#pragma once #include <gui/gui.h> #include <gui/view_dispatcher.h> #include <gui/scene_manager.h> #include <gui/modules/submenu.h> #include <notification/notification_messages.h> #include <gui/modules/variable_item_list.h> #include <gui/modules/widget.h> #include "dap_gui.h" #include "../dap_link.h" #include "scenes/config/dap_scene.h" #include "dap_gui_custom_event.h" #include "views/dap_main_view.h" typedef struct { DapApp* dap_app; Gui* gui; NotificationApp* notifications; ViewDispatcher* view_dispatcher; SceneManager* scene_manager; VariableItemList* var_item_list; DapMainView* main_view; Widget* widget; } DapGuiApp; typedef enum { DapGuiAppViewVarItemList, DapGuiAppViewMainView, DapGuiAppViewWidget, } DapGuiAppView;