#include "../subghz_i.h" #include "../views/subghz_frequency_analyzer.h" #include void subghz_scene_frequency_analyzer_callback(SubGhzCustomEvent event, void* context) { furi_assert(context); SubGhz* subghz = context; view_dispatcher_send_custom_event(subghz->view_dispatcher, event); } void subghz_scene_frequency_analyzer_on_enter(void* context) { SubGhz* subghz = context; DOLPHIN_DEED(DolphinDeedSubGhzFrequencyAnalyzer); subghz_frequency_analyzer_set_callback( subghz->subghz_frequency_analyzer, subghz_scene_frequency_analyzer_callback, subghz); view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewIdFrequencyAnalyzer); } bool subghz_scene_frequency_analyzer_on_event(void* context, SceneManagerEvent event) { SubGhz* subghz = context; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubGhzCustomEventSceneAnalyzerLock) { notification_message(subghz->notifications, &sequence_set_green_255); return true; } else if(event.event == SubGhzCustomEventSceneAnalyzerUnlock) { notification_message(subghz->notifications, &sequence_reset_rgb); return true; } } return false; } void subghz_scene_frequency_analyzer_on_exit(void* context) { SubGhz* subghz = context; notification_message(subghz->notifications, &sequence_reset_rgb); }