widget_add_string_element(
updater->widget, 64, 24, AlignCenter, AlignCenter, FontPrimary, "Invalid manifest");
}
widget_add_button_element(
updater->widget,
GuiButtonTypeLeft,
"Cancel",
updater_scene_loadcfg_apply_callback,
updater);
view_dispatcher_switch_to_view(updater->view_dispatcher, UpdaterViewWidget);
}
bool updater_scene_loadcfg_on_event(void* context, SceneManagerEvent event) {
Updater* updater = (Updater*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeBack) {
view_dispatcher_stop(updater->view_dispatcher);
consumed = true;
} else if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case UpdaterCustomEventStartUpdate:
updater->preparation_result =
update_operation_prepare(string_get_cstr(updater->startup_arg));
if(updater->preparation_result == UpdatePrepareResultOK) {
furi_hal_power_reset();
} else {
#ifndef FURI_RAM_EXEC
scene_manager_next_scene(updater->scene_manager, UpdaterSceneError);
#endif
}
consumed = true;
break;
case UpdaterCustomEventCancelUpdate:
view_dispatcher_stop(updater->view_dispatcher);
consumed = true;
break;
default:
break;
}
}
return consumed;
}
void updater_scene_loadcfg_on_exit(void* context) {
Updater* updater = (Updater*)context;
if(updater->pending_update) {
update_manifest_free(updater->pending_update->manifest);
string_clear(updater->pending_update->message);
}
widget_reset(updater->widget);
free(updater->pending_update);
}

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#include <furi.h>
#include <furi_hal.h>
#include <applications.h>
#include <storage/storage.h>
#include "../updater_i.h"
#include "../views/updater_main.h"
#include "updater_scene.h"
static void sd_mount_callback(const void* message, void* context) {
Updater* updater = context;
const StorageEvent* new_event = message;
switch(new_event->type) {
case StorageEventTypeCardMount:
view_dispatcher_send_custom_event(updater->view_dispatcher, UpdaterCustomEventStartUpdate);
break;
case StorageEventTypeCardUnmount:
view_dispatcher_send_custom_event(updater->view_dispatcher, UpdaterCustomEventSdUnmounted);
break;
default:
break;
}
}
void updater_scene_main_on_enter(void* context) {
Updater* updater = (Updater*)context;
notification_message(updater->notification, &sequence_display_backlight_enforce_on);
UpdaterMainView* main_view = updater->main_view;
FuriPubSubSubscription* sub =
furi_pubsub_subscribe(storage_get_pubsub(updater->storage), &sd_mount_callback, updater);
updater_main_set_storage_pubsub(main_view, sub);
/* FIXME: there's a misbehavior in storage subsystem. If we produce heavy load on it before it
* fires an SD card event, it'll never do that until the load is lifted. Meanwhile SD card icon
* will be missing from UI, however, /ext will be fully operational. So, until it's fixed, this
* should remain commented out. */
// If (somehow) we started after SD card is mounted, initiate update immediately
if(storage_sd_status(updater->storage) == FSE_OK) {
view_dispatcher_send_custom_event(updater->view_dispatcher, UpdaterCustomEventStartUpdate);
}
updater_main_set_view_dispatcher(main_view, updater->view_dispatcher);
view_dispatcher_switch_to_view(updater->view_dispatcher, UpdaterViewMain);
}
static void updater_scene_cancel_update() {
update_operation_disarm();
furi_hal_power_reset();
}
bool updater_scene_main_on_event(void* context, SceneManagerEvent event) {
Updater* updater = (Updater*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeTick) {
if(!update_task_is_running(updater->update_task)) {
if(updater->idle_ticks++ >= (UPDATE_DELAY_OPERATION_ERROR / UPDATER_APP_TICK)) {
updater_scene_cancel_update();
}
} else {
updater->idle_ticks = 0;
}
} else if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case UpdaterCustomEventStartUpdate:
case UpdaterCustomEventRetryUpdate:
if(!update_task_is_running(updater->update_task) &&
(update_task_get_state(updater->update_task)->stage != UpdateTaskStageCompleted))
update_task_start(updater->update_task);
consumed = true;
break;
case UpdaterCustomEventCancelUpdate:
if(!update_task_is_running(updater->update_task)) {
updater_scene_cancel_update();
}
consumed = true;
break;
case UpdaterCustomEventSdUnmounted:
// TODO: error out, stop worker (it's probably dead actually)
break;
default:
break;
}
}
return consumed;
}
void updater_scene_main_on_exit(void* context) {
Updater* updater = (Updater*)context;
notification_message(updater->notification, &sequence_display_backlight_enforce_auto);
furi_pubsub_unsubscribe(
storage_get_pubsub(updater->storage), updater_main_get_storage_pubsub(updater->main_view));
scene_manager_set_scene_state(updater->scene_manager, UpdaterSceneMain, 0);
}