#include "../infrared_i.h" #include typedef enum { InfraredSceneLearnSuccessStateIdle = 0, InfraredSceneLearnSuccessStateSending = 1, } InfraredSceneLearnSuccessState; static void infrared_scene_learn_success_dialog_result_callback(DialogExResult result, void* context) { Infrared* infrared = context; view_dispatcher_send_custom_event(infrared->view_dispatcher, result); } void infrared_scene_learn_success_on_enter(void* context) { Infrared* infrared = context; DialogEx* dialog_ex = infrared->dialog_ex; InfraredSignal* signal = infrared->received_signal; DOLPHIN_DEED(DolphinDeedIrLearnSuccess); infrared_play_notification_message(infrared, InfraredNotificationMessageGreenOn); infrared_worker_tx_set_get_signal_callback( infrared->worker, infrared_worker_tx_get_signal_steady_callback, context); infrared_worker_tx_set_signal_sent_callback( infrared->worker, infrared_signal_sent_callback, context); if(infrared_signal_is_raw(signal)) { InfraredRawSignal* raw = infrared_signal_get_raw_signal(signal); dialog_ex_set_header(dialog_ex, "Unknown", 95, 10, AlignCenter, AlignCenter); infrared_text_store_set(infrared, 0, "%d samples", raw->timings_size); dialog_ex_set_text(dialog_ex, infrared->text_store[0], 75, 23, AlignLeft, AlignTop); } else { InfraredMessage* message = infrared_signal_get_message(signal); uint8_t addr_digits = ROUND_UP_TO(infrared_get_protocol_address_length(message->protocol), 4); uint8_t cmd_digits = ROUND_UP_TO(infrared_get_protocol_command_length(message->protocol), 4); uint8_t max_digits = MAX(addr_digits, cmd_digits); max_digits = MIN(max_digits, 7); size_t label_x_offset = 63 + (7 - max_digits) * 3; infrared_text_store_set(infrared, 0, "%s", infrared_get_protocol_name(message->protocol)); infrared_text_store_set( infrared, 1, "A: 0x%0*lX\nC: 0x%0*lX\n", addr_digits, message->address, cmd_digits, message->command); dialog_ex_set_header(dialog_ex, infrared->text_store[0], 95, 7, AlignCenter, AlignCenter); dialog_ex_set_text( dialog_ex, infrared->text_store[1], label_x_offset, 34, AlignLeft, AlignCenter); } dialog_ex_set_left_button_text(dialog_ex, "Retry"); dialog_ex_set_right_button_text(dialog_ex, "Save"); dialog_ex_set_center_button_text(dialog_ex, "Send"); dialog_ex_set_icon(dialog_ex, 0, 1, &I_DolphinReadingSuccess_59x63); dialog_ex_set_result_callback(dialog_ex, infrared_scene_learn_success_dialog_result_callback); dialog_ex_set_context(dialog_ex, context); dialog_ex_enable_extended_events(dialog_ex); scene_manager_set_scene_state( infrared->scene_manager, InfraredSceneLearnSuccess, InfraredSceneLearnSuccessStateIdle); view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewDialogEx); } bool infrared_scene_learn_success_on_event(void* context, SceneManagerEvent event) { Infrared* infrared = context; SceneManager* scene_manager = infrared->scene_manager; uint32_t scene_state = scene_manager_get_scene_state(scene_manager, InfraredSceneLearnSuccess); bool consumed = false; if(event.type == SceneManagerEventTypeTick) { if(scene_state == InfraredSceneLearnSuccessStateIdle) { infrared_play_notification_message(infrared, InfraredNotificationMessageGreenOn); } consumed = true; } else if(event.type == SceneManagerEventTypeBack) { if(scene_state == InfraredSceneLearnSuccessStateIdle) { scene_manager_next_scene(scene_manager, InfraredSceneAskBack); } consumed = true; } else if(event.type == SceneManagerEventTypeCustom) { if(event.event == DialogExResultLeft) { if(scene_state == InfraredSceneLearnSuccessStateIdle) { scene_manager_next_scene(scene_manager, InfraredSceneAskRetry); } consumed = true; } else if(event.event == DialogExResultRight) { if(scene_state == InfraredSceneLearnSuccessStateIdle) { scene_manager_next_scene(scene_manager, InfraredSceneLearnEnterName); } consumed = true; } else if(event.event == DialogExPressCenter) { if(scene_state == InfraredSceneLearnSuccessStateIdle) { scene_manager_set_scene_state( scene_manager, InfraredSceneLearnSuccess, InfraredSceneLearnSuccessStateSending); infrared_tx_start_received(infrared); } consumed = true; } else if(event.event == DialogExReleaseCenter) { if(scene_state == InfraredSceneLearnSuccessStateSending) { scene_manager_set_scene_state( scene_manager, InfraredSceneLearnSuccess, InfraredSceneLearnSuccessStateIdle); infrared_tx_stop(infrared); infrared_play_notification_message(infrared, InfraredNotificationMessageGreenOff); } consumed = true; } } return consumed; } void infrared_scene_learn_success_on_exit(void* context) { Infrared* infrared = context; InfraredWorker* worker = infrared->worker; dialog_ex_reset(infrared->dialog_ex); infrared_play_notification_message(infrared, InfraredNotificationMessageGreenOff); infrared_worker_tx_set_get_signal_callback(worker, NULL, NULL); infrared_worker_tx_set_signal_sent_callback(worker, NULL, NULL); }