Furi: core refactoring and CMSIS removal part 2 (#1410)

* Furi: rename and move core
* Furi: drop CMSIS_OS header and unused api, partially refactor and cleanup the rest
* Furi: CMSIS_OS drop and refactoring.
* Furi: refactoring, remove cmsis legacy
* Furi: fix incorrect assert on queue deallocation, cleanup timer
* Furi: improve delay api, get rid of floats
* hal: dropped furi_hal_crc
* Furi: move DWT based delay to cortex HAL
* Furi: update core documentation

Co-authored-by: hedger <hedger@nanode.su>
This commit is contained in:
あく
2022-07-20 13:56:33 +03:00
committed by GitHub
parent f9c2287ea7
commit e3c7201a20
264 changed files with 2569 additions and 3883 deletions

View File

@@ -105,18 +105,18 @@ static void snake_game_render_callback(Canvas* const canvas, void* ctx) {
release_mutex((ValueMutex*)ctx, snake_state);
}
static void snake_game_input_callback(InputEvent* input_event, osMessageQueueId_t event_queue) {
static void snake_game_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
furi_assert(event_queue);
SnakeEvent event = {.type = EventTypeKey, .input = *input_event};
osMessageQueuePut(event_queue, &event, 0, osWaitForever);
furi_message_queue_put(event_queue, &event, FuriWaitForever);
}
static void snake_game_update_timer_callback(osMessageQueueId_t event_queue) {
static void snake_game_update_timer_callback(FuriMessageQueue* event_queue) {
furi_assert(event_queue);
SnakeEvent event = {.type = EventTypeTick};
osMessageQueuePut(event_queue, &event, 0, 0);
furi_message_queue_put(event_queue, &event, 0);
}
static void snake_game_init_game(SnakeState* const snake_state) {
@@ -283,7 +283,7 @@ int32_t snake_game_app(void* p) {
UNUSED(p);
srand(DWT->CYCCNT);
osMessageQueueId_t event_queue = osMessageQueueNew(8, sizeof(SnakeEvent), NULL);
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(SnakeEvent));
SnakeState* snake_state = malloc(sizeof(SnakeState));
snake_game_init_game(snake_state);
@@ -299,9 +299,9 @@ int32_t snake_game_app(void* p) {
view_port_draw_callback_set(view_port, snake_game_render_callback, &state_mutex);
view_port_input_callback_set(view_port, snake_game_input_callback, event_queue);
osTimerId_t timer =
osTimerNew(snake_game_update_timer_callback, osTimerPeriodic, event_queue, NULL);
osTimerStart(timer, osKernelGetTickFreq() / 4);
FuriTimer* timer =
furi_timer_alloc(snake_game_update_timer_callback, FuriTimerTypePeriodic, event_queue);
furi_timer_start(timer, furi_kernel_get_tick_frequency() / 4);
// Open GUI and register view_port
Gui* gui = furi_record_open("gui");
@@ -309,11 +309,11 @@ int32_t snake_game_app(void* p) {
SnakeEvent event;
for(bool processing = true; processing;) {
osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 100);
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
SnakeState* snake_state = (SnakeState*)acquire_mutex_block(&state_mutex);
if(event_status == osOK) {
if(event_status == FuriStatusOk) {
// press events
if(event.type == EventTypeKey) {
if(event.input.type == InputTypePress) {
@@ -351,12 +351,12 @@ int32_t snake_game_app(void* p) {
release_mutex(&state_mutex, snake_state);
}
osTimerDelete(timer);
furi_timer_free(timer);
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
furi_record_close("gui");
view_port_free(view_port);
osMessageQueueDelete(event_queue);
furi_message_queue_free(event_queue);
delete_mutex(&state_mutex);
free(snake_state);