#pragma once #include "flipper.h" #ifdef APP_TEST void flipper_test_app(void* p); #endif void application_blink(void* p); void application_uart_write(void* p); void application_ipc_display(void* p); void application_ipc_widget(void* p); void application_input_dump(void* p); void display_u8g2(void* p); void u8g2_example(void* p); void input_task(void* p); void menu_task(void* p); void coreglitch_demo_0(void* p); void u8g2_qrcode(void* p); void fatfs_list(void* p); void gui_task(void* p); void backlight_control(void* p); void irda(void* p); void app_loader(void* p); void cc1101_workaround(void* p); void lf_rfid_workaround(void* p); void nfc_task(void* p); void irukagotchi_task(void* p); void power_task(void* p); void bt_task(void* p); void sd_card_test(void* p); void application_vibro(void* p); void app_gpio_test(void* p); void app_ibutton(void* p); void cli_task(void* p); void music_player(void* p); void sdnfc(void* p); void floopper_bloopper(void* p); const FlipperStartupApp FLIPPER_STARTUP[] = { #ifdef APP_DISPLAY {.app = display_u8g2, .name = "display_u8g2", .libs = {0}, .icon = A_Plugins_14}, #endif #ifdef APP_CLI {.app = cli_task, .name = "cli_task", .libs = {0}, .icon = A_Plugins_14}, #endif #ifdef APP_EXAMPLE_BLINK {.app = application_blink, .name = "blink", .libs = {1, FURI_LIB{"input_task"}}, .icon = A_Plugins_14}, #endif #ifdef APP_INPUT {.app = input_task, .name = "input_task", .libs = {0}, .icon = A_Plugins_14}, #endif #ifdef APP_EXAMPLE_INPUT_DUMP {.app = application_input_dump, .name = "input dump", .libs = {1, FURI_LIB{"input_task"}}, .icon = A_Plugins_14}, #endif #ifdef APP_GUI {.app = backlight_control, .name = "backlight_control", .libs = {1, FURI_LIB{"input_task"}}, .icon = A_Plugins_14}, {.app = gui_task, .name = "gui_task", .libs = {0}, .icon = A_Plugins_14}, #endif #ifdef APP_MENU {.app = menu_task, .name = "menu_task", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Plugins_14}, {.app = app_loader, .name = "app_loader", .libs = {2, FURI_LIB{"menu_task", "cli_task"}}, .icon = A_Plugins_14}, #endif #ifdef APP_IRUKAGOTCHI {.app = irukagotchi_task, .name = "irukagotchi_task", .libs = {1, FURI_LIB{"menu_task"}}, .icon = A_Plugins_14}, #endif #ifdef APP_POWER {.app = power_task, .name = "power_task", .libs = {2, FURI_LIB{"cli_task", "gui_task"}}, .icon = A_Plugins_14}, #endif #ifdef APP_BT {.app = bt_task, .name = "bt_task", .libs = {1, FURI_LIB{"cli_task"}}, .icon = A_Plugins_14}, #endif #ifdef APP_CC1101 {.app = cc1101_workaround, .name = "cc1101 workaround", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Plugins_14}, #endif #ifdef APP_LF_RFID {.app = lf_rfid_workaround, .name = "lf rfid workaround", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Plugins_14}, #endif #ifdef APP_IRDA {.app = irda, .name = "irda", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Plugins_14}, #endif #ifdef APP_NFC {.app = nfc_task, .name = "nfc_task", .libs = {1, FURI_LIB{"menu_task"}}, .icon = A_Plugins_14}, #endif #ifdef APP_TEST {.app = flipper_test_app, .name = "test app", .libs = {0}, .icon = A_Plugins_14}, #endif #ifdef APP_EXAMPLE_IPC {.app = application_ipc_display, .name = "ipc display", .libs = {0}, .icon = A_Plugins_14}, {.app = application_ipc_widget, .name = "ipc widget", .libs = {0}, .icon = A_Plugins_14}, #endif #ifdef APP_EXAMPLE_QRCODE {.app = u8g2_qrcode, .name = "u8g2_qrcode", .libs = {1, FURI_LIB{"display_u8g2"}}, .icon = A_Plugins_14}, #endif #ifdef APP_EXAMPLE_FATFS {.app = fatfs_list, .name = "fatfs_list", .libs = {2, FURI_LIB{"display_u8g2", "input_task"}}, .icon = A_Plugins_14}, #endif #ifdef APP_EXAMPLE_DISPLAY {.app = u8g2_example, .name = "u8g2_example", .libs = {1, FURI_LIB{"display_u8g2"}}, .icon = A_Plugins_14}, #endif #ifdef APP_SPEAKER_DEMO {.app = coreglitch_demo_0, .name = "coreglitch_demo_0", .libs = {0}, .icon = A_Plugins_14}, #endif #ifdef APP_SD_TEST {.app = sd_card_test, .name = "sd_card_test", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Plugins_14}, #endif #ifdef APP_MUSIC_PLAYER {.app = music_player, .name = "music player", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Plugins_14}, #endif #ifdef APP_IBUTTON {.app = app_ibutton, .name = "ibutton", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Plugins_14}, #endif #ifdef APP_GPIO_DEMO {.app = app_gpio_test, .name = "gpio test", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Plugins_14}, #endif #ifdef APP_FLOOPPER_BLOOPPER {.app = floopper_bloopper, .name = "Floopper Bloopper", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Games_14}, #endif #ifdef APP_SDNFC {.app = sdnfc, .name = "sdnfc", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Plugins_14}, #endif }; // Main menu APP const FlipperStartupApp FLIPPER_APPS[] = { #ifdef BUILD_CC1101 {.app = cc1101_workaround, .name = "Sub-1 GHz", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Sub1ghz_14}, #endif #ifdef BUILD_LF_RFID {.app = lf_rfid_workaround, .name = "125 kHz RFID", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_125khz_14}, #endif #ifdef BUILD_IRDA {.app = irda, .name = "Infrared", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Infrared_14}, #endif #ifdef BUILD_IBUTTON {.app = app_ibutton, .name = "iButton", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_iButton_14}, #endif #ifdef BUILD_GPIO_DEMO {.app = app_gpio_test, .name = "GPIO", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_GPIO_14}, #endif }; // Plugin menu const FlipperStartupApp FLIPPER_PLUGINS[] = { #ifdef BUILD_EXAMPLE_BLINK {.app = application_blink, .name = "blink", .libs = {1, FURI_LIB{"input_task"}}, .icon = A_Plugins_14}, #endif #ifdef BUILD_EXAMPLE_INPUT_DUMP {.app = application_input_dump, .name = "input dump", .libs = {1, FURI_LIB{"input_task"}}, .icon = A_Plugins_14}, #endif #ifdef BUILD_SPEAKER_DEMO {.app = coreglitch_demo_0, .name = "coreglitch_demo_0", .libs = {0}, .icon = A_Plugins_14}, #endif #ifdef BUILD_SD_TEST {.app = sd_card_test, .name = "sd_card_test", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Plugins_14}, #endif #ifdef BUILD_VIBRO_DEMO {.app = application_vibro, .name = "application_vibro", .libs = {1, FURI_LIB{"input_task"}}, .icon = A_Plugins_14}, #endif #ifdef BUILD_MUSIC_PLAYER {.app = music_player, .name = "music player", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Plugins_14}, #endif #ifdef BUILD_FLOOPPER_BLOOPPER {.app = floopper_bloopper, .name = "Floopper Bloopper", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Games_14}, #endif #ifdef BUILD_SDNFC {.app = sdnfc, .name = "sdnfc", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Plugins_14}, #endif };