[FL-2815, FL-2821] Dummy mode (#1739)

* Dummy mode implementation
* dumb -> dummy
* F7: Add new api_symbols: game icon
* Starting snake game from dummy mode

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
Nikolay Minaylov
2022-09-19 16:03:42 +03:00
committed by GitHub
parent 3d3c422751
commit d80329b323
21 changed files with 216 additions and 113 deletions

View File

@@ -14,6 +14,7 @@ struct DesktopMainView {
DesktopMainViewCallback callback;
void* context;
TimerHandle_t poweroff_timer;
bool dummy_mode;
};
#define DESKTOP_MAIN_VIEW_POWEROFF_TIMEOUT 5000
@@ -38,29 +39,48 @@ View* desktop_main_get_view(DesktopMainView* main_view) {
return main_view->view;
}
bool desktop_main_input(InputEvent* event, void* context) {
void desktop_main_set_dummy_mode_state(DesktopMainView* main_view, bool dummy_mode) {
furi_assert(main_view);
main_view->dummy_mode = dummy_mode;
}
bool desktop_main_input_callback(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
DesktopMainView* main_view = context;
if(event->type == InputTypeShort) {
if(event->key == InputKeyOk) {
main_view->callback(DesktopMainEventOpenMenu, main_view->context);
} else if(event->key == InputKeyUp) {
main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
} else if(event->key == InputKeyDown) {
main_view->callback(DesktopMainEventOpenArchive, main_view->context);
} else if(event->key == InputKeyLeft) {
main_view->callback(DesktopMainEventOpenFavoritePrimary, main_view->context);
} else if(event->key == InputKeyRight) {
main_view->callback(DesktopMainEventOpenPassport, main_view->context);
if(main_view->dummy_mode == false) {
if(event->type == InputTypeShort) {
if(event->key == InputKeyOk) {
main_view->callback(DesktopMainEventOpenMenu, main_view->context);
} else if(event->key == InputKeyUp) {
main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
} else if(event->key == InputKeyDown) {
main_view->callback(DesktopMainEventOpenArchive, main_view->context);
} else if(event->key == InputKeyLeft) {
main_view->callback(DesktopMainEventOpenFavoritePrimary, main_view->context);
}
// Right key is handled by animation manager
} else if(event->type == InputTypeLong) {
if(event->key == InputKeyDown) {
main_view->callback(DesktopMainEventOpenDebug, main_view->context);
} else if(event->key == InputKeyLeft) {
main_view->callback(DesktopMainEventOpenFavoriteSecondary, main_view->context);
}
}
} else if(event->type == InputTypeLong) {
if(event->key == InputKeyDown) {
main_view->callback(DesktopMainEventOpenDebug, main_view->context);
} else if(event->key == InputKeyLeft) {
main_view->callback(DesktopMainEventOpenFavoriteSecondary, main_view->context);
} else {
if(event->type == InputTypeShort) {
if(event->key == InputKeyOk) {
main_view->callback(DesktopMainEventOpenGameMenu, main_view->context);
} else if(event->key == InputKeyUp) {
main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
} else if(event->key == InputKeyDown) {
main_view->callback(DesktopMainEventOpenPassport, main_view->context);
} else if(event->key == InputKeyLeft) {
main_view->callback(DesktopMainEventOpenPassport, main_view->context);
}
// Right key is handled by animation manager
}
}
@@ -84,7 +104,7 @@ DesktopMainView* desktop_main_alloc() {
main_view->view = view_alloc();
view_allocate_model(main_view->view, ViewModelTypeLockFree, 1);
view_set_context(main_view->view, main_view);
view_set_input_callback(main_view->view, desktop_main_input);
view_set_input_callback(main_view->view, desktop_main_input_callback);
main_view->poweroff_timer = xTimerCreate(
NULL,