[FL-1756, FL-1769, FL-1776, FL-1759] Gui: input events complementary V3, refactoring. SubGhz: read/emulate fixes. Cleanup. (#684)
* Gui: move rotation logic to ViewPort, replace delayed View switch in ViewDispatcher with event filtering and redirection to previous view. * SubGhz: add function description * Gui, Input: add event id to input events. * SubGhz: fix "crashing on ?" * SubGhz: add icon scanning * SubGhz: updated interface read scene, updated interface config scene * Assets: update subghz assets * SubGhz: replaced the picture in the read scene, changed the paths to additional files * SubGhz: fix deadlock in timer callback * SubGhz: fix icon read scene * SubGhz: fix icon read scene * SubGhz: fix duble text transmitter scene * SubGhz: correct spelling. Gui: bigger queue for ViewDispatcher. * SubGhz: fix creation and transmission of dynamic code without the presence of a manufactory key * SubGhz: fix keelog, setting a name in the absence of a manufactory key * SubGhz: fix load bad keelog key * Format sources * Furi: remove garbage from core. GpioTester: fix memory leak and cleanup * Accessor: remove obsolete notification code * MusicPlayer: remove input event injection * Input: rename id to sequence Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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@@ -309,12 +309,15 @@ void canvas_set_orientation(Canvas* canvas, CanvasOrientation orientation) {
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furi_assert(canvas);
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if(canvas->orientation != orientation) {
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canvas->orientation = orientation;
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if(canvas->orientation == CanvasOrientationHorizontal)
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if(canvas->orientation == CanvasOrientationHorizontal) {
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FURI_SWAP(canvas->width, canvas->height);
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u8g2_SetDisplayRotation(&canvas->fb, U8G2_R0);
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else if(canvas->orientation == CanvasOrientationVertical)
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} else if(canvas->orientation == CanvasOrientationVertical) {
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FURI_SWAP(canvas->width, canvas->height);
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u8g2_SetDisplayRotation(&canvas->fb, U8G2_R3);
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else
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} else {
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furi_assert(0);
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}
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}
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}
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