[FL-1781] Desktop: change first start logic, show only if factory provisioned. (#727)
* Desktop: change first start logic, show only if factory provisioned. * Desktop: code cleanup, correct first start scene position in scene stack. * Desktop: Remove unused include
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@@ -6,7 +6,7 @@ void desktop_scene_locked_callback(DesktopLockedEvent event, void* context) {
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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const void desktop_scene_locked_on_enter(void* context) {
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void desktop_scene_locked_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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DesktopLockedView* locked_view = desktop->locked_view;
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@@ -20,7 +20,7 @@ const void desktop_scene_locked_on_enter(void* context) {
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLocked);
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}
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const bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
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bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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@@ -43,7 +43,7 @@ const bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event)
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return consumed;
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}
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const void desktop_scene_locked_on_exit(void* context) {
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void desktop_scene_locked_on_exit(void* context) {
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Desktop* desktop = (Desktop*)context;
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DesktopLockedView* locked_view = desktop->locked_view;
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desktop_locked_reset_counter(desktop->locked_view);
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