GUI: abolish API injection into instances. (#265)

* GUI: abolish API injection into instances. Update usage by 3rd party apps.
* GUI: update documentation. Cleanup api usage. Adjust status bar item spacing.
This commit is contained in:
あく
2020-12-14 13:50:32 +03:00
committed by GitHub
parent ff7ce6f00f
commit d3ff787864
39 changed files with 486 additions and 422 deletions

View File

@@ -46,7 +46,7 @@ public:
class AppExample : public AppTemplate<AppExampleState, AppExampleEvent> {
public:
void run();
void render(CanvasApi* canvas);
void render(Canvas* canvas);
};
// start app
@@ -87,12 +87,12 @@ void AppExample::run() {
}
// render app
void AppExample::render(CanvasApi* canvas) {
void AppExample::render(Canvas* canvas) {
// here you dont need to call acquire_state or release_state
// to read or write app state, that already handled by caller
canvas->set_color(canvas, ColorBlack);
canvas->set_font(canvas, FontPrimary);
canvas->draw_str(canvas, 2, state.example_data, "Example app");
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 2, state.example_data, "Example app");
}
// app enter function

View File

@@ -10,13 +10,13 @@ public:
osMessageQueueId_t event_queue;
TState state;
ValueMutex state_mutex;
GuiApi* gui;
Gui* gui;
AppTemplate();
~AppTemplate();
void input_callback(InputEvent* input_event, void* ctx);
void draw_callback(CanvasApi* canvas, void* ctx);
virtual void render(CanvasApi* canvas) = 0;
void draw_callback(Canvas* canvas, void* ctx);
virtual void render(Canvas* canvas) = 0;
void acquire_state(void);
void release_state(void);
bool get_event(TEvent* event, uint32_t timeout);
@@ -37,7 +37,7 @@ template <class TState, class TEvent> AppTemplate<TState, TEvent>::AppTemplate()
}
// open gui
gui = (GuiApi*)furi_open("gui");
gui = (Gui*)furi_open("gui");
if(gui == NULL) {
printf("gui is not available\n");
furiac_exit(NULL);
@@ -63,11 +63,11 @@ void AppTemplate<TState, TEvent>::input_callback(InputEvent* input_event, void*
// generic draw callback
template <class TState, class TEvent>
void AppTemplate<TState, TEvent>::draw_callback(CanvasApi* canvas, void* ctx) {
void AppTemplate<TState, TEvent>::draw_callback(Canvas* canvas, void* ctx) {
AppTemplate* app = static_cast<AppTemplate*>(ctx);
app->acquire_state();
canvas->clear(canvas);
canvas_clear(canvas);
app->render(canvas);
app->release_state();
@@ -100,7 +100,7 @@ template <class TState, class TEvent> void AppTemplate<TState, TEvent>::app_read
widget_draw_callback_set(widget, draw_cb_ref, this);
// add widget
gui->add_widget(gui, widget, GuiLayerFullscreen);
gui_add_widget(gui, widget, GuiLayerFullscreen);
// signal that our app ready to work
furiac_ready();