NFC magic cards support (#1966)
* nfc magic: introduce nfc app to work with magic cards * nfc: add nfc device functions to API * nfc magic: add bacis scenes * nfc magic: add wrong card and write confirm scenes * nfc magic: introduce magic lib * nfc magic: write magic lib * nfc magic: add write commands to magic lib * nfc magic: work on worker * furi_hal_nfc: add bits data exchage method to API * nfc magic: rework with new API * nfc magic: add check and wipe scenes * nfc magic: add icons, gui fixes * nfc: format python src Co-authored-by: あく <alleteam@gmail.com>
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169
applications/plugins/nfc_magic/nfc_magic.c
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169
applications/plugins/nfc_magic/nfc_magic.c
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#include "nfc_magic_i.h"
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bool nfc_magic_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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NfcMagic* nfc_magic = context;
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return scene_manager_handle_custom_event(nfc_magic->scene_manager, event);
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}
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bool nfc_magic_back_event_callback(void* context) {
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furi_assert(context);
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NfcMagic* nfc_magic = context;
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return scene_manager_handle_back_event(nfc_magic->scene_manager);
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}
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void nfc_magic_tick_event_callback(void* context) {
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furi_assert(context);
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NfcMagic* nfc_magic = context;
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scene_manager_handle_tick_event(nfc_magic->scene_manager);
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}
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void nfc_magic_show_loading_popup(void* context, bool show) {
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NfcMagic* nfc_magic = context;
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TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
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if(show) {
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// Raise timer priority so that animations can play
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vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
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view_dispatcher_switch_to_view(nfc_magic->view_dispatcher, NfcMagicViewLoading);
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} else {
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// Restore default timer priority
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vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
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}
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}
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NfcMagic* nfc_magic_alloc() {
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NfcMagic* nfc_magic = malloc(sizeof(NfcMagic));
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nfc_magic->worker = nfc_magic_worker_alloc();
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nfc_magic->view_dispatcher = view_dispatcher_alloc();
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nfc_magic->scene_manager = scene_manager_alloc(&nfc_magic_scene_handlers, nfc_magic);
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view_dispatcher_enable_queue(nfc_magic->view_dispatcher);
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view_dispatcher_set_event_callback_context(nfc_magic->view_dispatcher, nfc_magic);
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view_dispatcher_set_custom_event_callback(
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nfc_magic->view_dispatcher, nfc_magic_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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nfc_magic->view_dispatcher, nfc_magic_back_event_callback);
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view_dispatcher_set_tick_event_callback(
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nfc_magic->view_dispatcher, nfc_magic_tick_event_callback, 100);
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// Nfc device
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nfc_magic->nfc_dev = nfc_device_alloc();
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// Open GUI record
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nfc_magic->gui = furi_record_open(RECORD_GUI);
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view_dispatcher_attach_to_gui(
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nfc_magic->view_dispatcher, nfc_magic->gui, ViewDispatcherTypeFullscreen);
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// Open Notification record
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nfc_magic->notifications = furi_record_open(RECORD_NOTIFICATION);
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// Submenu
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nfc_magic->submenu = submenu_alloc();
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view_dispatcher_add_view(
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nfc_magic->view_dispatcher, NfcMagicViewMenu, submenu_get_view(nfc_magic->submenu));
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// Popup
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nfc_magic->popup = popup_alloc();
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view_dispatcher_add_view(
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nfc_magic->view_dispatcher, NfcMagicViewPopup, popup_get_view(nfc_magic->popup));
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// Loading
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nfc_magic->loading = loading_alloc();
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view_dispatcher_add_view(
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nfc_magic->view_dispatcher, NfcMagicViewLoading, loading_get_view(nfc_magic->loading));
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// Text Input
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nfc_magic->text_input = text_input_alloc();
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view_dispatcher_add_view(
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nfc_magic->view_dispatcher,
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NfcMagicViewTextInput,
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text_input_get_view(nfc_magic->text_input));
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// Custom Widget
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nfc_magic->widget = widget_alloc();
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view_dispatcher_add_view(
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nfc_magic->view_dispatcher, NfcMagicViewWidget, widget_get_view(nfc_magic->widget));
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return nfc_magic;
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}
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void nfc_magic_free(NfcMagic* nfc_magic) {
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furi_assert(nfc_magic);
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// Nfc device
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nfc_device_free(nfc_magic->nfc_dev);
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// Submenu
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view_dispatcher_remove_view(nfc_magic->view_dispatcher, NfcMagicViewMenu);
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submenu_free(nfc_magic->submenu);
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// Popup
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view_dispatcher_remove_view(nfc_magic->view_dispatcher, NfcMagicViewPopup);
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popup_free(nfc_magic->popup);
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// Loading
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view_dispatcher_remove_view(nfc_magic->view_dispatcher, NfcMagicViewLoading);
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loading_free(nfc_magic->loading);
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// TextInput
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view_dispatcher_remove_view(nfc_magic->view_dispatcher, NfcMagicViewTextInput);
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text_input_free(nfc_magic->text_input);
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// Custom Widget
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view_dispatcher_remove_view(nfc_magic->view_dispatcher, NfcMagicViewWidget);
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widget_free(nfc_magic->widget);
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// Worker
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nfc_magic_worker_stop(nfc_magic->worker);
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nfc_magic_worker_free(nfc_magic->worker);
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// View Dispatcher
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view_dispatcher_free(nfc_magic->view_dispatcher);
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// Scene Manager
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scene_manager_free(nfc_magic->scene_manager);
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// GUI
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furi_record_close(RECORD_GUI);
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nfc_magic->gui = NULL;
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// Notifications
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furi_record_close(RECORD_NOTIFICATION);
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nfc_magic->notifications = NULL;
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free(nfc_magic);
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}
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static const NotificationSequence nfc_magic_sequence_blink_start_blue = {
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&message_blink_start_10,
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&message_blink_set_color_blue,
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&message_do_not_reset,
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NULL,
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};
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static const NotificationSequence nfc_magic_sequence_blink_stop = {
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&message_blink_stop,
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NULL,
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};
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void nfc_magic_blink_start(NfcMagic* nfc_magic) {
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notification_message(nfc_magic->notifications, &nfc_magic_sequence_blink_start_blue);
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}
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void nfc_magic_blink_stop(NfcMagic* nfc_magic) {
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notification_message(nfc_magic->notifications, &nfc_magic_sequence_blink_stop);
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}
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int32_t nfc_magic_app(void* p) {
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UNUSED(p);
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NfcMagic* nfc_magic = nfc_magic_alloc();
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scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneStart);
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view_dispatcher_run(nfc_magic->view_dispatcher);
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nfc_magic_free(nfc_magic);
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return 0;
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}
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