#pragma once #include #include "icon_animation.h" #include "canvas.h" #include #include #ifdef __cplusplus extern "C" { #endif /** Hides drawing view_port */ #define VIEW_NONE 0xFFFFFFFF /** Ignore navigation event */ #define VIEW_IGNORE 0xFFFFFFFE typedef enum { ViewOrientationHorizontal, ViewOrientationVertical, } ViewOrientation; /** View, anonymous type */ typedef struct View View; /** View Draw callback * @param canvas, pointer to canvas * @param view_model, pointer to context * @warning called from GUI thread */ typedef void (*ViewDrawCallback)(Canvas* canvas, void* model); /** View Input callback * @param event, pointer to input event data * @param context, pointer to context * @return true if event handled, false if event ignored * @warning called from GUI thread */ typedef bool (*ViewInputCallback)(InputEvent* event, void* context); /** View Custom callback * @param event, number of custom event * @param context, pointer to context * @return true if event handled, false if event ignored */ typedef bool (*ViewCustomCallback)(uint32_t event, void* context); /** View navigation callback * @param context, pointer to context * @return next view id * @warning called from GUI thread */ typedef uint32_t (*ViewNavigationCallback)(void* context); /** View callback * @param context, pointer to context * @warning called from GUI thread */ typedef void (*ViewCallback)(void* context); /** View Update Callback * Called upon model change, need to be propagated to GUI throw ViewPort update * @param view, pointer to view * @param context, pointer to context * @warning called from GUI thread */ typedef void (*ViewUpdateCallback)(View* view, void* context); /** View model types */ typedef enum { /* Model is not allocated */ ViewModelTypeNone, /* Model consist of atomic types and/or partial update is not critical for rendering. * Lock free. */ ViewModelTypeLockFree, /* Model access is guarded with mutex. * Locking gui thread. */ ViewModelTypeLocking, } ViewModelType; /** Allocate and init View * @return View instance */ View* view_alloc(); /** Free View * @param View instance */ void view_free(View* view); /** Tie IconAnimation with View * @param view, View instance * @param icon_animation, IconAnimation instance */ void view_tie_icon_animation(View* view, IconAnimation* icon_animation); /** Set View Draw callback * @param view, View instance * @param callback, draw callback */ void view_set_draw_callback(View* view, ViewDrawCallback callback); /** Set View Input callback * @param view, View instance * @param callback, input callback */ void view_set_input_callback(View* view, ViewInputCallback callback); /** Set View Custom callback * @param view, View instance * @param callback, input callback */ void view_set_custom_callback(View* view, ViewCustomCallback callback); /** Set Navigation Previous callback * @param view, View instance * @param callback, input callback */ void view_set_previous_callback(View* view, ViewNavigationCallback callback); /** Set Enter callback * @param view, View instance * @param callback, callback */ void view_set_enter_callback(View* view, ViewCallback callback); /** Set Exit callback * @param view, View instance * @param callback, callback */ void view_set_exit_callback(View* view, ViewCallback callback); /** Set Update callback * @param view, View instance * @param callback, callback */ void view_set_update_callback(View* view, ViewUpdateCallback callback); /** Set View Draw callback * @param view, View instance * @param context, context for callbacks */ void view_set_update_callback_context(View* view, void* context); /** Set View Draw callback * @param view, View instance * @param context, context for callbacks */ void view_set_context(View* view, void* context); /** Set View Orientation * @param view, View instance * @param orientation, either vertical or horizontal */ void view_set_orientation(View* view, ViewOrientation orientation); /** Allocate view model. * @param view, View instance * @param type, View Model Type * @param size, size */ void view_allocate_model(View* view, ViewModelType type, size_t size); /** Free view model data memory. * @param view, View instance */ void view_free_model(View* view); /** Get view model data * @param view, View instance * @return pointer to model data * @warning Don't forget to commit model changes */ void* view_get_model(View* view); /** Commit view model * @param view, View instance * @param update, true if you want to emit view update, false otherwise */ void view_commit_model(View* view, bool update); #ifdef __cplusplus } #endif #ifdef __cplusplus #define with_view_model_cpp(view, type, var, function_body) \ { \ type* p = static_cast(view_get_model(view)); \ bool update = [&](type * var) function_body(p); \ view_commit_model(view, update); \ } #else /** * With clause for view model * @param view, View instance pointer * @param function_body a (){} lambda declaration, executed within you parent function context * @return true if you want to emit view update, false otherwise */ #define with_view_model(view, function_body) \ { \ void* p = view_get_model(view); \ bool update = ({ bool __fn__ function_body __fn__; })(p); \ view_commit_model(view, update); \ } #endif