[FL-1090] Dolphin scenes (#402)
* dolphin scene draft wip * gui/elements multiline framed text added * zoom poc * item callbacks * engine tweaks * move scenes out of services * improve dolphin gfx selection * glitch hints * dialogue typewriter effect * app loading from scenes app, small action changes, passport app(WIP) * removed passport from main dolphin app, added statusbar * small elements position fixes * fix thread alloc, dolphin and dolphin_scene free functions, other minor issues * sleep emote improvements * Dolpin: fix memory leaks, variable namings and etc Co-authored-by: gornekich <44112859+gornekich@users.noreply.github.com> Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
@ -33,6 +33,8 @@ int32_t sd_filesystem(void* p);
|
||||
int32_t subghz_app(void* p);
|
||||
int32_t gui_test(void* p);
|
||||
int32_t keypad_test(void* p);
|
||||
int32_t dolphin_scene(void* p);
|
||||
int32_t passport(void* p);
|
||||
|
||||
const FlipperApplication FLIPPER_SERVICES[] = {
|
||||
#ifdef APP_CLI
|
||||
@ -146,6 +148,11 @@ const FlipperApplication FLIPPER_SERVICES[] = {
|
||||
#ifdef APP_KEYPAD_TEST
|
||||
{.app = keypad_test, .name = "keypad_test", .icon = A_Plugins_14},
|
||||
#endif
|
||||
|
||||
#ifdef APP_DOLPHIN_SCENE
|
||||
{.app = dolphin_scene, .name = "Dolphin [beta]", .stack_size = 1024, .icon = A_Games_14},
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
const size_t FLIPPER_SERVICES_COUNT = sizeof(FLIPPER_SERVICES) / sizeof(FlipperApplication);
|
||||
@ -223,3 +230,17 @@ const FlipperApplication FLIPPER_PLUGINS[] = {
|
||||
};
|
||||
|
||||
const size_t FLIPPER_PLUGINS_COUNT = sizeof(FLIPPER_PLUGINS) / sizeof(FlipperApplication);
|
||||
|
||||
#ifdef BUILD_DOLPHIN_SCENE
|
||||
const FlipperApplication FLIPPER_SCENES =
|
||||
{.app = dolphin_scene, .name = "Dolphin [beta]", .stack_size = 1024, .icon = A_Games_14};
|
||||
|
||||
const FlipperApplication FLIPPER_SCENE_APPS[] = {
|
||||
{.app = passport, .name = "Passport", .stack_size = 1024, .icon = A_Games_14},
|
||||
{.app = music_player, .name = "Music player", .stack_size = 1024, .icon = A_Plugins_14},
|
||||
{.app = floopper_bloopper, .name = "Floopper Bloopper", .stack_size = 1024, .icon = A_Games_14},
|
||||
};
|
||||
|
||||
const size_t FLIPPER_SCENE_APPS_COUNT = sizeof(FLIPPER_SCENE_APPS) / sizeof(FlipperApplication);
|
||||
|
||||
#endif
|
||||
|
@ -27,3 +27,10 @@ extern const size_t FLIPPER_APPS_COUNT;
|
||||
*/
|
||||
extern const FlipperApplication FLIPPER_PLUGINS[];
|
||||
extern const size_t FLIPPER_PLUGINS_COUNT;
|
||||
|
||||
/* Seperate scene app holder
|
||||
* Spawned by app-loader
|
||||
*/
|
||||
extern const FlipperApplication FLIPPER_SCENES;
|
||||
extern const FlipperApplication FLIPPER_SCENE_APPS[];
|
||||
extern const size_t FLIPPER_SCENE_APPS_COUNT;
|
||||
|
@ -16,6 +16,7 @@ APP_BT = 1
|
||||
APP_CLI = 1
|
||||
APP_SD_FILESYSTEM = 1
|
||||
BUILD_IRDA = 1
|
||||
BUILD_DOLPHIN_SCENE = 1
|
||||
APP_DOLPHIN = 1
|
||||
BUILD_EXAMPLE_BLINK = 1
|
||||
BUILD_EXAMPLE_UART_WRITE = 1
|
||||
@ -227,7 +228,6 @@ C_SOURCES += $(APP_DIR)/examples/keypad_test.c
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||||
BUILD_KEYPAD_TEST = 1
|
||||
endif
|
||||
|
||||
|
||||
APP_GPIO_DEMO ?= 0
|
||||
ifeq ($(APP_GPIO_DEMO), 1)
|
||||
CFLAGS += -DAPP_GPIO_DEMO
|
||||
@ -261,6 +261,18 @@ CFLAGS += -DBUILD_FLOOPPER_BLOOPPER
|
||||
C_SOURCES += $(wildcard $(APP_DIR)/floopper-bloopper/*.c)
|
||||
endif
|
||||
|
||||
APP_DOLPHIN_SCENE ?= 0
|
||||
ifeq ($(APP_DOLPHIN_SCENE), 1)
|
||||
CFLAGS += -DAPP_DOLPHIN_SCENE
|
||||
BUILD_DOLPHIN_SCENE = 1
|
||||
endif
|
||||
BUILD_DOLPHIN_SCENE ?= 0
|
||||
ifeq ($(BUILD_DOLPHIN_SCENE), 1)
|
||||
CFLAGS += -DBUILD_DOLPHIN_SCENE
|
||||
C_SOURCES += $(wildcard $(APP_DIR)/dolphin_scene/*.c)
|
||||
C_SOURCES += $(wildcard $(APP_DIR)/passport/*.c)
|
||||
endif
|
||||
|
||||
APP_IBUTTON ?= 0
|
||||
ifeq ($(APP_IBUTTON), 1)
|
||||
CFLAGS += -DAPP_IBUTTON
|
||||
|
@ -1,5 +1,19 @@
|
||||
#include "dolphin_i.h"
|
||||
#include <stdlib.h>
|
||||
#include "applications.h"
|
||||
|
||||
static void
|
||||
dolphin_switch_to_interactive_scene(Dolphin* dolphin, const FlipperApplication* flipper_app) {
|
||||
furi_assert(dolphin);
|
||||
furi_assert(flipper_app);
|
||||
furi_assert(flipper_app->app);
|
||||
furi_assert(flipper_app->name);
|
||||
|
||||
furi_thread_set_name(dolphin->scene_thread, flipper_app->name);
|
||||
furi_thread_set_stack_size(dolphin->scene_thread, flipper_app->stack_size);
|
||||
furi_thread_set_callback(dolphin->scene_thread, flipper_app->app);
|
||||
furi_thread_start(dolphin->scene_thread);
|
||||
}
|
||||
|
||||
// temporary main screen animation managment
|
||||
void dolphin_scene_handler_set_scene(Dolphin* dolphin, IconName icon) {
|
||||
@ -66,11 +80,10 @@ bool dolphin_view_idle_main_input(InputEvent* event, void* context) {
|
||||
} else if(event->key == InputKeyLeft) {
|
||||
view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleUp);
|
||||
} else if(event->key == InputKeyRight) {
|
||||
view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMeta);
|
||||
dolphin_switch_to_interactive_scene(dolphin, &FLIPPER_SCENES);
|
||||
} else if(event->key == InputKeyDown) {
|
||||
view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleDown);
|
||||
}
|
||||
|
||||
if(event->key == InputKeyBack) {
|
||||
view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
|
||||
}
|
||||
@ -121,19 +134,6 @@ static void lock_menu_callback(void* context, uint8_t index) {
|
||||
view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
|
||||
view_port_enabled_set(dolphin->lock_viewport, true);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void meta_menu_callback(void* context, uint8_t index) {
|
||||
Dolphin* dolphin = context;
|
||||
switch(index) {
|
||||
case 0:
|
||||
view_port_enabled_set(dolphin->passport, true);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@ -145,59 +145,6 @@ static void lock_icon_callback(Canvas* canvas, void* context) {
|
||||
canvas_draw_icon(canvas, 0, 0, dolphin->lock_icon);
|
||||
}
|
||||
|
||||
static void draw_passport_callback(Canvas* canvas, void* context) {
|
||||
furi_assert(context);
|
||||
Dolphin* dolphin = context;
|
||||
|
||||
char level[20];
|
||||
uint32_t current_level = dolphin_state_get_level(dolphin->state);
|
||||
uint32_t prev_cap = dolphin_state_xp_to_levelup(dolphin->state, current_level - 1, false);
|
||||
uint32_t exp = (dolphin_state_xp_to_levelup(dolphin->state, current_level, true) * 63) /
|
||||
(dolphin_state_xp_to_levelup(dolphin->state, current_level, false) - prev_cap);
|
||||
|
||||
canvas_clear(canvas);
|
||||
|
||||
// multipass
|
||||
canvas_draw_icon_name(canvas, 0, 0, I_PassportLeft_6x47);
|
||||
canvas_draw_icon_name(canvas, 0, 47, I_PassportBottom_128x17);
|
||||
canvas_draw_line(canvas, 6, 0, 125, 0);
|
||||
canvas_draw_line(canvas, 127, 2, 127, 47);
|
||||
canvas_draw_dot(canvas, 126, 1);
|
||||
|
||||
//portrait frame
|
||||
canvas_draw_line(canvas, 9, 6, 9, 53);
|
||||
canvas_draw_line(canvas, 10, 5, 52, 5);
|
||||
canvas_draw_line(canvas, 55, 8, 55, 53);
|
||||
canvas_draw_line(canvas, 10, 54, 54, 54);
|
||||
canvas_draw_line(canvas, 53, 5, 55, 7);
|
||||
|
||||
// portrait
|
||||
canvas_draw_icon_name(canvas, 14, 11, I_DolphinOkay_41x43);
|
||||
canvas_draw_line(canvas, 59, 18, 124, 18);
|
||||
canvas_draw_line(canvas, 59, 31, 124, 31);
|
||||
canvas_draw_line(canvas, 59, 44, 124, 44);
|
||||
|
||||
canvas_draw_str(canvas, 59, 15, api_hal_version_get_name_ptr());
|
||||
canvas_draw_str(canvas, 59, 28, "Mood: OK");
|
||||
|
||||
snprintf(level, 20, "Level: %ld", current_level);
|
||||
|
||||
canvas_draw_str(canvas, 59, 41, level);
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
canvas_draw_box(canvas, 123 - exp, 48, exp + 1, 6);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_line(canvas, 123 - exp, 48, 123 - exp, 54);
|
||||
}
|
||||
|
||||
static void passport_input_callback(InputEvent* event, void* context) {
|
||||
Dolphin* dolphin = context;
|
||||
if(event->type == InputTypeShort) {
|
||||
if(event->key == InputKeyBack) {
|
||||
view_port_enabled_set(dolphin->passport, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool dolphin_view_lockmenu_input(InputEvent* event, void* context) {
|
||||
furi_assert(event);
|
||||
furi_assert(context);
|
||||
@ -244,51 +191,6 @@ bool dolphin_view_lockmenu_input(InputEvent* event, void* context) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dolphin_view_idle_meta_input(InputEvent* event, void* context) {
|
||||
furi_assert(event);
|
||||
furi_assert(context);
|
||||
Dolphin* dolphin = context;
|
||||
|
||||
if(event->type != InputTypeShort) return false;
|
||||
|
||||
if(event->key == InputKeyLeft) {
|
||||
with_view_model(
|
||||
dolphin->idle_view_meta, (DolphinViewMenuModel * model) {
|
||||
if(model->idx <= 0)
|
||||
model->idx = 0;
|
||||
else
|
||||
--model->idx;
|
||||
return true;
|
||||
});
|
||||
} else if(event->key == InputKeyRight) {
|
||||
with_view_model(
|
||||
dolphin->idle_view_meta, (DolphinViewMenuModel * model) {
|
||||
if(model->idx >= 2)
|
||||
model->idx = 2;
|
||||
else
|
||||
++model->idx;
|
||||
return true;
|
||||
});
|
||||
} else if(event->key == InputKeyOk) {
|
||||
with_view_model(
|
||||
dolphin->idle_view_meta, (DolphinViewMenuModel * model) {
|
||||
meta_menu_callback(context, model->idx);
|
||||
return true;
|
||||
});
|
||||
} else if(event->key == InputKeyBack) {
|
||||
with_view_model(
|
||||
dolphin->idle_view_meta, (DolphinViewMenuModel * model) {
|
||||
model->idx = 0;
|
||||
return true;
|
||||
});
|
||||
view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
|
||||
if(random() % 100 > 50)
|
||||
dolphin_scene_handler_set_scene(dolphin, idle_scenes[random() % sizeof(idle_scenes)]);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Dolphin* dolphin_alloc() {
|
||||
Dolphin* dolphin = furi_alloc(sizeof(Dolphin));
|
||||
// Message queue
|
||||
@ -298,8 +200,15 @@ Dolphin* dolphin_alloc() {
|
||||
dolphin->state = dolphin_state_alloc();
|
||||
// Menu
|
||||
dolphin->menu_vm = furi_record_open("menu");
|
||||
// Scene thread
|
||||
dolphin->scene_thread = furi_thread_alloc();
|
||||
|
||||
// GUI
|
||||
dolphin->gui = furi_record_open("gui");
|
||||
|
||||
// Dispatcher
|
||||
dolphin->idle_view_dispatcher = view_dispatcher_alloc();
|
||||
|
||||
// First start View
|
||||
dolphin->idle_view_first_start = view_alloc();
|
||||
view_allocate_model(
|
||||
@ -309,6 +218,7 @@ Dolphin* dolphin_alloc() {
|
||||
view_set_input_callback(dolphin->idle_view_first_start, dolphin_view_first_start_input);
|
||||
view_dispatcher_add_view(
|
||||
dolphin->idle_view_dispatcher, DolphinViewFirstStart, dolphin->idle_view_first_start);
|
||||
|
||||
// Main Idle View
|
||||
dolphin->idle_view_main = view_alloc();
|
||||
view_set_context(dolphin->idle_view_main, dolphin);
|
||||
@ -319,6 +229,7 @@ Dolphin* dolphin_alloc() {
|
||||
view_set_input_callback(dolphin->idle_view_main, dolphin_view_idle_main_input);
|
||||
view_dispatcher_add_view(
|
||||
dolphin->idle_view_dispatcher, DolphinViewIdleMain, dolphin->idle_view_main);
|
||||
|
||||
// Stats Idle View
|
||||
dolphin->idle_view_up = view_alloc();
|
||||
view_set_context(dolphin->idle_view_up, dolphin);
|
||||
@ -330,6 +241,7 @@ Dolphin* dolphin_alloc() {
|
||||
view_set_previous_callback(dolphin->idle_view_up, dolphin_view_idle_back);
|
||||
view_dispatcher_add_view(
|
||||
dolphin->idle_view_dispatcher, DolphinViewIdleUp, dolphin->idle_view_up);
|
||||
|
||||
// Lock Menu View
|
||||
dolphin->view_lockmenu = view_alloc();
|
||||
view_set_context(dolphin->view_lockmenu, dolphin);
|
||||
@ -340,22 +252,14 @@ Dolphin* dolphin_alloc() {
|
||||
view_set_previous_callback(dolphin->view_lockmenu, dolphin_view_idle_back);
|
||||
view_dispatcher_add_view(
|
||||
dolphin->idle_view_dispatcher, DolphinViewLockMenu, dolphin->view_lockmenu);
|
||||
// Meta View
|
||||
dolphin->idle_view_meta = view_alloc();
|
||||
view_set_context(dolphin->idle_view_meta, dolphin);
|
||||
view_allocate_model(
|
||||
dolphin->idle_view_meta, ViewModelTypeLockFree, sizeof(DolphinViewMenuModel));
|
||||
view_set_draw_callback(dolphin->idle_view_meta, dolphin_view_idle_meta_draw);
|
||||
view_set_input_callback(dolphin->idle_view_meta, dolphin_view_idle_meta_input);
|
||||
view_set_previous_callback(dolphin->idle_view_meta, dolphin_view_idle_back);
|
||||
view_dispatcher_add_view(
|
||||
dolphin->idle_view_dispatcher, DolphinViewIdleMeta, dolphin->idle_view_meta);
|
||||
|
||||
// Down Idle View
|
||||
dolphin->idle_view_down = view_alloc();
|
||||
view_set_draw_callback(dolphin->idle_view_down, dolphin_view_idle_down_draw);
|
||||
view_set_previous_callback(dolphin->idle_view_down, dolphin_view_idle_back);
|
||||
view_dispatcher_add_view(
|
||||
dolphin->idle_view_dispatcher, DolphinViewIdleDown, dolphin->idle_view_down);
|
||||
|
||||
// HW Mismatch
|
||||
dolphin->view_hw_mismatch = view_alloc();
|
||||
view_set_draw_callback(dolphin->view_hw_mismatch, dolphin_view_hw_mismatch_draw);
|
||||
@ -370,18 +274,40 @@ Dolphin* dolphin_alloc() {
|
||||
view_port_draw_callback_set(dolphin->lock_viewport, lock_icon_callback, dolphin);
|
||||
view_port_enabled_set(dolphin->lock_viewport, false);
|
||||
|
||||
// Passport
|
||||
dolphin->passport = view_port_alloc();
|
||||
view_port_draw_callback_set(dolphin->passport, draw_passport_callback, dolphin);
|
||||
view_port_input_callback_set(dolphin->passport, passport_input_callback, dolphin);
|
||||
view_port_enabled_set(dolphin->passport, false);
|
||||
|
||||
// Main screen animation
|
||||
dolphin_scene_handler_set_scene(dolphin, idle_scenes[random() % sizeof(idle_scenes)]);
|
||||
|
||||
view_dispatcher_attach_to_gui(
|
||||
dolphin->idle_view_dispatcher, dolphin->gui, ViewDispatcherTypeWindow);
|
||||
gui_add_view_port(dolphin->gui, dolphin->lock_viewport, GuiLayerStatusBarLeft);
|
||||
|
||||
return dolphin;
|
||||
}
|
||||
|
||||
void dolphin_free(Dolphin* dolphin) {
|
||||
furi_assert(dolphin);
|
||||
|
||||
gui_remove_view_port(dolphin->gui, dolphin->lock_viewport);
|
||||
view_port_free(dolphin->lock_viewport);
|
||||
icon_free(dolphin->lock_icon);
|
||||
|
||||
view_dispatcher_free(dolphin->idle_view_dispatcher);
|
||||
|
||||
furi_record_close("gui");
|
||||
dolphin->gui = NULL;
|
||||
|
||||
furi_thread_free(dolphin->scene_thread);
|
||||
|
||||
furi_record_close("menu");
|
||||
dolphin->menu_vm = NULL;
|
||||
|
||||
dolphin_state_free(dolphin->state);
|
||||
|
||||
osMessageQueueDelete(dolphin->event_queue);
|
||||
|
||||
free(dolphin);
|
||||
}
|
||||
|
||||
void dolphin_save(Dolphin* dolphin) {
|
||||
furi_assert(dolphin);
|
||||
DolphinEvent event;
|
||||
@ -400,13 +326,6 @@ void dolphin_deed(Dolphin* dolphin, DolphinDeed deed) {
|
||||
int32_t dolphin_task() {
|
||||
Dolphin* dolphin = dolphin_alloc();
|
||||
|
||||
Gui* gui = furi_record_open("gui");
|
||||
|
||||
view_dispatcher_attach_to_gui(dolphin->idle_view_dispatcher, gui, ViewDispatcherTypeWindow);
|
||||
gui_add_view_port(gui, dolphin->lock_viewport, GuiLayerStatusBarLeft);
|
||||
|
||||
gui_add_view_port(gui, dolphin->passport, GuiLayerFullscreen);
|
||||
|
||||
if(dolphin_state_load(dolphin->state)) {
|
||||
view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
|
||||
} else {
|
||||
@ -439,5 +358,6 @@ int32_t dolphin_task() {
|
||||
dolphin_state_save(dolphin->state);
|
||||
}
|
||||
}
|
||||
dolphin_free(dolphin);
|
||||
return 0;
|
||||
}
|
||||
|
@ -33,7 +33,10 @@ struct Dolphin {
|
||||
DolphinState* state;
|
||||
// Menu
|
||||
ValueMutex* menu_vm;
|
||||
// Scene
|
||||
FuriThread* scene_thread;
|
||||
// GUI
|
||||
Gui* gui;
|
||||
ViewDispatcher* idle_view_dispatcher;
|
||||
View* idle_view_first_start;
|
||||
View* idle_view_main;
|
||||
@ -42,7 +45,6 @@ struct Dolphin {
|
||||
View* idle_view_meta;
|
||||
View* view_hw_mismatch;
|
||||
View* view_lockmenu;
|
||||
ViewPort* passport;
|
||||
ViewPort* lock_viewport;
|
||||
Icon* lock_icon;
|
||||
|
||||
@ -55,6 +57,8 @@ const IconName idle_scenes[] = {A_Wink_128x64, A_WatchingTV_128x64};
|
||||
|
||||
Dolphin* dolphin_alloc();
|
||||
|
||||
void dolphin_free(Dolphin* dolphin);
|
||||
|
||||
/* Save Dolphin state (write to permanent memory)
|
||||
* Thread safe
|
||||
*/
|
||||
|
@ -40,7 +40,7 @@ DolphinState* dolphin_state_alloc() {
|
||||
return dolphin_state;
|
||||
}
|
||||
|
||||
void dolphin_state_release(DolphinState* dolphin_state) {
|
||||
void dolphin_state_free(DolphinState* dolphin_state) {
|
||||
free(dolphin_state);
|
||||
}
|
||||
|
||||
|
@ -8,7 +8,7 @@ typedef struct DolphinState DolphinState;
|
||||
|
||||
DolphinState* dolphin_state_alloc();
|
||||
|
||||
void dolphin_state_release(DolphinState* dolphin_state);
|
||||
void dolphin_state_free(DolphinState* dolphin_state);
|
||||
|
||||
bool dolphin_state_save(DolphinState* dolphin_state);
|
||||
|
||||
|
@ -5,7 +5,6 @@
|
||||
#include <api-hal.h>
|
||||
|
||||
static char* Lockmenu_Items[3] = {"Lock", "Set PIN", "DUMB mode"};
|
||||
static char* Meta_Items[3] = {"Passport", "Games", "???"};
|
||||
|
||||
void dolphin_view_first_start_draw(Canvas* canvas, void* model) {
|
||||
DolphinViewFirstStartModel* m = model;
|
||||
@ -58,7 +57,7 @@ void dolphin_view_first_start_draw(Canvas* canvas, void* model) {
|
||||
void dolphin_view_idle_main_draw(Canvas* canvas, void* model) {
|
||||
canvas_clear(canvas);
|
||||
DolphinViewMainModel* m = model;
|
||||
if(m->animation) canvas_draw_icon(canvas, 0, 0, m->animation);
|
||||
if(m->animation) canvas_draw_icon(canvas, 0, -3, m->animation);
|
||||
}
|
||||
|
||||
void dolphin_view_idle_up_draw(Canvas* canvas, void* model) {
|
||||
@ -92,29 +91,6 @@ void dolphin_view_lockmenu_draw(Canvas* canvas, void* model) {
|
||||
}
|
||||
}
|
||||
|
||||
void dolphin_view_idle_meta_draw(Canvas* canvas, void* model) {
|
||||
DolphinViewMenuModel* m = model;
|
||||
canvas_clear(canvas);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
|
||||
canvas_draw_icon_name(canvas, 20, 23, I_BigProfile_24x24);
|
||||
canvas_draw_icon_name(canvas, 55, 23, I_BigGames_24x24);
|
||||
canvas_draw_icon_name(canvas, 90, 23, I_BigBurger_24x24);
|
||||
|
||||
canvas_draw_str_aligned(canvas, 66, 12, AlignCenter, AlignCenter, Meta_Items[m->idx]);
|
||||
|
||||
canvas_draw_frame(canvas, 17 + (35 * m->idx), 20, 30, 30);
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
|
||||
canvas_draw_dot(canvas, 17 + (35 * m->idx), 20);
|
||||
canvas_draw_dot(canvas, 17 + (35 * m->idx), 49);
|
||||
canvas_draw_dot(canvas, 46 + (35 * m->idx), 20);
|
||||
canvas_draw_dot(canvas, 46 + (35 * m->idx), 49);
|
||||
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
}
|
||||
|
||||
void dolphin_view_idle_down_draw(Canvas* canvas, void* model) {
|
||||
canvas_clear(canvas);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
|
@ -8,13 +8,12 @@
|
||||
|
||||
// Idle scree
|
||||
typedef enum {
|
||||
DolphinViewFirstStart,
|
||||
DolphinViewIdleMain,
|
||||
DolphinViewFirstStart,
|
||||
DolphinViewIdleUp,
|
||||
DolphinViewIdleDown,
|
||||
DolphinViewHwMismatch,
|
||||
DolphinViewLockMenu,
|
||||
DolphinViewIdleMeta,
|
||||
} DolphinViewIdle;
|
||||
|
||||
typedef struct {
|
||||
@ -48,8 +47,6 @@ void dolphin_view_lockmenu_draw(Canvas* canvas, void* model);
|
||||
|
||||
void dolphin_view_idle_down_draw(Canvas* canvas, void* model);
|
||||
|
||||
void dolphin_view_idle_meta_draw(Canvas* canvas, void* model);
|
||||
|
||||
void dolphin_view_hw_mismatch_draw(Canvas* canvas, void* model);
|
||||
|
||||
uint32_t dolphin_view_idle_back(void* context);
|
||||
|
15
applications/dolphin_scene/dolphin_emotes.h
Normal file
@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
static const char* emotes_list[] = {
|
||||
"(O_o)", "(!_?)", "(^_^)", "(*__*)", "(@_@)", "(X_x)", "(>_<)", "(^ ^)", "(^_^)",
|
||||
"(-_-)", "(~_~)", "(#^.^#)", "(^ ^)", "(^.^)", "(-.-)", "zZzZ", "(^_-)", "(^_-)",
|
||||
"(+_+)", "(+o+)", "(' ')", "('-')", "('.')", "('_')", "(* > *)", "(o o)", "(^_^)",
|
||||
"(^O^)", "(^o^)", "(^o^)", "(._.)", "(_^_)", "('_')", "('_;)", "(T_T)", "(;_;)",
|
||||
"(ー_ー)", "(-.-)", "(^o^)", "(-_-)", "(=_=)", "(=^ ^=)", "(. .)", "(._.)", "( ^m^)",
|
||||
"(?_?)", "(*^_^*)", "(^<^)", "(^.^)", "(^·^)", "(^.^)", "(^_^.)", "(^_^)", "(^^)",
|
||||
"(^J^)", "(*^.^*)", "(#^.^#)", "(~o~)", "(^o^)", "(-o-)", "(^. ^)", "(^o^)", "(*^0^*)",
|
||||
"(*_*)", "(~ o ~)", "(~_~)", "(p_-)", "d[-_-]b", "(^0_0^)", "- ^ -"};
|
||||
|
||||
static const char* dialogues_list[] = {
|
||||
"Let's hack!\n\nbla bla bla\nbla bla..",
|
||||
};
|
31
applications/dolphin_scene/dolphin_scene.c
Normal file
@ -0,0 +1,31 @@
|
||||
#include <furi.h>
|
||||
#include "dolphin_scene/dolphin_scene.h"
|
||||
|
||||
void dolphin_scene_redraw(Canvas* canvas, void* ctx) {
|
||||
furi_assert(canvas);
|
||||
furi_assert(ctx);
|
||||
|
||||
SceneState* state = (SceneState*)acquire_mutex((ValueMutex*)ctx, 25);
|
||||
if(state == NULL) return; // redraw fail
|
||||
uint32_t t = xTaskGetTickCount();
|
||||
|
||||
canvas_clear(canvas);
|
||||
|
||||
dolphin_scene_render(state, canvas, t);
|
||||
|
||||
dolphin_scene_render_dolphin_state(state, canvas);
|
||||
|
||||
release_mutex((ValueMutex*)ctx, state);
|
||||
}
|
||||
|
||||
void dolphin_scene_handle_input(SceneState* state, InputEvent* input) {
|
||||
// printf("[kb] event: %02x %s\n", input->key, input->state ? "pressed" : "released");
|
||||
dolphin_scene_handle_user_input(state, input);
|
||||
}
|
||||
|
||||
void dolphin_scene_tick_handler(SceneState* state, uint32_t t, uint32_t dt) {
|
||||
// printf("t: %d, dt: %d\n", t, dt);
|
||||
|
||||
dolphin_scene_coordinates(state, dt);
|
||||
dolphin_scene_update_dolphin_state(state, t, dt);
|
||||
}
|
141
applications/dolphin_scene/dolphin_scene.h
Normal file
@ -0,0 +1,141 @@
|
||||
#pragma once
|
||||
|
||||
#include <furi.h>
|
||||
#include <gui/gui.h>
|
||||
#include <u8g2/u8g2.h>
|
||||
|
||||
#ifndef ARRSIZE
|
||||
#define ARRSIZE(arr) (sizeof(arr) / sizeof(arr[0]))
|
||||
#endif
|
||||
|
||||
#ifndef MAX
|
||||
#define MAX(x, y) (((x) > (y)) ? (x) : (y))
|
||||
#endif
|
||||
|
||||
#ifndef MIN
|
||||
#define MIN(x, y) (((x) < (y)) ? (x) : (y))
|
||||
#endif
|
||||
|
||||
#ifndef CLAMP
|
||||
#define CLAMP(x, upper, lower) (MIN(upper, MAX(x, lower)))
|
||||
#endif
|
||||
|
||||
// global
|
||||
#define SCALE 32
|
||||
// screen
|
||||
#define SCREEN_WIDTH 128
|
||||
#define SCREEN_HEIGHT 64
|
||||
#define BONDARIES_X_LEFT 40
|
||||
#define BONDARIES_X_RIGHT 88
|
||||
|
||||
// player
|
||||
#define DOLPHIN_WIDTH 32
|
||||
#define DOLPHIN_HEIGHT 32
|
||||
#define DOLPHIN_CENTER (SCREEN_WIDTH / 2 - DOLPHIN_WIDTH / 2)
|
||||
#define SPEED_X 2
|
||||
#define ACTIONS_NUM 5
|
||||
#define DOLPHIN_DEFAULT_Y 20
|
||||
// world
|
||||
#define WORLD_WIDTH 2048
|
||||
#define WORLD_HEIGHT 64
|
||||
|
||||
#define LAYERS 8
|
||||
#define SCENE_ZOOM 9
|
||||
#define DOLPHIN_LAYER 6
|
||||
#define PARALLAX_MOD 7
|
||||
#define PARALLAX(layer) layer / PARALLAX_MOD - layer
|
||||
#define ITEMS_NUM 4
|
||||
|
||||
#define DIALOG_PROGRESS 250
|
||||
|
||||
enum Actions { SLEEP = 0, IDLE, WALK, EMOTE, INTERACT, MINDCONTROL };
|
||||
|
||||
static const uint16_t default_timeout[] =
|
||||
{[SLEEP] = 300, [IDLE] = 100, [WALK] = 100, [EMOTE] = 50, [INTERACT] = 10, [MINDCONTROL] = 50};
|
||||
|
||||
typedef enum {
|
||||
EventTypeTick,
|
||||
EventTypeKey,
|
||||
} EventType;
|
||||
|
||||
typedef struct {
|
||||
union {
|
||||
InputEvent input;
|
||||
} value;
|
||||
EventType type;
|
||||
} AppEvent;
|
||||
|
||||
typedef struct {
|
||||
int32_t x;
|
||||
int32_t y;
|
||||
} Vec2;
|
||||
|
||||
typedef struct {
|
||||
Gui* gui;
|
||||
ViewPort* view_port;
|
||||
ValueMutex* vm;
|
||||
osTimerId_t* timer;
|
||||
osMessageQueueId_t mqueue;
|
||||
FuriThread* scene_app_thread;
|
||||
|
||||
} SceneAppGui;
|
||||
|
||||
typedef struct {
|
||||
uint8_t layer;
|
||||
uint16_t timeout;
|
||||
int32_t x;
|
||||
int32_t y;
|
||||
IconName icon;
|
||||
char action_name[16];
|
||||
void (*draw)(Canvas* canvas, void* model);
|
||||
void (*callback)(Canvas* canvas, void* model);
|
||||
} Item;
|
||||
|
||||
typedef struct {
|
||||
SceneAppGui ui;
|
||||
///
|
||||
Vec2 player;
|
||||
Vec2 player_global;
|
||||
Vec2 player_v;
|
||||
Vec2 screen;
|
||||
|
||||
IconName dolphin_gfx;
|
||||
IconName dolphin_gfx_b; // temp
|
||||
|
||||
bool player_flipped;
|
||||
bool use_pending;
|
||||
// dolphin_scene_debug
|
||||
bool debug;
|
||||
|
||||
uint8_t player_anim;
|
||||
uint8_t scene_id;
|
||||
|
||||
uint8_t emote_id;
|
||||
uint8_t previous_emote;
|
||||
|
||||
uint8_t dialogue_id;
|
||||
uint8_t previous_dialogue;
|
||||
|
||||
uint32_t action_timeout;
|
||||
uint8_t poi;
|
||||
|
||||
uint8_t action;
|
||||
uint8_t next_action;
|
||||
uint8_t prev_action;
|
||||
|
||||
int8_t zoom_v;
|
||||
uint8_t scene_zoom;
|
||||
uint8_t dialog_progress;
|
||||
} SceneState;
|
||||
|
||||
void dolphin_scene_render(SceneState* state, Canvas* canvas, uint32_t t);
|
||||
void dolphin_scene_render_dolphin(SceneState* state, Canvas* canvas);
|
||||
void dolphin_scene_handle_user_input(SceneState* state, InputEvent* input);
|
||||
void dolphin_scene_coordinates(SceneState* state, uint32_t dt);
|
||||
|
||||
void dolphin_scene_render_dolphin_state(SceneState* state, Canvas* canvas);
|
||||
void dolphin_scene_update_dolphin_state(SceneState* state, uint32_t t, uint32_t dt);
|
||||
|
||||
void dolphin_scene_redraw(Canvas* canvas, void* ctx);
|
||||
void dolphin_scene_tick_handler(SceneState* state, uint32_t t, uint32_t dt);
|
||||
void dolphin_scene_handle_input(SceneState* state, InputEvent* input);
|
115
applications/dolphin_scene/engine.c
Normal file
@ -0,0 +1,115 @@
|
||||
#include <furi.h>
|
||||
#include "dolphin_scene/dolphin_scene.h"
|
||||
|
||||
void dolphin_engine_tick_cb(void* p) {
|
||||
osMessageQueueId_t event_queue = p;
|
||||
AppEvent tick_event;
|
||||
tick_event.type = EventTypeTick;
|
||||
osMessageQueuePut(event_queue, (void*)&tick_event, 0, 0);
|
||||
}
|
||||
|
||||
static void dolphin_engine_event_cb(InputEvent* input_event, void* ctx) {
|
||||
osMessageQueueId_t event_queue = ctx;
|
||||
|
||||
AppEvent event;
|
||||
event.type = EventTypeKey;
|
||||
event.value.input = *input_event;
|
||||
osMessageQueuePut(event_queue, (void*)&event, 0, osWaitForever);
|
||||
}
|
||||
|
||||
ValueMutex* scene_init() {
|
||||
SceneState* scene_state = furi_alloc(sizeof(SceneState));
|
||||
scene_state->ui.mqueue = osMessageQueueNew(2, sizeof(AppEvent), NULL);
|
||||
|
||||
scene_state->player.y = DOLPHIN_DEFAULT_Y;
|
||||
scene_state->player.x = DOLPHIN_CENTER;
|
||||
|
||||
//randomize position
|
||||
scene_state->player_global.x = random() % WORLD_WIDTH / 4;
|
||||
|
||||
scene_state->screen.x = scene_state->player.x;
|
||||
scene_state->screen.y = scene_state->player.y;
|
||||
|
||||
ValueMutex* scene_state_mutex = furi_alloc(sizeof(ValueMutex));
|
||||
if(scene_state_mutex == NULL ||
|
||||
!init_mutex(scene_state_mutex, scene_state, sizeof(SceneState))) {
|
||||
printf("[menu_task] cannot create menu mutex\r\n");
|
||||
furi_check(0);
|
||||
}
|
||||
|
||||
// Open GUI and register view_port
|
||||
scene_state->ui.gui = furi_record_open("gui");
|
||||
|
||||
// Allocate and configure view_port
|
||||
scene_state->ui.view_port = view_port_alloc();
|
||||
|
||||
// Open GUI and register fullscreen view_port
|
||||
gui_add_view_port(scene_state->ui.gui, scene_state->ui.view_port, GuiLayerMain);
|
||||
view_port_draw_callback_set(
|
||||
scene_state->ui.view_port, dolphin_scene_redraw, scene_state_mutex);
|
||||
view_port_input_callback_set(
|
||||
scene_state->ui.view_port, dolphin_engine_event_cb, scene_state->ui.mqueue);
|
||||
view_port_enabled_set(scene_state->ui.view_port, true);
|
||||
|
||||
scene_state->ui.timer =
|
||||
osTimerNew(dolphin_engine_tick_cb, osTimerPeriodic, scene_state->ui.mqueue, NULL);
|
||||
|
||||
return scene_state_mutex;
|
||||
}
|
||||
|
||||
void scene_free(ValueMutex* scene_state_mutex) {
|
||||
furi_assert(scene_state_mutex);
|
||||
|
||||
SceneState* scene_state = (SceneState*)acquire_mutex_block(scene_state_mutex);
|
||||
|
||||
osTimerDelete(scene_state->ui.timer);
|
||||
gui_remove_view_port(scene_state->ui.gui, scene_state->ui.view_port);
|
||||
view_port_free(scene_state->ui.view_port);
|
||||
furi_record_close("gui");
|
||||
osMessageQueueDelete(scene_state->ui.mqueue);
|
||||
free(scene_state);
|
||||
|
||||
release_mutex(scene_state_mutex, scene_state);
|
||||
delete_mutex(scene_state_mutex);
|
||||
free(scene_state_mutex);
|
||||
}
|
||||
|
||||
int32_t dolphin_scene(void* p) {
|
||||
ValueMutex* scene_state_mutex = scene_init();
|
||||
|
||||
furi_record_create("scene", scene_state_mutex);
|
||||
|
||||
SceneState* _state = (SceneState*)acquire_mutex_block(scene_state_mutex);
|
||||
osTimerStart(_state->ui.timer, 40);
|
||||
uint32_t t = xTaskGetTickCount();
|
||||
uint32_t prev_t = 0;
|
||||
osMessageQueueId_t q = _state->ui.mqueue;
|
||||
release_mutex(scene_state_mutex, _state);
|
||||
|
||||
while(1) {
|
||||
AppEvent event;
|
||||
if(osMessageQueueGet(q, &event, 0, osWaitForever) == osOK) {
|
||||
SceneState* _state = (SceneState*)acquire_mutex_block(scene_state_mutex);
|
||||
if(event.type == EventTypeTick) {
|
||||
t = xTaskGetTickCount();
|
||||
dolphin_scene_tick_handler(_state, t, (t - prev_t) % 1024);
|
||||
prev_t = t;
|
||||
} else if(event.type == EventTypeKey) {
|
||||
if(event.value.input.key == InputKeyBack &&
|
||||
event.value.input.type == InputTypeShort) {
|
||||
release_mutex(scene_state_mutex, _state);
|
||||
break;
|
||||
|
||||
} else {
|
||||
dolphin_scene_handle_input(_state, &event.value.input);
|
||||
}
|
||||
}
|
||||
release_mutex(scene_state_mutex, _state);
|
||||
view_port_update(_state->ui.view_port);
|
||||
}
|
||||
}
|
||||
|
||||
scene_free(scene_state_mutex);
|
||||
|
||||
return 0;
|
||||
}
|
131
applications/dolphin_scene/items.c
Normal file
@ -0,0 +1,131 @@
|
||||
#include "dolphin_scene/items_i.h"
|
||||
#include <gui/elements.h>
|
||||
#include "applications.h"
|
||||
|
||||
const Item TV = {
|
||||
.layer = 7,
|
||||
.timeout = 10,
|
||||
.x = 160,
|
||||
.y = 34,
|
||||
.icon = I_TV_20x24,
|
||||
.action_name = "Use",
|
||||
.draw = draw_tv,
|
||||
.callback = smash_tv};
|
||||
|
||||
const Item Painting = {
|
||||
.layer = 3,
|
||||
.timeout = 20,
|
||||
.x = 160,
|
||||
.y = 10,
|
||||
.icon = I_Home_painting_17x20,
|
||||
.action_name = "Inspect",
|
||||
.draw = NULL,
|
||||
.callback = inspect_painting};
|
||||
|
||||
const Item Sofa = {
|
||||
.layer = 4,
|
||||
.timeout = 100,
|
||||
.x = 250,
|
||||
.y = 34,
|
||||
.icon = I_Sofa_40x13,
|
||||
.action_name = "Sit",
|
||||
.draw = NULL,
|
||||
.callback = sofa_sit};
|
||||
|
||||
const Item PC = {
|
||||
.layer = 4,
|
||||
.timeout = 100,
|
||||
.x = 400,
|
||||
.y = 10,
|
||||
.icon = I_PC_22x29,
|
||||
.action_name = "Use",
|
||||
.draw = NULL,
|
||||
.callback = pc_callback};
|
||||
|
||||
const Item* Home[ITEMS_NUM] = {&TV, &Sofa, &Painting, &PC};
|
||||
const Item** Scenes[1] = {*&Home};
|
||||
|
||||
const Item** get_scene(SceneState* state) {
|
||||
return Scenes[state->scene_id];
|
||||
}
|
||||
|
||||
static void dolphin_scene_start_app(SceneState* state, const FlipperApplication* flipper_app) {
|
||||
furi_assert(state);
|
||||
furi_assert(flipper_app);
|
||||
|
||||
state->ui.scene_app_thread = furi_thread_alloc();
|
||||
|
||||
furi_assert(flipper_app->app);
|
||||
furi_assert(flipper_app->name);
|
||||
|
||||
furi_thread_set_name(state->ui.scene_app_thread, flipper_app->name);
|
||||
furi_thread_set_stack_size(state->ui.scene_app_thread, flipper_app->stack_size);
|
||||
furi_thread_set_callback(state->ui.scene_app_thread, flipper_app->app);
|
||||
furi_thread_start(state->ui.scene_app_thread);
|
||||
}
|
||||
|
||||
const Item* is_nearby(SceneState* state) {
|
||||
furi_assert(state);
|
||||
uint8_t item = 0;
|
||||
bool found = false;
|
||||
const Item** current = get_scene(state);
|
||||
while(item < ITEMS_NUM) {
|
||||
int32_t rel =
|
||||
(DOLPHIN_CENTER + DOLPHIN_WIDTH / 2 -
|
||||
(current[item]->x - state->player_global.x) * PARALLAX(current[item]->layer));
|
||||
if(abs(rel) <= DOLPHIN_WIDTH / 2) {
|
||||
found = !found;
|
||||
break;
|
||||
}
|
||||
++item;
|
||||
}
|
||||
return found ? current[item] : NULL;
|
||||
}
|
||||
|
||||
void draw_tv(Canvas* canvas, void* state) {
|
||||
furi_assert(state);
|
||||
SceneState* s = state;
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
canvas_draw_box(
|
||||
canvas, (TV.x + 3 - s->player_global.x) * PARALLAX(TV.layer), TV.y + 4, 16, 20);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_set_bitmap_mode(canvas, true);
|
||||
}
|
||||
|
||||
void smash_tv(Canvas* canvas, void* state) {
|
||||
furi_assert(state);
|
||||
SceneState* s = state;
|
||||
s->player_flipped = true;
|
||||
canvas_set_bitmap_mode(canvas, true);
|
||||
canvas_draw_icon_name(
|
||||
canvas, ((TV.x - 5) - s->player_global.x) * PARALLAX(TV.layer), TV.y - 2, I_FX_Bang_32x6);
|
||||
canvas_set_bitmap_mode(canvas, false);
|
||||
if(s->action_timeout < TV.timeout - 2) {
|
||||
elements_multiline_text_framed(canvas, 80, 24, "Bang!");
|
||||
}
|
||||
}
|
||||
|
||||
void sofa_sit(Canvas* canvas, void* state) {
|
||||
furi_assert(state);
|
||||
SceneState* s = state;
|
||||
// temp fix pos
|
||||
s->player_global.x = 154;
|
||||
s->dolphin_gfx = A_FX_Sitting_40x27;
|
||||
s->dolphin_gfx_b = I_FX_SittingB_40x27;
|
||||
}
|
||||
|
||||
void inspect_painting(Canvas* canvas, void* state) {
|
||||
furi_assert(state);
|
||||
SceneState* s = state;
|
||||
if(s->use_pending) {
|
||||
dolphin_scene_start_app(s, &FLIPPER_SCENE_APPS[0]);
|
||||
}
|
||||
}
|
||||
|
||||
void pc_callback(Canvas* canvas, void* state) {
|
||||
furi_assert(state);
|
||||
SceneState* s = state;
|
||||
if(s->use_pending) {
|
||||
dolphin_scene_start_app(s, &FLIPPER_SCENE_APPS[1]);
|
||||
}
|
||||
}
|
5
applications/dolphin_scene/items.h
Normal file
@ -0,0 +1,5 @@
|
||||
#pragma once
|
||||
#include "dolphin_scene/dolphin_scene.h"
|
||||
|
||||
const Item* is_nearby(SceneState* state);
|
||||
const Item** get_scene(SceneState* state);
|
8
applications/dolphin_scene/items_i.h
Normal file
@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
#include "dolphin_scene/items.h"
|
||||
|
||||
void smash_tv(Canvas* canvas, void* state);
|
||||
void draw_tv(Canvas* canvas, void* state);
|
||||
void sofa_sit(Canvas* canvas, void* state);
|
||||
void inspect_painting(Canvas* canvas, void* state);
|
||||
void pc_callback(Canvas* canvas, void* state);
|
172
applications/dolphin_scene/scene.c
Normal file
@ -0,0 +1,172 @@
|
||||
#include <furi.h>
|
||||
#include "dolphin_scene/dolphin_scene.h"
|
||||
#include "dolphin_scene/dolphin_emotes.h"
|
||||
#include "dolphin_scene/items.h"
|
||||
#include <gui/elements.h>
|
||||
|
||||
const char* action_str[] = {"Sleep", "Idle", "Walk", "Emote", "Use", "MC"};
|
||||
|
||||
static bool item_screen_bounds(int32_t pos) {
|
||||
return pos > -SCREEN_WIDTH && pos < (SCREEN_WIDTH * 2);
|
||||
}
|
||||
|
||||
static void draw_hint(SceneState* state, Canvas* canvas, bool glitching) {
|
||||
furi_assert(state);
|
||||
furi_assert(canvas);
|
||||
char buf[32];
|
||||
|
||||
const Item* near = is_nearby(state);
|
||||
if(near) {
|
||||
int32_t hint_pos_x = (near->x - state->player_global.x) * PARALLAX(near->layer) + 25;
|
||||
int8_t hint_pos_y = near->y < 15 ? near->y + 4 : near->y - 16;
|
||||
|
||||
strcpy(buf, near->action_name);
|
||||
if(glitching) {
|
||||
for(size_t g = 0; g != state->action_timeout; g++) {
|
||||
buf[(g * 23) % strlen(buf)] = ' ' + (random() % g * 17) % ('z' - ' ');
|
||||
}
|
||||
}
|
||||
|
||||
canvas_draw_str(canvas, hint_pos_x, hint_pos_y, buf);
|
||||
}
|
||||
}
|
||||
|
||||
static void draw_current_emote(SceneState* state, Canvas* canvas) {
|
||||
furi_assert(state);
|
||||
furi_assert(canvas);
|
||||
elements_multiline_text_framed(canvas, 80, 20, (char*)emotes_list[state->emote_id]);
|
||||
}
|
||||
|
||||
static void draw_sleep_emote(SceneState* state, Canvas* canvas) {
|
||||
furi_assert(state);
|
||||
furi_assert(canvas);
|
||||
|
||||
char dialog_str[] = "zZzZ...";
|
||||
char buf[64];
|
||||
|
||||
if(state->player_global.x == 154 && state->action_timeout % 100 < 30) {
|
||||
if(state->dialog_progress < strlen(dialog_str)) {
|
||||
if(state->action_timeout % 5 == 0) state->dialog_progress++;
|
||||
dialog_str[state->dialog_progress] = '\0';
|
||||
snprintf(buf, state->dialog_progress, dialog_str);
|
||||
// bubble vs just text?
|
||||
//elements_multiline_text_framed(canvas, 80, 20, buf);
|
||||
canvas_draw_str(canvas, 80, 20, buf);
|
||||
}
|
||||
|
||||
} else {
|
||||
state->dialog_progress = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void draw_dialog(SceneState* state, Canvas* canvas) {
|
||||
furi_assert(state);
|
||||
furi_assert(canvas);
|
||||
|
||||
char dialog_str[64];
|
||||
char buf[64];
|
||||
|
||||
strcpy(dialog_str, (char*)dialogues_list[state->dialogue_id]);
|
||||
|
||||
if(state->dialog_progress <= strlen(dialog_str)) {
|
||||
if(state->action_timeout % 2 == 0) state->dialog_progress++;
|
||||
dialog_str[state->dialog_progress] = '\0';
|
||||
snprintf(buf, state->dialog_progress, dialog_str);
|
||||
} else {
|
||||
snprintf(buf, 64, dialog_str);
|
||||
}
|
||||
|
||||
elements_multiline_text_framed(canvas, 68, 16, buf);
|
||||
}
|
||||
|
||||
/*
|
||||
static void draw_idle_emote(SceneState* state, Canvas* canvas){
|
||||
if(state->action_timeout % 50 < 40 && state->prev_action == MINDCONTROL){
|
||||
elements_multiline_text_framed(canvas, 68, 16, "WUT?!");
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
static void activate_item_callback(SceneState* state, Canvas* canvas) {
|
||||
furi_assert(state);
|
||||
furi_assert(canvas);
|
||||
|
||||
const Item* near = is_nearby(state);
|
||||
if(near && state->use_pending == true) {
|
||||
state->action_timeout = near->timeout;
|
||||
near->callback(canvas, state);
|
||||
state->use_pending = false;
|
||||
} else if(near) {
|
||||
near->callback(canvas, state);
|
||||
}
|
||||
}
|
||||
|
||||
void dolphin_scene_render(SceneState* state, Canvas* canvas, uint32_t t) {
|
||||
furi_assert(state);
|
||||
furi_assert(canvas);
|
||||
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
const Item** current_scene = get_scene(state);
|
||||
|
||||
for(uint8_t l = 0; l < LAYERS; l++) {
|
||||
if(state->scene_zoom < SCENE_ZOOM) {
|
||||
for(uint8_t i = 0; i < ITEMS_NUM; i++) {
|
||||
int32_t item_pos = (current_scene[i]->x - state->player_global.x);
|
||||
if(item_screen_bounds(item_pos)) {
|
||||
if(current_scene[i]->draw) current_scene[i]->draw(canvas, state);
|
||||
|
||||
if(l == current_scene[i]->layer) {
|
||||
canvas_draw_icon_name(
|
||||
canvas,
|
||||
item_pos * PARALLAX(l),
|
||||
current_scene[i]->y,
|
||||
current_scene[i]->icon);
|
||||
canvas_set_bitmap_mode(canvas, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(l == 0) canvas_draw_line(canvas, 0, 42, 128, 42);
|
||||
}
|
||||
|
||||
if(l == DOLPHIN_LAYER) dolphin_scene_render_dolphin(state, canvas);
|
||||
}
|
||||
}
|
||||
|
||||
void dolphin_scene_render_dolphin_state(SceneState* state, Canvas* canvas) {
|
||||
furi_assert(state);
|
||||
furi_assert(canvas);
|
||||
|
||||
char buf[64];
|
||||
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
|
||||
// dolphin_scene_debug
|
||||
if(state->debug) {
|
||||
sprintf(
|
||||
buf,
|
||||
"x:%ld>%d %ld %s",
|
||||
state->player_global.x,
|
||||
state->poi,
|
||||
state->action_timeout,
|
||||
action_str[state->action]);
|
||||
canvas_draw_str(canvas, 0, 13, buf);
|
||||
}
|
||||
|
||||
if(state->scene_zoom == SCENE_ZOOM)
|
||||
draw_dialog(state, canvas);
|
||||
else if(state->action == EMOTE)
|
||||
draw_current_emote(state, canvas);
|
||||
else if(state->action == MINDCONTROL)
|
||||
draw_hint(state, canvas, state->action_timeout > 45);
|
||||
else if(state->action == INTERACT)
|
||||
activate_item_callback(state, canvas);
|
||||
else if(state->action == SLEEP)
|
||||
draw_sleep_emote(state, canvas);
|
||||
/*
|
||||
else if(state->action == IDLE)
|
||||
draw_idle_emote(state, canvas);
|
||||
*/
|
||||
}
|
101
applications/dolphin_scene/state.c
Normal file
@ -0,0 +1,101 @@
|
||||
#include <furi.h>
|
||||
#include "dolphin_scene/dolphin_scene.h"
|
||||
#include "dolphin_scene/dolphin_emotes.h"
|
||||
|
||||
static uint16_t roll_new(uint16_t prev, uint16_t max) {
|
||||
uint16_t val = 999;
|
||||
while(val != prev) {
|
||||
val = random() % max;
|
||||
break;
|
||||
}
|
||||
return val;
|
||||
}
|
||||
|
||||
static void dolphin_actions_proceed(SceneState* state) {
|
||||
furi_assert(state);
|
||||
|
||||
state->prev_action = state->action;
|
||||
state->action = (state->prev_action != state->next_action) ?
|
||||
state->next_action :
|
||||
roll_new(state->next_action, ACTIONS_NUM);
|
||||
state->action_timeout = default_timeout[state->action];
|
||||
}
|
||||
|
||||
static void dolphin_go_to_poi(SceneState* state) {
|
||||
furi_assert(state);
|
||||
if(state->player_global.x < state->poi) {
|
||||
state->player_flipped = false;
|
||||
state->player_v.x = SPEED_X / 2;
|
||||
} else if(state->player_global.x > state->poi) {
|
||||
state->player_flipped = true;
|
||||
state->player_v.x = -SPEED_X / 2;
|
||||
}
|
||||
}
|
||||
|
||||
static void action_handler(SceneState* state) {
|
||||
furi_assert(state);
|
||||
if(state->action == MINDCONTROL && state->player_v.x != 0) {
|
||||
state->action_timeout = default_timeout[state->action];
|
||||
}
|
||||
|
||||
if(state->action_timeout > 0) {
|
||||
state->action_timeout--;
|
||||
} else {
|
||||
if(random() % 1000 > 500) {
|
||||
state->next_action = roll_new(state->prev_action, ACTIONS_NUM);
|
||||
state->poi = roll_new(state->player_global.x, WORLD_WIDTH / 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void dolphin_scene_update_dolphin_state(SceneState* state, uint32_t t, uint32_t dt) {
|
||||
furi_assert(state);
|
||||
action_handler(state);
|
||||
|
||||
switch(state->action) {
|
||||
case WALK:
|
||||
if(state->player_global.x == state->poi) {
|
||||
state->player_v.x = 0;
|
||||
dolphin_actions_proceed(state);
|
||||
} else {
|
||||
dolphin_go_to_poi(state);
|
||||
}
|
||||
break;
|
||||
case EMOTE:
|
||||
state->player_flipped = false;
|
||||
if(state->action_timeout == 0) {
|
||||
dolphin_actions_proceed(state);
|
||||
state->emote_id = roll_new(state->previous_emote, ARRSIZE(emotes_list));
|
||||
break;
|
||||
}
|
||||
case INTERACT:
|
||||
if(state->action_timeout == 0) {
|
||||
if(state->prev_action == MINDCONTROL) {
|
||||
state->action = MINDCONTROL;
|
||||
} else {
|
||||
dolphin_actions_proceed(state);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SLEEP:
|
||||
if(state->poi != 154) { // temp
|
||||
state->poi = 154;
|
||||
} else if(state->player_global.x != state->poi) {
|
||||
dolphin_go_to_poi(state);
|
||||
} else {
|
||||
state->player_v.x = 0;
|
||||
if(state->action_timeout == 0) {
|
||||
state->poi = roll_new(state->player_global.x, WORLD_WIDTH / 4);
|
||||
dolphin_actions_proceed(state);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
if(state->action_timeout == 0) {
|
||||
dolphin_actions_proceed(state);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
UNUSED(dialogues_list);
|
||||
}
|
111
applications/dolphin_scene/user.c
Normal file
@ -0,0 +1,111 @@
|
||||
#include <furi.h>
|
||||
#include <gui/elements.h>
|
||||
#include "dolphin_scene/dolphin_scene.h"
|
||||
|
||||
void dolphin_scene_render_dolphin(SceneState* state, Canvas* canvas) {
|
||||
furi_assert(state);
|
||||
furi_assert(canvas);
|
||||
|
||||
if(state->scene_zoom == SCENE_ZOOM) {
|
||||
state->dolphin_gfx = I_DolphinExcited_64x63;
|
||||
} else if(state->action == SLEEP && state->player_global.x == 154) {
|
||||
state->dolphin_gfx = A_FX_Sitting_40x27;
|
||||
state->dolphin_gfx_b = I_FX_SittingB_40x27;
|
||||
} else if(state->action != INTERACT) {
|
||||
if(state->player_v.x < 0 || state->player_flipped) {
|
||||
if(state->player_anim == 0) {
|
||||
state->dolphin_gfx = I_WalkL1_32x32;
|
||||
state->dolphin_gfx_b = I_WalkLB1_32x32;
|
||||
|
||||
} else {
|
||||
state->dolphin_gfx = I_WalkL2_32x32;
|
||||
state->dolphin_gfx_b = I_WalkLB2_32x32;
|
||||
}
|
||||
} else if(state->player_v.x > 0 || !state->player_flipped) {
|
||||
if(state->player_anim == 0) {
|
||||
state->dolphin_gfx = I_WalkR1_32x32;
|
||||
state->dolphin_gfx_b = I_WalkRB1_32x32;
|
||||
|
||||
} else {
|
||||
state->dolphin_gfx = I_WalkR2_32x32;
|
||||
state->dolphin_gfx_b = I_WalkRB2_32x32;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// zoom handlers
|
||||
canvas_set_bitmap_mode(canvas, true);
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
canvas_draw_icon_name(canvas, state->player.x, state->player.y, state->dolphin_gfx_b);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_icon_name(canvas, state->player.x, state->player.y, state->dolphin_gfx);
|
||||
canvas_set_bitmap_mode(canvas, false);
|
||||
}
|
||||
|
||||
void dolphin_scene_handle_user_input(SceneState* state, InputEvent* input) {
|
||||
furi_assert(state);
|
||||
furi_assert(input);
|
||||
|
||||
// dolphin_scene_debug
|
||||
if(input->type == InputTypeShort) {
|
||||
if(input->key == InputKeyUp) {
|
||||
state->debug = !state->debug;
|
||||
}
|
||||
}
|
||||
// toggle mind control on any user interaction
|
||||
if(input->type == InputTypePress) {
|
||||
if(input->key == InputKeyLeft || input->key == InputKeyRight || input->key == InputKeyOk) {
|
||||
state->action = MINDCONTROL;
|
||||
}
|
||||
}
|
||||
// zoom poc for tests
|
||||
if(input->type == InputTypePress) {
|
||||
if(input->key == InputKeyDown) {
|
||||
state->zoom_v = SPEED_X;
|
||||
}
|
||||
} else if(input->type == InputTypeRelease) {
|
||||
if(input->key == InputKeyDown) {
|
||||
state->zoom_v = -SPEED_X * 2;
|
||||
state->dialog_progress = 0;
|
||||
}
|
||||
}
|
||||
// mind control
|
||||
if(state->action == MINDCONTROL) {
|
||||
if(input->type == InputTypePress) {
|
||||
if(input->key == InputKeyRight) {
|
||||
state->player_flipped = false;
|
||||
state->player_v.x = SPEED_X;
|
||||
} else if(input->key == InputKeyLeft) {
|
||||
state->player_flipped = true;
|
||||
state->player_v.x = -SPEED_X;
|
||||
}
|
||||
} else if(input->type == InputTypeRelease) {
|
||||
if(input->key == InputKeyRight || input->key == InputKeyLeft) {
|
||||
state->player_v.x = 0;
|
||||
}
|
||||
} else if(input->type == InputTypeShort) {
|
||||
if(input->key == InputKeyOk) {
|
||||
state->prev_action = MINDCONTROL;
|
||||
state->action = INTERACT;
|
||||
state->use_pending = true;
|
||||
state->action_timeout = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void dolphin_scene_coordinates(SceneState* state, uint32_t dt) {
|
||||
furi_assert(state);
|
||||
|
||||
// global pos
|
||||
state->player_global.x = CLAMP(state->player_global.x + state->player_v.x, WORLD_WIDTH, 0);
|
||||
|
||||
// zoom handlers
|
||||
state->scene_zoom = CLAMP(state->scene_zoom + state->zoom_v, SCENE_ZOOM, 0);
|
||||
state->player.x = CLAMP(state->player.x - (state->zoom_v * (SPEED_X * 2)), DOLPHIN_CENTER, 0);
|
||||
state->player.y = CLAMP(state->player.y - (state->zoom_v * SPEED_X / 2), DOLPHIN_DEFAULT_Y, 3);
|
||||
|
||||
//center screen
|
||||
state->screen.x = state->player_global.x - state->player.x;
|
||||
state->player_anim = (state->player_global.x / 10) % 2;
|
||||
}
|
@ -250,3 +250,7 @@ void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch) {
|
||||
y += canvas->offset_y;
|
||||
u8g2_DrawGlyph(&canvas->fb, x, y, ch);
|
||||
}
|
||||
|
||||
void canvas_set_bitmap_mode(Canvas* canvas, bool alpha) {
|
||||
u8g2_SetBitmapMode(&canvas->fb, alpha ? 1 : 0);
|
||||
}
|
||||
|
@ -147,6 +147,11 @@ void canvas_draw_disc(Canvas* canvas, uint8_t x, uint8_t y, uint8_t r);
|
||||
*/
|
||||
void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch);
|
||||
|
||||
/*
|
||||
* Set transparency mode
|
||||
*/
|
||||
void canvas_set_bitmap_mode(Canvas* canvas, bool alpha);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include <furi.h>
|
||||
#include "canvas_i.h"
|
||||
#include <string.h>
|
||||
#include <stdint.h>
|
||||
|
||||
void elements_scrollbar(Canvas* canvas, uint8_t pos, uint8_t total) {
|
||||
furi_assert(canvas);
|
||||
|
@ -68,6 +68,14 @@ void elements_multiline_text(Canvas* canvas, uint8_t x, uint8_t y, const char* t
|
||||
*/
|
||||
void elements_multiline_text_framed(Canvas* canvas, uint8_t x, uint8_t y, const char* text);
|
||||
|
||||
/*
|
||||
* Draw framed multiline text
|
||||
* @param x, y - top left corner coordinates
|
||||
* @param text - string (possible multiline)
|
||||
*/
|
||||
|
||||
void elements_multiline_text_framed(Canvas* canvas, uint8_t x, uint8_t y, const char* text);
|
||||
|
||||
/*
|
||||
* Draw slightly rounded frame
|
||||
* @param x, y - top left corner coordinates
|
||||
|
@ -48,6 +48,11 @@ bool icon_is_animated(Icon* icon) {
|
||||
return icon->data->frame_count > 1;
|
||||
}
|
||||
|
||||
bool icon_is_animating(Icon* icon) {
|
||||
furi_assert(icon);
|
||||
return icon->tick > 0;
|
||||
}
|
||||
|
||||
void icon_start_animation(Icon* icon) {
|
||||
furi_assert(icon);
|
||||
icon->tick = osKernelGetTickCount();
|
||||
|
@ -36,6 +36,11 @@ uint8_t icon_get_height(Icon* icon);
|
||||
*/
|
||||
bool icon_is_animated(Icon* icon);
|
||||
|
||||
/*
|
||||
* Check if icon animation is active
|
||||
*/
|
||||
bool icon_is_animating(Icon* icon);
|
||||
|
||||
/*
|
||||
* Start icon animation
|
||||
*/
|
||||
|
122
applications/passport/passport.c
Normal file
@ -0,0 +1,122 @@
|
||||
#include <furi.h>
|
||||
#include <gui/gui.h>
|
||||
#include <api-hal-version.h>
|
||||
|
||||
typedef enum {
|
||||
EventTypeTick,
|
||||
EventTypeKey,
|
||||
} EventType;
|
||||
|
||||
typedef struct {
|
||||
union {
|
||||
InputEvent input;
|
||||
} value;
|
||||
EventType type;
|
||||
} AppEvent;
|
||||
|
||||
typedef struct {
|
||||
} State;
|
||||
|
||||
static void input_callback(InputEvent* input_event, void* ctx) {
|
||||
osMessageQueueId_t event_queue = ctx;
|
||||
AppEvent event;
|
||||
event.type = EventTypeKey;
|
||||
event.value.input = *input_event;
|
||||
osMessageQueuePut(event_queue, &event, 0, osWaitForever);
|
||||
}
|
||||
|
||||
static void render_callback(Canvas* canvas, void* ctx) {
|
||||
State* state = (State*)acquire_mutex((ValueMutex*)ctx, 25);
|
||||
|
||||
/*
|
||||
|
||||
char level[20];
|
||||
uint32_t current_level = dolphin_state_get_level(dolphin->state);
|
||||
uint32_t prev_cap = dolphin_state_xp_to_levelup(dolphin->state, current_level - 1, false);
|
||||
uint32_t exp = (dolphin_state_xp_to_levelup(dolphin->state, current_level, true) * 63) /
|
||||
(dolphin_state_xp_to_levelup(dolphin->state, current_level, false) - prev_cap);
|
||||
*/
|
||||
canvas_clear(canvas);
|
||||
|
||||
// multipass
|
||||
canvas_draw_icon_name(canvas, 0, 0, I_PassportLeft_6x47);
|
||||
canvas_draw_icon_name(canvas, 0, 47, I_PassportBottom_128x17);
|
||||
canvas_draw_line(canvas, 6, 0, 125, 0);
|
||||
canvas_draw_line(canvas, 127, 2, 127, 47);
|
||||
canvas_draw_dot(canvas, 126, 1);
|
||||
|
||||
//portrait frame
|
||||
canvas_draw_line(canvas, 9, 6, 9, 53);
|
||||
canvas_draw_line(canvas, 10, 5, 52, 5);
|
||||
canvas_draw_line(canvas, 55, 8, 55, 53);
|
||||
canvas_draw_line(canvas, 10, 54, 54, 54);
|
||||
canvas_draw_line(canvas, 53, 5, 55, 7);
|
||||
|
||||
// portrait
|
||||
canvas_draw_icon_name(canvas, 14, 11, I_DolphinOkay_41x43);
|
||||
canvas_draw_line(canvas, 59, 18, 124, 18);
|
||||
canvas_draw_line(canvas, 59, 31, 124, 31);
|
||||
canvas_draw_line(canvas, 59, 44, 124, 44);
|
||||
|
||||
canvas_draw_str(canvas, 59, 15, api_hal_version_get_name_ptr());
|
||||
canvas_draw_str(canvas, 59, 28, "Mood: OK");
|
||||
/*
|
||||
snprintf(level, 20, "Level: %ld", current_level);
|
||||
|
||||
canvas_draw_str(canvas, 59, 41, level);
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
canvas_draw_box(canvas, 123 - exp, 48, exp + 1, 6);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_line(canvas, 123 - exp, 48, 123 - exp, 54);
|
||||
*/
|
||||
|
||||
release_mutex((ValueMutex*)ctx, state);
|
||||
}
|
||||
|
||||
int32_t passport(void* p) {
|
||||
State _state;
|
||||
ValueMutex state_mutex;
|
||||
|
||||
osMessageQueueId_t event_queue = osMessageQueueNew(1, sizeof(AppEvent), NULL);
|
||||
furi_check(event_queue);
|
||||
|
||||
if(!init_mutex(&state_mutex, &_state, sizeof(State))) {
|
||||
printf("cannot create mutex\r\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
ViewPort* view_port = view_port_alloc();
|
||||
|
||||
view_port_draw_callback_set(view_port, render_callback, &state_mutex);
|
||||
view_port_input_callback_set(view_port, input_callback, event_queue);
|
||||
|
||||
Gui* gui = furi_record_open("gui");
|
||||
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
||||
|
||||
AppEvent event;
|
||||
while(1) {
|
||||
State* state = (State*)acquire_mutex_block(&state_mutex);
|
||||
osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 25);
|
||||
if(event_status == osOK) {
|
||||
if(event.type == EventTypeKey && event.value.input.type == InputTypeShort) {
|
||||
release_mutex(&state_mutex, state);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
view_port_update(view_port);
|
||||
release_mutex(&state_mutex, state);
|
||||
}
|
||||
|
||||
gui_remove_view_port(gui, view_port);
|
||||
|
||||
view_port_free(view_port);
|
||||
|
||||
furi_record_close("gui");
|
||||
|
||||
delete_mutex(&state_mutex);
|
||||
|
||||
osMessageQueueDelete(event_queue);
|
||||
|
||||
return 0;
|
||||
}
|
BIN
assets/icons/Animations/FX_Sitting_40x27/frame_0.png
Normal file
After Width: | Height: | Size: 369 B |
BIN
assets/icons/Animations/FX_Sitting_40x27/frame_1.png
Normal file
After Width: | Height: | Size: 368 B |
1
assets/icons/Animations/FX_Sitting_40x27/frame_rate
Normal file
@ -0,0 +1 @@
|
||||
10
|
BIN
assets/icons/Animations/MDIB_32x32/frame_0.png
Normal file
After Width: | Height: | Size: 359 B |
BIN
assets/icons/Animations/MDIB_32x32/frame_1.png
Normal file
After Width: | Height: | Size: 350 B |
BIN
assets/icons/Animations/MDIB_32x32/frame_2.png
Normal file
After Width: | Height: | Size: 350 B |
BIN
assets/icons/Animations/MDIB_32x32/frame_3.png
Normal file
After Width: | Height: | Size: 356 B |
1
assets/icons/Animations/MDIB_32x32/frame_rate
Normal file
@ -0,0 +1 @@
|
||||
10
|
BIN
assets/icons/Animations/MDI_32x32/frame_0.png
Normal file
After Width: | Height: | Size: 382 B |
BIN
assets/icons/Animations/MDI_32x32/frame_1.png
Normal file
After Width: | Height: | Size: 383 B |
BIN
assets/icons/Animations/MDI_32x32/frame_2.png
Normal file
After Width: | Height: | Size: 383 B |
BIN
assets/icons/Animations/MDI_32x32/frame_3.png
Normal file
After Width: | Height: | Size: 381 B |
1
assets/icons/Animations/MDI_32x32/frame_rate
Normal file
@ -0,0 +1 @@
|
||||
10
|
BIN
assets/icons/Animations/MDWLB_32x32/frame_1.png
Normal file
After Width: | Height: | Size: 356 B |
BIN
assets/icons/Animations/MDWLB_32x32/frame_2.png
Normal file
After Width: | Height: | Size: 365 B |
BIN
assets/icons/Animations/MDWLB_32x32/frame_3.png
Normal file
After Width: | Height: | Size: 363 B |
1
assets/icons/Animations/MDWLB_32x32/frame_rate
Normal file
@ -0,0 +1 @@
|
||||
10
|
BIN
assets/icons/Animations/MDWL_32x32/frame_1.png
Normal file
After Width: | Height: | Size: 384 B |
BIN
assets/icons/Animations/MDWL_32x32/frame_2.png
Normal file
After Width: | Height: | Size: 390 B |
BIN
assets/icons/Animations/MDWL_32x32/frame_3.png
Normal file
After Width: | Height: | Size: 382 B |
1
assets/icons/Animations/MDWL_32x32/frame_rate
Normal file
@ -0,0 +1 @@
|
||||
10
|
BIN
assets/icons/Animations/MDWRB_32x32/frame_1.png
Normal file
After Width: | Height: | Size: 357 B |
BIN
assets/icons/Animations/MDWRB_32x32/frame_2.png
Normal file
After Width: | Height: | Size: 363 B |
BIN
assets/icons/Animations/MDWRB_32x32/frame_3.png
Normal file
After Width: | Height: | Size: 366 B |
1
assets/icons/Animations/MDWRB_32x32/frame_rate
Normal file
@ -0,0 +1 @@
|
||||
10
|
BIN
assets/icons/Animations/MDWR_32x32/frame_1.png
Normal file
After Width: | Height: | Size: 380 B |
BIN
assets/icons/Animations/MDWR_32x32/frame_2.png
Normal file
After Width: | Height: | Size: 389 B |
BIN
assets/icons/Animations/MDWR_32x32/frame_3.png
Normal file
After Width: | Height: | Size: 383 B |
1
assets/icons/Animations/MDWR_32x32/frame_rate
Normal file
@ -0,0 +1 @@
|
||||
10
|
BIN
assets/icons/Dolphin/FX_Bang_32x6.png
Normal file
After Width: | Height: | Size: 325 B |
BIN
assets/icons/Dolphin/FX_SittingB_40x27.png
Normal file
After Width: | Height: | Size: 346 B |
BIN
assets/icons/Scenes/Home_painting_17x20.png
Normal file
After Width: | Height: | Size: 1007 B |
BIN
assets/icons/Scenes/PC_22x29.png
Normal file
After Width: | Height: | Size: 384 B |
BIN
assets/icons/Scenes/Sofa_40x13.png
Normal file
After Width: | Height: | Size: 364 B |
BIN
assets/icons/Scenes/TV_20x20.png
Normal file
After Width: | Height: | Size: 356 B |
BIN
assets/icons/Scenes/TV_20x24.png
Normal file
After Width: | Height: | Size: 367 B |
BIN
assets/icons/Scenes/WalkL1_32x32.png
Normal file
After Width: | Height: | Size: 390 B |
BIN
assets/icons/Scenes/WalkL2_32x32.png
Normal file
After Width: | Height: | Size: 382 B |
BIN
assets/icons/Scenes/WalkLB1_32x32.png
Normal file
After Width: | Height: | Size: 365 B |
BIN
assets/icons/Scenes/WalkLB2_32x32.png
Normal file
After Width: | Height: | Size: 363 B |
BIN
assets/icons/Scenes/WalkR1_32x32.png
Normal file
After Width: | Height: | Size: 389 B |
BIN
assets/icons/Scenes/WalkR2_32x32.png
Normal file
After Width: | Height: | Size: 383 B |
BIN
assets/icons/Scenes/WalkRB1_32x32.png
Normal file
After Width: | Height: | Size: 363 B |
BIN
assets/icons/Scenes/WalkRB2_32x32.png
Normal file
After Width: | Height: | Size: 366 B |