GUI module example: 2 button dialog (#308)

* GUI: reusable module example
This commit is contained in:
あく
2021-01-20 19:51:01 +03:00
committed by GitHub
parent 8f9b2513ff
commit d0ed33e710
7 changed files with 305 additions and 3 deletions

View File

@@ -0,0 +1,106 @@
#include "dialog.h"
#include <furi.h>
struct Dialog {
View* view;
void* context;
DialogResultCallback callback;
};
typedef struct {
const char* header_text;
const char* text;
const char* left_text;
const char* right_text;
} DialogModel;
static void dialog_view_draw_callback(Canvas* canvas, void* _model) {
DialogModel* model = _model;
// Prepare canvas
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
// Draw header
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 2, 10, model->header_text);
// Draw text
canvas_set_font(canvas, FontSecondary);
canvas_draw_str(canvas, 5, 22, model->text);
// Draw buttons
uint8_t bottom_base_line = canvas_height(canvas) - 2;
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 5, bottom_base_line, model->left_text);
canvas_draw_str(canvas, 69, bottom_base_line, model->right_text);
}
static bool dialog_view_input_callback(InputEvent* event, void* context) {
Dialog* dialog = context;
// Process key presses only
if(event->state && dialog->callback) {
if(event->input == InputLeft) {
dialog->callback(DialogResultLeft, dialog->context);
} else if(event->input == InputRight) {
dialog->callback(DialogResultRight, dialog->context);
}
}
// All input events consumed
return true;
}
Dialog* dialog_alloc() {
Dialog* dialog = furi_alloc(sizeof(Dialog));
dialog->view = view_alloc();
view_set_context(dialog->view, dialog);
view_allocate_model(dialog->view, ViewModelTypeLockFree, sizeof(DialogModel));
view_set_draw_callback(dialog->view, dialog_view_draw_callback);
view_set_input_callback(dialog->view, dialog_view_input_callback);
return dialog;
}
void dialog_free(Dialog* dialog) {
furi_assert(dialog);
view_free(dialog->view);
free(dialog);
}
View* dialog_get_view(Dialog* dialog) {
furi_assert(dialog);
return dialog->view;
}
void dialog_set_result_callback(Dialog* dialog, DialogResultCallback callback) {
furi_assert(dialog);
dialog->callback = callback;
}
void dialog_set_context(Dialog* dialog, void* context) {
furi_assert(dialog);
dialog->context = context;
}
void dialog_set_header_text(Dialog* dialog, const char* text) {
furi_assert(dialog);
furi_assert(text);
with_view_model(
dialog->view, (DialogModel * model) { model->header_text = text; });
}
void dialog_set_text(Dialog* dialog, const char* text) {
furi_assert(dialog);
furi_assert(text);
with_view_model(
dialog->view, (DialogModel * model) { model->text = text; });
}
void dialog_set_left_button_text(Dialog* dialog, const char* text) {
furi_assert(dialog);
furi_assert(text);
with_view_model(
dialog->view, (DialogModel * model) { model->left_text = text; });
}
void dialog_set_right_button_text(Dialog* dialog, const char* text) {
furi_assert(dialog);
furi_assert(text);
with_view_model(
dialog->view, (DialogModel * model) { model->right_text = text; });
}

View File

@@ -0,0 +1,69 @@
#pragma once
#include <gui/view.h>
/* Dialog anonymous structure */
typedef struct Dialog Dialog;
/* Dialog result */
typedef enum {
DialogResultLeft,
DialogResultRight,
} DialogResult;
/* Dialog result callback type
* @warning comes from GUI thread
*/
typedef void (*DialogResultCallback)(DialogResult result, void* context);
/* Allocate and initialize dialog
* This dialog used to ask simple questions like Yes/
*/
Dialog* dialog_alloc();
/* Deinitialize and free dialog
* @param dialog - Dialog instance
*/
void dialog_free(Dialog* dialog);
/* Get dialog view
* @param dialog - Dialog instance
* @return View instance that can be used for embedding
*/
View* dialog_get_view(Dialog* dialog);
/* Set dialog header text
* @param dialog - Dialog instance
* @param text - text to be shown
*/
void dialog_set_result_callback(Dialog* dialog, DialogResultCallback callback);
/* Set dialog header text
* @param dialog - Dialog instance
* @param context - context pointer, will be passed to result callback
*/
void dialog_set_context(Dialog* dialog, void* context);
/* Set dialog header text
* @param dialog - Dialog instance
* @param text - text to be shown
*/
void dialog_set_header_text(Dialog* dialog, const char* text);
/* Set dialog text
* @param dialog - Dialog instance
* @param text - text to be shown
*/
void dialog_set_text(Dialog* dialog, const char* text);
/* Set left button text
* @param dialog - Dialog instance
* @param text - text to be shown
*/
void dialog_set_left_button_text(Dialog* dialog, const char* text);
/* Set right button text
* @param dialog - Dialog instance
* @param text - text to be shown
*/
void dialog_set_right_button_text(Dialog* dialog, const char* text);