* Canvas with rotation
* Full icon rotation, cleanup of unused resources
* F18 API update
* Bitmap draw cleanup
* More cleaning up
* Migrate recovery and DFU to canvas
* Make the internal draw function static
* Remove all calls to u8g2_DrawXBM
Co-authored-by: あく <alleteam@gmail.com>
* assets: add new ble assets
* bt: update pairing screen with new icon
* bt: add bt status and update status bar
* bt: update statusbar width from thread
* Icons: new BT icon
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
* new status bar, lock menu and dolphin activities screen
* lock icon indication
* main screen animation, basic scene switching
* level progression calculations based on icounter value
Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
* Assets: import from gdrive
* Assets: fully working build pipeline and registry
* NFC: menu icon
* Gui: layers. Irukagotchi: base app to handle input on idle screen. Makefile: reboot after flash in dfu mode.
* ValueMutex: with lambda
* Assets: proper animation frames sorting
* ValueMutex: proper furi_open usage
* Assets,GUI: split icon into icon data and icon state.
* Format source code
* Docker: add python3 and imagemagic
* Irukagotchi: cleanup
* GUI: event lock moved to gui.
* Rfid: proper gui layer
* GUI: elements. Menu: frame and scroll
* GUI, Menu: format code.
* Menu: dual font main menu
* Menu: format sources
* GUI: 0 total scrollbar
* CI: enable lfs
* Menu: pixel perfect main menu
Co-authored-by: Aleksandr Kutuzov <aku@plooks.com>
Co-authored-by: aanper <mail@s3f.ru>