Support for setting all screen orientations (#1928)

* Support for setting all screen orientations
* Gui: add flipped orientation to view
* Gui: correct assert conditions in gui_add_view_port

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
Vasyl "vk" Kaigorodov
2022-10-26 20:35:49 +02:00
committed by GitHub
parent a8edb41eae
commit ebaa84b0c2
7 changed files with 112 additions and 17 deletions

View File

@@ -371,16 +371,39 @@ void canvas_set_bitmap_mode(Canvas* canvas, bool alpha) {
void canvas_set_orientation(Canvas* canvas, CanvasOrientation orientation) {
furi_assert(canvas);
if(canvas->orientation != orientation) {
canvas->orientation = orientation;
if(canvas->orientation == CanvasOrientationHorizontal) {
FURI_SWAP(canvas->width, canvas->height);
switch(orientation) {
case CanvasOrientationHorizontal:
if(canvas->orientation == CanvasOrientationVertical ||
canvas->orientation == CanvasOrientationVerticalFlip) {
FURI_SWAP(canvas->width, canvas->height);
}
u8g2_SetDisplayRotation(&canvas->fb, U8G2_R0);
} else if(canvas->orientation == CanvasOrientationVertical) {
FURI_SWAP(canvas->width, canvas->height);
break;
case CanvasOrientationHorizontalFlip:
if(canvas->orientation == CanvasOrientationVertical ||
canvas->orientation == CanvasOrientationVerticalFlip) {
FURI_SWAP(canvas->width, canvas->height);
}
u8g2_SetDisplayRotation(&canvas->fb, U8G2_R2);
break;
case CanvasOrientationVertical:
if(canvas->orientation == CanvasOrientationHorizontal ||
canvas->orientation == CanvasOrientationHorizontalFlip) {
FURI_SWAP(canvas->width, canvas->height);
};
u8g2_SetDisplayRotation(&canvas->fb, U8G2_R3);
} else {
break;
case CanvasOrientationVerticalFlip:
if(canvas->orientation == CanvasOrientationHorizontal ||
canvas->orientation == CanvasOrientationHorizontalFlip) {
FURI_SWAP(canvas->width, canvas->height);
}
u8g2_SetDisplayRotation(&canvas->fb, U8G2_R1);
break;
default:
furi_assert(0);
}
canvas->orientation = orientation;
}
}