* Reuse found keys when reading a card
* Fix keys not being read if no newline at the end of the file
* Actually read all keys from the dictionary
* Support for furi_string
* Check only for re-used key after the current sector
* Declare the key attack function as static
* nfc: change logs, check worker state
Co-authored-by: gornekich <n.gorbadey@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
* SubGhz: frequency analyzer history
* SubGhz: add vibro
* SubGhz: turn on the display when receiving a signal
* SubGhz: add signal reception indicator
* SubGhz: fix indicator
* SubGhz: fix FA history
Co-authored-by: あく <alleteam@gmail.com>
* SubGhz: read RAW auto auto generation of names depending on the date of the entry
* SubGhz: name generation modification RAW-YYYYMMDD-HHMMSS
* SubGhz: replace m-string with FuriString
Co-authored-by: あく <alleteam@gmail.com>
* fbt: assets builder for apps WIP
* fbt: automatically building private fap assets
* docs: details on how to use image assets
* fbt: renamed fap_assets -> fap_icons
* fbt: support for fap_extbuild field
* docs: info on fap_extbuild
* fbt: added --proxy-env parame ter
* fbt: made firmware_cdb & updater_cdb targets always available
* fbt: renamed fap_icons -> fap_icon_assets
* fbt: deprecated firmware_* target names for faps; new alias is "fap_APPID"
* fbt: changed intermediate file locations for external apps
* fbt: support for fap_private_libs; docs: updates
* restored mbedtls as global lib
* scripts: lint.py: skip "lib" subfolder
* fbt: Sanity checks for building advanced faps as part of fw
* docs: info on fap_private_libs; fbt: optimized *.fam indexing
* fbt: cleanup; samples: added sample_icons app
* fbt: moved example app to applications/examples
* linter fix
* docs: readme fixes
* added applications/examples/application.fam stub
* docs: more info on private libs
Co-authored-by: あく <alleteam@gmail.com>
* fbt: reproducible manifest builds, less rebuild on small updates; scripts: assets: using timestamp from commandline af available
* fbt: added app import validation for launch_app & single app build targets
* fbt: COMSTR for app imports validation
* docs: minor fixes
* docs: markdown fix
* vscode: comments for RTOS startup
Co-authored-by: あく <alleteam@gmail.com>
* furi thread: fixed furi_thread_join, check if thread has not been started
* Furi: correct returns in furi_thread_join
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
* Furi Thread: correct furi_thread_join, do not use thread pointer after FuriThreadStateStopped callback
* Furi: a little bit easier way to do harakiri
* Furi: crash on thread self join attempt
Co-authored-by: あく <alleteam@gmail.com>
* updater: remove files from existing resources Manifest file before deploying new resources
* toolbox: tar: single file extraction API
Co-authored-by: あく <alleteam@gmail.com>
* add Hisense A/C IR signals.. note that using any will toggle the power and apply the settings
* re-order the entries to be grouped by function
Co-authored-by: あく <alleteam@gmail.com>
* power: Also ask charger if charge done
* F7: bump API Symbols version
* Lib: remove double include in bq25896.c
Co-authored-by: あく <alleteam@gmail.com>
* updater: lowered logging level for resources unpacking; hal: implemented fast flash write mode
* hal: reworked fast flash programming; clearing most error flags on flash init; changed some flash functions return type from bool to void; scripts: fixed malformed CRC values in update bundles in certain cases;
* hal: flash: larger critical section
* hal: flash: enabling fast write inside critical section
* api_symbols: bump minor version
* Add support for R_ARM_THM_MOVW_ABS_NC/THM_MOVT_ABS
These are sometimes emitted by the Rust LLVM compiler.
Ref: https://github.com/ARM-software/abi-aa/blob/main/aaelf32/aaelf32.rst#56relocation
* Discard LLVM bitcode from extension applications
LLVM-based compilers may include uncompressed bitcode in object files
to help with link-time optimization. However this can bloat binary sizes
from KB to MB.
* Expose alligned_malloc/free functions to applications
This is required to implement a global allocator in Rust.