[FL-2393][FL-2381] iButton, OneWire: move to plain C (#1068)

* iButton: getting started on the worker concept
* Hal delay: added global instructions_per_us variable
* iButton: one wire slave
* iButton: ibutton key setter
* iButton: one wire host, use ibutton_hal
* iButton\RFID: common pulse decoder concept
* iButton: cyfral decoder
* iButton: worker thread concept
* iButton: metakom decoder
* iButton: write key through worker
* iButton: worker mode holder
* iButton: worker improvements
* iButton: Cyfral encoder
* iButton: Metakom encoder
* lib: pulse protocol helpers
* iButton: Metakom decoder
* iButton: Cyfral decoder
* iButton worker: separate modes
* iButton: libs documentation
* HAL: iButton gpio modes
* iButton worker: rename modes file
* iButton worker, hal: move to LL
* iButton CLI: worker for reading and emulation commands
* iButton HAL: correct init and emulation sequence
* iButton cli: moved to plain C
* iButton: move to worker, small step to plain C
* Libs, one wire: move to plain C
* Libs: added forgotten files to compilation
* iButton writer: get rid of manual disable/enable irq
This commit is contained in:
SG
2022-03-29 23:01:56 +10:00
committed by GitHub
parent d15a9500c6
commit bdba15b366
112 changed files with 4444 additions and 3231 deletions

View File

@@ -1,18 +1,21 @@
#include "ibutton_scene_save_name.h"
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include "../ibutton_key.h"
#include <callback-connector.h>
#include <lib/toolbox/random_name.h>
static void text_input_callback(void* context) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeTextEditResult;
app->get_view_manager()->send_event(&event);
}
void iButtonSceneSaveName::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
TextInput* text_input = view_manager->get_text_input();
auto callback = cbc::obtain_connector(this, &iButtonSceneSaveName::text_input_callback);
iButtonKey* key = app->get_key();
const char* key_name = key->get_name();
const char* key_name = ibutton_key_get_name_p(app->get_key());
bool key_name_empty = !strcmp(key_name, "");
if(key_name_empty) {
@@ -23,7 +26,12 @@ void iButtonSceneSaveName::on_enter(iButtonApp* app) {
text_input_set_header_text(text_input, "Name the key");
text_input_set_result_callback(
text_input, callback, app, app->get_text_store(), IBUTTON_KEY_NAME_SIZE, key_name_empty);
text_input,
text_input_callback,
app,
app->get_text_store(),
IBUTTON_KEY_NAME_SIZE,
key_name_empty);
ValidatorIsFile* validator_is_file =
validator_is_file_alloc_init(app->app_folder, app->app_extension);
@@ -59,12 +67,3 @@ void iButtonSceneSaveName::on_exit(iButtonApp* app) {
text_input_reset(text_input);
}
void iButtonSceneSaveName::text_input_callback(void* context) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeTextEditResult;
app->get_view_manager()->send_event(&event);
}