NFC magic cards support (#1966)
* nfc magic: introduce nfc app to work with magic cards * nfc: add nfc device functions to API * nfc magic: add bacis scenes * nfc magic: add wrong card and write confirm scenes * nfc magic: introduce magic lib * nfc magic: write magic lib * nfc magic: add write commands to magic lib * nfc magic: work on worker * furi_hal_nfc: add bits data exchage method to API * nfc magic: rework with new API * nfc magic: add check and wipe scenes * nfc magic: add icons, gui fixes * nfc: format python src Co-authored-by: あく <alleteam@gmail.com>
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#include "../nfc_magic_i.h"
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enum {
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NfcMagicSceneWriteStateCardSearch,
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NfcMagicSceneWriteStateCardFound,
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};
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bool nfc_magic_write_worker_callback(NfcMagicWorkerEvent event, void* context) {
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furi_assert(context);
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NfcMagic* nfc_magic = context;
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view_dispatcher_send_custom_event(nfc_magic->view_dispatcher, event);
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return true;
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}
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static void nfc_magic_scene_write_setup_view(NfcMagic* nfc_magic) {
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Popup* popup = nfc_magic->popup;
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popup_reset(popup);
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uint32_t state = scene_manager_get_scene_state(nfc_magic->scene_manager, NfcMagicSceneWrite);
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if(state == NfcMagicSceneWriteStateCardSearch) {
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popup_set_text(
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nfc_magic->popup, "Apply card to\nthe back", 128, 32, AlignRight, AlignCenter);
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popup_set_icon(nfc_magic->popup, 0, 8, &I_NFC_manual_60x50);
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} else {
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popup_set_icon(popup, 12, 23, &I_Loading_24);
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popup_set_header(popup, "Writing\nDon't move...", 52, 32, AlignLeft, AlignCenter);
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}
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view_dispatcher_switch_to_view(nfc_magic->view_dispatcher, NfcMagicViewPopup);
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}
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void nfc_magic_scene_write_on_enter(void* context) {
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NfcMagic* nfc_magic = context;
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scene_manager_set_scene_state(
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nfc_magic->scene_manager, NfcMagicSceneWrite, NfcMagicSceneWriteStateCardSearch);
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nfc_magic_scene_write_setup_view(nfc_magic);
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// Setup and start worker
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nfc_magic_worker_start(
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nfc_magic->worker,
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NfcMagicWorkerStateWrite,
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&nfc_magic->nfc_dev->dev_data,
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nfc_magic_write_worker_callback,
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nfc_magic);
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nfc_magic_blink_start(nfc_magic);
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}
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bool nfc_magic_scene_write_on_event(void* context, SceneManagerEvent event) {
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NfcMagic* nfc_magic = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == NfcMagicWorkerEventSuccess) {
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scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneSuccess);
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consumed = true;
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} else if(event.event == NfcMagicWorkerEventFail) {
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scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneWriteFail);
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consumed = true;
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} else if(event.event == NfcMagicWorkerEventWrongCard) {
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scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneNotMagic);
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consumed = true;
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} else if(event.event == NfcMagicWorkerEventCardDetected) {
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scene_manager_set_scene_state(
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nfc_magic->scene_manager, NfcMagicSceneWrite, NfcMagicSceneWriteStateCardFound);
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nfc_magic_scene_write_setup_view(nfc_magic);
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consumed = true;
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} else if(event.event == NfcMagicWorkerEventNoCardDetected) {
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scene_manager_set_scene_state(
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nfc_magic->scene_manager, NfcMagicSceneWrite, NfcMagicSceneWriteStateCardSearch);
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nfc_magic_scene_write_setup_view(nfc_magic);
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consumed = true;
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}
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}
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return consumed;
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}
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void nfc_magic_scene_write_on_exit(void* context) {
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NfcMagic* nfc_magic = context;
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nfc_magic_worker_stop(nfc_magic->worker);
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scene_manager_set_scene_state(
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nfc_magic->scene_manager, NfcMagicSceneWrite, NfcMagicSceneWriteStateCardSearch);
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// Clear view
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popup_reset(nfc_magic->popup);
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nfc_magic_blink_stop(nfc_magic);
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}
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