[FL-1781] Desktop: change first start logic, show only if factory provisioned. (#727)

* Desktop: change first start logic, show only if factory provisioned.
* Desktop: code cleanup, correct first start scene position in scene stack.
* Desktop: Remove unused include
This commit is contained in:
あく
2021-09-28 17:42:52 +03:00
committed by GitHub
parent 61c8f3325a
commit ec18c1a92a
10 changed files with 45 additions and 37 deletions

View File

@@ -1,13 +1,12 @@
#include "../desktop_i.h"
#include "../views/desktop_first_start.h"
#include "applications/dolphin/dolphin.h"
void desktop_scene_first_start_callback(DesktopFirstStartEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
const void desktop_scene_first_start_on_enter(void* context) {
void desktop_scene_first_start_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
DesktopFirstStartView* first_start_view = desktop->first_start_view;
@@ -17,14 +16,18 @@ const void desktop_scene_first_start_on_enter(void* context) {
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewFirstStart);
}
const bool desktop_scene_first_start_on_event(void* context, SceneManagerEvent event) {
bool desktop_scene_first_start_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
Storage* storage = NULL;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopFirstStartCompleted:
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
storage = furi_record_open("storage");
storage_common_remove(storage, "/int/first_start");
furi_record_close("storage");
scene_manager_previous_scene(desktop->scene_manager);
consumed = true;
break;
@@ -35,9 +38,5 @@ const bool desktop_scene_first_start_on_event(void* context, SceneManagerEvent e
return consumed;
}
const void desktop_scene_first_start_on_exit(void* context) {
// Desktop* desktop = (Desktop*)context;
Dolphin* dolphin = furi_record_open("dolphin");
dolphin_save(dolphin);
furi_record_close("dolphin");
void desktop_scene_first_start_on_exit(void* context) {
}