[FL-1632] Dolphin: feed mini game (#627)
@ -29,6 +29,7 @@ extern int32_t lfrfid_app(void* p);
|
||||
extern int32_t lfrfid_debug_app(void* p);
|
||||
extern int32_t nfc_app(void* p);
|
||||
extern int32_t passport_app(void* p);
|
||||
extern int32_t food_minigame_app(void* p);
|
||||
extern int32_t scene_app(void* p);
|
||||
extern int32_t scened_app(void* p);
|
||||
extern int32_t storage_test_app(void* p);
|
||||
@ -253,7 +254,7 @@ const FlipperApplication FLIPPER_SCENE =
|
||||
|
||||
const FlipperApplication FLIPPER_SCENE_APPS[] = {
|
||||
{.app = passport_app, .name = "Passport", .stack_size = 1024, .icon = &A_Games_14},
|
||||
{.app = music_player_app, .name = "Music player", .stack_size = 1024, .icon = &A_Plugins_14},
|
||||
{.app = food_minigame_app, .name = "Food minigame", .stack_size = 1024, .icon = &A_Games_14},
|
||||
};
|
||||
|
||||
const size_t FLIPPER_SCENE_APPS_COUNT = sizeof(FLIPPER_SCENE_APPS) / sizeof(FlipperApplication);
|
||||
|
321
applications/dolphin/games/food.c
Normal file
@ -0,0 +1,321 @@
|
||||
#include <furi.h>
|
||||
#include <gui/gui.h>
|
||||
#include "dolphin/dolphin_state.h"
|
||||
|
||||
#define MAX_TRIES 3
|
||||
#define DISHES_TOTAL 3
|
||||
#define LID_POS_MAX 20
|
||||
#define TRY_TIMEOUT 10
|
||||
|
||||
typedef enum {
|
||||
EventTypeTick,
|
||||
EventTypeKey,
|
||||
EventTypeDeed,
|
||||
} EventType;
|
||||
|
||||
typedef struct {
|
||||
union {
|
||||
InputEvent input;
|
||||
} value;
|
||||
EventType type;
|
||||
} AppEvent;
|
||||
|
||||
typedef enum {
|
||||
PlayerChoiceEvent,
|
||||
OpenLootEvent,
|
||||
WinEvent,
|
||||
LooseEvent,
|
||||
FinishedEvent,
|
||||
ExitGameEvent,
|
||||
GameEventTotal,
|
||||
} GameEventType;
|
||||
|
||||
typedef enum {
|
||||
LootSkeleton,
|
||||
LootFish,
|
||||
LootShit,
|
||||
LootTotalNum,
|
||||
} LootIdEnum;
|
||||
|
||||
typedef struct {
|
||||
GameEventType current_event;
|
||||
osMessageQueueId_t event_queue;
|
||||
LootIdEnum loot_list[DISHES_TOTAL];
|
||||
|
||||
uint8_t cursor_pos;
|
||||
uint8_t lid_pos;
|
||||
uint8_t timeout;
|
||||
uint8_t try;
|
||||
|
||||
bool selected;
|
||||
bool deed;
|
||||
|
||||
} GameState;
|
||||
|
||||
typedef struct {
|
||||
const Icon* f;
|
||||
const Icon* b;
|
||||
} LootGfx;
|
||||
|
||||
static const Icon* letters[DISHES_TOTAL] = {&I_letterA_10x10, &I_letterB_10x10, &I_letterC_10x10};
|
||||
|
||||
static const LootGfx loot[LootTotalNum] = {
|
||||
[LootSkeleton] =
|
||||
{
|
||||
.f = &I_skeleton_25x17,
|
||||
.b = &I_blackskeleton_25x17,
|
||||
},
|
||||
[LootFish] =
|
||||
{
|
||||
.f = &I_fish_25x17,
|
||||
.b = &I_blackfish_25x17,
|
||||
},
|
||||
[LootShit] =
|
||||
{
|
||||
.f = &I_shit_25x17,
|
||||
.b = &I_blackshit_25x17,
|
||||
},
|
||||
};
|
||||
|
||||
static void input_callback(InputEvent* input_event, void* ctx) {
|
||||
osMessageQueueId_t event_queue = ctx;
|
||||
AppEvent event;
|
||||
event.type = EventTypeKey;
|
||||
event.value.input = *input_event;
|
||||
osMessageQueuePut(event_queue, &event, 0, osWaitForever);
|
||||
}
|
||||
|
||||
static void draw_dish(Canvas* canvas, GameState* state, uint8_t x, uint8_t y, uint8_t id) {
|
||||
bool active = state->cursor_pos == id;
|
||||
bool opened = state->current_event == OpenLootEvent && active;
|
||||
|
||||
canvas_set_bitmap_mode(canvas, true);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
|
||||
if(active) {
|
||||
canvas_draw_icon(canvas, x, y, &I_active_plate_48x18);
|
||||
}
|
||||
|
||||
if(opened) {
|
||||
state->lid_pos = CLAMP(state->lid_pos + 1, LID_POS_MAX, 0);
|
||||
}
|
||||
|
||||
uint8_t lid_pos = (y - 17) - (opened ? state->lid_pos : 0);
|
||||
|
||||
canvas_draw_icon(canvas, x + 3, y - 6, &I_plate_42x19);
|
||||
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
canvas_draw_icon(canvas, x + 11, y - 10, loot[state->loot_list[id]].b);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_icon(canvas, x + 11, y - 10, loot[state->loot_list[id]].f);
|
||||
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
canvas_draw_icon(canvas, x + 6, lid_pos, &I_blacklid_36x27);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_icon(canvas, x + 6, lid_pos, &I_lid_36x27);
|
||||
canvas_set_bitmap_mode(canvas, false);
|
||||
|
||||
canvas_draw_icon(canvas, x + 19, y + 8, letters[id]);
|
||||
}
|
||||
|
||||
static void draw_dishes_scene(Canvas* canvas, GameState* state) {
|
||||
uint8_t tries_left = MAX_TRIES - state->try;
|
||||
for(size_t i = 0; i < MAX_TRIES; i++) {
|
||||
if(i < tries_left) {
|
||||
canvas_draw_disc(canvas, 5 + i * 8, 5, 2);
|
||||
} else {
|
||||
canvas_draw_circle(canvas, 5 + i * 8, 5, 2);
|
||||
}
|
||||
}
|
||||
|
||||
for(size_t i = 0; i < DISHES_TOTAL; i++) {
|
||||
draw_dish(canvas, state, i * 40, i % 2 ? 26 : 44, i);
|
||||
}
|
||||
}
|
||||
|
||||
static void render_callback(Canvas* canvas, void* ctx) {
|
||||
GameState* state = (GameState*)acquire_mutex((ValueMutex*)ctx, 25);
|
||||
canvas_clear(canvas);
|
||||
|
||||
switch(state->current_event) {
|
||||
case WinEvent:
|
||||
canvas_draw_str(canvas, 30, 30, "Dolphin_happy.png");
|
||||
break;
|
||||
case LooseEvent:
|
||||
canvas_draw_str_aligned(canvas, 64, 30, AlignCenter, AlignCenter, "Try again!");
|
||||
break;
|
||||
case ExitGameEvent:
|
||||
break;
|
||||
case FinishedEvent:
|
||||
break;
|
||||
default:
|
||||
draw_dishes_scene(canvas, state);
|
||||
break;
|
||||
}
|
||||
|
||||
release_mutex((ValueMutex*)ctx, state);
|
||||
}
|
||||
static void reset_lid_pos(GameState* state) {
|
||||
state->selected = false;
|
||||
state->lid_pos = 0;
|
||||
}
|
||||
|
||||
void dolphin_food_deed(GameState* state) {
|
||||
furi_assert(state);
|
||||
AppEvent event;
|
||||
event.type = EventTypeDeed;
|
||||
furi_check(osMessageQueuePut(state->event_queue, &event, 0, osWaitForever) == osOK);
|
||||
}
|
||||
|
||||
static void reset_loot_array(GameState* state) {
|
||||
for(size_t i = 0; i < LootTotalNum; i++) {
|
||||
state->loot_list[i] = i;
|
||||
}
|
||||
|
||||
for(size_t i = 0; i < LootTotalNum; i++) {
|
||||
int temp = state->loot_list[i];
|
||||
int r_idx = rand() % LootTotalNum;
|
||||
|
||||
state->loot_list[i] = state->loot_list[r_idx];
|
||||
state->loot_list[r_idx] = temp;
|
||||
}
|
||||
}
|
||||
|
||||
static bool selected_is_food(GameState* state) {
|
||||
return state->loot_list[state->cursor_pos] == LootFish;
|
||||
}
|
||||
|
||||
static bool tries_exceed(GameState* state) {
|
||||
return state->try == MAX_TRIES;
|
||||
}
|
||||
|
||||
static bool timeout_exceed(GameState* state) {
|
||||
return state->timeout == TRY_TIMEOUT;
|
||||
}
|
||||
|
||||
static void gamestate_update(GameState* state, DolphinState* dolphin_state) {
|
||||
switch(state->current_event) {
|
||||
case PlayerChoiceEvent:
|
||||
if(state->selected) {
|
||||
state->current_event = OpenLootEvent;
|
||||
}
|
||||
break;
|
||||
case OpenLootEvent:
|
||||
state->timeout = CLAMP(state->timeout + 1, TRY_TIMEOUT, 0);
|
||||
if(timeout_exceed(state)) {
|
||||
state->timeout = 0;
|
||||
state->current_event = selected_is_food(state) ? WinEvent : LooseEvent;
|
||||
state->deed = selected_is_food(state);
|
||||
}
|
||||
break;
|
||||
case LooseEvent:
|
||||
state->timeout = CLAMP(state->timeout + 1, TRY_TIMEOUT, 0);
|
||||
if(timeout_exceed(state)) {
|
||||
state->timeout = 0;
|
||||
state->current_event = FinishedEvent;
|
||||
}
|
||||
break;
|
||||
case WinEvent:
|
||||
if(state->deed) {
|
||||
dolphin_food_deed(state);
|
||||
}
|
||||
break;
|
||||
case FinishedEvent:
|
||||
reset_lid_pos(state);
|
||||
reset_loot_array(state);
|
||||
|
||||
state->try++;
|
||||
state->current_event = tries_exceed(state) ? ExitGameEvent : PlayerChoiceEvent;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void food_minigame_controls(GameState* state, AppEvent* event) {
|
||||
furi_assert(state);
|
||||
furi_assert(event);
|
||||
|
||||
if(event->value.input.key == InputKeyRight) {
|
||||
if(state->current_event == PlayerChoiceEvent) {
|
||||
state->cursor_pos = CLAMP(state->cursor_pos + 1, DISHES_TOTAL - 1, 0);
|
||||
}
|
||||
} else if(event->value.input.key == InputKeyLeft) {
|
||||
if(state->current_event == PlayerChoiceEvent) {
|
||||
state->cursor_pos = CLAMP(state->cursor_pos - 1, DISHES_TOTAL - 1, 0);
|
||||
}
|
||||
} else if(event->value.input.key == InputKeyOk) {
|
||||
switch(state->current_event) {
|
||||
case PlayerChoiceEvent:
|
||||
state->selected = true;
|
||||
break;
|
||||
case WinEvent:
|
||||
state->current_event = FinishedEvent;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int32_t food_minigame_app(void* p) {
|
||||
GameState* state = furi_alloc(sizeof(GameState));
|
||||
DolphinState* dolphin_state = dolphin_state_alloc();
|
||||
dolphin_state_load(dolphin_state);
|
||||
|
||||
ValueMutex state_mutex;
|
||||
|
||||
state->event_queue = osMessageQueueNew(2, sizeof(AppEvent), NULL);
|
||||
|
||||
furi_check(state->event_queue);
|
||||
|
||||
if(!init_mutex(&state_mutex, state, sizeof(GameState*))) {
|
||||
printf("[Food minigame] cannot create mutex\r\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
ViewPort* view_port = view_port_alloc();
|
||||
|
||||
view_port_draw_callback_set(view_port, render_callback, &state_mutex);
|
||||
view_port_input_callback_set(view_port, input_callback, state->event_queue);
|
||||
|
||||
Gui* gui = furi_record_open("gui");
|
||||
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
||||
|
||||
reset_loot_array(state);
|
||||
|
||||
AppEvent event;
|
||||
while(1) {
|
||||
osStatus_t event_status = osMessageQueueGet(state->event_queue, &event, NULL, 100);
|
||||
if(event_status == osOK) {
|
||||
if(event.type == EventTypeKey && event.value.input.type == InputTypeShort) {
|
||||
food_minigame_controls(state, &event);
|
||||
|
||||
if(event.value.input.key == InputKeyBack) {
|
||||
break;
|
||||
}
|
||||
} else if(event.type == EventTypeDeed) {
|
||||
dolphin_state_on_deed(dolphin_state, DolphinDeedIButtonRead);
|
||||
dolphin_state_save(dolphin_state);
|
||||
state->deed = false;
|
||||
}
|
||||
}
|
||||
|
||||
if(state->current_event == ExitGameEvent) {
|
||||
break;
|
||||
}
|
||||
gamestate_update(state, dolphin_state);
|
||||
view_port_update(view_port);
|
||||
}
|
||||
|
||||
gui_remove_view_port(gui, view_port);
|
||||
view_port_free(view_port);
|
||||
furi_record_close("gui");
|
||||
delete_mutex(&state_mutex);
|
||||
osMessageQueueDelete(state->event_queue);
|
||||
dolphin_state_free(dolphin_state);
|
||||
free(state);
|
||||
|
||||
return 0;
|
||||
}
|
@ -228,6 +228,6 @@ void console_callback(Canvas* canvas, void* s) {
|
||||
furi_assert(s);
|
||||
SceneState* state = s;
|
||||
if(state->use_pending) {
|
||||
dolphin_scene_start_app(state, &FLIPPER_SCENE_APPS[1]);
|
||||
dolphin_scene_start_app(state, &FLIPPER_SCENE_APPS[0]);
|
||||
}
|
||||
}
|
@ -143,6 +143,45 @@ const uint8_t *_I_FX_Bang_32x6[] = {_I_FX_Bang_32x6_0};
|
||||
const uint8_t _I_DolphinFirstStart3_57x48_0[] = {0x00,0x00,0x00,0x80,0xFF,0x07,0x00,0x00,0x00,0x00,0x00,0x60,0x00,0x38,0x00,0x00,0x00,0x00,0x00,0x18,0x00,0xC0,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x02,0x00,0x00,0x02,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x04,0x00,0x00,0xF8,0x03,0x01,0x00,0x00,0x08,0x00,0x00,0x04,0xBC,0x00,0x00,0x00,0x10,0x00,0x00,0x02,0xC0,0x00,0x00,0x00,0x20,0x00,0x00,0x02,0x00,0x01,0x00,0x00,0x20,0x00,0x00,0x02,0x00,0x02,0x00,0x38,0x40,0x00,0x00,0x02,0x00,0x04,0x00,0x3E,0x40,0x00,0x00,0xF4,0x03,0x08,0x80,0x07,0x80,0x00,0x00,0x5C,0x0D,0x10,0xE0,0x01,0x80,0x00,0x00,0xA8,0x3A,0x20,0xE0,0x00,0x00,0x01,0x00,0x58,0x55,0x00,0xC0,0x01,0x00,0x01,0x00,0xB0,0xAA,0x00,0x80,0x07,0x00,0x01,0x00,0x60,0x55,0x01,0x00,0x1E,0x00,0x01,0x0E,0xC0,0xAA,0x02,0xE0,0x5C,0x00,0x01,0x11,0x80,0x55,0x05,0x00,0xA9,0x00,0x01,0x21,0x00,0xAB,0x0A,0x00,0x56,0x07,0x01,0x41,0x00,0x56,0x15,0x00,0xEC,0x08,0x01,0x81,0x00,0xBF,0x2A,0x00,0x34,0x08,0x01,0x01,0xF1,0xC0,0x57,0x00,0x0C,0x08,0x01,0x02,0x0A,0x00,0xBE,0x00,0x04,0x08,0x01,0x02,0x06,0x00,0x78,0x83,0x02,0x04,0x01,0x02,0x0C,0x00,0xF0,0x7F,0x01,0x04,0x01,0x02,0xF4,0x01,0xFE,0x81,0x00,0x04,0x01,0x04,0x08,0xFF,0x6B,0x40,0x00,0x02,0x01,0x04,0x88,0x55,0x1D,0x40,0x00,0x02,0x01,0x04,0x50,0xAA,0x06,0x20,0x00,0x02,0x01,0x04,0x30,0xD4,0x01,0x20,0x00,0x01,0x01,0x04,0x10,0x68,0x00,0x10,0x00,0x01,0x01,0x04,0x18,0x18,0x00,0x10,0x00,0x01,0x01,0x08,0x18,0x06,0x80,0x10,0x00,0x01,0x01,0x08,0xE8,0x01,0x60,0x08,0x80,0x00,0x01,0x08,0x08,0x00,0x18,0x08,0x80,0x00,0x00,0x08,0x10,0x00,0x06,0x08,0x80,0x00,0x00,0x08,0x60,0xE0,0x01,0x08,0x80,0x00,0x00,0x08,0x80,0x1F,0x00,0x08,0x80,0x00,0x00,0x08,0x80,0x04,0x00,0x04,0x00,0x01,0x00,0x08,0x80,0x04,0x00,0x04,0x00,0x01,0x00,0x10,0x00,0x03,0x00,0x04,0x00,0x01,0x00,0x10,0x00,0x03,0x00,0x04,0x00,0x01,0x00,0x10,0x00,0x01,0x00,0x04,0x00,0x02,0x00,0x10,0x00,0x01,0x00,0x04,0x00,0x02,0x00,0x10,0x80,0x00,0x00,0x04,0x00,0x02,0x00,0x10,0x80,0x00,0x00,0x04,0x00,0x06,0x00,};
|
||||
const uint8_t *_I_DolphinFirstStart3_57x48[] = {_I_DolphinFirstStart3_57x48_0};
|
||||
|
||||
const uint8_t _I_blackfish_25x17_0[] = {0x00,0x0E,0x00,0x00,0x00,0x1F,0x00,0x00,0x00,0x3F,0x80,0x01,0x80,0xFF,0xE0,0x01,0xE0,0xFF,0xF0,0x01,0xF0,0xFF,0xF3,0x01,0xF8,0xFF,0xFF,0x00,0xFC,0xFF,0xFF,0x00,0xFF,0xFF,0x7F,0x00,0xFF,0xFF,0xFF,0x00,0xFF,0xFF,0xFF,0x00,0xFF,0xFF,0xFF,0x01,0xFE,0xFF,0xFB,0x01,0xF8,0xFF,0xF1,0x01,0xE0,0x7F,0xC0,0x01,0x00,0x3F,0x00,0x00,0x00,0x3C,0x00,0x00,};
|
||||
const uint8_t *_I_blackfish_25x17[] = {_I_blackfish_25x17_0};
|
||||
|
||||
const uint8_t _I_blacklid_36x27_0[] = {0x00,0x80,0x1F,0x00,0x00,0x00,0xC0,0x3F,0x00,0x00,0x00,0xC0,0x3F,0x00,0x00,0x00,0x80,0x1F,0x00,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0xC0,0x3F,0x00,0x00,0x00,0xF8,0xFF,0x01,0x00,0x00,0xFE,0xFF,0x07,0x00,0x80,0xFF,0xFF,0x1F,0x00,0xC0,0xFF,0xFF,0x3F,0x00,0xE0,0xFF,0xFF,0x7F,0x00,0xF0,0xFF,0xFF,0xFF,0x00,0xF8,0xFF,0xFF,0xFF,0x01,0xFC,0xFF,0xFF,0xFF,0x03,0xFC,0xFF,0xFF,0xFF,0x03,0xFE,0xFF,0xFF,0xFF,0x07,0xFE,0xFF,0xFF,0xFF,0x07,0xFF,0xFF,0xFF,0xFF,0x0F,0xFF,0xFF,0xFF,0xFF,0x0F,0xFF,0xFF,0xFF,0xFF,0x0F,0xFF,0xFF,0xFF,0xFF,0x0F,0xFE,0xFF,0xFF,0xFF,0x07,0xFE,0xFF,0xFF,0xFF,0x07,0xFC,0xFF,0xFF,0xFF,0x03,0xF0,0xFF,0xFF,0xFF,0x00,0xC0,0xFF,0xFF,0x3F,0x00,0x00,0xFC,0xFF,0x03,0x00,};
|
||||
const uint8_t *_I_blacklid_36x27[] = {_I_blacklid_36x27_0};
|
||||
|
||||
const uint8_t _I_skeleton_25x17_0[] = {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xE0,0x00,0x00,0x00,0x10,0x25,0xC0,0x00,0x08,0x49,0xA1,0x00,0x68,0x4A,0x92,0x00,0x64,0x4A,0x52,0x00,0x64,0xFE,0x5F,0x00,0x08,0x4A,0x92,0x00,0x08,0x4A,0xA1,0x00,0x10,0x29,0xC0,0x00,0xE0,0x04,0x00,0x00,};
|
||||
const uint8_t *_I_skeleton_25x17[] = {_I_skeleton_25x17_0};
|
||||
|
||||
const uint8_t _I_letterB_10x10_0[] = {0xFF,0x03,0x01,0x02,0x39,0x02,0x49,0x02,0x39,0x02,0x49,0x02,0x49,0x02,0x39,0x02,0x01,0x02,0xFF,0x03,};
|
||||
const uint8_t *_I_letterB_10x10[] = {_I_letterB_10x10_0};
|
||||
|
||||
const uint8_t _I_shit_25x17_0[] = {0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0xA0,0x00,0x00,0x00,0x30,0x01,0x00,0x00,0x18,0x01,0x00,0x00,0x0F,0x01,0x00,0x80,0x00,0x07,0x00,0x80,0xC0,0x08,0x00,0xC0,0x03,0x08,0x00,0x20,0x06,0x1E,0x00,0x20,0x30,0x13,0x00,0x20,0x00,0x10,0x00,0xC0,0x00,0x18,0x00,0x80,0xFF,0x0F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,};
|
||||
const uint8_t *_I_shit_25x17[] = {_I_shit_25x17_0};
|
||||
|
||||
const uint8_t _I_letterC_10x10_0[] = {0xFF,0x03,0x01,0x02,0x31,0x02,0x49,0x02,0x09,0x02,0x09,0x02,0x49,0x02,0x31,0x02,0x01,0x02,0xFF,0x03,};
|
||||
const uint8_t *_I_letterC_10x10[] = {_I_letterC_10x10_0};
|
||||
|
||||
const uint8_t _I_active_plate_48x18_0[] = {0x08,0x00,0x00,0x00,0x00,0x10,0x0C,0x00,0x00,0x00,0x00,0x30,0x06,0x00,0x00,0x00,0x00,0x60,0x06,0x00,0x00,0x00,0x00,0x60,0x07,0x00,0x00,0x00,0x00,0xE0,0x0F,0x00,0x00,0x00,0x00,0xF0,0x0F,0x00,0x00,0x00,0x00,0xF0,0x1F,0x00,0x00,0x00,0x00,0xF8,0x3E,0x00,0x00,0x00,0x00,0x7C,0x7E,0x00,0x00,0x00,0x00,0x7E,0xFC,0x01,0x00,0x00,0x80,0x3F,0xF8,0x0F,0x00,0x00,0xF0,0x1F,0xF0,0x7F,0x00,0x00,0xFE,0x0F,0xE0,0xFF,0xFF,0xFF,0xFF,0x07,0x80,0xFF,0xFF,0xFF,0xFF,0x01,0x00,0xFE,0xFF,0xFF,0x7F,0x00,0x00,0xF0,0xFF,0xFF,0x0F,0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,};
|
||||
const uint8_t *_I_active_plate_48x18[] = {_I_active_plate_48x18_0};
|
||||
|
||||
const uint8_t _I_fish_25x17_0[] = {0x00,0x0E,0x00,0x00,0x00,0x11,0x00,0x00,0x00,0x21,0x80,0x01,0x80,0xCD,0x60,0x01,0x60,0xC0,0x10,0x01,0x10,0x00,0x13,0x01,0x08,0x00,0x8C,0x00,0xC4,0x00,0x88,0x00,0xE3,0x00,0x40,0x00,0xE1,0x00,0x80,0x00,0x03,0x00,0x80,0x00,0x01,0x00,0x0C,0x01,0x0E,0x00,0x1B,0x01,0x38,0xC0,0x71,0x01,0xE0,0x7F,0xC0,0x01,0x00,0x3F,0x00,0x00,0x00,0x3C,0x00,0x00,};
|
||||
const uint8_t *_I_fish_25x17[] = {_I_fish_25x17_0};
|
||||
|
||||
const uint8_t _I_blackshit_25x17_0[] = {0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0xE0,0x00,0x00,0x00,0xF0,0x01,0x00,0x00,0xF8,0x01,0x00,0x00,0xFF,0x01,0x00,0x80,0xFF,0x07,0x00,0x80,0xFF,0x0F,0x00,0xC0,0xFF,0x0F,0x00,0xE0,0xFF,0x1F,0x00,0xE0,0xFF,0x1F,0x00,0xE0,0xFF,0x1F,0x00,0xC0,0xFF,0x1F,0x00,0x80,0xFF,0x0F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,};
|
||||
const uint8_t *_I_blackshit_25x17[] = {_I_blackshit_25x17_0};
|
||||
|
||||
const uint8_t _I_lid_36x27_0[] = {0x00,0x80,0x1F,0x00,0x00,0x00,0x40,0x20,0x00,0x00,0x00,0x40,0x20,0x00,0x00,0x00,0x80,0x1F,0x00,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0xC0,0x3F,0x00,0x00,0x00,0x38,0xCF,0x01,0x00,0x00,0x06,0x00,0x06,0x00,0x80,0x01,0x00,0x18,0x00,0x40,0x00,0x80,0x21,0x00,0x20,0x00,0x00,0x46,0x00,0x10,0x00,0x00,0x8C,0x00,0x08,0x00,0x00,0x18,0x01,0x04,0x00,0x00,0x38,0x02,0x04,0x00,0x00,0x70,0x02,0x02,0x00,0x00,0x70,0x04,0x02,0x00,0x00,0xE0,0x04,0x01,0x00,0x00,0xE0,0x08,0x01,0x00,0x00,0xC0,0x09,0x01,0x00,0x00,0xC0,0x09,0x01,0x00,0x00,0xC0,0x09,0x02,0x00,0x00,0xC0,0x07,0x02,0x00,0x00,0xC0,0x07,0x0C,0x00,0x00,0xE0,0x03,0x30,0x00,0x00,0xF0,0x00,0xC0,0x03,0x00,0x3C,0x00,0x00,0xFC,0xFF,0x03,0x00,};
|
||||
const uint8_t *_I_lid_36x27[] = {_I_lid_36x27_0};
|
||||
|
||||
const uint8_t _I_blackskeleton_25x17_0[] = {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xE0,0x00,0x00,0x00,0xF0,0x25,0xC0,0x00,0xF8,0x49,0xE1,0x00,0xF8,0x4B,0xF2,0x00,0xFC,0x4B,0x72,0x00,0xFC,0xFF,0x7F,0x00,0xF8,0x4B,0xF2,0x00,0xF8,0x4B,0xE1,0x00,0xF0,0x29,0xC0,0x00,0xE0,0x04,0x00,0x00,};
|
||||
const uint8_t *_I_blackskeleton_25x17[] = {_I_blackskeleton_25x17_0};
|
||||
|
||||
const uint8_t _I_letterA_10x10_0[] = {0xFF,0x03,0x01,0x02,0x31,0x02,0x49,0x02,0x79,0x02,0x49,0x02,0x49,0x02,0x49,0x02,0x01,0x02,0xFF,0x03,};
|
||||
const uint8_t *_I_letterA_10x10[] = {_I_letterA_10x10_0};
|
||||
|
||||
const uint8_t _I_plate_42x19_0[] = {0x00,0xF0,0xFF,0x3F,0x00,0x00,0x00,0x0E,0x00,0xC0,0x01,0x00,0xC0,0x01,0x00,0x00,0x0E,0x00,0x30,0x00,0x00,0x00,0x30,0x00,0x08,0x00,0x00,0x00,0x40,0x00,0x04,0x00,0x00,0x00,0x80,0x00,0x02,0x00,0x00,0x00,0x00,0x01,0x02,0x00,0x00,0x00,0x00,0x01,0x01,0x00,0x00,0x00,0x00,0x02,0x01,0x00,0x00,0x00,0x00,0x02,0x01,0x00,0x00,0x00,0x00,0x02,0x02,0x00,0x00,0x00,0x00,0x01,0x02,0x00,0x00,0x00,0x00,0x01,0x04,0x00,0x00,0x00,0x80,0x00,0x08,0x00,0x00,0x00,0x40,0x00,0x30,0x00,0x00,0x00,0x30,0x00,0xC0,0x01,0x00,0x00,0x0E,0x00,0x00,0x0E,0x00,0xC0,0x01,0x00,0x00,0xF0,0xFF,0x3F,0x00,0x00,};
|
||||
const uint8_t *_I_plate_42x19[] = {_I_plate_42x19_0};
|
||||
|
||||
const uint8_t _I_PassportBottom_128x17_0[] = {0x2C,0x00,0x00,0x00,0x00,0x00,0x00,0xF0,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x8F,0x34,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x95,0x2C,0x00,0x00,0x00,0x00,0x00,0x00,0xA8,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0x9A,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x95,0x30,0x00,0x00,0x00,0x00,0x00,0x00,0xA8,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0x9A,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x95,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0xA8,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0x9A,0xF2,0x00,0x00,0x00,0x00,0x00,0x00,0xF0,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x8F,0xF9,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x0D,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xC0,0x05,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x05,0xF2,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x3F,0x05,0xFA,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x1F,0x09,0x79,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0xD5,0x80,0x55,0xD5,0x00,0xF3,0xCC,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0x6A,0x00,0xAB,0x6A,0x00,0x06,0x86,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x3F,0x00,0xFE,0x3F,0x00,0xFC,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,};
|
||||
const uint8_t *_I_PassportBottom_128x17[] = {_I_PassportBottom_128x17_0};
|
||||
|
||||
@ -821,6 +860,19 @@ const Icon I_Flipper_young_80x60 = {.width=80,.height=60,.frame_count=1,.frame_r
|
||||
const Icon I_BigBurger_24x24 = {.width=24,.height=24,.frame_count=1,.frame_rate=0,.frames=_I_BigBurger_24x24};
|
||||
const Icon I_FX_Bang_32x6 = {.width=32,.height=6,.frame_count=1,.frame_rate=0,.frames=_I_FX_Bang_32x6};
|
||||
const Icon I_DolphinFirstStart3_57x48 = {.width=57,.height=48,.frame_count=1,.frame_rate=0,.frames=_I_DolphinFirstStart3_57x48};
|
||||
const Icon I_blackfish_25x17 = {.width=25,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_blackfish_25x17};
|
||||
const Icon I_blacklid_36x27 = {.width=36,.height=27,.frame_count=1,.frame_rate=0,.frames=_I_blacklid_36x27};
|
||||
const Icon I_skeleton_25x17 = {.width=25,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_skeleton_25x17};
|
||||
const Icon I_letterB_10x10 = {.width=10,.height=10,.frame_count=1,.frame_rate=0,.frames=_I_letterB_10x10};
|
||||
const Icon I_shit_25x17 = {.width=25,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_shit_25x17};
|
||||
const Icon I_letterC_10x10 = {.width=10,.height=10,.frame_count=1,.frame_rate=0,.frames=_I_letterC_10x10};
|
||||
const Icon I_active_plate_48x18 = {.width=48,.height=18,.frame_count=1,.frame_rate=0,.frames=_I_active_plate_48x18};
|
||||
const Icon I_fish_25x17 = {.width=25,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_fish_25x17};
|
||||
const Icon I_blackshit_25x17 = {.width=25,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_blackshit_25x17};
|
||||
const Icon I_lid_36x27 = {.width=36,.height=27,.frame_count=1,.frame_rate=0,.frames=_I_lid_36x27};
|
||||
const Icon I_blackskeleton_25x17 = {.width=25,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_blackskeleton_25x17};
|
||||
const Icon I_letterA_10x10 = {.width=10,.height=10,.frame_count=1,.frame_rate=0,.frames=_I_letterA_10x10};
|
||||
const Icon I_plate_42x19 = {.width=42,.height=19,.frame_count=1,.frame_rate=0,.frames=_I_plate_42x19};
|
||||
const Icon I_PassportBottom_128x17 = {.width=128,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_PassportBottom_128x17};
|
||||
const Icon I_DoorLeft_8x56 = {.width=8,.height=56,.frame_count=1,.frame_rate=0,.frames=_I_DoorLeft_8x56};
|
||||
const Icon I_DoorLocked_10x56 = {.width=10,.height=56,.frame_count=1,.frame_rate=0,.frames=_I_DoorLocked_10x56};
|
||||
|
@ -39,6 +39,19 @@ extern const Icon I_Flipper_young_80x60;
|
||||
extern const Icon I_BigBurger_24x24;
|
||||
extern const Icon I_FX_Bang_32x6;
|
||||
extern const Icon I_DolphinFirstStart3_57x48;
|
||||
extern const Icon I_blackfish_25x17;
|
||||
extern const Icon I_blacklid_36x27;
|
||||
extern const Icon I_skeleton_25x17;
|
||||
extern const Icon I_letterB_10x10;
|
||||
extern const Icon I_shit_25x17;
|
||||
extern const Icon I_letterC_10x10;
|
||||
extern const Icon I_active_plate_48x18;
|
||||
extern const Icon I_fish_25x17;
|
||||
extern const Icon I_blackshit_25x17;
|
||||
extern const Icon I_lid_36x27;
|
||||
extern const Icon I_blackskeleton_25x17;
|
||||
extern const Icon I_letterA_10x10;
|
||||
extern const Icon I_plate_42x19;
|
||||
extern const Icon I_PassportBottom_128x17;
|
||||
extern const Icon I_DoorLeft_8x56;
|
||||
extern const Icon I_DoorLocked_10x56;
|
||||
|
BIN
assets/icons/FoodMinigame/active_plate_48x18.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
assets/icons/FoodMinigame/blackfish_25x17.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
assets/icons/FoodMinigame/blacklid_36x27.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
assets/icons/FoodMinigame/blackshit_25x17.png
Normal file
After Width: | Height: | Size: 304 B |
BIN
assets/icons/FoodMinigame/blackskeleton_25x17.png
Normal file
After Width: | Height: | Size: 302 B |
BIN
assets/icons/FoodMinigame/fish_25x17.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
assets/icons/FoodMinigame/letterA_10x10.png
Normal file
After Width: | Height: | Size: 124 B |
BIN
assets/icons/FoodMinigame/letterB_10x10.png
Normal file
After Width: | Height: | Size: 118 B |
BIN
assets/icons/FoodMinigame/letterC_10x10.png
Normal file
After Width: | Height: | Size: 131 B |
BIN
assets/icons/FoodMinigame/lid_36x27.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/icons/FoodMinigame/plate_42x19.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
assets/icons/FoodMinigame/shit_25x17.png
Normal file
After Width: | Height: | Size: 318 B |
BIN
assets/icons/FoodMinigame/skeleton_25x17.png
Normal file
After Width: | Height: | Size: 306 B |