Commit Graph

7 Commits

Author SHA1 Message Date
Albert Kharisov
84410c83b5
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment

Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
Albert Kharisov
a0c16e8a19
Add protobuf versioning (#954)
* Add protobuf versioning
* Add protobuf version unit test
* Change pb version providing
* Remove redundant 'call'
2022-01-12 16:12:40 +03:00
Albert Kharisov
a39002ce22
[FL-2150] Dolphin animation refactoring (#938)
* Dolphin Animation Refactoring, part 1
* Remove animations from desktop
* Remove excess, first start
* Split animation_manager with callbacks
* allocate view inside animation_view
* Work on ViewComposed
* Draw white rectangles under bubble corners
* Fix bubbles sequence
* RPC: remove obsolete include "status.pb.h"
* Add animations manifest decoding
* Flipper file: add strict mode
* FFF: Animation structures parsing
* Assembling structure of animation
* Lot of view fixes:
  Add multi-line bubbles
  Add support for passive bubbles (frame_order values starts from passive now)
  Add hard-coded delay (active_shift) for active state enabling
  Fix active state handling
  Fix leaks
  Fix parsing uncorrect bubble_animation meta file
  Fix bubble rules of showing
* Animation load/unload & view freeze/unfreeze
* Blocking & system animations, fixes:
  View correct activation
  Refactoring + blocking animation
  Freeze first passive/active frames
  Many insert/eject SD tests fixes
  Add system animations
  Add Loader events app started/finished
  Add system no_sd animation
* Assets: dolphin packer. Scripts: minor refactoring.
* Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules.
* Github: rebuild assets on build
* Docker: add missing dependencies for assets compilation
* Docker: fix run command syntax
* ReadMe: update naming rules with link to source
* Assets: recompile icons
* Loader: add loader event
* Desktop, Gui, Furi Core: const shenanigans macros

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-03 00:39:56 +03:00
Anna Prosvetova
03d7476e4f
Rpc: StorageInfo, StorageRename, SystemReboot, SystemDeviceInfo (bonus: +FuriHalInfo) (#862)
* Rpc: update protobuf sources
* Rpc: rename Status to System
* Rpc: implement StorageInfoRequest
* Rpc: implement StorageRenameRequest
* Rpc: implement SystemRebootRequest
* FuriHal: introduce FuriHalInfo, refactor device_info
* Rpc: implement DeviceInfoRequest
* Rpc: use strdup where it suites the best.
* Make: add do not page align data to linker flag.

Co-authored-by: あく <alleteam@gmail.com>
2021-12-07 16:47:20 +03:00
SG
b85a50f912
[FL-1792] RPC service (#698)
* Lib: added nanopb
* Hal rfid: fixed confused arguments
* Lib: update makefile, include nanopb
* Lib: remove nanopb
* Lib: add nanopb as submodule
* Assets: remove protobuf
* Assets: add protobuf message definitions as submodule
* WIP: [FL-1792] Add Protobuf RPC
* WIP: RPC add ping
* Add Ping
* Fix Ping, Add (WIP) storage
* Update submodule
* ble-glue: add ptotobuf to ble
* WIP: Add storage list test
* revert applications.mk
* Add Storage List command
* ble-glue: fix fast updating rx charachteristic
* ble serial: split long ble packets
* Add Storage Read/Write/Mkdir/Delete
* Disable tests
* Rename Element -> File
* Add md5sum, fix test leak
* Regenerate Protobuf
* Fix review comments
* ble-glue: sync f7 target

Co-authored-by: Albert Kharisov <albert@flipperdevices.com>
Co-authored-by: gornekich <n.gorbadey@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2021-10-12 14:48:34 +03:00
あく
8116bfcbab
[FL-1443, FL-1289] Move assets compilation to separate Makefile. Add scripts folder. Add OTP flashing with DFU. (#531)
* Assets: move assets compilation to separate Makefile. Move all scripts to scripts folder. Add scripts ReadMe. Add precompiled assets.
* Split assets.py into separate entities. Option bytes for FL-1289 and checker/setter.
* Cli: explicitly initialize variable befor use in api_hal_vcp_rx_with_timeout
* Rename ob_check script to ob.
2021-06-23 17:58:44 +03:00
あく
665f6d7d9c
Assets, Icons, UI toolkit. Part 1. (#202)
* Assets: import from gdrive
* Assets: fully working build pipeline and registry
* NFC: menu icon
* Gui: layers. Irukagotchi: base app to handle input on idle screen. Makefile: reboot after flash in dfu mode.
* ValueMutex: with lambda
* Assets: proper animation frames sorting
* ValueMutex: proper furi_open usage
* Assets,GUI: split icon into icon data and icon state.
* Format source code
* Docker: add python3 and imagemagic
* Irukagotchi: cleanup
* GUI: event lock moved to gui.
* Rfid: proper gui layer
* GUI: elements. Menu: frame and scroll
* GUI, Menu: format code.
* Menu: dual font main menu
* Menu: format sources
* GUI: 0 total scrollbar
* CI: enable lfs
* Menu: pixel perfect main menu

Co-authored-by: Aleksandr Kutuzov <aku@plooks.com>
Co-authored-by: aanper <mail@s3f.ru>
2020-10-26 20:00:17 +03:00