#include #include "../desktop_i.h" #include "../views/desktop_view_slideshow.h" #include "../views/desktop_events.h" void desktop_scene_slideshow_callback(DesktopEvent event, void* context) { Desktop* desktop = (Desktop*)context; view_dispatcher_send_custom_event(desktop->view_dispatcher, event); } void desktop_scene_slideshow_on_enter(void* context) { Desktop* desktop = (Desktop*)context; DesktopSlideshowView* slideshow_view = desktop->slideshow_view; desktop_view_slideshow_set_callback(slideshow_view, desktop_scene_slideshow_callback, desktop); view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdSlideshow); } bool desktop_scene_slideshow_on_event(void* context, SceneManagerEvent event) { Desktop* desktop = (Desktop*)context; bool consumed = false; Storage* storage = NULL; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case DesktopSlideshowCompleted: storage = furi_record_open(RECORD_STORAGE); storage_common_remove(storage, SLIDESHOW_FS_PATH); furi_record_close(RECORD_STORAGE); scene_manager_previous_scene(desktop->scene_manager); consumed = true; break; default: break; } } return consumed; } void desktop_scene_slideshow_on_exit(void* context) { UNUSED(context); }