/** * @file ibutton_protocols.h * * Common interface for accessing various iButton protocols */ #pragma once #include #include #include "protocols/protocol_common.h" #include "ibutton_key.h" #ifdef __cplusplus extern "C" { #endif typedef struct iButtonProtocols iButtonProtocols; /** * Allocate an iButtonProtocols object * @return pointer to an iButtonProtocols object */ iButtonProtocols* ibutton_protocols_alloc(); /** * Destroy an iButtonProtocols object, free resources * @param [in] protocols pointer to an iButtonProtocols object */ void ibutton_protocols_free(iButtonProtocols* protocols); /** * Get the total number of available protocols */ uint32_t ibutton_protocols_get_protocol_count(); /** * Get maximum data size out of all protocols available * @param [in] protocols pointer to an iButtonProtocols object * @return maximum data size in bytes */ size_t ibutton_protocols_get_max_data_size(iButtonProtocols* protocols); /** * Get the protocol id based on its name * @param [in] protocols pointer to an iButtonProtocols object * @param [in] name pointer to a string containing the name * @return protocol id on success on iButtonProtocolIdInvalid on failure */ iButtonProtocolId ibutton_protocols_get_id_by_name(iButtonProtocols* protocols, const char* name); /** * Get the manufacturer name based on the protocol id * @param [in] protocols pointer to an iButtonProtocols object * @param [in] id id of the protocol in question * @return pointer to a statically allocated string with manufacturer name */ const char* ibutton_protocols_get_manufacturer(iButtonProtocols* protocols, iButtonProtocolId id); /** * Get the protocol name based on the protocol id * @param [in] protocols pointer to an iButtonProtocols object * @param [in] id id of the protocol in question * @return pointer to a statically allocated string with protocol name */ const char* ibutton_protocols_get_name(iButtonProtocols* protocols, iButtonProtocolId id); /** * Get protocol features bitmask by protocol id * @param [in] protocols pointer to an iButtonProtocols object * @param [in] id id of the protocol in question */ uint32_t ibutton_protocols_get_features(iButtonProtocols* protocols, iButtonProtocolId id); /** * Read a physical device (a key or an emulator) * @param [in] protocols pointer to an iButtonProtocols object * @param [out] key pointer to the key to read into (must be allocated before) * @return true on success, false on failure */ bool ibutton_protocols_read(iButtonProtocols* protocols, iButtonKey* key); /** * Write the key to a blank * @param [in] protocols pointer to an iButtonProtocols object * @param [in] key pointer to the key to be written * @return true on success, false on failure */ bool ibutton_protocols_write_blank(iButtonProtocols* protocols, iButtonKey* key); /** * Write the key to another one of the same type * @param [in] protocols pointer to an iButtonProtocols object * @param [in] key pointer to the key to be written * @return true on success, false on failure */ bool ibutton_protocols_write_copy(iButtonProtocols* protocols, iButtonKey* key); /** * Start emulating the key * @param [in] protocols pointer to an iButtonProtocols object * @param [in] key pointer to the key to be emulated */ void ibutton_protocols_emulate_start(iButtonProtocols* protocols, iButtonKey* key); /** * Stop emulating the key * @param [in] protocols pointer to an iButtonProtocols object * @param [in] key pointer to the key to be emulated */ void ibutton_protocols_emulate_stop(iButtonProtocols* protocols, iButtonKey* key); /** * Save the key data to a file. * @param [in] protocols pointer to an iButtonProtocols object * @param [in] key pointer to the key to be saved * @param [in] file_name full absolute path to the file name * @return true on success, false on failure */ bool ibutton_protocols_save( iButtonProtocols* protocols, const iButtonKey* key, const char* file_name); /** * Load the key from a file. * @param [in] protocols pointer to an iButtonProtocols object * @param [out] key pointer to the key to load into (must be allocated before) * @param [in] file_name full absolute path to the file name * @return true on success, false on failure */ bool ibutton_protocols_load(iButtonProtocols* protocols, iButtonKey* key, const char* file_name); /** * Format a string containing device full data * @param [in] protocols pointer to an iButtonProtocols object * @param [in] key pointer to the key to be rendered * @param [out] result pointer to the FuriString instance (must be initialized) */ void ibutton_protocols_render_data( iButtonProtocols* protocols, const iButtonKey* key, FuriString* result); /** * Format a string containing device brief data * @param [in] protocols pointer to an iButtonProtocols object * @param [in] key pointer to the key to be rendered * @param [out] result pointer to the FuriString instance (must be initialized) */ void ibutton_protocols_render_brief_data( iButtonProtocols* protocols, const iButtonKey* key, FuriString* result); /** * Format a string containing error message (for invalid keys) * @param [in] protocols pointer to an iButtonProtocols object * @param [in] key pointer to the key to be rendered * @param [out] result pointer to the FuriString instance (must be initialized) */ void ibutton_protocols_render_error( iButtonProtocols* protocols, const iButtonKey* key, FuriString* result); /** * Check whether the key data is valid * @param [in] protocols pointer to an iButtonProtocols object * @param [in] key pointer to the key to be checked * @return true if data is valid, false otherwise */ bool ibutton_protocols_is_valid(iButtonProtocols* protocols, const iButtonKey* key); /** * Get a pointer to the key's editable data (for in-place editing) * @param [in] protocols pointer to an iButtonProtocols object * @param [in] key pointer to the key to be checked * @param [out] editable pointer to a structure to contain the editable data */ void ibutton_protocols_get_editable_data( iButtonProtocols* protocols, const iButtonKey* key, iButtonEditableData* editable); /** * Make all necessary internal adjustments after editing the key * @param [in] protocols pointer to an iButtonProtocols object * @param [in,out] key pointer to the key to be adjusted */ void ibutton_protocols_apply_edits(iButtonProtocols* protocols, const iButtonKey* key); #ifdef __cplusplus } #endif