#include "../infrared_i.h" #include "gui/canvas.h" void infrared_scene_rpc_on_enter(void* context) { Infrared* infrared = context; Popup* popup = infrared->popup; popup_set_header(popup, "Infrared", 82, 28, AlignCenter, AlignBottom); popup_set_text(popup, "RPC mode", 82, 32, AlignCenter, AlignTop); popup_set_icon(popup, 2, 14, &I_Warning_30x23); // TODO: icon popup_set_context(popup, context); popup_set_callback(popup, infrared_popup_closed_callback); view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewPopup); notification_message(infrared->notifications, &sequence_display_backlight_on); } bool infrared_scene_rpc_on_event(void* context, SceneManagerEvent event) { Infrared* infrared = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { consumed = true; if(event.event == InfraredCustomEventTypeBackPressed) { view_dispatcher_stop(infrared->view_dispatcher); } else if(event.event == InfraredCustomEventTypePopupClosed) { view_dispatcher_stop(infrared->view_dispatcher); } else if(event.event == InfraredCustomEventTypeRpcLoaded) { const char* remote_name = infrared_remote_get_name(infrared->remote); infrared_text_store_set(infrared, 0, "loaded\n%s", remote_name); popup_set_text( infrared->popup, infrared->text_store[0], 82, 32, AlignCenter, AlignTop); } } return consumed; } void infrared_scene_rpc_on_exit(void* context) { Infrared* infrared = context; popup_reset(infrared->popup); }