GUI module example: 2 button dialog (#308)
* GUI: reusable module example
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69
applications/gui/modules/dialog.h
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69
applications/gui/modules/dialog.h
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#pragma once
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#include <gui/view.h>
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/* Dialog anonymous structure */
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typedef struct Dialog Dialog;
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/* Dialog result */
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typedef enum {
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DialogResultLeft,
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DialogResultRight,
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} DialogResult;
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/* Dialog result callback type
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* @warning comes from GUI thread
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*/
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typedef void (*DialogResultCallback)(DialogResult result, void* context);
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/* Allocate and initialize dialog
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* This dialog used to ask simple questions like Yes/
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*/
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Dialog* dialog_alloc();
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/* Deinitialize and free dialog
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* @param dialog - Dialog instance
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*/
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void dialog_free(Dialog* dialog);
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/* Get dialog view
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* @param dialog - Dialog instance
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* @return View instance that can be used for embedding
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*/
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View* dialog_get_view(Dialog* dialog);
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/* Set dialog header text
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* @param dialog - Dialog instance
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* @param text - text to be shown
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*/
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void dialog_set_result_callback(Dialog* dialog, DialogResultCallback callback);
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/* Set dialog header text
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* @param dialog - Dialog instance
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* @param context - context pointer, will be passed to result callback
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*/
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void dialog_set_context(Dialog* dialog, void* context);
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/* Set dialog header text
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* @param dialog - Dialog instance
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* @param text - text to be shown
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*/
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void dialog_set_header_text(Dialog* dialog, const char* text);
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/* Set dialog text
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* @param dialog - Dialog instance
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* @param text - text to be shown
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*/
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void dialog_set_text(Dialog* dialog, const char* text);
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/* Set left button text
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* @param dialog - Dialog instance
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* @param text - text to be shown
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*/
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void dialog_set_left_button_text(Dialog* dialog, const char* text);
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/* Set right button text
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* @param dialog - Dialog instance
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* @param text - text to be shown
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*/
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void dialog_set_right_button_text(Dialog* dialog, const char* text);
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