#include "../bad_usb_script.h" #include "../bad_usb_app_i.h" #include "../views/bad_usb_view.h" #include "furi_hal.h" void bad_usb_scene_work_ok_callback(InputType type, void* context) { furi_assert(context); BadUsbApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, type); } bool bad_usb_scene_work_on_event(void* context, SceneManagerEvent event) { BadUsbApp* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { bad_usb_script_toggle(app->bad_usb_script); consumed = true; } else if(event.type == SceneManagerEventTypeTick) { bad_usb_set_state(app->bad_usb_view, bad_usb_script_get_state(app->bad_usb_script)); } return consumed; } void bad_usb_scene_work_on_enter(void* context) { BadUsbApp* app = context; string_t file_name; string_init(file_name); bad_usb_set_file_name(app->bad_usb_view, app->file_name); string_printf( file_name, "%s/%s%s", BAD_USB_APP_PATH_FOLDER, app->file_name, BAD_USB_APP_EXTENSION); app->bad_usb_script = bad_usb_script_open(file_name); string_clear(file_name); bad_usb_set_state(app->bad_usb_view, bad_usb_script_get_state(app->bad_usb_script)); bad_usb_set_ok_callback(app->bad_usb_view, bad_usb_scene_work_ok_callback, app); view_dispatcher_switch_to_view(app->view_dispatcher, BadUsbAppViewWork); } void bad_usb_scene_work_on_exit(void* context) { BadUsbApp* app = context; bad_usb_script_close(app->bad_usb_script); }