[FL-1781] Desktop: change first start logic, show only if factory provisioned. (#727)

* Desktop: change first start logic, show only if factory provisioned.
* Desktop: code cleanup, correct first start scene position in scene stack.
* Desktop: Remove unused include
This commit is contained in:
あく
2021-09-28 17:42:52 +03:00
committed by GitHub
parent 61c8f3325a
commit ec18c1a92a
10 changed files with 45 additions and 37 deletions

View File

@@ -6,7 +6,7 @@ void desktop_scene_locked_callback(DesktopLockedEvent event, void* context) {
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
const void desktop_scene_locked_on_enter(void* context) {
void desktop_scene_locked_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
DesktopLockedView* locked_view = desktop->locked_view;
@@ -20,7 +20,7 @@ const void desktop_scene_locked_on_enter(void* context) {
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLocked);
}
const bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
@@ -43,7 +43,7 @@ const bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event)
return consumed;
}
const void desktop_scene_locked_on_exit(void* context) {
void desktop_scene_locked_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
DesktopLockedView* locked_view = desktop->locked_view;
desktop_locked_reset_counter(desktop->locked_view);