Support for setting all screen orientations (#1928)

* Support for setting all screen orientations
* Gui: add flipped orientation to view
* Gui: correct assert conditions in gui_add_view_port

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
Vasyl "vk" Kaigorodov
2022-10-26 20:35:49 +02:00
committed by GitHub
parent a8edb41eae
commit ebaa84b0c2
7 changed files with 112 additions and 17 deletions

View File

@@ -7,7 +7,7 @@
// TODO add mutex to view_port ops
static void view_port_rotate_buttons(InputEvent* event) {
static void view_port_remap_buttons_vertical(InputEvent* event) {
switch(event->key) {
case InputKeyUp:
event->key = InputKeyRight;
@@ -26,14 +26,61 @@ static void view_port_rotate_buttons(InputEvent* event) {
}
}
static void view_port_setup_canvas_orientation(const ViewPort* view_port, Canvas* canvas) {
if(view_port->orientation == ViewPortOrientationHorizontal) {
canvas_set_orientation(canvas, CanvasOrientationHorizontal);
} else if(view_port->orientation == ViewPortOrientationVertical) {
canvas_set_orientation(canvas, CanvasOrientationVertical);
static void view_port_remap_buttons_vertical_flip(InputEvent* event) {
switch(event->key) {
case InputKeyUp:
event->key = InputKeyLeft;
break;
case InputKeyDown:
event->key = InputKeyRight;
break;
case InputKeyRight:
event->key = InputKeyUp;
break;
case InputKeyLeft:
event->key = InputKeyDown;
break;
default:
break;
}
}
static void view_port_remap_buttons_horizontal_flip(InputEvent* event) {
switch(event->key) {
case InputKeyUp:
event->key = InputKeyDown;
break;
case InputKeyDown:
event->key = InputKeyUp;
break;
case InputKeyRight:
event->key = InputKeyLeft;
break;
case InputKeyLeft:
event->key = InputKeyRight;
break;
default:
break;
}
}
static void view_port_setup_canvas_orientation(const ViewPort* view_port, Canvas* canvas) {
switch(view_port->orientation) {
case ViewPortOrientationHorizontalFlip:
canvas_set_orientation(canvas, CanvasOrientationHorizontalFlip);
break;
case ViewPortOrientationVertical:
canvas_set_orientation(canvas, CanvasOrientationVertical);
break;
case ViewPortOrientationVerticalFlip:
canvas_set_orientation(canvas, CanvasOrientationVerticalFlip);
break;
default:
canvas_set_orientation(canvas, CanvasOrientationHorizontal);
break;
};
}
ViewPort* view_port_alloc() {
ViewPort* view_port = malloc(sizeof(ViewPort));
view_port->orientation = ViewPortOrientationHorizontal;
@@ -122,8 +169,19 @@ void view_port_input(ViewPort* view_port, InputEvent* event) {
furi_check(view_port->gui);
if(view_port->input_callback) {
if(view_port_get_orientation(view_port) == ViewPortOrientationVertical) {
view_port_rotate_buttons(event);
ViewPortOrientation orientation = view_port_get_orientation(view_port);
switch(orientation) {
case ViewPortOrientationHorizontalFlip:
view_port_remap_buttons_horizontal_flip(event);
break;
case ViewPortOrientationVertical:
view_port_remap_buttons_vertical(event);
break;
case ViewPortOrientationVerticalFlip:
view_port_remap_buttons_vertical_flip(event);
break;
default:
break;
}
view_port->input_callback(event, view_port->input_callback_context);
}