[FL-2815, FL-2821] Dummy mode (#1739)
* Dummy mode implementation * dumb -> dummy * F7: Add new api_symbols: game icon * Starting snake game from dummy mode Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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@@ -113,7 +113,7 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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}
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case DesktopMainEventOpenFavoritePrimary:
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LOAD_DESKTOP_SETTINGS(&desktop->settings);
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DESKTOP_SETTINGS_LOAD(&desktop->settings);
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if(desktop->settings.favorite_primary < FLIPPER_APPS_COUNT) {
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LoaderStatus status = loader_start(
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desktop->loader, FLIPPER_APPS[desktop->settings.favorite_primary].name, NULL);
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@@ -126,7 +126,7 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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consumed = true;
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break;
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case DesktopMainEventOpenFavoriteSecondary:
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LOAD_DESKTOP_SETTINGS(&desktop->settings);
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DESKTOP_SETTINGS_LOAD(&desktop->settings);
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if(desktop->settings.favorite_secondary < FLIPPER_APPS_COUNT) {
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LoaderStatus status = loader_start(
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desktop->loader,
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@@ -157,6 +157,21 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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}
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consumed = true;
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break;
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case DesktopMainEventOpenPassport: {
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LoaderStatus status = loader_start(desktop->loader, "Passport", NULL);
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if(status != LoaderStatusOk) {
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FURI_LOG_E(TAG, "loader_start failed: %d", status);
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}
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break;
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}
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case DesktopMainEventOpenGameMenu: {
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LoaderStatus status = loader_start(
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desktop->loader, "Applications", EXT_PATH("/apps/Games/snake_game.fap"));
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if(status != LoaderStatusOk) {
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FURI_LOG_E(TAG, "loader_start failed: %d", status);
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}
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break;
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}
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case DesktopLockedEventUpdate:
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desktop_view_locked_update(desktop->locked_view);
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consumed = true;
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