[FL-1756, FL-1769, FL-1776, FL-1759] Gui: input events complementary V3, refactoring. SubGhz: read/emulate fixes. Cleanup. (#684)

* Gui: move rotation logic to ViewPort, replace delayed View switch in ViewDispatcher with event filtering and redirection to previous view.
* SubGhz: add function description
* Gui, Input: add event id to input events.
* SubGhz: fix "crashing on ?"
* SubGhz: add icon scanning
* SubGhz: updated interface read scene,  updated interface config scene
* Assets: update subghz assets
* SubGhz:  replaced the picture in the read scene, changed the paths to additional files
* SubGhz: fix deadlock in timer callback
* SubGhz: fix icon read scene
* SubGhz: fix icon read scene
* SubGhz: fix duble text transmitter scene
* SubGhz: correct spelling. Gui: bigger queue for ViewDispatcher.
* SubGhz: fix creation and transmission of dynamic code without the presence of a manufactory key
* SubGhz: fix keelog, setting a name in the absence of a manufactory key
* SubGhz: fix load bad keelog key
* Format sources
* Furi: remove garbage from core. GpioTester: fix memory leak and cleanup
* Accessor: remove obsolete notification code
* MusicPlayer: remove input event injection
* Input: rename id to sequence

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
Skorpionm
2021-09-02 01:05:00 +04:00
committed by GitHub
parent 3ed26e61eb
commit e17336498d
47 changed files with 763 additions and 476 deletions

View File

@@ -7,6 +7,33 @@
// TODO add mutex to view_port ops
static void view_port_rotate_buttons(InputEvent* event) {
switch(event->key) {
case InputKeyUp:
event->key = InputKeyRight;
break;
case InputKeyDown:
event->key = InputKeyLeft;
break;
case InputKeyRight:
event->key = InputKeyDown;
break;
case InputKeyLeft:
event->key = InputKeyUp;
break;
default:
break;
}
}
static void view_port_setup_canvas_orientation(const ViewPort* view_port, Canvas* canvas) {
if(view_port->orientation == ViewPortOrientationHorizontal) {
canvas_set_orientation(canvas, CanvasOrientationHorizontal);
} else if(view_port->orientation == ViewPortOrientationVertical) {
canvas_set_orientation(canvas, CanvasOrientationVertical);
}
}
ViewPort* view_port_alloc() {
ViewPort* view_port = furi_alloc(sizeof(ViewPort));
view_port->orientation = ViewPortOrientationHorizontal;
@@ -84,6 +111,7 @@ void view_port_draw(ViewPort* view_port, Canvas* canvas) {
furi_check(view_port->gui);
if(view_port->draw_callback) {
view_port_setup_canvas_orientation(view_port, canvas);
view_port->draw_callback(canvas, view_port->draw_callback_context);
}
}
@@ -94,6 +122,9 @@ void view_port_input(ViewPort* view_port, InputEvent* event) {
furi_check(view_port->gui);
if(view_port->input_callback) {
if(view_port_get_orientation(view_port) == ViewPortOrientationVertical) {
view_port_rotate_buttons(event);
}
view_port->input_callback(event, view_port->input_callback_context);
}
}