#pragma once #include #include "canvas.h" #ifdef __cplusplus extern "C" { #endif typedef struct ViewPort ViewPort; typedef enum { ViewPortOrientationHorizontal, ViewPortOrientationVertical, } ViewPortOrientation; /** ViewPort Draw callback * @warning called from GUI thread */ typedef void (*ViewPortDrawCallback)(Canvas* canvas, void* context); /** ViewPort Input callback * @warning called from GUI thread */ typedef void (*ViewPortInputCallback)(InputEvent* event, void* context); /** ViewPort allocator * always returns view_port or stops system if not enough memory. */ ViewPort* view_port_alloc(); /** ViewPort deallocator * Ensure that view_port was unregistered in GUI system before use. */ void view_port_free(ViewPort* view_port); /** Set view_port width. * Will be used to limit canvas drawing area and autolayout feature. * @param width - wanted width, 0 - auto. */ void view_port_set_width(ViewPort* view_port, uint8_t width); uint8_t view_port_get_width(ViewPort* view_port); /** Set view_port height. * Will be used to limit canvas drawing area and autolayout feature. * @param height - wanted height, 0 - auto. */ void view_port_set_height(ViewPort* view_port, uint8_t height); uint8_t view_port_get_height(ViewPort* view_port); /** Enable or disable view_port rendering. * @param view_port - ViewPort instance * @param enabled * @warning automatically dispatches update event */ void view_port_enabled_set(ViewPort* view_port, bool enabled); bool view_port_is_enabled(ViewPort* view_port); /** ViewPort event callbacks * @param callback - appropriate callback function * @param context - context to pass to callback */ void view_port_draw_callback_set(ViewPort* view_port, ViewPortDrawCallback callback, void* context); void view_port_input_callback_set( ViewPort* view_port, ViewPortInputCallback callback, void* context); /** Emit update signal to GUI system. * Rendering will happen later after GUI system process signal. */ void view_port_update(ViewPort* view_port); /** Set ViewPort orientation. * @param orientation, display orientation, horizontal or vertical. */ void view_port_set_orientation(ViewPort* view_port, ViewPortOrientation orientation); ViewPortOrientation view_port_get_orientation(const ViewPort* view_port); #ifdef __cplusplus } #endif