[FL-2828] Dolphin score update take 2 (#1929)
* Move DolphinDeedNfcRead * Move DolphinDeedNfcReadSuccess * Move DolphinDeedNfcSave * Move DolphinDeedNfcDetectReader * Move DolphinDeedNfcEmulate * Count DolphinDeedNfcEmulate when launched from file browser * Implement most of the score accounting for NFC * Fully update Nfc icounter handling * Move DolphinDeedSubGhzFrequencyAnalyzer * Update the rest of icounter in SubGHz * Adjust SubGHz icounter handling * Adjust LFRFID icounter handling * Adjust Infrared icounter handling * Don't count renaming RFID tags as saving * Don't count renaming SubGHz signals as saving * Don't count renaming NFC tags as saving * Adjust iButton icounter handling * Minor code refactoring * Correct formatting * Account for emulating iButton keys from file manager/rpc Co-authored-by: あく <alleteam@gmail.com>
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@@ -5,6 +5,7 @@
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#include <toolbox/path.h>
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#include <flipper_format/flipper_format.h>
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#include <rpc/rpc_app.h>
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#include <dolphin/dolphin.h>
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#define TAG "iButtonApp"
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@@ -337,11 +338,13 @@ int32_t ibutton_app(void* p) {
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view_dispatcher_attach_to_gui(
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ibutton->view_dispatcher, ibutton->gui, ViewDispatcherTypeDesktop);
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneRpc);
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DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
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} else {
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view_dispatcher_attach_to_gui(
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ibutton->view_dispatcher, ibutton->gui, ViewDispatcherTypeFullscreen);
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if(key_loaded) {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
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DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
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} else {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneStart);
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}
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