[FL-2815, FL-2821] Dummy mode (#1739)

* Dummy mode implementation
* dumb -> dummy
* F7: Add new api_symbols: game icon
* Starting snake game from dummy mode

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
Nikolay Minaylov
2022-09-19 16:03:42 +03:00
committed by GitHub
parent 3d3c422751
commit d80329b323
21 changed files with 216 additions and 113 deletions

View File

@@ -46,13 +46,13 @@ void desktop_scene_locked_on_enter(void* context) {
uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLocked);
if(state == SCENE_LOCKED_FIRST_ENTER) {
bool pin_locked = desktop_pin_lock_is_locked();
view_port_enabled_set(desktop->lock_viewport, true);
view_port_enabled_set(desktop->lock_icon_viewport, true);
Gui* gui = furi_record_open(RECORD_GUI);
gui_set_lockdown(gui, true);
furi_record_close(RECORD_GUI);
if(pin_locked) {
LOAD_DESKTOP_SETTINGS(&desktop->settings);
DESKTOP_SETTINGS_LOAD(&desktop->settings);
desktop_view_locked_lock(desktop->locked_view, true);
uint32_t pin_timeout = desktop_pin_lock_get_fail_timeout();
if(pin_timeout > 0) {