#pragma once #include "../scened-app.h" class ScenedAppSceneByteInput : public GenericScene { public: void on_enter(ScenedApp* app, bool need_restore) final; bool on_event(ScenedApp* app, ScenedApp::Event* event) final; void on_exit(ScenedApp* app) final; private: void result_callback(void* context, uint8_t* bytes, uint8_t bytes_count); uint8_t data[4] = { 0x01, 0xA2, 0xF4, 0xD3, }; };