Preserve dotted timing on subseqent loops (#1231)
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@ -59,9 +59,10 @@ static int32_t music_player_worker_thread_callback(void* context) {
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float frequency = NOTE_C4 * powf(TWO_POW_TWELTH_ROOT, note_from_a4);
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float duration =
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60.0 * osKernelGetTickFreq() * 4 / instance->bpm / note_block->duration;
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while(note_block->dots > 0) {
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uint32_t dots = note_block->dots;
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while(dots > 0) {
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duration += duration / 2;
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note_block->dots--;
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dots--;
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}
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uint32_t next_tick = furi_hal_get_tick() + duration;
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float volume = instance->volume;
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