#include "ibutton.h" #include "assets_icons.h" #include "ibutton_i.h" #include "ibutton/scenes/ibutton_scene.h" #include "m-string.h" #include #include static const NotificationSequence sequence_blink_start_cyan = { &message_blink_start_10, &message_blink_set_color_cyan, &message_do_not_reset, NULL, }; static const NotificationSequence sequence_blink_start_magenta = { &message_blink_start_10, &message_blink_set_color_magenta, &message_do_not_reset, NULL, }; static const NotificationSequence sequence_blink_set_yellow = { &message_blink_set_color_yellow, NULL, }; static const NotificationSequence sequence_blink_set_magenta = { &message_blink_set_color_magenta, NULL, }; static const NotificationSequence sequence_blink_stop = { &message_blink_stop, NULL, }; static const NotificationSequence* ibutton_notification_sequences[] = { &sequence_error, &sequence_success, &sequence_blink_start_cyan, &sequence_blink_start_magenta, &sequence_blink_set_yellow, &sequence_blink_set_magenta, &sequence_set_red_255, &sequence_reset_red, &sequence_set_green_255, &sequence_reset_green, &sequence_blink_stop, }; static void ibutton_make_app_folder(iButton* ibutton) { if(!storage_simply_mkdir(ibutton->storage, IBUTTON_APP_FOLDER)) { dialog_message_show_storage_error(ibutton->dialogs, "Cannot create\napp folder"); } } static bool ibutton_load_key_data(iButton* ibutton, string_t key_path) { FlipperFormat* file = flipper_format_file_alloc(ibutton->storage); bool result = false; string_t data; string_init(data); do { if(!flipper_format_file_open_existing(file, string_get_cstr(key_path))) break; // header uint32_t version; if(!flipper_format_read_header(file, data, &version)) break; if(string_cmp_str(data, IBUTTON_APP_FILE_TYPE) != 0) break; if(version != 1) break; // key type iButtonKeyType type; if(!flipper_format_read_string(file, "Key type", data)) break; if(!ibutton_key_get_type_by_string(string_get_cstr(data), &type)) break; // key data uint8_t key_data[IBUTTON_KEY_DATA_SIZE] = {0}; if(!flipper_format_read_hex(file, "Data", key_data, ibutton_key_get_size_by_type(type))) break; ibutton_key_set_type(ibutton->key, type); ibutton_key_set_data(ibutton->key, key_data, IBUTTON_KEY_DATA_SIZE); result = true; } while(false); flipper_format_free(file); string_clear(data); if(!result) { dialog_message_show_storage_error(ibutton->dialogs, "Cannot load\nkey file"); } return result; } bool ibutton_custom_event_callback(void* context, uint32_t event) { furi_assert(context); iButton* ibutton = context; return scene_manager_handle_custom_event(ibutton->scene_manager, event); } bool ibutton_back_event_callback(void* context) { furi_assert(context); iButton* ibutton = context; return scene_manager_handle_back_event(ibutton->scene_manager); } void ibutton_tick_event_callback(void* context) { furi_assert(context); iButton* ibutton = context; scene_manager_handle_tick_event(ibutton->scene_manager); } iButton* ibutton_alloc() { iButton* ibutton = malloc(sizeof(iButton)); string_init(ibutton->file_path); ibutton->scene_manager = scene_manager_alloc(&ibutton_scene_handlers, ibutton); ibutton->view_dispatcher = view_dispatcher_alloc(); view_dispatcher_enable_queue(ibutton->view_dispatcher); view_dispatcher_set_event_callback_context(ibutton->view_dispatcher, ibutton); view_dispatcher_set_custom_event_callback( ibutton->view_dispatcher, ibutton_custom_event_callback); view_dispatcher_set_navigation_event_callback( ibutton->view_dispatcher, ibutton_back_event_callback); view_dispatcher_set_tick_event_callback( ibutton->view_dispatcher, ibutton_tick_event_callback, 100); ibutton->gui = furi_record_open("gui"); view_dispatcher_attach_to_gui( ibutton->view_dispatcher, ibutton->gui, ViewDispatcherTypeFullscreen); ibutton->storage = furi_record_open("storage"); ibutton->dialogs = furi_record_open("dialogs"); ibutton->notifications = furi_record_open("notification"); ibutton->key = ibutton_key_alloc(); ibutton->key_worker = ibutton_worker_alloc(); ibutton_worker_start_thread(ibutton->key_worker); ibutton->submenu = submenu_alloc(); view_dispatcher_add_view( ibutton->view_dispatcher, iButtonViewSubmenu, submenu_get_view(ibutton->submenu)); ibutton->byte_input = byte_input_alloc(); view_dispatcher_add_view( ibutton->view_dispatcher, iButtonViewByteInput, byte_input_get_view(ibutton->byte_input)); ibutton->text_input = text_input_alloc(); view_dispatcher_add_view( ibutton->view_dispatcher, iButtonViewTextInput, text_input_get_view(ibutton->text_input)); ibutton->popup = popup_alloc(); view_dispatcher_add_view( ibutton->view_dispatcher, iButtonViewPopup, popup_get_view(ibutton->popup)); ibutton->widget = widget_alloc(); view_dispatcher_add_view( ibutton->view_dispatcher, iButtonViewWidget, widget_get_view(ibutton->widget)); ibutton->dialog_ex = dialog_ex_alloc(); view_dispatcher_add_view( ibutton->view_dispatcher, iButtonViewDialogEx, dialog_ex_get_view(ibutton->dialog_ex)); return ibutton; } void ibutton_free(iButton* ibutton) { furi_assert(ibutton); view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewDialogEx); dialog_ex_free(ibutton->dialog_ex); view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewWidget); widget_free(ibutton->widget); view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewPopup); popup_free(ibutton->popup); view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewTextInput); text_input_free(ibutton->text_input); view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewByteInput); byte_input_free(ibutton->byte_input); view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewSubmenu); submenu_free(ibutton->submenu); view_dispatcher_free(ibutton->view_dispatcher); scene_manager_free(ibutton->scene_manager); furi_record_close("storage"); ibutton->storage = NULL; furi_record_close("notification"); ibutton->notifications = NULL; furi_record_close("dialogs"); ibutton->dialogs = NULL; furi_record_close("gui"); ibutton->gui = NULL; ibutton_worker_stop_thread(ibutton->key_worker); ibutton_worker_free(ibutton->key_worker); ibutton_key_free(ibutton->key); string_clear(ibutton->file_path); free(ibutton); } bool ibutton_file_select(iButton* ibutton) { bool success = dialog_file_browser_show( ibutton->dialogs, ibutton->file_path, ibutton->file_path, IBUTTON_APP_EXTENSION, true, &I_ibutt_10px, true); if(success) { success = ibutton_load_key_data(ibutton, ibutton->file_path); } return success; } bool ibutton_save_key(iButton* ibutton, const char* key_name) { // Create ibutton directory if necessary ibutton_make_app_folder(ibutton); FlipperFormat* file = flipper_format_file_alloc(ibutton->storage); iButtonKey* key = ibutton->key; bool result = false; do { // Check if we has old key if(string_end_with_str_p(ibutton->file_path, IBUTTON_APP_EXTENSION)) { // First remove old key ibutton_delete_key(ibutton); // Remove old key name from path size_t filename_start = string_search_rchar(ibutton->file_path, '/'); string_left(ibutton->file_path, filename_start); } string_cat_printf(ibutton->file_path, "/%s%s", key_name, IBUTTON_APP_EXTENSION); // Open file for write if(!flipper_format_file_open_always(file, string_get_cstr(ibutton->file_path))) break; // Write header if(!flipper_format_write_header_cstr(file, IBUTTON_APP_FILE_TYPE, 1)) break; // Write key type if(!flipper_format_write_comment_cstr(file, "Key type can be Cyfral, Dallas or Metakom")) break; const char* key_type = ibutton_key_get_string_by_type(ibutton_key_get_type(key)); if(!flipper_format_write_string_cstr(file, "Key type", key_type)) break; // Write data if(!flipper_format_write_comment_cstr( file, "Data size for Cyfral is 2, for Metakom is 4, for Dallas is 8")) break; if(!flipper_format_write_hex( file, "Data", ibutton_key_get_data_p(key), ibutton_key_get_data_size(key))) break; result = true; } while(false); flipper_format_free(file); if(!result) { dialog_message_show_storage_error(ibutton->dialogs, "Cannot save\nkey file"); } return result; } bool ibutton_delete_key(iButton* ibutton) { bool result = false; result = storage_simply_remove(ibutton->storage, string_get_cstr(ibutton->file_path)); return result; } void ibutton_text_store_set(iButton* ibutton, const char* text, ...) { va_list args; va_start(args, text); vsnprintf(ibutton->text_store, IBUTTON_TEXT_STORE_SIZE, text, args); va_end(args); } void ibutton_text_store_clear(iButton* ibutton) { memset(ibutton->text_store, 0, IBUTTON_TEXT_STORE_SIZE); } void ibutton_switch_to_previous_scene_one_of( iButton* ibutton, const uint32_t* scene_ids, size_t scene_ids_size) { furi_assert(scene_ids_size); SceneManager* scene_manager = ibutton->scene_manager; for(size_t i = 0; i < scene_ids_size; ++i) { const uint32_t scene_id = scene_ids[i]; if(scene_manager_has_previous_scene(scene_manager, scene_id)) { scene_manager_search_and_switch_to_previous_scene(scene_manager, scene_id); return; } } } void ibutton_notification_message(iButton* ibutton, uint32_t message) { furi_assert(message < sizeof(ibutton_notification_sequences) / sizeof(NotificationSequence*)); notification_message(ibutton->notifications, ibutton_notification_sequences[message]); } int32_t ibutton_app(void* p) { iButton* ibutton = ibutton_alloc(); ibutton_make_app_folder(ibutton); bool key_loaded = false; if(p) { string_set_str(ibutton->file_path, (const char*)p); if(ibutton_load_key_data(ibutton, ibutton->file_path)) { key_loaded = true; // TODO: Display an error if the key from p could not be loaded } } if(key_loaded) { scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate); } else { scene_manager_next_scene(ibutton->scene_manager, iButtonSceneStart); } view_dispatcher_run(ibutton->view_dispatcher); ibutton_free(ibutton); return 0; }