#include "scened_app_scene_start.h" typedef enum { SubmenuByteInput, } SubmenuIndex; void ScenedAppSceneStart::on_enter(ScenedApp* app, bool need_restore) { auto submenu = app->view_controller.get(); auto callback = cbc::obtain_connector(this, &ScenedAppSceneStart::submenu_callback); submenu->add_item("Byte Input", SubmenuByteInput, callback, app); if(need_restore) { submenu->set_selected_item(submenu_item_selected); } app->view_controller.switch_to(); } bool ScenedAppSceneStart::on_event(ScenedApp* app, ScenedApp::Event* event) { bool consumed = false; if(event->type == ScenedApp::EventType::MenuSelected) { submenu_item_selected = event->payload.menu_index; switch(event->payload.menu_index) { case SubmenuByteInput: app->scene_controller.switch_to_next_scene(ScenedApp::SceneType::ByteInputScene); break; } consumed = true; } return consumed; } void ScenedAppSceneStart::on_exit(ScenedApp* app) { app->view_controller.get()->clean(); } void ScenedAppSceneStart::submenu_callback(void* context, uint32_t index) { ScenedApp* app = static_cast(context); ScenedApp::Event event; event.type = ScenedApp::EventType::MenuSelected; event.payload.menu_index = index; app->view_controller.send_event(&event); }